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DarkRadiant - Change Log
DarkRadiant - 1.8.0 (Not Yet Released) [ View Issues ]
======================================
- 0003253: [Objectives] Objective States INVALID and FAILED are reversed (greebo) - resolved.
- 0003245: [GUI] Cancel-Button in the Preferences-dialog does not work (greebo) - resolved.
- 0002996: [General] GameManager adds duplicates VFS search dirs (greebo) - resolved.
- 0003145: [Renderer] md5meshes viewed from behind (greebo) - resolved.
- 0003236: [GUI] Dark Radient: Stim/Response menu. "Type" List repeats 3 times (STiFU) - resolved.
- 0003023: [GUI] Texture browser is empty (STiFU) - resolved.
- 0003247: [Map Editing] Remove restriction of having exactly one brush selected when constructing a brush prefab (greebo) - resolved.
- 0003246: [Map Editing] Select All of Type (Shift-A) improvements (greebo) - resolved.
- 0002942: [GUI] Minimizing Console window minimizes Dark Radiant (STiFU) - resolved.
- 0003219: [General] Preferences/Readable Editor failure (STiFU) - resolved.
- 0003242: [GUI] Two textfields in the DR-preferences don't show text upon start (STiFU) - resolved.
- 0003243: [Design/Coding] Readable Editor creates XData file duplicates in certain cases (STiFU) - resolved.
- 0003237: [GUI] Dark Radiant: Stim/Response Menu. The "Remove" button is acting like an "Add" button (greebo) - resolved.
- 0003137: [Design/Coding] Darkradiant Segmentation Fault == > MenuManager: Could not find insertPath: (etc.) (greebo) - resolved.
- 0002971: [General] Support for pk3dir/pk4dir (orbweaver) - resolved.
- 0003105: [Map Editing] A patch for anyone building darkradiant on a system with glib-2.32 installed (greebo) - resolved.
- 0003251: [Design/Coding] make failure using latest git (greebo) - closed.
- 0003003: [Design/Coding] Crash at shutdown after inserting prefab (greebo) - closed.
- 0003061: [Renderer] Particle preview does not render textures (orbweaver) - closed.
- 0003007: [Design/Coding] Entity > Classname > Choose entity class *Segmentation Fault* XreaL (orbweaver) - closed.
- 0003030: [Translation] Surface Inspector: Vertical Scale has wrong German translation (greebo) - closed.
- 0002939: [Renderer] Strange render artefacts in model viewer (orbweaver) - closed.
- 0002945: [Design/Coding] Upgrade Win32/Win64 GTKmm bindings to a more recent version (greebo) - closed.
- 0002951: [GUI] Grid text is not rendered (greebo) - closed.
- 0002952: [Design/Coding] Can't move or resize brushes (greebo) - closed.
- 0002938: [Selection System] Arrows for manipulating objects not working in Camview (greebo) - closed.
- 0002970: [Design/Coding] VS2010 build missing tools/msvc2010/properties/ftgl.props (greebo) - closed.
- 0002987: [General] Perform MediaBrowser population code in separate thread (greebo) - closed.
[28 issues]
DarkRadiant - 1.7.2 (Released 16/07/2012) [ View Issues ]
=========================================
- 0002733: [Map Editing] DR renames entities by putting a number 2 on the end. (orbweaver) - resolved.
[1 issue]
DarkRadiant - 1.7.0 (Released 26/11/2011) [ View Issues ]
=========================================
- 0000006: [GUI] Particle editor (greebo) - closed.
- 0002149: [GUI] Entity Inspector to show Primitive # for selected Brush/Patch (greebo) - closed.
- 0002648: [GUI] Add the ability to filter on entity spawnargs (greebo) - closed.
- 0002738: [Map Editing] Placing a background image in grid window is broken. (greebo) - closed.
- 0002741: [GUI] Add support for Objective Conditions to Objectives Editor plugin (greebo) - closed.
- 0002745: [Design/Coding] Compilation error in g++ 4.5.2 (greebo) - closed.
- 0002755: [Map Editing] Add "Select elements using this shader" option to MapInfoDialog > Shader Info. (greebo) - closed.
- 0002760: [Scripting] Add ModelDefVisitor interface (greebo) - closed.
- 0002763: [Design/Coding] Spawnarg names getting cutoff (greebo) - closed.
- 0002828: [Scripting] ASE export could skip caulk (greebo) - closed.
- 0000203: [Renderer] Translucent textures not visible when selected (greebo) - closed.
- 0001864: [Design/Coding] Streamline model and skin handling for entities (greebo) - closed.
- 0002318: [Renderer] Transparent Decal texture invisable when selected (greebo) - closed.
- 0002836: [Shader System] Many shader keywords not recognised by the parser (greebo) - closed.
- 0002837: [Shader System] Add support for expressions in materials (greebo) - closed.
- 0002838: [Renderer] Add real-time render mode to camera view (greebo) - closed.
- 0002839: [Renderer] Add support for stage-specific texture matrices (greebo) - closed.
- 0002848: [Map Editing] Add support for editor_color directives (greebo) - closed.
- 0001863: [Design/Coding] Slow Registry and ColourScheme lookups in Light render methods (greebo) - closed.
- 0002325: [Map Editing] Generate color picker for "ambient_light" property (greebo) - closed.
- 0002544: [Design/Coding] Brush::buildBRep() performs ColourScheme Manager lookups (greebo) - closed.
- 0002855: [Models] MD5 Animation Preview (greebo) - closed.
- 0002856: [GUI] Particle Previewer Auto-Loop Mode (greebo) - closed.
- 0002857: [GUI] Partice Editor Input Fields not properly keeping direct input (greebo) - closed.
- 0002858: [Design/Coding] Support for multiple scenegraphs (greebo) - closed.
- 0002864: [Map Editing] Entities with models in their def ("eclassmodels") are created in the Default layer (greebo) - closed.
- 0002865: [Saving and loading] No backup of the .darkradiant file is created (greebo) - closed.
- 0002849: [Map Editing] Please add "Filter All" and "Filter None" to Filter options (greebo) - closed.
- 0002868: [Map Editing] Selecting items in a layer also selects hidden ones (greebo) - closed.
- 0002869: [Design/Coding] Upgrade to Boost 1.47 (greebo) - closed.
- 0000617: [Design/Coding] Always-on active layer and related functionality (greebo) - closed.
- 0002494: [Design/Coding] New entities not going into expected layer (Fidcal) - closed.
- 0002759: [Map Editing] Func_statics created in a non-default layer with the default layer hidden are created in the default layer (greebo) - closed.
- 0002754: [Map Editing] Clipped brush parts always go into default layer (greebo) - closed.
- 0002602: [Design/Coding] Fedora libboost_system-mt linker error (greebo) - closed.
- 0002831: [Map Editing] Filtering the Entity List (greebo) - closed.
- 0002876: [Saving and loading] Slow code sections in map parsing code (greebo) - closed.
- 0002884: [Map Editing] In .darkradiant files, some nodes might be assigned to non-existent layers (greebo) - closed.
- 0002895: [Design/Coding] EntityClassManager module is using a lot of memory (greebo) - closed.
- 0002896: [Map Editing] DR pre8: imported prefabs can have their parts put into different layers (greebo) - closed.
- 0002899: [Saving and loading] When degenerate brushes are present in the scene, layer information corruption can occur on next map load (greebo) - closed.
- 0002894: [Map Editing] Delete Node + Delete Layer + Undo leaves node in invalid layer ID (greebo) - closed.
- 0002937: [Map Editing] Clipping a worldspawn brush in layer A will make the new clipped brush disappear if the preferred layer is not visible (greebo) - closed.
[43 issues]
DarkRadiant - 1.6.1 (Released 23/04/2011) [ View Issues ]
=========================================
- 0002709: [Map Editing] Hidden models are visible but not selectible after the Reload models command (greebo) - closed.
- 0002726: [General] Brushes invisible in prefab viewer (greebo) - closed.
- 0002729: [Map Editing] "Make Visportal" crashes the editor when visportals are filtered. (greebo) - closed.
- 0002735: [GUI] DR crashes upon exit when floating layout is used (greebo) - closed.
- 0002675: [Design/Coding] auto-decal does not deselect failed surfaces (greebo) - closed.
- 0002736: [Scripting] Exported .ase horizontal surface unlit by directional light. (greebo) - closed.
- 0002737: [Renderer] After starting DR in Lighting Mode, switching back to Textured mode crashes the app (debug build) (greebo) - closed.
- 0002215: [Design/Coding] Startup configuration dialog crashes DR when the InstallPath registry key is absent (manual DOOM 3 install) - closed.
[8 issues]
DarkRadiant - 1.6.0 (Released 08/04/2011) [ View Issues ]
=========================================
- 0002697: [Translation] German translation contains wrong number of parameters (greebo) - closed.
- 0002710: [Renderer] Entity origins missing/not rendered (greebo) - closed.
- 0002713: [Design/Coding] matrix4_reflection_for_plane45 tmp matrix is unused (greebo) - closed.
- 0002718: [GUI] At grid 4, when you zoom in, but beyond a certain point the grid disappears (greebo) - closed.
- 0002719: [GUI] Some grid lines skipped in OrthoView (greebo) - closed.
- 0002720: [Objectives] Objectives Editor doesn't retain difficulty 2 mission success logic (greebo) - closed.
- 0002592: [Design/Coding] make[2]: *** [darkradiant-Shader.o] Error 1 (greebo) - closed.
- 0002610: [Design/Coding] Redesign Map Import/Export code (greebo) - closed.
- 0002631: [GUI] Add preference option to select SourceView style schemes (greebo) - closed.
- 0002641: [Selection System] Mirroring a func_static with child brushes just leads to (huge) translations (greebo) - closed.
- 0002250: [Design/Coding] DR 1.3.1-1.4.0pre: Single pixel lines showing where joins in brush work. (greebo) - closed.
- 0002574: [Map Editing] Grid cuelines visualy interfere with map objects (greebo) - closed.
- 0002647: [Renderer] Slow Registry lookup in GenericEntity::renderArrow (greebo) - closed.
- 0002649: [Renderer] Eliminate slow dynamic_casts from front end render pass (greebo) - closed.
- 0002653: [Renderer] Convert math classes from double back to float (greebo) - closed.
- 0002656: [Design/Coding] Crash upon importing readables with more than 9 pages (STiFU) - closed.
- 0002657: [GUI] ModelPreview size problems on eyefinity (greebo) - closed.
- 0002658: [Models] Model shaders are showing as "Shader Not Found" on a regular basis (greebo) - closed.
- 0002666: [Design/Coding] Disable Desktop Composition no longer working (greebo) - closed.
[19 issues]
DarkRadiant - 1.5.0 (Released 21/01/2011) [ View Issues ]
=========================================
- 0002499: [Models] Xreal: Support MATERIAL_NAME shaders for ASE models (greebo) - closed.
- 0002488: [Models] Crash when opening LWO when sorting textures internally (greebo) - closed.
- 0002490: [General] Xreal: Configurable archive extension (greebo) - closed.
- 0002388: [GUI] Readables editor won't let you type a space in the inv_name (greebo) - closed.
- 0002492: [General] Xreal: Xreal game configuration (greebo) - closed.
- 0002541: [Map Editing] Copy & Paste doesn't work (greebo) - closed.
- 0002534: [Map Editing] Brushes created with 7 faces (greebo) - closed.
- 0002548: [GUI] There are various GUI bugs in the Readable Editor due to the conversion to gtkmm (STiFU) - closed.
- 0002480: [Shader System] Xreal: PNG Support (greebo) - closed.
- 0002394: [General] Upload DarkRadiant in Launchpad to Maverick (orbweaver) - closed.
- 0002399: [Renderer] Particle Renderer and Preview Widgets (greebo) - closed.
- 0002404: [Design/Coding] Reload Particles command (greebo) - closed.
- 0002405: [Renderer] No bumpmaps rendered in lighting mode (greebo) - closed.
- 0002387: [GUI] DarkRadiant crashes when closing Readable editor after clicking "XData Name" (greebo) - closed.
- 0002436: [Design/Coding] itoolbar.h is no longer needed (greebo) - closed.
- 0002451: [Design/Coding] Enable compilation in VC++ 2010 (greebo) - closed.
- 0002415: [Design/Coding] potential segfault (greebo) - closed.
- 0002462: [GUI] Loss of cam real estate to menu bar (orbweaver) - closed.
- 0002320: [Design/Coding] UI code migration to gtkmm (greebo) - closed.
- 0002346: [Map Editing] func_static part selection issue (greebo) - closed.
- 0002314: [GUI] Add Reparent primitives to context menu? (greebo) - closed.
- 0002321: [Map Editing] Jump to selected classname (if any) upon clicking 'Choose entity class...' (greebo) - closed.
- 0002349: [GUI] new XY view crash (greebo) - closed.
- 0002351: [Map Editing] Light entity wireframes not updated, don't reflect actual entity, after rotation (greebo) - closed.
- 0002359: [Design/Coding] Extend IModel interface to provide access to model verts and polys (greebo) - closed.
- 0002353: [Map Editing] Clipper not caulking clipped faces consistently (greebo) - closed.
- 0002357: [Map Editing] func_splinemover should be created with a default spline curve (greebo) - closed.
- 0002322: [General] Semi-consistent crash after starting new map (greebo) - closed.
- 0002375: [Design/Coding] description for light/fog textures does not show (greebo) - closed.
- 0002306: [Map Editing] Create patches in 'axis aligned' orientation (greebo) - closed.
- 0002361: [Saving and loading] Trouble exporting func_statics with ASE export script (greebo) - closed.
- 0002386: [Design/Coding] Add missing parts to make the particle parser feature complete (greebo) - closed.
[32 issues]
DarkRadiant - 1.4.0 (Released 21/07/2010) [ View Issues ]
=========================================
- 0002224: [Selection System] Separate selection mode to pick a specific item part of a func_static (greebo) - closed.
- 0002284: [General] Undoing revert to worldspawn causes brushes to grow brighter (greebo) - closed.
- 0002315: [Design/Coding] Crash in Octree: double insertion after undoing revert to worldspawn (greebo) - closed.
- 0002286: [Map Editing] Thicken patches function produces distorted result for bevels (greebo) - closed.
- 0002300: [Renderer] blend blend images not displaying (greebo) - closed.
- 0002310: [GUI] Entity inspector: window partition keeps moving (bikerdude) - closed.
- 0001715: [Map Editing] (Non-)case sensitivity of entity property keys (greebo) - closed.
- 0002267: [Design/Coding] Crash at shutdown in SpeakerNode (greebo) - closed.
- 0002048: [Design/Coding] Expose OrthoContextMenu to plugins (greebo) - closed.
- 0002139: [Selection System] Save selections (greebo) - closed.
- 0002277: [Design/Coding] A couple of gcc warnings (greebo) - closed.
- 0002278: [Map Editing] EntityInspector chooser plugin for selecting vocal set (greebo) - closed.
- 0002285: [Map Editing] Rare crash when drag-creating brushes (greebo) - closed.
- 0002288: [Map Editing] Crashes in debug builds when transposing patches or selecting degenerate ones (greebo) - closed.
- 0002290: [GUI] Crash in PatchInspector after removing Patch control vertices (greebo) - closed.
- 0002293: [Scripting] Support nicer menu titles for script commands (greebo) - closed.
- 0002295: [GUI] No easily noticable feedback on failure to load a map (greebo) - closed.
- 0002299: [GUI] EClassTree too wide in multi-monitor setup (greebo) - closed.
- 0002301: [Design/Coding] Update Win32 libxml2 libraries to 2.7.7 (greebo) - closed.
