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IDProjectCategoryView StatusLast Update
0005906The Dark ModPhysicspublic05.12.2023 01:48
ReporterAluminumHaste Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
Product VersionTDM 2.10 
Target VersionTDM 2.13 
Summary0005906: Dropping dead or KO'ed AI into water falls slowly
Description

Sometimes when dropping unconscious bodies, they fall very slowly and their physics reacts slowly. This seems to always happen over water, as if they were already under the water.

I found this bug again in Written in Stone, dropping a thief's body into the sewer water caused him to fall slow.

I created a test map where I was able to reproduce this behaviour.

It's when you drop the body into a Monsterclip brush that is close or over top of a atdm:liquid_water entity. Having a visportal intersect this brush may cause the body to fall even slower, but that might be placebo.
Steps To ReproduceLoad up the provided map, KO/kill the beggar, and drop his body into the water, he falls slowly.
I've enlarged the monsterclip brush and made a small border on the floor next to the beggar.
He only falls slow when he's dropped over top of the liquid entity.
TagsNo tags attached.
Attached Files
maps.zip (26,892 bytes)

Activities

Issue History

Date Modified Username Field Change
21.02.2022 14:11 AluminumHaste New Issue
21.02.2022 14:11 AluminumHaste File Added: maps.zip
15.11.2022 04:58 nbohr1more Target Version TDM 2.11 => TDM 2.12
05.12.2023 01:48 nbohr1more Target Version TDM 2.12 => TDM 2.13