Viewing Issues 1 - 50 / 1922

    PID CategorySeverityStatusUpdated Summary
   0005054   
[DarkRadiant]  Map Editing
normal
assigned (greebo)
18/09/2019Highlighted vertices of hidden brushes will move when moving highlighted vertices of visible brushes.
   00050439  
[The Dark Mod]  Graphics
normal
new
14/09/2019RGBA keywords have no effect in cubemap stages if material has light interaction
   00050466  
[The Dark Mod]  Feature proposal
feature
new
14/09/2019Controllable gloss for specular maps
   00039444  
[The Dark Mod]  Graphics
normal
resolved (SteveL)
14/09/2019Fix most water shaders so they don't distort foreground objects
   0005053   
[The Dark Mod]  AI
minor
new
13/09/2019Lanternbot still has lit appearance after 'knockout'
   0004798 2
[The Dark Mod]  Textures
normal
new
13/09/2019Red wallpaper: diffuse doesn't match normalmap
   0005052 1
[The Dark Mod]  Models
normal
new
10/09/2019Spade models have a gap when viewed from behind
   00037712112
[The Dark Mod]  Models
normal
acknowledged
10/09/2019Models with corrupt or badly scaled textures - ongoing
   00046743  
[The Dark Mod]  Coding
normal
new
10/09/2019Particles that look different or are invisible since 2.06
   000505052
[The Dark Mod]  Script/Def
normal
new
09/09/2019Electric lights don't toggle hide/show of targeted entities
   0005051   
[The Dark Mod]  Def / Setup
minor
new
09/09/2019Inherited rotation gets automatically overwritten on door classes
   0002564   
[The Dark Mod]  Script/Def
feature
new
08/09/2019add "toggleTargets" to tdm_light_holder script object
   00050492  
[The Dark Mod]  GUI
normal
assigned (Obstler)
08/09/2019Checkboxes and objective states missing from Objectives Screen when displayed after Mission Failure
   00050212  
[DarkRadiant]  General
crash
resolved (orbweaver)
04/09/2019DR gets unhandled exception on start up.
   00050351  
[The Dark Mod]  Models
normal
new
03/09/2019tea_tray_silver2.ase/bc_teatray issues
   00050424  
[The Dark Mod]  Coding
major
assigned (stgatilov)
02/09/2019Timestamps fiasco: Unix vs DOS, local vs UTC
   0002247301
[The Dark Mod]  Animation
normal
new
01/09/2019Facial Animations
   00050451  
[The Dark Mod]  Feature proposal
normal
new
31/08/2019Implement a "boids" system
   00048972  
[The Dark Mod]  Design/Coding
feature
new
30/08/2019Vines don't grow on trees (or wooden surfaces generally, however rough)
   00048991  
[The Dark Mod]  Script/Def
normal
new
30/08/2019Vine patches don't grow on LOD entity classes
   0005048   
[The Dark Mod]  Animation
normal
new
30/08/2019Horses may still glide when rotating
   00023746  
[The Dark Mod]  AI
normal
confirmed
25/08/2019Horse - player can walk through the dead horse
   0004996   
[The Dark Mod]  Animation
normal
new
25/08/2019Hands remaining animated when an AI has become a ragdoll
   00023731  
[The Dark Mod]  AI
normal
new
25/08/2019Horse - frobbing dead horse runs idle animations on ears
   00023659  
[The Dark Mod]  AI
major
resolved (Arcturus)
25/08/2019Horse - rotating in alert mode
   000504711
[The Dark Mod]  Animation
normal
new
25/08/2019Drunk women spawn in T-pose and don't idle properly
   0004972   
[The Dark Mod]  Graphics
feature
acknowledged
25/08/2019Screen-Space Ambient Occlusion
   000464822
[The Dark Mod]  Coding
normal
new
21/08/2019Particle 'orbit' and 'drip' paths are supported internally, but have loading bugs
   000439081
[The Dark Mod]  Models
normal
new
19/08/2019Models with surfaces using "Default' or nonexistent material
   0005044   
[The Dark Mod]  Graphics
normal
new
18/08/2019Adjusting specular RGB in material stages fails under enhanced interaction shader
   00050341  
[The Dark Mod]  Def / Setup
normal
new
17/08/2019Missing assets for sparks.fx
   000322418  
[The Dark Mod]  Coding
crash
resolved (grayman)
13/08/2019TheDarkMod.exe crashes after updating a 1.07 installation to 1.08
   0004864   
[The Dark Mod]  TDM Updater
tweak
assigned (stgatilov)
12/08/2019Remove pk4 timestamps fixes from updater
   00050412  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
12/08/2019Resurrect projectile shooting "spread"
   00050403  
[The Dark Mod]  Coding
minor
assigned (stgatilov)
11/08/2019AVX implementation of DeriveTangents and NormalizeTangents
   0005039   
[DarkRadiant]  Renderer
feature
new
04/08/2019A way to highlight models with no material defined in DR render
   0005024   
[The Dark Mod]  Textures
normal
new
04/08/2019Missing dark_redwood materials
   0004731152
[The Dark Mod]  Models
feature
assigned (Obstler)
10/06/2019Add Epifire's security camera model
   0005038   
[The Dark Mod]  Coding
normal
new
29/05/2019'M' key (cycle maps) not behaving
   0005037 1
[The Dark Mod]  Mapping
crash
new
24/05/2019dmap crashes on specific map
   0005036 1
[The Dark Mod]  Graphics
normal
new
22/05/2019Skybox totally black in Tears of Saint.Lucia
   0004660327
[The Dark Mod]  Graphics
normal
suspended (stgatilov)
18/05/2019Soft shadows: sometimes light leaks near edges (in complete darkness)
   000495361
[The Dark Mod]  Coding
feature
resolved (stgatilov)
16/05/2019Better GPU detection for Laptops
   000482041
[The Dark Mod]  Coding
tweak
resolved (stgatilov)
16/05/2019Remove M4 from Linux build | GL linking system
   000503222
[The Dark Mod]  Graphics
normal
new
12/05/2019A case of bad particle clipping with FBO and soft particles
   0004986247
[The Dark Mod]  GUI
normal
resolved (stgatilov)
12/05/2019Compass turns white when using stencil shadows
   0004961151
[The Dark Mod]  Graphics
crash
resolved (duzenko)
12/05/2019Tdm v2.07 crashes as soon as you enter the game if "Maps" was chosen as shadow implementation.
   00050225  
[The Dark Mod]  Graphics
feature
new
11/05/2019Implement a forward+ render
   0005033   
[DarkRadiant]  GUI
feature
new
08/05/2019Feature: consistent Esc & Enter keys functionality across all openable windows in DR
   00050311  
[The Dark Mod]  Graphics
major
resolved (duzenko)
06/05/2019Lighting is wrong on recent AMD drivers (normal map ignored)