- 0002279: [Renderer] Snow patch and Moonbeam texture see-through: (orbweaver) - closed.
- 0002289: [GUI] View doesn't update when manipulating patch control vertices in PatchInspector (greebo) - closed.
- 0000620: [General] Transparent speaker volumes (greebo) - closed.
- 0002292: [Renderer] Add support for rendering entity boxes as transparent (greebo) - closed.
- 0002313: [Map Editing] Seek strings within property names (greebo) - closed.
- 0002311: [GUI] Jump to selected sound (if any) upon clicking Choose Sound (greebo) - closed.
[25 issues]
DarkRadiant - 1.3.2 (Released 20/06/2010) [ View Issues ]
=========================================
- 0002274: [Map Editing] If a patch shader is filtered, the patch itself can still be selected/affected (greebo) - closed.
- 0002275: [Design/Coding] Convert to Func_static should be a proper command, accessible via the console (greebo) - closed.
- 0002204: [Map Editing] patches of prefabs don't appear in the viewer (greebo) - closed.
- 0001918: [Renderer] Decal transparency problems in 0.10.0 (orbweaver) - closed.
- 0002248: [General] Ortho views always aligned to Z_Y on startup (greebo) - closed.
- 0002249: [Design/Coding] DR 1.3.1: Dragging in ortho-view - if part of an item offscreen, its invisable untill release. - closed.
- 0002252: [Mapping] DR 1.3.1: Grid miss-alignment issue - closed.
- 0002230: [Map Editing] Portal Sky texture rendering black in rendered view (greebo) - closed.
- 0002253: [General] NURB spline data is broken (greebo) - closed.
- 0002254: [Renderer] Patch Filtering problems with weather textures (greebo) - closed.
[10 issues]
DarkRadiant - 1.3.1 (Released 30/05/2010) [ View Issues ]
=========================================
- 0000659: [Map Editing] Prefab layer names are clobbered on load (greebo) - closed.
- 0002216: [Design/Coding] Cloned projected light does not show projection until map reloaded. (greebo) - closed.
- 0002221: [Design/Coding] Thicken cone sidewalls puts vertex at 0,0,0 (greebo) - closed.
- 0002231: [Map Editing] Using Readables Objective feature crashes DR (greebo) - closed.
- 0002232: [Scripting] Python invoked dialog does not trap all key strokes (greebo) - closed.
- 0002207: [GUI] Reversed or customizable splitpane (greebo) - closed.
[6 issues]
DarkRadiant - 1.3.0 (Released 26/05/2010) [ View Issues ]
=========================================
- 0002050: [GUI] I18N (greebo) - closed.
- 0002188: [Scripting] Warnings in Console about duplicate commands (greebo) - closed.
- 0002195: [General] Filters are loaded from all .game files instead of just the current one (greebo) - closed.
- 0002197: [Objectives] Add support for COMP_READABLE_* objective components (greebo) - closed.
- 0002201: [Map Editing] Nudge Manipulator should be usable when Clipper is enabled (greebo) - closed.
- 0002199: [Map Editing] Duplication problem with Clipper on (greebo) - closed.
- 0002222: [Selection System] Click-selecting func_statics sometimes selects items behind them (greebo) - closed.
- 0002200: [Map Editing] New patches should behave like new brushes with regards to layers (greebo) - closed.
[8 issues]
DarkRadiant - 1.2.2 (Released 19/04/2010) [ View Issues ]
=========================================
- 0002175: [Map Editing] Entity/Patch/Brush creation not being created at position of last selected entity... (greebo) - closed.
- 0002178: [Saving and loading] keystroke remembered when autosaving (greebo) - closed.
- 0002184: [Design/Coding] Crash in Octree when undoing brush-to-light conversion (greebo) - closed.
- 0002185: [Design/Coding] Refactor function object framework (greebo) - closed.
- 0002103: [GUI] Switch to/from render mode requires explicit mouselook click to display (greebo) - closed.
- 0002148: [General] Nurbs do not set focus when switching views (greebo) - closed.
- 0002186: [Design/Coding] Move ModelPreview to UIManager (greebo) - closed.
- 0002187: [Map Editing] Disable "Update Views on Camera Movement" by default (greebo) - closed.
- 0002113: [Design/Coding] Windows desktop compositing issues (greebo) - closed.
- 0002176: [Design/Coding] Update boost libraries to version 1.42 (greebo) - closed.
- 0002179: [Design/Coding] Replace Signal classes with simpler boost::function equivalents (greebo) - closed.
[11 issues]
DarkRadiant - 1.2.1 (Released 16/03/2010) [ View Issues ]
=========================================
- 0002170: [Map Editing] Rare crash in PatchInspector when re-loading map (greebo) - closed.
- 0002171: [Map Editing] DarkRadiant doesn't find fonts in PK4 files (greebo) - closed.
[2 issues]
DarkRadiant - 1.2.0 (Released 12/03/2010) [ View Issues ]
=========================================
- 0002150: [Map Editing] Negative zero changes between maps (greebo) - closed.
- 0002158: [Design/Coding] Basic Support for Doom 3 GUIs (greebo) - closed.
- 0001481: [General] DarkRadiant cannot parse old brushDef maps (greebo) - closed.
- 0002049: [Saving and loading] BrushTokenIm-/Exporter should go into mapdoom3 (greebo) - closed.
- 0002086: [Models] Need "Reload Selected Models" command (greebo) - closed.
- 0002102: [Scripting] List available scripts in menus (greebo) - closed.
- 0002112: [Map Editing] Crash when moving entire map? (greebo) - closed.
- 0002118: [Design/Coding] Crash when undoing "create entity from brush "atdm:mover_door_sliding" (greebo) - closed.
- 0002129: [Map Editing] "Merge Entities" command (greebo) - closed.
- 0002138: [Design/Coding] ModelFileFunctor is using hardcoded model file extensions (greebo) - closed.
- 0000246: [GUI] "Ctrl-plus" for "Far clip plane in" doesn't work (greebo) - closed.
- 0002115: [GUI] Selecting brushes/entities on linux selects behind first brush/entity (greebo) - closed.
- 0002140: [Selection System] Drag-selecting a func_static can fail (greebo) - closed.
- 0002141: [Selection System] Invert Selection includes worldspawn (greebo) - closed.
- 0002142: [Map Editing] Target Connection lines stay behind after deleting entities (greebo) - closed.
- 0002147: [Design/Coding] GTKGLext libs should be dynamically linked (greebo) - closed.
[16 issues]
DarkRadiant - 1.1.0 (Released 16/01/2010) [ View Issues ]
=========================================
- 0001711: [Map Editing] Mapped texture doesn't match texture tool display (greebo) - closed.
- 0002098: [Models] Lights with models ignore "rotation" upon map reload (greebo) - closed.
- 0002101: [Design/Coding] Octree can end up with orphaned scene::Node (greebo) - closed.
- 0002104: [General] Building darkmod-plugins fails with undefined reference (greebo) - closed.
- 0000575: [Map Editing] Entity dropdown list in EntityInspector is slow in large maps (greebo) - closed.
- 0002006: [Map Editing] OBJ export for patches (greebo) - closed.
- 0002016: [General] Reloading defs won't find new entitydefs (greebo) - closed.
- 0002018: [Design/Coding] Expose Patch interface to scripting (greebo) - closed.
- 0002020: [General] NURBS curves are not displayed correctly (greebo) - closed.
- 0002023: [GUI] Replace XORRectangle with an openGL-based drag-rectangle (greebo) - closed.
- 0002025: [GUI] Add preference option to let DarkRadiant start on a specific monitor (greebo) - closed.
- 0002030: [Design/Coding] Implement a space partitioning system (greebo) - closed.
- 0002045: [Design/Coding] Compile error on Ubuntu 9.10 (missing limits header inclusion) (greebo) - closed.
- 0002046: [Scripting] segfault when hitting "Run Script" button without scripts (greebo) - closed.
- 0002047: [Sound System] segfault in SoundChooser (greebo) - closed.
- 0002051: [Design/Coding] gtk_source_buffer_new_with_language fails (greebo) - closed.
- 0002053: [Map Editing] Add "Fixup Map" functionality (greebo) - closed.
- 0000646: [Selection System] Extreme slowdown when copying pathnodes when entity properties are open and target selected. (greebo) - closed.
- 0000910: [GUI] In "Floating" layout, click X to close Camera view, have to select "Camera View" twice to bring it back (greebo) - closed.
- 0002062: [General] EClassMgr warnings: AttributeSuffixComparator cannot compare ... (greebo) - closed.
- 0002063: [Map Editing] editor_setKeyValue keys are set during map load (greebo) - closed.
- 0002064: [Saving and loading] Show actual progress during map load (greebo) - closed.
- 0002071: [Models] Crash when loading ASE model without *BITMAP line (greebo) - closed.
- 0001680: [GUI] Texture Tool screen goes black after hover text on menu displayed (greebo) - closed.
- 0001914: [Scripting] Cannot create entities due to weak_ptrs being used in the ScriptSceneNode container (greebo) - closed.
- 0001989: [GUI] "Bevel" always creates arches in only one orientation (greebo) - closed.
- 0002004: [Map Editing] Move two models and hit undo: only one is properly undone (greebo) - closed.
- 0002031: [Design/Coding] Win32: assert() expressions evaluated in release builds (greebo) - closed.
- 0002032: [Scripting] Expose a simple dialog framework to scripting (greebo) - closed.
- 0002034: [GUI] Shortcuts not propagated when main window is focused after switching from Embedded to Floating (greebo) - closed.
- 0002035: [GUI] GTK Assertions on keypress/release events (greebo) - closed.
- 0002036: [Design/Coding] Refactor globalDebugMessageHandler code (greebo) - closed.
- 0002037: [Design/Coding] Memory leak when using gtk_combo_box_get_active_text() (greebo) - closed.
- 0000342: [General] XMLRegistry cleansweep without restart upon previously failed startup (greebo) - closed.
- 0001999: [Map Editing] Texture Tool: Align - top, bottom, left, right, center (greebo) - closed.
- 0002040: [GUI] MainFrame is activating layout even if it is already active (greebo) - closed.
- 0002042: [GUI] Layer Context Menu items is not sorted alphabetically (greebo) - closed.
- 0001677: [GUI] Inspector window always open/on top upon view mode change (greebo) - closed.
- 0002081: [Map Editing] Can select and drag vertexes on brushes that aren't selected (greebo) - closed.
- 0001708: [GUI] Texture tool: snap brush face vertex to grid (greebo) - closed.
- 0001710: [GUI] Texture tool: Allow resize of brushes (greebo) - closed.
- 0001980: [GUI] Make light volume boxes same color as origin marker (greebo) - closed.
- 0001978: [Map Editing] Supply default s_min and s_max for speakers (orbweaver) - closed.
- 0001972: [GUI] Allow for addition of multiple properties at once (greebo) - closed.
- 0001971: [GUI] Type accelerator is case sensitive (greebo) - closed.
- 0001676: [GUI] Can get stuck without view mode with toggle[viewmode] (greebo) - closed.
- 0001992: [GUI] Ortho view positions are reset to origin upon View mode change (greebo) - closed.
- 0000283: [General] Undo includes texture-to-clipboard function (greebo) - closed.
- 0001983: [GUI] Issue warning upon trying to use the CSG button? (greebo) - closed.
- 0001826: [Design/Coding] Don't preload target property editor (greebo) - closed.
- 0002054: [GUI] Inspector title not matching current tab (greebo) - closed.
- 0000639: [GUI] Maximize cam view toggle hotkey (greebo) - closed.
- 0001652: [General] Texture alignment not always preserved on prefab load? (greebo) - closed.
- 0000693: [Map Editing] Extreme slowness (possible freeze) with mass applying of textures (greebo) - closed.
[54 issues]
DarkRadiant - 1.0.2 (Released 26/10/2009) [ View Issues ]
=========================================
- 0001986: [Map Editing] Random crashes when cloning patches (greebo) - closed.
[1 issue]
DarkRadiant - 1.0.1 (Released 24/10/2009) [ View Issues ]
=========================================
- 0001945: [Design/Coding] Some gcc 4.4 compiler warnings (greebo) - closed.
- 0001987: [GUI] Patch Inspector properties greyed out even though Patch is selected (greebo) - closed.
- 0001979: [GUI] Drag resizing of speaker distances allows for negative sizes (greebo) - closed.
[3 issues]
DarkRadiant - 1.0.0 (Released 16/10/2009) [ View Issues ]
=========================================
- 0001835: [GUI] Deleting a spawnarg doesn't mark the map as "modified" (greebo) - closed.
- 0001856: [Design/Coding] Upgrade Win32/Win64 GTK+ binaries to 2.16.2 (greebo) - closed.
- 0001859: [Map Editing] Changing a property with ColourPropertyEditor doesn't mark the map as saved (greebo) - closed.
- 0001839: [Design/Coding] Remove Node::setSelf() method, use boost methods to do the same task (greebo) - closed.
- 0001895: [GUI] Crash when closing the SkinChooser UI by clicking on the window's X (greebo) - closed.
- 0001908: [General] Filenames without extension crash the VFS FileVisitor (greebo) - closed.
- 0001911: [Design/Coding] "Select Entities only” setting prevents “Duplicate” function from executing. (greebo) - closed.
- 0001912: [Design/Coding] The user has no way of knowing that the duplicated entity is overlapping the original entity or if the entity was not duplicated (greebo) - closed.
- 0001934: [GUI] LayerControlDialog reappears even if closed at shutdown (greebo) - closed.
- 0001937: [Design/Coding] Upgrade (Win32) Boost libs to 1.40. (greebo) - closed.
- 0001943: [Design/Coding] Expose EntityInspector to plug-ins and modules to allow for custom PropertyEditors (greebo) - closed.
- 0001950: [Renderer] Light Entities Not working correctly in render mode (greebo) - closed.
- 0001635: [GUI] Increase max number of layers possible. (greebo) - closed.
- 0001898: [GUI] Surface Inspector options are disabled if patch/brush is already selected when using shortcut (s) (greebo) - closed.
- 0001966: [General] VFS Search Path contains duplicate? (greebo) - closed.
- 0001967: [Map Editing] Crash when loading a map after changing fs_game path (greebo) - closed.
- 0001927: [Design/Coding] Objectives editor won't edit atdm:target_addobjectives (greebo) - closed.
- 0001838: [Map Editing] Drag-resizing brushes to zero size crashes application (greebo) - closed.
- 0001675: [GUI] Cam positions are reset to origin upon View mode change (greebo) - closed.
- 0001974: [GUI] Crash from changing layout mode while in mouselook mode (greebo) - closed.
- 0001829: [GUI] Crash upon resizing splitpane mode dividers (greebo) - closed.
- 0001969: [Map Editing] Symmetrical resize allows for lights with negative dimensions (greebo) - closed.
- 0001973: [Map Editing] Presence of snd_.* key (greebo) - closed.
- 0001857: [GUI] Selected property values don't update when changed by edit tool except by explicit re-click (greebo) - closed.
- 0001870: [Design/Coding] Changing classname of brush based entity loses brush (greebo) - closed.
- 0001749: [General] Reload defs console command (greebo) - closed.
- 0001861: [GUI] Angle UI is too tall, resizes entity inspector divider (greebo) - closed.
- 0001707: [GUI] Texture tool: Allow movement of brush faces by vertex (greebo) - closed.
- 0001830: [GUI] Cannot 'hide/close' splitpane views with divider bar anymore (greebo) - closed.
