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IDProjectCategoryView StatusLast Update
0000658The Dark ModCodingpublic28.12.2018 20:24
ReporterSneaksieDave Assigned ToSneaksieDave  
PrioritynormalSeveritynormalReproducibilityalways
Status feedbackResolutionopen 
Product VersionSVN 
Summary0000658: Highlight sharing with binders?
DescriptionLoad up the prefab: door_wood_3hinge_withhandles.pfb

In game, frob highlight the door and handles. Notice that the door and the assigned handle, both frob highlight. The third component, the handle connected with "bind" does not highlight. I tried using various "frobable" and "frob_peer" settings and relationships, but the result was always the same: if the second handle was frobable, it acted separately (and thus, "broke"); if the second handle was not frobable, and instead bound to the handle or door, it cannot highlight. Admittedly, a relatively minor issue (I wonder, would this be fixed with the highlighting AI heads fix?)

So the question: should frob highlight be propagated to binders? I'd imagine most of the time (but perhaps not all the time) this would be desirable.
TagsNo tags attached.

Relationships

related to 0003118 closed AI heads not froblinghting when in grabber 

Activities

greebo

greebo

06.07.2008 07:35

administrator   ~0001440

Part of this problem has been resolved with automatic door handle setup. Do we still want to frob-highlight all binders?

Issue History

Date Modified Username Field Change
30.04.2008 17:57 SneaksieDave New Issue
06.07.2008 07:35 greebo Note Added: 0001440
06.07.2008 07:35 greebo Assigned To => SneaksieDave
06.07.2008 07:35 greebo Status new => feedback
09.10.2017 16:12 nbohr1more Relationship added related to 0003118