View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000658||The Dark Mod||Coding||public||30.04.2008 17:57||28.12.2018 20:24|
|Summary||0000658: Highlight sharing with binders?|
|Description||Load up the prefab: door_wood_3hinge_withhandles.pfb|
In game, frob highlight the door and handles. Notice that the door and the assigned handle, both frob highlight. The third component, the handle connected with "bind" does not highlight. I tried using various "frobable" and "frob_peer" settings and relationships, but the result was always the same: if the second handle was frobable, it acted separately (and thus, "broke"); if the second handle was not frobable, and instead bound to the handle or door, it cannot highlight. Admittedly, a relatively minor issue (I wonder, would this be fixed with the highlighting AI heads fix?)
So the question: should frob highlight be propagated to binders? I'd imagine most of the time (but perhaps not all the time) this would be desirable.
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