[29 issues]
DarkRadiant - 0.10.0 (Released 21/06/2009) [ View Issues ]
==========================================
- 0000529: [Map Editing] Lights with model-property set should show the model in the editor (greebo) - closed.
- 0001338: [Design/Coding] Cannot rotate func_emitter entities along all 3 axises (greebo) - closed.
- 0001760: [GUI] SkinChooser too large on dual monitor setup (greebo) - closed.
- 0001763: [GUI] Sound Chooser too large on MultiMonitor setup (greebo) - closed.
- 0001770: [Models] "inherit" keyword on modeldefs doesn't allow to override "mesh" keyword (greebo) - closed.
- 0001794: [Map Editing] multiple entities named ... bug (greebo) - closed.
- 0001808: [GUI] Add Script Input Window to Groupdialog (greebo) - closed.
- 0001816: [GUI] Sound Shaders should be listed under their mod folders (greebo) - closed.
- 0001827: [GUI] Entity Inspector not updating the spawnargs after Undo Operation (greebo) - closed.
- 0001828: [Design/Coding] Remove home-grown container classes (and replace with STL counterparts) (greebo) - closed.
- 0000954: [GUI] "Open map" window is way too big on a dual-monitor setup, DR doesn't remember when I make it smaller. (greebo) - closed.
- 0000982: [Design/Coding] libxml2 warnings and errors during shutdown (greebo) - closed.
- 0001682: [GUI] Entity Inspector entry fields can obscure the Group Dialog's tabs (orbweaver) - closed.
- 0001685: [GUI] EntityChooser is too big on Dual-Monitor setups (greebo) - closed.
- 0001713: [Map Editing] Patch Inspector Coordinates changes don't count as map modification (greebo) - closed.
- 0001667: [GUI] Shaders and Models counts on Map Info (greebo) - closed.
- 0001743: [GUI] Models list, sort folders to top (greebo) - closed.
- 0001664: [GUI] snd_* fields should utilitize the 'Choose Sound' UI (greebo) - closed.
- 0001712: [Map Editing] Create bevels upright? (greebo) - closed.
- 0000332: [Map Editing] Option to fix origin when resizing lights (greebo) - closed.
[20 issues]
DarkRadiant - 0.9.12 (Released 12/03/2009) [ View Issues ]
==========================================
- 0000216: [Design/Coding] Cleanup of IRadiant interface (orbweaver) - closed.
- 0000344: [GUI] Basic Particle Chooser (orbweaver) - closed.
- 0001683: [Shader System] Some shaders not found (greebo) - closed.
- 0000123: [GUI] Realtime light modification in render mode (orbweaver) - closed.
[4 issues]
DarkRadiant - 0.9.11 (Released 09/03/2009) [ View Issues ]
==========================================
- 0000492: [GUI] (version 0.9.5 pre) Using Split view, open T (Texture Browser) doesn't retain size/position between DR sessions. (greebo) - closed.
- 0001646: [GUI] spawnarg description not show if editor_var not before setKeyValue (greebo) - closed.
- 0001651: [GUI] filter on prefab import selects many (greebo) - closed.
- 0001678: [GUI] With 9.11 pre2 texture tool and surface inspector issues (greebo) - closed.
- 0001681: [GUI] Objectives editor shows varied difficulty level numbers (greebo) - closed.
- 0001673: [Map Editing] Arrow key movement suffers from "acceleration effect" (greebo) - closed.
- 0001657: [General] Allow fs_game and fs_game_base to be passed by command line arguments (greebo) - closed.
- 0001668: [General] Crash after Game preference setting during startup (greebo) - closed.
- 0001669: [Design/Coding] Command System to allow for entering console commands (greebo) - closed.
- 0001670: [Design/Coding] Scripting Interface (greebo) - closed.
- 0000094: [GUI] Redesign Mainframe Layout Handling (greebo) - closed.
- 0000341: [GUI] Copy, Cut and Paste properties. (greebo) - closed.
- 0001642: [GUI] Prefab filename being dragged after click (greebo) - closed.
[13 issues]
DarkRadiant - 0.9.10 (Released 06/02/2009) [ View Issues ]
==========================================
- 0000696: [Map Editing] Unable to set the subdivisions manually for all selected patches. (greebo) - closed.
- 0000912: [GUI] With Floating, hit Ctrl-Tab and only first ortho (not currently selected one) switchs from Top/Front/Side (greebo) - closed.
- 0001119: [GUI] Provide info when loading prefabs (greebo) - closed.
- 0001570: [GUI] Properties already set are not in the add properties list so description cannot be read (greebo) - closed.
- 0001633: [General] Models not staying on visible layer (greebo) - closed.
- 0000454: [Design/Coding] Move StatusBar stuff into UIManager (greebo) - closed.
- 0001602: [Map Editing] GameManager doesn't accept fs_game base path at startup (greebo) - closed.
- 0001632: [GUI] objN_target_complete and objN_target_failure not saved/read (greebo) - closed.
- 0001638: [Design/Coding] DarkRadiant's DefTokeniser has problems with multi-line concatenated strings (greebo) - closed.
- 0001645: [Map Editing] Cannot edit spawnargs on worldspawn. (greebo) - closed.
- 0001604: [General] Unpredictable behavior adding items with no visible Layer (greebo) - closed.
- 0000571: [General] Object with changed classname uses old identity for 'Add property' until reload (greebo) - closed.
- 0000644: [GUI] Targetn fields lack Target selector (greebo) - closed.
- 0001650: [GUI] Empty first line of EntityList (greebo) - closed.
- 0001608: [General] Viewport lockup perhaps due to uninitialized texture (greebo) - closed.
- 0001649: [General] Crash on deleting first entity (greebo) - closed.
- 0000631: [Map Editing] Revert to worldspawn partial (greebo) - closed.
- 0001452: [Design/Coding] Better naming of autosave files for sake of sort order and auto-complete (greebo) - closed.
- 0001078: [GUI] Prefab viewer (greebo) - closed.
- 0001605: [Design/Coding] Smart string searching for Models and Textures (greebo) - closed.
- 0001606: [Design/Coding] Destroy model displays after closing dialog? (greebo) - closed.
- 0001620: [Models] Filters menu in model chooser is gone (greebo) - closed.
[22 issues]
DarkRadiant - 0.9.9 (Released 30/12/2008) [ View Issues ]
=========================================
- 0001548: [GUI] "rename" functionality for layers (greebo) - closed.
- 0001549: [GUI] Add 'make new layer' option to RMB menu in ortho (greebo) - closed.
- 0001576: [Map Editing] cloned speaker initially not showing radius correctly. (greebo) - closed.
- 0001583: [Saving and loading] Loading blackhear_manor crashes after the DDS fixes (greebo) - closed.
- 0001588: [GUI] Layers not sorted in alphabetical order (greebo) - closed.
- 0000680: [Map Editing] Texture alignment method: (greebo) - closed.
- 0001106: [GUI] missing scrollbar in texture browser (greebo) - closed.
- 0001292: [Saving and loading] Textures from model skins disappear on map reload. (greebo) - closed.
- 0001440: [Renderer] Entity derived from "light" with default colour renders as white until colour is changed (greebo) - closed.
- 0001552: [Design/Coding] Need mod of cap cylinder else dedicated cap cone (greebo) - closed.
- 0001590: [Saving and loading] Texture replaced by default (greebo) - closed.
- 0001593: [Saving and loading] Cancelling a map load then saving, overwrites map (greebo) - closed.
- 0001594: [General] Select decal after 'make decal from selected surface' (greebo) - closed.
- 0001554: [Models] Missing models for entities with def_attach and inheritance (greebo) - closed.
- 0001556: [Models] Crash when zooming in Model Viewer without selection (greebo) - closed.
- 0001136: [Map Editing] Support for fs_game_base (greebo) - closed.
- 0001197: [General] Add support for user-defined filter XML file (greebo) - closed.
- 0001577: [Design/Coding] Update GTK libraries to 2.14.5 (Win32) (greebo) - closed.
- 0001578: [Design/Coding] Compilation for Windows x64 target (greebo) - closed.
- 0001585: [GUI] Crash on unloading objectives editor module (greebo) - closed.
- 0001589: [GUI] Filter Customisation GUI (greebo) - closed.
- 0001112: [GUI] Request for "Make Visportal" in RMB menu. (greebo) - closed.
- 0000956: [Saving and loading] Load prefabs into current layer(s) (greebo) - closed.
- 0000460: [GUI] Cannot use 'Choose model' for existing to change skin (greebo) - closed.
- 0001550: [Design/Coding] Disallow single click selection for hidden Layers (greebo) - closed.
- 0001471: [GUI] Smarter string seeking (greebo) - closed.
- 0001466: [Design/Coding] Pre-load texture library as part of app load? (greebo) - closed.
- 0001470: [GUI] Arrows on path lines indicating direction (greebo) - closed.
- 0001398: [GUI] Folders first listing for media tree (greebo) - closed.
- 0000572: [Map Editing] Object with changed classname suffers frobbing changes (SneaksieDave) - closed.
- 0000702: [Shader System] Possible memory leak in material loading and flushing (greebo) - closed.
- 0000697: [Shader System] Proper DDS support for memory and performance (greebo) - closed.
[32 issues]
DarkRadiant - 0.9.8.1 (Released 08/12/2008) [ View Issues ]
===========================================
- 0001557: [Saving and loading] Saving not possible when map open in D3 (angua) - closed.
[1 issue]
DarkRadiant - 0.9.8 (Released 07/12/2008) [ View Issues ]
=========================================
- 0000647: [Design/Coding] Strange entity production when trying to exit. (greebo) - closed.
- 0001067: [General] Objectives Editor: Cannot delete objectives (greebo) - closed.
- 0001089: [GUI] Objectives Editor: Should check "Visible" by Default (greebo) - closed.
- 0001091: [Objectives] Objectives Editor: Initial State is reversed (greebo) - closed.
- 0001128: [Map Editing] Creation of a atdm:mover_door entity from a brush causes all worldspawn to become linked (greebo) - closed.
- 0000530: [Map Editing] Editing properties of multiple entities of the same type (orbweaver) - closed.
- 0000599: [Map Editing] Would like to edit multiple lights' properties all at once, such as changing color or shadow casting (orbweaver) - closed.
- 0001454: [Sound System] DarkRadiant Crash upon processing tdm_sfx_impact.sndshd (greebo) - closed.
- 0001247: [GUI] speaker min radius not show if decimal fraction (greebo) - closed.
- 0001534: [Map Editing] DR crashes when show inh props is clicked with multiple entities selected (greebo) - closed.
- 0000417: [Saving and loading] "Save as" unselects everything (greebo) - closed.
- 0000877: [Saving and loading] request "Save Copy As" to pre-populate name of map, either current name or last entered saved copy name (greebo) - closed.
- 0000989: [Map Editing] Creating func_statics does put the origin not at center of selection (greebo) - closed.
- 0000990: [Map Editing] Make it possible to revert to worldspawn with multiple func_statics selected (greebo) - closed.
- 0001134: [Map Editing] Shift-drag box to group select, then deselect large brush on side, convert to func_static, center is OFF (greebo) - closed.
- 0001306: [General] Model Property is missing upon creation of func_emitter (greebo) - closed.
- 0001364: [GUI] Need Objectives insertion (greebo) - closed.
- 0001539: [Map Editing] ctr-z does not restore skin on entity (greebo) - closed.
- 0001100: [GUI] Hang on closing Objectives Editor when entity is selected (greebo) - closed.
- 0000993: [GUI] Conversation Editor GUI (greebo) - closed.
- 0001530: [Design/Coding] libxml2 upgrade to 2.7.2 and WS32_32 dependency (greebo) - closed.
- 0001479: [GUI] Holding down Ctrl-Alt reports "Unknown Event" in the status bar (greebo) - closed.
- 0001363: [GUI] Objectives Editor: Wrong default for missing "mandatory" spawnarg (greebo) - closed.
- 0000860: [Saving and loading] DarkRadiant doesn't show a warning when trying to save to read-only map files (greebo) - closed.
- 0001477: [Map Editing] Thicken Patch Feature: newly created, opposite patch has not the same level of tesselation (greebo) - closed.
- 0001392: [GUI] S/R Editor seems to have problems with >9 response effects (greebo) - closed.
- 0001154: [GUI] Entity Chooser should display the model of the selected entity, if applicable (greebo) - closed.
- 0001553: [GUI] Layer Control Dialog is not remembering its visibility status (greebo) - closed.
- 0001057: [Saving and loading] Loading map from other than project directory fails (greebo) - closed.
- 0001458: [General] Deselecting stops working after deleting brush/patch while components still selected (greebo) - closed.
- 0001508: [GUI] DR automatically adds light texture to entity when Light inspector was open (greebo) - closed.
- 0001455: [Map Editing] Space in entity inspector duplicates entity (greebo) - closed.
- 0001531: [GUI] Don't auto-select row upon entity selection (greebo) - closed.
- 0001147: [GUI] Shift-deselect all in layer malfunction (greebo) - closed.
- 0000660: [Map Editing] Target visual links craziness after save (greebo) - closed.
- 0001060: [Shader System] DarkRadiant doesn't emit a warning when a shader is not found (greebo) - closed.
- 0001097: [Map Editing] Crash when "saving as..." maps with speakers in them (greebo) - closed.
- 0001108: [Models] Models contained in PK4 files are not showing up (greebo) - closed.
- 0001135: [Design/Coding] globalErrorStream is still writing black text to the console (greebo) - closed.
- 0001192: [Map Editing] Entity List is showing the wrong names on creation and cloning (greebo) - closed.
- 0001198: [GUI] Shader Usage Info Dialog (greebo) - closed.
- 0001245: [GUI] Merge ShaderInfoDialog into MapInfoDialog and add Model Statistics (greebo) - closed.
- 0000684: [Selection System] Select All in Layer (greebo) - closed.
- 0000685: [GUI] Show All Layers | Hide All Layers (greebo) - closed.
- 0000985: [Map Editing] Orphaned func_static origin after drag degenerate (greebo) - closed.
- 0000669: [Map Editing] assigning brushes to layers does not make DR show the * reminder to save the map (greebo) - closed.
[46 issues]
DarkRadiant - 0.9.7 (Released 29/08/2008) [ View Issues ]
=========================================
- 0000536: [GUI] Entity list panel size not saved (greebo) - closed.
- 0000668: [Design/Coding] Select surface. Convert to func_static. Runtime error (greebo) - closed.
- 0000670: [Selection System] RMB mouse trap in Texture Browser (greebo) - closed.
- 0000672: [Saving and loading] Crash on open if 'reload last map' pref set. (greebo) - closed.
- 0000690: [Selection System] Model screen become un-resizable (greebo) - closed.
- 0000504: [GUI] Selecting object in Entity List moves camera/selection without explicit action (greebo) - closed.
- 0001000: [Selection System] Crash when selecting multiple complex models. (greebo) - closed.
- 0000908: [Design/Coding] Crash at shutdown when Entity List is open (greebo) - closed.
- 0000640: [Renderer] Entity subclasses make slow calls to XMLRegistry::get() during render pass (orbweaver) - closed.
- 0001087: [General] Crash adding new objectives - closed.
- 0000612: [Map Editing] Add a "Make Visportal" feature for automatic texturing of the target brush (greebo) - closed.
- 0000621: [Design/Coding] Replace TextOutputStream with standards-compliant streams (greebo) - closed.
- 0000634: [Shader System] FilterSystem is queried on each render() call to check whether a shader is visible (greebo) - closed.
- 0000635: [Design/Coding] Fix or rewrite Namespace module (greebo) - closed.
- 0000257: [Map Editing] Bad name increment for entities after saving (greebo) - closed.
- 0000385: [Map Editing] Don't increment target fields on duplicated entities (greebo) - closed.
- 0000657: [Map Editing] Properties needing smart increment on load of prefab and duplicate (greebo) - closed.
- 0000405: [Map Editing] Renaming entities breaks links (greebo) - closed.
- 0000431: [Map Editing] cloning path entities creates broken connections (greebo) - closed.
- 0000636: [GUI] EntityChooser disappears after clicking on X (greebo) - closed.
- 0000654: [Map Editing] Layer Info destroyed when pasting between maps (greebo) - closed.
- 0000895: [Map Editing] Add "bind entities" command (greebo) - closed.
- 0000957: [GUI] S/R Editor: max_fire_count spawnarg is missing. (greebo) - closed.
- 0000973: [Map Editing] Crash at shutdown when region was active (greebo) - closed.
- 0000003: [GUI] Objectives Editor GUI (orbweaver) - closed.
- 0000911: [GUI] The "Size Info" for brushes shows too many numbers jumbled together, x this and y that and x,y this and that (greebo) - closed.
- 0000905: [Map Editing] Crashes when attempting to split brush using clipper and shift+enter (greebo) - closed.
- 0000716: [Map Editing] Grid size not saved between sessions (greebo) - closed.
- 0000676: [Saving and loading] Crash when changing maps and trying to save the preferences (greebo) - closed.
- 0000641: [GUI] Shortcut for Media Tab (greebo) - closed.
- 0000576: [General] Seek selected entity in entity class tree (greebo) - closed.
- 0000622: [GUI] Buttons and menu items requests - layers and decals (greebo) - closed.
- 0000607: [GUI] Copying a color scheme, then copying again with the same name, then deleting one, you can't delete the other (greebo) - closed.
- 0000450: [Map Editing] Press T to bring up texture browser, would be nice to press T again to close it but it doesn't work (greebo) - closed.
[34 issues]
DarkRadiant - 0.9.6 (Released 07/03/2008) [ View Issues ]
=========================================
- 0000583: [Selection System] Select object and hide all other with ctrl+shift+H (greebo) - closed.
- 0000343: [General] Some models not selected/shown in some situations when region and select inside used. (greebo) - closed.
- 0000494: [Renderer] Light volume bounding boxes not shown in 3D view (orbweaver) - closed.
- 0000533: [General] Non-english characters in Windows username causes log creation error (greebo) - closed.
- 0000463: [Design/Coding] Scenegraph Refactor (greebo) - closed.
- 0000402: [Map Editing] crash on "revert to worldspawn" (tels) - closed.
- 0000242: [General] some models disappear when switching on region (greebo) - closed.
- 0000022: [GUI] Layers (greebo) - closed.
- 0000616: [Map Editing] Func_static brushes are moved back to default layer when reverted to worldspawn (greebo) - closed.
- 0000462: [Models] Skin display gets lost after "Reload Models" command. (greebo) - closed.
- 0000559: [GUI] Difficulty Editor GUI (greebo) - closed.
- 0000609: [Map Editing] Thicken patch feature produces weird patches in-game (greebo) - closed.
- 0000618: [Design/Coding] Memory leaks in XMLRegistry (greebo) - closed.
- 0000615: [General] Crash upon using Entity List (greebo) - closed.
- 0000595: [Map Editing] Visual link between entities lost after duplicating (greebo) - closed.
- 0000561: [GUI] Add ability to have certain commands react on keyup instead of keydown (greebo) - closed.
- 0000580: [GUI] Add GroupDialog to UI Manager interface (greebo) - closed.
- 0000507: [GUI] Showing texture dimensions in the Texture Browser (greebo) - closed.
- 0000495: [Map Editing] Using the Surfaceinspector on grouped brushes without having to select all faces manually (greebo) - closed.
- 0000577: [Design/Coding] Refactor entity Target code (greebo) - closed.
- 0000537: [General] Crash on closing map with target0 (greebo) - closed.
[21 issues]
DarkRadiant - 0.9.5 (Released 19/01/2008) [ View Issues ]
=========================================
- 0000416: [Saving and loading] Save causes brief "teleport" of entities (greebo) - closed.
- 0000442: [Map Editing] some editor variable descriptions missing (orbweaver) - closed.
- 0000398: [GUI] Current grid size is not reflected in menu when starting DR (greebo) - closed.
- 0000285: [Models] Changing the "model" key of a DEF-based entity does not updated render (greebo) - closed.
- 0000503: [GUI] Entity List should scroll to selected item (orbweaver) - closed.
- 0000395: [Design/Coding] 'Save As' removes entity filter (greebo) - closed.
- 0000413: [Saving and loading] Need a "Save a copy as" function (greebo) - closed.
- 0000184: [Documentation] Doc me: Texturing in DarkRadiant (greebo) - closed.
- 0000439: [Map Editing] Inherited properties not always displayed in EntityInspector. (angua) - closed.
- 0000423: [Saving and loading] Suggest remove save prevention (greebo) - closed.
- 0000360: [GUI] "Copy shader name" feature for Media Browser (orbweaver) - closed.
- 0000422: [Sound System] Sound Preview sometimes not playing sounds (greebo) - closed.
- 0000425: [Models] Model Selector should provide options for changing Filter Settings (greebo) - closed.
- 0000432: [General] Reload Skins command (greebo) - closed.
- 0000445: [Map Editing] Provide dmap command for DarkRadiant (greebo) - closed.
- 0000451: [General] Reproducible crash on shutdown in Linux (greebo) - closed.
- 0000452: [Selection System] Treemodel used for EntityList is slow and non-portable (greebo) - closed.
- 0000455: [Design/Coding] Move ColourManager into UIManager module (greebo) - closed.
- 0000456: [Map Editing] Default Grid Setting missing in Preferences (greebo) - closed.
- 0000331: [General] Cannot set keypair name after one is selected (greebo) - closed.
- 0000458: [GUI] ESC to clear selection has lost context (greebo) - closed.
- 0000461: [Map Editing] Unknown green dots for models in vertex mode (greebo) - closed.
- 0000459: [GUI] UI-frozen delays each time selecting classname property (orbweaver) - closed.
- 0000465: [GUI] Crash when opening Orthoview in Splitpane layout (greebo) - closed.
- 0000446: [GUI] Clipper tool, request to have the dots also show up in 3D view to help clip odd angles (greebo) - closed.
- 0000375: [GUI] Browse to model/particle/entity as part of 'Choose'? (greebo) - closed.
- 0000387: [GUI] Support to view/change AI skins (greebo) - closed.
- 0000421: [General] Crash on shutdown after using S/R editor (greebo) - closed.
- 0000407: [GUI] Option to disable red highlight on brushes/entities (greebo) - closed.
- 0000374: [GUI] Choose Classname button (greebo) - closed.
- 0000220: [GUI] Filter choices not restored on launch (orbweaver) - closed.
- 0000390: [Map Editing] Choose Model / Particle buttons for model_extinguished, model_lit (orbweaver) - closed.
- 0000024: [GUI] Visual representation of speaker radius (mohij) - closed.
- 0000449: [Map Editing] Request a special decal placer tool (greebo) - closed.
- 0000448: [Map Editing] Wish for option to have CLIP use texture (and scale) that is already on brush (if uniform)... (greebo) - closed.
- 0000433: [Map Editing] Add a filter for "path" entities (tels) - closed.
- 0000388: [Map Editing] Can't drag func_* origins after they are outside of brush bounds (greebo) - closed.
- 0000376: [Map Editing] Creating model from brush leaves loosely bound brush behind (greebo) - closed.
- 0000406: [GUI] Force alpha sorting in Entity browser (greebo) - closed.
[39 issues]
DarkRadiant - 0.9.4 (Released 02/11/2007) [ View Issues ]
=========================================
- 0000381: [GUI] "description" tags from material files are ignored (greebo) - closed.
- 0000382: [Design/Coding] Closing 'choose sound' dialog crashes DR (greebo) - closed.
- 0000372: [GUI] editor_usageX definitions are ignored/not shown (angua) - closed.
- 0000394: [Shader System] Crash on selecting monster_clip texture (greebo) - closed.
- 0000392: [Saving and loading] Invalid floating point values (1.#INF) are created when capping patches (greebo) - closed.
- 0000393: [Saving and loading] Problem with handling 1.#INF values (greebo) - closed.
- 0000338: [Map Editing] Select Complete Tall and Select Inside not selecting some func_statics (SneaksieDave) - closed.
- 0000386: [GUI] Choose Model dialog needs a sort column header (greebo) - closed.
- 0000383: [GUI] Show (other) Materials hierarchy in Media Tab (greebo) - closed.
[9 issues]
DarkRadiant - 0.9.3 (Released 21/10/2007) [ View Issues ]
=========================================
- 0000361: [GUI] XY window titles not updated under linux (greebo) - closed.
- 0000358: [General] crash on shutdown (greebo) - closed.
- 0000346: [GUI] one camera default start is at base of player start (angua) - closed.
- 0000334: [GUI] Suggest hot keys for camera speed (angua) - closed.
- 0000357: [General] changes not saved (greebo) - closed.
- 0000347: [Saving and loading] Prefab Loading is broken (greebo) - closed.
- 0000350: [Map Editing] "Move Player Start Here" cannot be undone (greebo) - closed.
- 0000353: [Map Editing] Changing "Fixed Tesselation" values don't mark the map as changed (greebo) - closed.
- 0000356: [Design/Coding] Refactor ModuleSystem (greebo) - closed.
- 0000378: [Shader System] Shader not displayed properly for unknown reason (angua) - closed.
- 0000371: [Design/Coding] Crash on right click in 3d view port when in regular/regular left/split view mode (greebo) - closed.
- 0000368: [Saving and loading] Load error: cannot create entity for NULL entityclass (greebo) - closed.
- 0000273: [GUI] Cam and Entity/Media/Etc windows have lost their Min/Max buttons (greebo) - closed.
- 0000366: [Models] Crash on choosing model (greebo) - closed.
- 0000365: [Design/Coding] Some user keybinds not saved (SneaksieDave) - closed.
- 0000363: [Map Editing] Select complete tall and select inside select hidden func_* (greebo) - closed.
[16 issues]
DarkRadiant - 0.9.2 (Released 06/09/2007) [ View Issues ]
=========================================
- 0000327: [Map Editing] Hidden func entities can be textured (greebo) - closed.
- 0000010: [GUI] Model Selector bounding box creation (mohij) - closed.
- 0000340: [Shader System] Shader browser stretches unsquare textures (greebo) - closed.
- 0000306: [Selection System] Model selector crashes after viewing 570+ (orbweaver) - closed.
- 0000278: [Design/Coding] BooleanPropertyEditor is broken (orbweaver) - closed.
- 0000318: [Map Editing] Entity List is cluttered with vanilla D3 entities not relevant to TDM (orbweaver) - closed.
- 0000311: [Map Editing] Curve NURBS and CatmullRom editing support (greebo) - closed.
- 0000307: [Map Editing] Copy & Paste Shader (sometimes) does not copy scale & rotation (greebo) - closed.
- 0000319: [Shader System] Hardcoded image expressions (like _white) not recognised (mohij) - closed.
- 0000323: [Shader System] Skin File Parser bails out on first error and stops parsing (greebo) - closed.
- 0000328: [Map Editing] Select Touching and similar do not handle func_statics correctly (greebo) - closed.
- 0000329: [Map Editing] Undo operations sometimes throw assertions (greebo) - closed.
- 0000326: [Map Editing] Select Touching disregards filter status (greebo) - closed.
- 0000336: [GUI] In the "Arbitrary Transformation" control window, rotate X axis and Z axis are backwards (greebo) - closed.
- 0000325: [GUI] Filter text box on Textures Tab shown when not enabled (greebo) - closed.
- 0000324: [Design/Coding] Request for manual function to sift to texture in Media tab from Textures tab (greebo) - closed.
- 0000312: [GUI] Sort the tree view elements in create entity selector (orbweaver) - closed.
- 0000316: [Shader System] Shadersystem converts shader names to lowercase (greebo) - closed.
- 0000317: [GUI] Counterintuitive selection behaviour in Edge editing mode (greebo) - closed.
- 0000314: [Map Editing] Cannot cycle back to parent after resizing func_* (greebo) - closed.
- 0000284: [GUI] Update clipboard texture display in status bar upon Media tab selection (greebo) - closed.
[21 issues]
DarkRadiant - 0.9.1 (Released 08/06/2007) [ View Issues ]
=========================================
- 0000310: [Map Editing] Pre-adjusted wall brushes after 'hollow (greebo) - closed.
- 0000247: [Shader System] Reloadsurface functionality (greebo) - closed.
- 0000282: [Map Editing] When another entity is created for an entity+brush then original entity is not deleted but remains as a black cube in game. (greebo) - closed.
- 0000215: [Design/Coding] Replace templated casting system with dynamic_cast (greebo) - closed.
- 0000308: [Map Editing] Select Children command (greebo) - closed.
- 0000304: [Map Editing] Sound Preview buttons in SoundChooser (greebo) - closed.
- 0000299: [Map Editing] If brush door given door model shape then origin point misplaced in DR grid until map saved (greebo) - closed.
- 0000264: [General] some inherited properties are not applied (orbweaver) - closed.
- 0000301: [Map Editing] Counter discrepancy (only brushcount is displayed in the statusbar) (greebo) - closed.
- 0000309: [Map Editing] Draggable origin for func_* entities (greebo) - closed.
- 0000250: [Map Editing] Delete first or last row / column of vertices of a patch always deletes the same vertices (greebo) - closed.
- 0000076: [GUI] Sound Selector (orbweaver) - closed.
- 0000294: [Map Editing] Missing surfaces from filters (greebo) - closed.
- 0000262: [Map Editing] Apply texture to func_* requires tab after select (greebo) - closed.
- 0000263: [Map Editing] Renaming func_* breaks it (greebo) - closed.
- 0000288: [Map Editing] Trigger texture not automatically applied to triggers (orbweaver) - closed.
- 0000290: [GUI] Select newly added key after addition (orbweaver) - closed.
- 0000240: [Map Editing] Geometry of unknown brush entities not shown (greebo) - closed.
- 0000276: [Design/Coding] Assertion failed on shutdown (greebo) - closed.
- 0000239: [Map Editing] Func_* and their Origins - selection, resizing, rotation treament considerations (greebo) - closed.
- 0000238: [Map Editing] Cannot resize standalone func_* brushes (SneaksieDave) - closed.
- 0000223: [Map Editing] Problems with selecting multi-part func_* with cam view (greebo) - closed.
- 0000224: [Map Editing] Func_* selection not toggled with Invert Selection (greebo) - closed.
- 0000040: [Saving and loading] Export to CM functionality (greebo) - closed.
- 0000228: [Map Editing] Smart incrementing of duplicated and prefab objects and links (greebo) - closed.
- 0000300: [Design/Coding] gtkutil::getLocalPixbuf() implementation tweaks (greebo) - closed.
- 0000268: [GUI] Add "Snap To Grid" command to toolbar and grid menu (greebo) - closed.
- 0000296: [Map Editing] Background image: Using offset with zoom is broken (greebo) - closed.
- 0000281: [Map Editing] Grid values are displayed incorrectly when zoomed out far (greebo) - closed.
- 0000291: [Map Editing] Switching from vertex editing mode back to primitive mode doesn't deselect the vertices (greebo) - closed.
- 0000249: [Map Editing] Add "Player Start here" option to Orthocontext Menu (mohij) - closed.
- 0000293: [General] DarkRadiant crashes when required Doom3 assets are not available (orbweaver) - closed.
- 0000302: [Map Editing] editor_mins/editor_maxs not inherited (e.g. path entities) (orbweaver) - closed.
[33 issues]
DarkRadiant - 0.9.0 (Released 29/04/2007) [ View Issues ]
=========================================
- 0000279: [General] Crash when loading a new map after displaying LightTexture property editor (orbweaver) - closed.
- 0000088: [Map Editing] Request: Make Caulk default texture for new brushes, instead of 'shader not found'. (greebo) - closed.
- 0000226: [Map Editing] Select all related vertices key (TexTool) (greebo) - closed.
- 0000265: [General] Resolve user.xml collisions/conflicts on upgrade (greebo) - closed.
- 0000267: [Map Editing] LightInspector: Toggle for "parallel" lights (greebo) - closed.
- 0000266: [Map Editing] Loss of significant information when using float (greebo) - closed.
- 0000004: [GUI] Stim/Response Editor GUI (greebo) - closed.
- 0000097: [GUI] Crash when closing 'colors' GUI (orbweaver) - closed.
- 0000189: [Map Editing] Filters not completely functional (greebo) - closed.
- 0000193: [GUI] Some new player equipment models show collision mesh even with filter on (orbweaver) - closed.
- 0000227: [Map Editing] Disable red highlight in cam view for lights? (orbweaver) - closed.
- 0000044: [GUI] Confusion around setting game mode (greebo) - closed.
- 0000126: [GUI] Entity inspector makes poor use of space (orbweaver) - closed.
- 0000236: [GUI] Model viewer rotation is strange (orbweaver) - closed.
- 0000244: [Models] models with .ASE extension not visible in DR (greebo) - closed.
- 0000245: [Shader System] Check and ensure RxGB DDS Support (greebo) - closed.
- 0000132: [GUI] Light Inspector defaults colour to black (orbweaver) - closed.
- 0000138: [Saving and loading] File->Import causes segfault when importing into an existing map (orbweaver) - closed.
- 0000023: [Map Editing] Configurable centre of rotation for multiple entities (greebo) - closed.
- 0000146: [Models] Crash when opening certain ASE exported from Blender on Linux (orbweaver) - closed.
- 0000161: [GUI] Property editor for model keys (orbweaver) - closed.
- 0000168: [Saving and loading] Loading objective_test.map on Linux causes 100% CPU lock at entity 59 (orbweaver) - closed.
- 0000186: [GUI] Model Selector takes too long to load, no feedback (orbweaver) - closed.
- 0000214: [Design/Coding] Removal of CopiedString (greebo) - closed.
- 0000277: [GUI] Displaying AddPropertyDialog breaks PropertyEditor panel (orbweaver) - closed.
- 0000234: [GUI] Entity list settings not remembered (greebo) - closed.
- 0000232: [GUI] Settings settings (greebo) - closed.
- 0000192: [GUI] Crash on opening surf inspector after choose shader (SneaksieDave) - closed.
- 0000270: [Saving and loading] Primitive count is not displayed during worldspawn load (greebo) - closed.
- 0000237: [GUI] ESC to cancel operation now takes very long (greebo) - closed.
- 0000233: [GUI] Unnecessary scrollbars in entity inspector (orbweaver) - closed.
- 0000254: [GUI] New accelerator key for Filter menu requested (greebo) - closed.
- 0000211: [GUI] Strange behavior from undefined fields in entity inspector? (orbweaver) - closed.
- 0000255: [Map Editing] Texture applied with Apply to Selection doesn't count in undo stack (greebo) - closed.
- 0000256: [GUI] Remove selected brush on by default (simple patch mesh) (greebo) - closed.
- 0000258: [Map Editing] Paint whole brush (ctrl-alt-MMB) doesn't always work (greebo) - closed.
- 0000221: [Saving and loading] Map path and Prefab path are same (greebo) - closed.
- 0000260: [GUI] Enter on first field in Entity inspector doesn't apply (orbweaver) - closed.
- 0000259: [Saving and loading] No confirm overwrite without file extension (greebo) - closed.
- 0000261: [GUI] No convenient method for 'Angle' keypair (orbweaver) - closed.
- 0000187: [Map Editing] Light Inspector changes not tracked by the UndoSystem (greebo) - closed.
- 0000159: [Map Editing] Manipulation of func_statics can be broken (greebo) - closed.
- 0000165: [Map Editing] Child Patches of func_statics are not translated along with their Parent (greebo) - closed.
- 0000169: [Map Editing] func_static children are handled incorrectly (greebo) - closed.
- 0000181: [Map Editing] Func_statics incorrectly handled by "Save Region" (greebo) - closed.
- 0000218: [Design/Coding] Refactor ToolbarCreator into subclass of UIManager (greebo) - closed.
- 0000208: [General] Remove old Surface/PatchInspector/TexTool Code (greebo) - closed.
- 0000163: [Map Editing] Patches with infinite vertex coordinates are saved without warning/correction. (greebo) - closed.
- 0000205: [General] Joint rotation Mode for models broken (greebo) - closed.
- 0000034: [GUI] Move Menu Structure and Commands into Registry. (greebo) - closed.
- 0000005: [GUI] Prefab Insertion (greebo) - closed.
- 0000206: [Map Editing] Enable "Insert Prefab here" command in Orthocontext menu (greebo) - closed.
- 0000212: [Design/Coding] Move UIManager into external module (greebo) - closed.
- 0000248: [GUI] Port DoomEdit's "SuperMal" colour theme to DarkRadiant (greebo) - closed.
- 0000229: [Map Editing] Wrong item selected after duplication (greebo) - closed.
- 0000222: [Saving and loading] Adding new entity doesn't mark dirty (greebo) - closed.
- 0000231: [Map Editing] Rotations depend on grid (greebo) - closed.
- 0000209: [GUI] Refresh Media tree upon Flush and Reload Shaders (greebo) - closed.
- 0000115: [Map Editing] Can't move multi-part func statics selected with entity list? (greebo) - closed.
- 0000117: [Map Editing] Func_* brushes don't show origin (greebo) - closed.
- 0000125: [GUI] Arrows to navigate folder trees (orbweaver) - closed.
- 0000190: [Map Editing] Region xy is infnitely high (greebo) - closed.
- 0000198: [Map Editing] Locked axis resize has strange minimum distance jump (greebo) - closed.
- 0000015: [GUI] Clickable jump-to-position for camera views (greebo) - closed.
- 0000204: [GUI] Select Complete Tall and Select Inside don't select lights (from origin?) (greebo) - closed.
- 0000194: [GUI] Default view in model inspector is top down (orbweaver) - closed.
- 0000177: [GUI] Use proper skin in lit or even textured mode (orbweaver) - closed.
- 0000175: [Map Editing] Rotation Modes (greebo) - closed.
- 0000200: [GUI] Hotkey to paint whole brush as selected texture (greebo) - closed.
- 0000196: [GUI] Choose shader dialog doesn't remember position (greebo) - closed.
- 0000197: [Map Editing] Region walls don't enclose everything (greebo) - closed.
- 0000195: [Map Editing] After saving a region, default brush is infinitely tall (greebo) - closed.
- 0000167: [Map Editing] Func_static Origin not moveable (greebo) - closed.
- 0000174: [GUI] Cannot assign Alt-O as hotkey (greebo) - closed.
- 0000142: [Map Editing] No single click to deselect control points? (greebo) - closed.
- 0000199: [GUI] Hotkey to jump to selected texture in media tab (greebo) - closed.
- 0000201: [GUI] Texture apply from Textures tab is broken (greebo) - closed.
- 0000053: [GUI] Held RMB for mouselook in camera view (greebo) - closed.
- 0000059: [GUI] Optional Bounding Walls on Save Region (greebo) - closed.
- 0000119: [GUI] Entity descriptions missing (orbweaver) - closed.
- 0000178: [GUI] Save Region crashes (greebo) - closed.
- 0000166: [GUI] Override entity selection priority for Cam window? (greebo) - closed.
- 0000173: [GUI] Previously opened dialogs return blank after minimizing and restoring (greebo) - closed.
- 0000207: [GUI] "Show all light volumes" does not show projected lights (greebo) - closed.
- 0000107: [GUI] Arbitrary Rotation is impractical (greebo) - closed.
- 0000160: [GUI] Find & replace textures doesn't work (greebo) - closed.
- 0000185: [GUI] Matching skin does not work for multiple models (orbweaver) - closed.
- 0000182: [Map Editing] Refactor Regioning System (greebo) - closed.
- 0000078: [GUI] Splitplane View Dimensions are not saved between Sessions (greebo) - closed.
- 0000110: [Map Editing] Insufficient User Feedback when working with the TexturePaste Tool (greebo) - closed.
- 0000093: [Map Editing] Empty default map is tagged as "unsaved". (orbweaver) - closed.
- 0000098: [Map Editing] Scale Manipulator is not functional, remove? (greebo) - closed.
- 0000100: [GUI] Unify Surface Dialogs (greebo) - closed.
- 0000131: [GUI] Fix TexTool and incorporate it into new Surface Dialog (greebo) - closed.
- 0000145: [GUI] Remove obsolete controls from Patch Inspector (greebo) - closed.
- 0000180: [Models] ModelSelector crashes on lightgem.ase (orbweaver) - closed.
- 0000122: [Map Editing] Patch Thicken along Axes (greebo) - closed.
- 0000155: [GUI] Not all colors customizable? (greebo) - closed.
- 0000058: [GUI] Select Complete Tall (greebo) - closed.
- 0000130: [Map Editing] Position List for easier Map Navigation (greebo) - closed.
- 0000156: [Map Editing] Problems with scaling calculations on patches (greebo) - closed.
- 0000164: [GUI] Rotation problems for multi-brush entities (greebo) - closed.
- 0000158: [GUI] Names for some entities not shown (greebo) - closed.
- 0000162: [Map Editing] Texture lock not working for special entities? (greebo) - closed.
- 0000063: [Map Editing] Revert to worldspawn function (greebo) - closed.
- 0000153: [GUI] Accelerator keys for messageboxes (greebo) - closed.
- 0000054: [GUI] Translate Mode (w) more friendly functionality (greebo) - closed.
- 0000096: [Map Editing] Locked axis resize mode (greebo) - closed.
- 0000157: [Map Editing] Can't move selected entities (not simple brushes) (greebo) - closed.
- 0000151: [GUI] Use of Patch Inspector spin controls sets focus to textboxes (greebo) - closed.
- 0000139: [Saving and loading] Property changes are not saved (orbweaver) - closed.
- 0000147: [GUI] Unable to locate component - jpeg62.dll (orbweaver) - closed.
- 0000102: [Map Editing] Able to create a brush of zero size (greebo) - closed.
- 0000149: [GUI] Must toggle texture lock twice with S (greebo) - closed.
- 0000128: [GUI] Spin controls for S and T fields on patch properties (greebo) - closed.
- 0000143: [GUI] Position of light properties dialog is not remembered (greebo) - closed.
- 0000103: [GUI] Remember position of Patch Properties (greebo) - closed.
- 0000140: [Saving and loading] Cancelling Open clears the map (orbweaver) - closed.
- 0000144: [Map Editing] Typo in noshadows property (greebo) - closed.
- 0000113: [Saving and loading] Open dialog forgets path after first time (orbweaver) - closed.
- 0000112: [Saving and loading] Save path doesn't default to Load path (orbweaver) - closed.
- 0000120: [Map Editing] Brush remains when creating a patch (greebo) - closed.
- 0000099: [Saving and loading] File Save As dialog does not seem to attach a default .map Extension to Filenames (orbweaver) - closed.
- 0000118: [GUI] Set focus to list items after opening "Create entity..." (orbweaver) - closed.
- 0000114: [Saving and loading] No default key on Save dialog (orbweaver) - closed.
- 0000105: [GUI] Cannot close Light Properties with J (orbweaver) - closed.
- 0000136: [Map Editing] Fan arch vanishes upon Paste Natural (greebo) - closed.
- 0000137: [GUI] Light properties dialog is wasteful of space (orbweaver) - closed.
- 0000124: [Renderer] Many light textures cast no light in render mode (orbweaver) - closed.
- 0000085: [Renderer] Collision filter does not work in cam view (orbweaver) - closed.
- 0000081: [GUI] Entity inspector: sorting not possible (orbweaver) - closed.
- 0000014: [Map Editing] Camera Position Restore on Map Reload (greebo) - closed.
- 0000016: [GUI] Background Image Overlay in Orthoviews (greebo) - closed.
- 0000069: [General] Design XMLRegistry to use two internal XML Trees (greebo) - closed.
- 0000074: [Shader System] Enable TexturesCache to use ImageConstructors instead of Callbacks (greebo) - closed.
- 0000075: [Shader System] Prepare Shader System to use TextureConstructors and GLTextureManager (greebo) - closed.
- 0000095: [GUI] Background Image dialog does not work on Win32 (orbweaver) - closed.
- 0000064: [GUI] Patch thicken (greebo) - closed.
- 0000083: [Saving and loading] Crash on opening .BAK file (orbweaver) - closed.
- 0000060: [GUI] Cancel of operation with ESC before committing? (greebo) - closed.
- 0000106: [GUI] Entity list selection jumps to entity? (greebo) - closed.
- 0000082: [Map Editing] Method to invert/mirror a texture (greebo) - closed.
- 0000002: [GUI] Map Load Failure Fails To Display Error Message (orbweaver) - closed.
- 0000009: [GUI] Entity Inspector should display custom DEF keys (orbweaver) - closed.
- 0000072: [GUI] Create an accessible GUI for the Background Image (orbweaver) - closed.
- 0000068: [GUI] Model preview window cuts the top off of model. (orbweaver) - closed.
- 0000065: [GUI] Skin Chooser crashes on open (orbweaver) - closed.
- 0000073: [Saving and loading] Map loading cannot be aborted (orbweaver) - closed.
- 0000011: [GUI] Model Selector makes inefficient use of screen space (orbweaver) - closed.
- 0000056: [GUI] Preserved keys between entity selections (orbweaver) - closed.
- 0000001: [Renderer] Render Mode is broken (orbweaver) - closed.
- 0000041: [GUI] Entity Inspector not accessible by pressing 'N' (greebo) - closed.
- 0000043: [GUI] Browsing textures followed by shutdown gives assertion (orbweaver) - closed.
- 0000042: [GUI] Activating mouselook and changing render modes gives an assertion (greebo) - closed.
[154 issues]
DarkRadiant - 0.8.0 (Released 26/01/2007) [ View Issues ]
=========================================
- 0000038: [Saving and loading] Geometry lost in saved map, leak generated (orbweaver) - closed.
[1 issue]
The Dark Mod - Change Log
The Dark Mod - TDM 2.00 (Not Yet Released) [ View Issues ]
==========================================
A standalone version of TDM that will not require Doom3 to play.
- 0003455: [Sound] Something is wrong with soundprop to player (grayman) - resolved.
- 0003450: [AI] Zombie IK not on (Springheel) - resolved.
- 0003449: [AI] Alert index check problem in conversations (grayman) - resolved.
- 0003448: [AI] An AI passing a conversation is allowed to greet the conversation AI (grayman) - resolved.
- 0003443: [Sound] Weight "question" greetings higher (Springheel) - resolved.
- 0003125: [Coding] Revising Framework/FileSystem for clarity (taaaki) - resolved.
- 0003351: [TDM Launcher] Game crashes on load if no FM in fms folder. (taaaki) - resolved.
- 0003368: [Coding] Envshot is broken in TheDarkMod.exe (taaaki) - resolved.
- 0003425: [AI] New walk causes clipping with pauldrons (Springheel) - resolved.
- 0003341: [AI] AI do not do random head-turning when searching? (Springheel) - resolved.
- 0003414: [AI] Eliminate or reduce wavering in AI walk (grayman) - resolved.
- 0003431: [AI] AI think they see you when coming out of blind state. (grayman) - resolved.
- 0003430: [AI] AI giving 'return to idle' bark after search (grayman) - resolved.
- 0003438: [AI] There should be no rampdown barks in Observant State (grayman) - resolved.
- 0003422: [AI] AI ignore breaking glass of gas arrow (Springheel) - resolved.
- 0003423: [AI] Idle barks during searches (grayman) - resolved.
- 0003424: [AI] A group of guards can search for too long (grayman) - resolved.
- 0003435: [AI] Zombie missing a sound/swing for melee attack (Springheel) - resolved.
- 0003385: [Textures] Blood Decals not dropping? (Springheel) - resolved.
- 0002416: [AI] Sleeping AI can fall through the ground when they wake up (grayman) - resolved.
- 0003108: [Design/Coding] Merge 7318's 3D Skybox Code (grayman) - resolved.
- 0001104: [AI] Gas arrows leak through glass and doors (grayman) - resolved.
- 0003420: [AI] Daggers don't have replacement anims (Springheel) - resolved.
- 0003390: [AI] Door Handling -- AI couldn't open half-open door. (grayman) - resolved.
- 0003419: [Coding] in-game downloader does not randomize the server URLs (tels) - resolved.
- 0003261: [TDM Updater] Updater and in-game downloader choke on some HTTP responses (tels) - resolved.
- 0003411: [Coding] Common difficulty names are not translated (tels) - resolved.
- 0003386: [Textures] Blood decals fading away (grayman) - resolved.
- 0002966: [Coding] Get rid of hardcoded ~/doom3 path on Linux (tels) - resolved.
- 0003395: [Sound] Create/re-enable voice volume slider in main menu (grayman) - resolved.
- 0002682: [Saving/Loading] savegame names with dots overwrite each other (tels) - resolved.
- 0003318: [Sound] Find someone to do Yandros's script (Springheel) - resolved.
- 0003257: [Design/Coding] Remove D3 setup scripts (tels) - resolved.
- 0003322: [AI] pagan belt is black (Springheel) - resolved.
- 0000578: [Design/Coding] falling on a lowering platform doesn't properly subtract the relative velocity, so you get more hurt than you should (grayman) - resolved.
- 0003406: [GUI] Voice audio settings are not translated (tels) - resolved.
- 0003404: [Physics] Gas arrows not putting out torches? (Springheel) - resolved.
- 0003403: [Textures] Alpha layer borked in texture - textures/darkmod/decals/dirt/stain01bwet (Springheel) - resolved.
- 0003402: [Def / Setup] atdm:lamp_electric_square_1_lit is too bright (Springheel) - resolved.
- 0003397: [Sound] Stange sound distortion in Let Sleeping Thieves Lie (Springheel) - resolved.
- 0003401: [Def / Setup] Drowning broken? (Springheel) - resolved.
- 0003396: [AI] Need to distinguish between sleeping on bed and sleeping on floor (grayman) - resolved.
- 0003399: [Design/Coding] Func_portals disable info_locationseperator entities. (grayman) - resolved.
- 0003394: [Sound] Ragdoll AI not propagating sounds properly (grayman) - resolved.
- 0003393: [Coding] TDM 2.00 crashes Alberic's Curse (grayman) - resolved.
- 0003258: [Coding] Stealth score doesn't include arrow alerts? (grayman) - resolved.
- 0003353: [Saving/Loading] Crashing Upon Approaching Mine(s) With Lockpicks Drawn To Disarm (grayman) - resolved.
- 0003361: [Script/Def] atdm:moveable_torch1 does not extinguish if dropped sideways (grayman) - resolved.
- 0003387: [Coding] Change the TDM revision number from 1.09 to 2.00 (grayman) - resolved.
- 0003391: [Coding] Allow warnings and crashes when def entities don't exist (grayman) - resolved.
- 0003389: [AI] Inaccurate AI positioning on elevators (grayman) - resolved.
- 0003370: [Physics] Moveables can hurt the player and AI (grayman) - resolved.
- 0003381: [GUI] Briefing videos are broken (grayman) - resolved.
- 0003372: [AI] AI not playing pain animation (grayman) - resolved.
- 0003375: [AI] Sleeping Builder in Outpost not sleeping (grayman) - resolved.
- 0003009: [AI] Blocking AI in chair traps them in place (grayman) - resolved.
- 0002925: [AI] AI should look at target when warning (grayman) - resolved.
- 0003042: [Sound System] Open visportals do not propagate sound loss to player. (grayman) - resolved.
- 0003331: [AI] AI have several problems when entering Combat (grayman) - resolved.
- 0003182: [AI] Idle animations can interrupt idle barks. (grayman) - resolved.
- 0003280: [AI] AI Used to take cover from player; no longer working (grayman) - resolved.
- 0003343: [AI] Human AIs don't see monsters (grayman) - resolved.
- 0003358: [AI] Cannonball damages player differently than AI (grayman) - resolved.
- 0003357: [AI] Fleeing AI problem at path_flee (grayman) - resolved.
- 0003356: [AI] AI respond too quickly to audible alerts (grayman) - resolved.
- 0003355: [AI] AI react too quickly to barks that include messages (grayman) - resolved.
- 0003348: [AI] Rig new skeleton (Springheel) - resolved.
- 0003140: [AI] Use "taking fire" soundshader when AI hit by arrows (grayman) - resolved.
- 0003166: [Coding] After putting away sword AI still uses weapon_idle (grayman) - resolved.
- 0002924: [AI] AI react too fast to missing objects (grayman) - resolved.
- 0003349: [AI] Rusted builder needs new arms and legs (Springheel) - resolved.
- 0003338: [AI] AI Greetings should have additional limits (grayman) - resolved.
- 0003263: [Coding] snd_opened does not work on sliding doors (grayman) - resolved.
- 0002829: [AI] Flashbombs should reduce AI hearing as well. (grayman) - resolved.
- 0003332: [Def / Setup] Some electric lights not working recently (grayman) - resolved.
- 0002964: [AI] Combat: Enemy AI get stuck after hitting each other once (grayman) - resolved.
- 0002533: [AI] Archers run into player at melee range (grayman) - resolved.
- 0002527: [AI] Give weapons to archers (grayman) - resolved.
- 0003128: [Script/Def] Movable Oil lamps behave strangely (grayman) - resolved.
- 0003278: [AI] Snow particle effect dosent render in certain situations: (grayman) - resolved.
- 0003316: [Coding] Pickup messages for stackable objects do not include count information. (grayman) - resolved.
- 0003100: [AI] Having an unaccessible path_flee_point breaks AI fleeing behavior (grayman) - resolved.
- 0003202: [AI] Mute AI can engage in greetings (grayman) - resolved.
- 0002752: [AI] Changing AIs from neutral to enemies during game does not work unless the AIs bump into each other. (grayman) - resolved.
- 0003323: [AI] Need support for AI greeting pagans and beggars (grayman) - resolved.
- 0003310: [AI] Civilian AI should flee when encountering dead body. (grayman) - resolved.
- 0003317: [AI] AI need ability to react to sudden deaths of nearby AI (grayman) - resolved.
- 0003330: [AI] Correct incorrect AI ranks (grayman) - resolved.
- 0003315: [Coding] Second identical item pickpocketed does not count to "Pockets picked" statistic (grayman) - resolved.
- 0003313: [Design/Coding] Picked pockets are counted twice (grayman) - resolved.
- 0003314: [Coding] Found bodies of enemies killed by player do not count to 'Bodies found' (grayman) - resolved.
- 0001188: [Mapping] Target entity for easy changing of AI sound loss on portals (grayman) - resolved.
- 0001184: [Mapping] Glass doors - spawnarg to disable portal closing (grayman) - resolved.
- 0003228: [Sound System] Adding Sound loss on regular visportals (grayman) - resolved.
- 0003302: [Coding] Placing the playerstart inside a trigger_once_entityname causes crash. (tels) - resolved.
- 0003307: [GUI] The "finished mission" mark is missing on line 10 (tels) - resolved.
- 0003297: [Design/Coding] There is no ko_script spawnarg for AI. (tels) - resolved.
- 0003294: [Tweaking] Integrated Mission Downloader has inconsistent mission handling (for some missions) (tels) - resolved.
- 0003292: [Design/Coding] Wrong objective level names in end mission screen (grayman) - resolved.
- 0003291: [AI] AI play wrong vocal when drowning (grayman) - resolved.
- 0003289: [Script/Def] add setViewAngles() to idPlayer (tels) - resolved.
- 0003290: [AI] When getting up, sitting AI might use the getting up from sleeping animation (grayman) - resolved.
- 0003288: [Script/Def] add floor() and ceil() script events (tels) - resolved.
- 0003287: [Coding] MapShutdown() is called twice during shutdown (tels) - resolved.
- 0003286: [Coding] Eating food can crash with ERROR:idRenderWorld::UpdateEntityDef: index = -1 (tels) - resolved.
- 0003282: [Script/Def] add getShouldered(), getDragged() and getGrabbed() script events (tels) - resolved.
- 0003285: [Def / Setup] atdm:ai_townsfolk_commoner has broken skin (tels) - resolved.
- 0003277: [Script/Def] Add getBoolKey() to scripting interface (tels) - resolved.
- 0002624: [AI] Buggy AI prop lantern (grayman) - resolved.
- 0003264: [Coding] Noshadows_lod_x spawnarg actually affects (x-1) LOD (tels) - resolved.
- 0003260: [Coding] Change the way scriptEvents are declared (greebo) - resolved.
- 0003259: [Coding] I18n.pl missing certain inventory name-setting syntax (tels) - resolved.
- 0003209: [Coding] Missing idMover::Events (tels) - resolved.
- 0003239: [Script/Def] getRadius() script event is missing from lights (tels) - resolved.
- 0003232: [Script/Def] add a way for scripts to query the TDM version (tels) - resolved.
- 0003223: [Coding] Add ability for individual entities to randomly not spawn (tels) - resolved.
- 0003217: [Objectives] Need script event to set text of objective (tels) - resolved.
[117 issues]
The Dark Mod - TDM 1.08 (Released 17/10/2012) [ View Issues ]
=============================================
- 0003054: [Coding] Save screenshots to a central location (taaaki) - resolved.
- 0003057: [Coding] Deleting FM folder of installed mission causes DarkMod to break/crash (taaaki) - resolved.
- 0003078: [AI] AI are inconsistent when finding neutral bodies (grayman) - resolved.
- 0003162: [TDM Updater] Make changes to tdm_update for TDM 1.08 (grayman) - resolved.
- 0003155: [TDM Updater] Have updater download most recent version of St. Lucia and Training Map (grayman) - resolved.
- 0003244: [GUI] Selecting SurroundSound gives odd error : #str_04141, #str_04142 (tels) - resolved.
- 0003028: [GUI] EAX Audio selection problem (tels) - resolved.
- 0003230: [Coding] gui_parm1 etc are not translated (tels) - resolved.
- 0003189: [Models] tdm:moveable_holder_round_plus_candle3 doesn't have a shadow mesh (Springheel) - resolved.
- 0003198: [GUI] Chalice of the Kings freezes on loading with non english menu languages (tels) - resolved.
- 0003205: [GUI] Briefing text in Training Mission is cut off (tels) - resolved.
- 0003229: [Distribution] tdm_fonts01.pk4 is downloaded twice (greebo) - resolved.
- 0003218: [Models] skin for shaded light changed since1.07 (Springheel) - resolved.
- 0003225: [Coding] There are no *.cfg files present after installation. (tels) - resolved.
- 0003211: [TDM Updater] tdm_update won't update saintlucia if fms/saintlucia doesn't exist (grayman) - resolved.
- 0003184: [Coding] Missions have AAS error in Linux (greebo) - resolved.
- 0003214: [Coding] darkmod.ini uses hardcoded path on linux (tels) - resolved.
- 0003206: [Graphics] Heat haze fights with glare particle (Springheel) - resolved.
- 0003207: [Animation] Female AI not using turn? (Springheel) - resolved.
- 0003208: [TDM Updater] tdm_updater builds wrong paths, fails to download from bloodgate.com (grayman) - resolved.
- 0003094: [Mapping] Prep St. Lucia for 1.08 release (Springheel) - resolved.
- 0003185: [Graphics] Visual Oddities in 1.08 (Springheel) - resolved.
- 0003035: [TDM Updater] delete dmargs.txt, tdmlauncher etc (grayman) - resolved.
- 0003197: [Models] Clock hands appear light blue (Springheel) - resolved.
- 0003193: [GUI] numofpages accepts integers only and not alphanumeric strings (tels) - resolved.
- 0003192: [Design/Coding] interactionTableWidth limit of 4096 needs to be increased (grayman) - resolved.
- 0003169: [Models] Add new furniture and plant models (Springheel) - resolved.
- 0003157: [Coding] Console ArgCompletion_FolderExtension looking in wrong directories (taaaki) - resolved.
- 0003178: [Graphics] Fire Arrows no showing 'scorch' decal (grayman) - resolved.
- 0003176: [Animation] Need kneeling animation for torch carriers. (Springheel) - resolved.
- 0002920: [Coding] Warned AI do not play walk_alerted walk (grayman) - resolved.
- 0003170: [Coding] allow v1.07 in addition to 1.07 as version in darkmod.txt (tels) - resolved.
- 0002677: [Coding] Weapon behaviour interrupted (grayman) - resolved.
- 0003164: [Coding] Player arm freezes when attack button pressed (grayman) - resolved.
- 0003144: [Coding] Lightgem brightness affected by turning. (angua) - resolved.
- 0003033: [Coding] map compiler does not respect fms path (taaaki) - resolved.
- 0003034: [Coding] DoomConfig.cfg read/write locations (taaaki) - resolved.
- 0003156: [Design/Coding] Prop torch flame doesn't stay with torch during cinematic (grayman) - resolved.
- 0003139: [GUI] Restart Map button only works once (grayman) - resolved.
- 0003154: [AI] AI sitting/sleeping at map start can't receive a target in idle mode (grayman) - resolved.
- 0003151: [GUI] New Mission blend (Springheel) - resolved.
- 0003147: [Models] Wall clock and grandfather clock use different hand positions (Springheel) - resolved.
- 0003141: [Coding] Remove proxy CVARs (tels) - resolved.
- 0003091: [Sound] Finish rustle sounds for all AI (Springheel) - resolved.
- 0003070: [AI] AI warning allies while in combat? (grayman) - resolved.
- 0003092: [Def / Setup] Finish Light Entities (Baddcog) - resolved.
- 0002816: [AI] AI are not alerted if you throw things at them (grayman) - resolved.
- 0003131: [Coding] Rope arrow ignores armour (grayman) - resolved.
- 0003132: [Coding] Ambient light is currently not considered in object illumination (grayman) - resolved.
- 0003104: [AI] Two AI passing through a locked door leaves the door unlocked (grayman) - resolved.
- 0002165: [AI] Elite guard shadowmesh has gap (Springheel) - resolved.
- 0003133: [Def / Setup] Hooded light not casting shadow (Springheel) - resolved.
- 0003134: [AI] Elite guard has gap in shadowmesh (Springheel) - resolved.
- 0003130: [Def / Setup] Logs in fireplace entities do not switch skin when extinguished (grayman) - resolved.
- 0003129: [Coding] Chandeliers with 3 lights leave one light on too long when doused (grayman) - resolved.
- 0003121: [Coding] Add particle macro (tels) - resolved.
- 0003115: [Coding] .lin (pointfile) cannot be written if maps/ does not exist (taaaki) - resolved.
- 0003123: [AI] Need new torch animations and code corrections (grayman) - resolved.
- 0003119: [AI] Treadmilling AI in Outpost (grayman) - resolved.
- 0003113: [Graphics] Add a simple way for single entities to be hidden depending on "Object Details" (tels) - resolved.
- 0003067: [Coding] Shadow comes on before light disappears (tels) - resolved.
- 0002679: [Models] Model has bad or missing uv data, or model needs tripling down (Springheel) - resolved.
- 0003110: [Design/Coding] TDM crashes before painting the main menu if "A Night to Remember" is in darkmod/fms (grayman) - resolved.
- 0003112: [AI] Remove the spider queen (tels) - resolved.
- 0003111: [Coding] Make the model loader fallback to ASE or LWO when the other doesn't exist (tels) - resolved.
- 0003109: [Script/Def] tdm_light_holder doesn't swap def_attached skins (tels) - resolved.
- 0002714: [Sound] Add specialized footsteps (Springheel) - resolved.
- 0003049: [Animation] Please add a standing AI page-turning animation (Springheel) - resolved.
- 0003102: [Textures] HUD compass appears black (Serpentine) - resolved.
- 0003080: [Coding] Check and limit AA to the maximum value that the hardware/driver allows (Serpentine) - resolved.
- 0003079: [Coding] Crash in listSounds (Serpentine) - resolved.
- 0002974: [Models] irongatesegment.ase inverted normals (Serpentine) - resolved.
- 0003072: [AI] Armed thug used unarmed flee bark? (Springheel) - resolved.
- 0002485: [Sound] Foot tapping too loud (Springheel) - resolved.
- 0002423: [AI] Archers ignore enemy when there are interesting sounds (grayman) - resolved.
- 0003093: [Graphics] Update flame particles (Springheel) - resolved.
- 0003089: [Coding] Make r_showSurfaceInfo more TDM friendly (Serpentine) - resolved.
- 0002982: [Graphics] jpeg's used in material stages result in artifacts (greebo) - resolved.
- 0003083: [AI] Builder priest ragdoll broke (Springheel) - resolved.
- 0003082: [Models] Buckets missing shadow mesh on their bottoms (Springheel) - resolved.
- 0002724: [AI] AI wields sword after relaxing from seeing a KO'd comrade (grayman) - resolved.
- 0002681: [Coding] assertion when loading Heart under Debug builds (grayman) - resolved.
- 0002978: [Coding] Landing on diagonal surface makes no sound (grayman) - resolved.
- 0002921: [Coding] AI using "blood" bark when spotting corpse. (grayman) - resolved.
- 0002922: [Coding] AI give arrow more attention than corpse (grayman) - resolved.
- 0003075: [AI] AI can enter combat while still kneeling (grayman) - resolved.
- 0002891: [Animation] Need appropriate weapon_idle (Springheel) - resolved.
- 0003027: [Animation] Need open door animation for alert AI (Springheel) - resolved.
- 0003077: [AI] Dousing a carried torch during relight causes problems (grayman) - resolved.
- 0003069: [AI] Rats respond to alerts (grayman) - resolved.
- 0001395: [AI] Minimum reaction time for searching alert - resolved.
- 0003063: [AI] Ai ramp up too quickly when player is seen (grayman) - resolved.
- 0003056: [Coding] TDM crashes when using a sword (grayman) - resolved.
- 0003071: [Coding] Frequent Crashes during combat (grayman) - resolved.
- 0002422: [AI] AI goes to lower floor when searching (grayman) - resolved.
- 0003066: [Models] Privacey screen skin broken (Serpentine) - resolved.
- 0003046: [AI] 2nd acolyte head shadow issue (Springheel) - resolved.
- 0003068: [Models] Thug bootstrap (Springheel) - resolved.
- 0003064: [Models] Beds with shadow issues (Springheel) - resolved.
- 0003016: [Coding] Remove support for the SSD GUI (tels) - resolved.
- 0003060: [Coding] Fonts that are not found leak a fontInfo entry everytime they are tried to be registered (tels) - resolved.
- 0002998: [Coding] Weapon issue after a cinematic (grayman) - resolved.
- 0003055: [Coding] Add BUILD=profile to our build framework (tels) - resolved.
- 0002997: [Saving/Loading] SVN TDM (1.08) not saving games properly (taaaki) - resolved.
- 0002905: [Coding] AI comment about lights out on map start (grayman) - resolved.
- 0003052: [AI] Alerted AI skips path_waitfortrigger (grayman) - resolved.
- 0003050: [AI] Further changes to AI elevator use (grayman) - resolved.
- 0003048: [Coding] coding for target spawn entity (tels) - resolved.
- 0003047: [Design/Coding] AI not noticing absence marker (grayman) - resolved.
- 0003037: [Sound] Player can't hear footsteps while crouch running (Springheel) - resolved.
- 0003043: [Graphics] Renderer has a limit of 10000 handles (tels) - resolved.
- 0003038: [Coding] DDS loading only works up to 4 levels deep (tels) - resolved.
- 0002550: [Models] Bottle models (Springheel) - resolved.
- 0003026: [Coding] Add "tired" sounds to Bow Draw (Springheel) - resolved.
- 0003032: [Coding] Enhance debug display of AAS areas (grayman) - resolved.
- 0003025: [AI] Failed KO animations can build up and play repeatedly (grayman) - resolved.
- 0003019: [GUI] The "Stealth Score" stat for Alert-4 (agit. searches) is cascading, so it overcounts (grayman) - resolved.
- 0003029: [AI] AI should use an elevator if it's faster than walking (grayman) - resolved.
- 0000519: [AI] AI needs "wait for resource" lock (aka: work together) - resolved.
- 0002812: [Coding] Character 0xFF does not work in fonts (tels) - resolved.
- 0002600: [AI] AI don't care arrow is sticking out of them (Springheel) - resolved.
- 0003017: [Coding] make textAlign work with idChoiceWindow (tels) - resolved.
- 0003018: [Coding] make choiceDefs work with any string (tels) - resolved.
- 0003013: [Feature proposal] Allow any entity access to info_location entities (grayman) - resolved.
- 0002975: [Physics] Objects in forcefield move way too fast (player moves as expected) (grayman) - resolved.
- 0003010: [Coding] Add sounds to player mantle (grayman) - resolved.
- 0003011: [Physics] Frobbing an item does not activate physics for touching contacts (grayman) - resolved.
- 0003005: [AI] Elevators broken by nearby visportals (grayman) - resolved.
- 0003001: [Coding] Player cannot knock movables objects off edges (grayman) - resolved.
- 0003006: [Sound System] Missing sound shaders (tels) - resolved.
- 0003004: [AI] Rare issue with AI getting stuck at doors (grayman) - resolved.
- 0002587: [Sound] Go through Amita's sounds (Springheel) - resolved.
- 0002950: [Sound] Do death cries propogate? (Springheel) - resolved.
- 0002983: [Coding] Allow the the game window to be minimized easily (Serpentine) - resolved.
- 0001784: [Sound] Find decent metal armour impact sound (Springheel) - resolved.
- 0002990: [Coding] Fix load and rendering of character 0xFF (tels) - resolved.
- 0002988: [Graphics] Remove fonts with size 6 and 8 (tels) - resolved.
- 0002984: [Coding] Remove the limitations on task switching from Win XP (Serpentine) - resolved.
- 0002986: [Design/Coding] Don't copy the gamex86 module to the mission folders (greebo) - resolved.
- 0002981: [Coding] Upgrade PugiXML library to 1.0 (greebo) - resolved.
- 0002961: [Sound] Go through bow sounds (Springheel) - resolved.
- 0002976: [Coding] Crash in Training Mission when triggering Message GUIs (greebo) - resolved.
- 0002695: [AI] AIs can not correctly handle certain doors (grayman) - resolved.
- 0002940: [Animation] Check new animations against torch-carriers (Springheel) - resolved.
- 0002973: [Design/Coding] Fix uninitialised pointers returned by CollisionModelManager::Translate() (greebo) - resolved.
- 0002972: [Design/Coding] Remove Sourcehook (greebo) - resolved.
- 0002963: [Design/Coding] Simplify mission PK4 setup (greebo) - resolved.
- 0002962: [TDM Launcher] Move tdmlauncher functionality into the game engine (greebo) - resolved.
- 0002956: [GUI] Add a condensed Carleton font (tels) - resolved.
- 0002936: [Coding] Merge the GPL'd D3 sources with the TDM codebase (greebo) - resolved.
- 0002933: [GUI] Add ability to select player start points to mission briefing (grayman) - resolved.
- 0002943: [Design/Coding] Some electric lights casting unwanted shadows from their models (grayman) - resolved.
- 0003096: [AI] Archer should play run_torch.md5anim in stead of run.md5anim (Springheel) - closed.
- 0003097: [Graphics] There is candle that casts buggy flickering shadows in the training room. (Springheel) - closed.
- 0003196: [Coding] remove the workaround setGuiStringFromKey (tels) - closed.
- 0003073: [Graphics] Crash to main menu when switching to a camera (Serpentine) - closed.
- 0003074: [AI] Incorrect run animation when NPC has weapon attached but not drawn (grayman) - closed.
[157 issues]
The Dark Mod - TDM 1.07 (Released 27/11/2011) [ View Issues ]
=============================================
- 0002808: [Def / Setup] Electric lights (tels) - resolved.
- 0002887: [GUI] Stealth Score Level-5 bust ("being seen") isn't countable for the stats GUI because of incrementing "cascade" (grayman) - resolved.
- 0002824: [Graphics] Moonbeams are too faint (Serpentine) - resolved.
- 0002537: [Animation] Test Noisycricket's new combat animations (Springheel) - resolved.
- 0002795: [GUI] Add russian fonts (tels) - resolved.
- 0002934: [Design/Coding] The ATTACK key is being ignored when lockpicking an armed mine (grayman) - resolved.
- 0002916: [Sound] Create shader for reaction to warnings (Springheel) - resolved.
- 0002888: [GUI] "Back" and "Objectives" in the briefing screen are bitmaps (tels) - resolved.
- 0002930: [AI] AI knockouts aren't behaving as expected when AI have weapons drawn (grayman) - resolved.
- 0002928: [AI] AI might kneel too far from where we expect them to (grayman) - resolved.
- 0002903: [AI] The distance check added for warnings in 1.07 leads to alerts being spread too wide (grayman) - resolved.
- 0002846: [Coding] Download fmname_l10n.pk4 (greebo) - resolved.
- 0002911: [Coding] When adding rotating cogs to multistate movers the cogs sometime rotate in the wrong direction (greebo) - resolved.
- 0002906: [Coding] Arrows sometimes spawn explosion decal without exploding mine (grayman) - resolved.
- 0002907: [Coding] AI not alerted by mine soundprop (grayman) - resolved.
- 0002908: [AI] AI killed by player-tossed mines don't know they were killed by the player (grayman) - resolved.
- 0002794: [Coding] Mines show decal when shot with water arrow (grayman) - resolved.
- 0002904: [TDM Launcher] Steam: FM does not stay installed and Saved games don't run (greebo) - resolved.
- 0002902: [AI] TDM 1.07 hangs near the beginning of Let Sleeping Thieves Lie (grayman) - resolved.
- 0002900: [Def / Setup] Carried torches go out at map start (grayman) - resolved.
- 0002874: [Coding] Changing language during mission while reading (greebo) - resolved.
- 0002850: [GUI] Campaign Distinction on In-Game Downloader (greebo) - resolved.
- 0001447: [Coding] Toggle compass command doesn't toggle (tels) - resolved.
- 0002893: [Mapping] zones w/ dynamic ambient lighting disabled still carry settings from other zones (tels) - resolved.
- 0002892: [Graphics] Crash to desktop on Alberics Curse (tels) - resolved.
- 0002439: [Textures] Convert TGA files to DDS (tels) - resolved.
- 0002788: [Def / Setup] Add more premade key entries (possible with new models/skins) (tels) - resolved.
- 0002879: [Saving/Loading] Loading a final save crashes TDM to the main menu. (greebo) - resolved.
- 0002880: [Saving/Loading] GUI files make Training Mission crash on load (tels) - resolved.
- 0002840: [Saving/Loading] AI Ragdolls moved and distorted on map load (grayman) - resolved.
- 0002801: [Coding] AI play "weapon" bark when shot by arrow (grayman) - resolved.
- 0002787: [Feature proposal] Complete Vine Arrow (grayman) - resolved.
- 0002872: [Coding] AI should Notice Ropes (grayman) - resolved.
- 0002873: [Sound] Missing vocal shaders (Springheel) - resolved.
- 0001327: [Coding] CProjectileResult remains indefinitely (grayman) - resolved.
- 0002877: [Saving/Loading] Games saved when a sliding door is open can crash TDM (grayman) - resolved.
- 0002796: [Coding] Non-ASCII GUI choices don't work (tels) - resolved.
- 0002844: [Coding] Finish I18N.pl (tels) - resolved.
- 0002866: [AI] AI don't close "shouldBeClosed" doors after searching near them (grayman) - resolved.
- 0002772: [Coding] Code uses mindplaces.com (tels) - resolved.
- 0002802: [GUI] Bitmap "texts" cannot be translated (tels) - resolved.
- 0002825: [Graphics] Carleton Bold is missing its size 12 DDS (tels) - resolved.
- 0002853: [AI] A fully-lit absence marker might not be seen by a passing AI (grayman) - resolved.
- 0002862: [AI] Doors no longer need to send visual stims if they aren't marked shouldBeClosed (grayman) - resolved.
- 0002860: [AI] When a lootable painting is stolen, AI can't see the absence marker (grayman) - resolved.
- 0002861: [AI] Sliding doors marked shouldBeClosed might not alert nearby AI (grayman) - resolved.
- 0002854: [Script/Def] Add ability to include custom mission script files in tdm_main.script (greebo) - resolved.
- 0002851: [AI] Remove AlertAI() and GetAlertEntity() (tels) - resolved.
- 0002852: [Coding] fix GUI command handling with args in HandleMainMenuCommands() (tels) - resolved.
- 0002797: [Coding] Add support for FM specific translations (tels) - resolved.
- 0002826: [Coding] LOD inventory entities sometimes re-appear (tels) - resolved.
- 0002833: [Coding] --delay not working on tdmlauncher (tels) - resolved.
- 0002811: [Coding] Font loading does not fall back to English (tels) - resolved.
- 0002815: [Coding] Support FM short descriptions in other languages (tels) - resolved.
- 0002817: [Coding] sys_lang only allows a fixed set of languages (tels) - resolved.
- 0002820: [Coding] Unnecessary event posting during map startup can lead to overrunning the event queue (grayman) - resolved.
- 0002823: [Coding] Light holders (candles, etc.) marked "extinguished" spawn lit (grayman) - resolved.
- 0002822: [Def / Setup] Fireplaces have their light embedded in the floor (tels) - resolved.
- 0002806: [Textures] hanging_horizontal_leaves has no alpha (tels) - resolved.
- 0002804: [Coding] Keys ("rusty key" etc) do no twork with chest in italian (tels) - resolved.
- 0002777: [AI] Try to remove ai_character.script (tels) - resolved.
- 0002803: [Coding] Restarting TDM fails with boost error on linux (tels) - resolved.
- 0002805: [Coding] Screenshot image format (stgatilov) - resolved.
- 0002800: [Animation] Need combat animations for torch-carriers (Springheel) - resolved.
- 0002783: [Coding] Support translated HUD (weapon names, inventory groups), shopitems, messages etc. (tels) - resolved.
- 0002782: [GUI] Add a way to switch the language in the menu (tels) - resolved.
- 0002183: [AI] Spiders shoulderable - resolved.
- 0002478: [Coding] Adjustments to mines (grayman) - resolved.
- 0001496: [Feature proposal] Unlocking of armed mines (grayman) - resolved.
- 0002698: [Coding] Slim down strings/english.lang (tels) - resolved.
- 0002781: [Coding] Autogenerate english.lang etc. from strings/all.lang (tels) - resolved.
- 0002722: [SEED] SEED: trace ends at bottom of SEED entity (tels) - resolved.
[72 issues]
The Dark Mod - TDM 1.06 (Released 19/06/2011) [ View Issues ]
=============================================
- 0002603: [AI] AI do not play "notice_lights" bark (grayman) - resolved.
- 0002652: [Coding] Fallen lights are marked "should be on" - resolved.
- 0002728: [AI] Rats interfering with AI movement (grayman) - resolved.
- 0002776: [TDM Updater] TDM Updater sometimes fails to update itself (greebo) - resolved.
- 0002774: [Coding] Restart Mission crashes after saving and dying when a weapon is drawn (greebo) - resolved.
- 0002768: [Coding] More portable lightgem - getting rid of named pipe / shared memory (stgatilov) - resolved.
- 0002767: [Coding] Savegame Compression (stgatilov) - resolved.
- 0002620: [Sound] Add alarm bark (Springheel) - resolved.
- 0000541: [AI] AI should turn on lights while searching nearby (grayman) - resolved.
- 0002762: [AI] New path_corner type: "Follow this Actor" (greebo) - resolved.
- 0002518: [Design/Coding] Mac OS X Support (greebo) - resolved.
- 0002757: [GUI] Downloaded missions don't appear until full restart (greebo) - resolved.
- 0002750: [GUI] In-Game Downloader stops when switching pages (greebo) - resolved.
- 0002751: [GUI] Stale download progress info when requeing downloads (greebo) - resolved.
- 0002133: [GUI] Add random tips to loading screen (Springheel) - resolved.
- 0002449: [AI] Torch-carriers need pain modification (Springheel) - resolved.
- 0001623: [AI] AI don't notice lights going out in front of them (grayman) - resolved.
- 0002744: [Coding] Still getting "Cannot find attachment X to destroy" error (greebo) - resolved.
- 0002747: [Coding] Crashes after a "Doom 3 Blue Window" type of game shutdown (greebo) - resolved.
- 0002746: [GUI] Add "Wait until Ready" GUI to be displayed when the mission is about to start (greebo) - resolved.
- 0002655: [AI] Werebeast crawler can cause damage above his height (grayman) - closed.
- 0002717: [AI] An AI can think he's reached a goal that's on the floor above him (grayman) - closed.
- 0002734: [Coding] Inaccurate AAS data can lead to a hang. (grayman) - closed.
- 0002740: [AI] AI weapons sometimes cause bad pathfinding (grayman) - closed.
- 0002202: [GUI] Campaign Support (greebo) - closed.
- 0002264: [Coding] Need a persistent data structure to store info between multiple maps (greebo) - closed.
- 0002739: [AI] Some stim/responses are being overwritten by others (grayman) - closed.
- 0002613: [Coding] Add more aspect ratios (tels) - closed.
- 0002715: [GUI] Add option to switch off main menu background music (greebo) - closed.
- 0002723: [TDM Updater] tdm_update's differential updater leaves a corrupt tdm_game02.pk4 (greebo) - closed.
- 0002731: [Sound] AI playing default footsteps on straw mat? (Springheel) - closed.
- 0002732: [AI] AI leaves one of locked double doors unlocked (grayman) - closed.
[32 issues]
The Dark Mod - TDM 1.05 (Released 06/04/2011) [ View Issues ]
=============================================
- 0002469: [AI] Werebeast not affected by flashbomb (grayman) - closed.
- 0002621: [Coding] Add Boost 1.45 static libs for VC++ 2010 (greebo) - closed.
- 0002661: [GUI] Shop item description display sometimes missing/wrong (tels) - closed.
- 0002659: [Coding] Rotating doors with (tiny) translation incorrectly clear the "first_frob_open" flag (greebo) - closed.
- 0002662: [Models] models/darkmod/architecture/awnings_ roofs/awning_cloth_01_large.lwo has some stray verts (greebo) - closed.
- 0002664: [Coding] invert_on_trigger on func_rotating bug (greebo) - closed.
- 0000720: [AI] Guards can be made to repeat their door-closing cycle (grayman) - closed.
- 0001145: [AI] AI trying doors they cannot open (grayman) - closed.
- 0002646: [Coding] WARNING: Door XYZ is not within a valid AAS area (tels) - closed.
- 0002568: [Physics] Rats push heavy moveables too powerfully (grayman) - closed.
- 0002670: [AI] Running AIs should not close doors behind them. (grayman) - closed.
- 0002672: [GUI] ingame objectives scroll arrows overlap text (tels) - closed.
- 0002676: [Script/Def] Lighting lights does not activate binarymovers (tels) - closed.
- 0002283: [Design/Coding] Playing cards have invalid mass (grayman) - closed.
- 0002654: [AI] Map start triggered cutscenes kill floating AI's (grayman) - closed.
- 0002683: [AI] Crash when starting The Thieves (grayman) - closed.
- 0002684: [Coding] rats cause assertion failures when using debug DLL (grayman) - closed.
- 0002669: [AI] A patrolling AI blocked by movables can get stuck treadmilling. (grayman) - closed.
- 0002685: [AI] Chalice of Kings tickles an assert when using a Debug DLL (grayman) - closed.
- 0001330: [AI] AI weapons sometimes hover in midair after AI goes ragdoll (grayman) - closed.
- 0002209: [Feature proposal] Alert entity proposal (tels) - closed.
- 0002690: [AI] AI become confused when chasing player through a door (grayman) - closed.
- 0002667: [Physics] AI Moving Untouched Movables - closed.
- 0002680: [SEED] Need a LOD data manager (tels) - closed.
- 0002692: [AI] AI sometimes block a door they're opening (grayman) - closed.
- 0002694: [AI] An AI running toward a closed door can fall into circling behavior at the door (grayman) - closed.
- 0002700: [AI] An AI using a door can get blocked and hold up the entire door queue. (grayman) - closed.
- 0002691: [AI] AI open prefab doors when searching or when chasing the player (grayman) - closed.
- 0002706: [AI] Console can get spammed with "AI MoveStack contains more than 100 moves!" (grayman) - closed.
- 0002708: [AI] AI can get stuck near monster-clipped tables, etc. (grayman) - closed.
- 0002712: [AI] AI don't walk through an open door when it's marked "ai_should_not_handle" (grayman) - closed.
- 0002716: [AI] In Beleaguered Fence, a guard opens door *_13 from the floor below (grayman) - closed.
- 0002468: [AI] monsters immune to gas arrows (grayman) - closed.
- 0002721: [AI] Revenants have become immune to Holy Water Arrows (grayman) - closed.
- 0002578: [SEED] SEED: Make sure we do not combine entities which cannot be combined (tels) - closed.
- 0002634: [Coding] Need a way for the mapper to prevent lod_bias hiding important entities (tels) - closed.
- 0002635: [Coding] hide_distance < lod_distance is ignored (tels) - closed.
- 0002475: [Models] Gaslights not switching to unlit skin (tels) - closed.
- 0002632: [Coding] add hide_distance support to func_smoke (tels) - closed.
- 0002637: [Models] triplet down models/darkmod/architecture/chimneys/square_stone (greebo) - closed.
- 0002640: [AI] Searching AI will freeze long distances from a stim point if they can see the point (grayman) - closed.
- 0002650: [AI] Rats close doors (grayman) - closed.
- 0002560: [AI] AI Freezing during search (grayman) - closed.
- 0002604: [AI] AI do not play "gassed" bark (grayman) - closed.
[44 issues]
The Dark Mod - TDM 1.04 (Released 26/02/2011) [ View Issues ]
=============================================
- 0001965: [GUI] Make stealth score more meaningful (demagogue) - resolved.
- 0002557: [Coding] attach/destroy frame commands sometimes overlap or cause crash (greebo) - closed.
- 0002625: [TDM Updater] Updater fails to update itself on some occasions (greebo) - closed.
- 0002513: [Saving/Loading] Remove editor_ spawnargs from in-game entities (stgatilov) - closed.
- 0002545: [SEED] Rename the LODE system to SEED (tels) - closed.
- 0002569: [SEED] SEED: func_statics are invisible when combine=0 (tels) - closed.
- 0002570: [SEED] SEED: segfault (crash) when you use combine=0 with func_statics from map geometry (tels) - closed.
- 0002572: [SEED] SEED: combine=0 and map-geometry func_statics are invisible and have wrong clipmodel (tels) - closed.
- 0002586: [SEED] SEED: entity count computation from density is broken (tels) - closed.
- 0001444: [Coding] Remember last position in inventory after clear (stgatilov) - closed.
- 0002154: [Coding] Arrows fire incorrectly from standing lean (Springheel) - closed.
- 0002425: [Coding] animation frame commands doubled or skipped (greebo) - closed.
- 0002282: [AI] Initially sitting AI's sit on air after relaxing from a disturbance (grayman) - closed.
- 0002339: [Coding] Self inflicted wounds, and not of the shaving kind. (stgatilov) - closed.
- 0002595: [SEED] SEED: make spawn_xyz more versatile (tels) - closed.
- 0002596: [Def / Setup] Player is not coughing when entering gas clouds (greebo) - closed.
- 0002598: [Coding] Responses are not considering time-dependent stim radii (greebo) - closed.
- 0002520: [Coding] Request: Random def_projectile (greebo) - closed.
- 0002593: [Coding] ModelGenerator fails for twosided materials (tels) - closed.
- 0002605: [SEED] SEED: For combined entities the first has rotation=0 (tels) - closed.
- 0002356: [AI] Rats get stuck (grayman) - closed.
- 0002453: [AI] Bad door-handling outcome in certain situations (grayman) - closed.
- 0002483: [Coding] Vocals from frame commands don't use lipsynching (Springheel) - closed.
- 0002571: [SEED] SEED: Restore() crashes when you use combine=1 (tels) - closed.
- 0002345: [AI] AI Getting stuck on Each Other. (grayman) - closed.
- 0002579: [SEED] SEED: Clone important spawnargs (tels) - closed.
- 0002601: [SEED] SEED: automatic origin calculation for moveables (tels) - closed.
- 0002611: [SEED] SEED: Crash with idRenderWorld::UpdateEntityDef: NULL hModel (tels) - closed.
- 0000909: [Coding] AI door behaviour improvements, eg, AI fighting each other to open/close door, speed up access. (grayman) - closed.
- 0002510: [Textures] Skybox backgrounds too bright using enhanced ambient (Serpentine) - closed.
- 0002591: [AI] Cough sound not playing (Springheel) - closed.
- 0002623: [TDM Updater] Updater has trouble when single files are modified/deleted (greebo) - closed.
- 0002628: [SEED] SEED: some surfaces still doubled twice (tels) - closed.
- 0002651: [AI] AI freezing on State: Switch on light (greebo) - closed.
- 0000700: [AI] Rats try to walk through closed doors. (angua) - closed.
- 0002511: [Graphics] Lightgem not affected by ambient in "Enhanced" (Serpentine) - closed.
- 0002523: [GUI] When downloading many missions, the notification text is truncated (greebo) - closed.
- 0002524: [Coding] Option to view Mission Details before downloading them (greebo) - closed.
- 0002525: [Coding] Add PNG and JPG support to the devil library (greebo) - closed.
- 0002529: [Coding] Cannot bind FX to specific joints - is always bound to origin (greebo) - closed.
- 0002330: [Tweaking] previously clicked menu-text stays highlighted after going step back (greebo) - closed.
- 0002512: [Sound] Previous location's ambient plays at full volume on reload on top of currrent ambient (until next transition) (demagogue) - closed.
- 0002531: [Design/Coding] Change window Title and Icon (DOOM3 => TDM) (greebo) - closed.
- 0002532: [Coding] Update sourcehook sources (greebo) - closed.
- 0002536: [AI] Dormant AI on interleaved thinking can suffer huge translation errors when awakened (grayman) - closed.
- 0002495: [Coding] hide_distance etc no longer working after 1.03 (tels) - closed.
- 0002519: [Script/Def] Add support for sys.log(x) and sys.pow(x,y) to the scripting system (tels) - closed.
- 0002270: [Sound System] Ambient music volume levels (demagogue) - closed.
- 0002497: [Sound] Fixing ambient volume slider from 1.02 broke it in another way in 1.03 (demagogue) - closed.
- 0002276: [Coding] Improve the LOD system (tels) - closed.
- 0002546: [Coding] Lights take several seconds to extinguish (tels) - closed.
- 0002551: [Models] Move all the LOD models into models/darkmod/misc/lod/ (tels) - closed.
- 0002556: [GUI] GUI Shop adjustments (tels) - closed.
- 0002558: [Coding] Random head turn members in idAI not Saved/Restored (greebo) - closed.
- 0002563: [GUI] Buying in the shop can make it impossible to drop starting items (tels) - closed.
- 0002567: [GUI] Shop Code Dropping not quite finished (tels) - closed.
- 0002580: [Coding] Archer uses Throw animation if too far away. (Springheel) - closed.
- 0002033: [AI] Bottle/arrow-throwing overriding archery (Springheel) - closed.
- 0002582: [TDM Updater] Packaging Updates (greebo) - closed.
- 0002573: [SEED] SEED: Write an image map manager, that can share image map data (tels) - closed.
- 0002496: [TDM Updater] TDM Updater does not work in Windows 2000 (greebo) - closed.
- 0002460: [Coding] Easy way to close maps (greebo) - closed.
- 0002464: [Coding] Sleeping AI respond to greetings (grayman) - closed.
- 0002502: [Coding] PickableLock objects not registered on gamesave - savegames with pending events crash on restore (greebo) - closed.
- 0002501: [GUI] Update Credits (greebo) - closed.
- 0002505: [Models] Move LOD models (tels) - closed.
[66 issues]
The Dark Mod - TDM 1.03 (Released 22/12/2010) [ View Issues ]
=============================================
- 0002226: [AI] Lanternbots turn invisible when slain (Baddcog) - closed.
- 0002392: [AI] Patrolling AI get up immediately after path_sleep (angua) - closed.
- 0001421: [Physics] Arrows can stick in broken arrows (grayman) - closed.
- 0001422: [Physics] Arrows can stick in arrows sticking in AI (grayman) - closed.
- 0002341: [Coding] "No_dups" not working for vocal barks (grayman) - closed.
- 0002409: [Physics] 'slick' materials attribute doesn't work correctly (grayman) - closed.
- 0002369: [AI] Horse - skins (Springheel) - closed.
- 0002417: [Coding] Ambient sounds lost after loading (tels) - closed.
- 0000837: [Coding] Arrows don't stick into attachments on living AI (grayman) - closed.
- 0002169: [AI] Strange AI behaviour/death when underwater (grayman) - closed.
- 0002324: [Coding] Water should decrease visibility: add Lightgem modifier (tels) - closed.
- 0002377: [Graphics] Add Sotha's skybox decals (tels) - closed.
- 0001181: [Coding] when mantling onto a moving object the mantle process is stationary, often the object is long gone (Ishtvan) - closed.
- 0002413: [Coding] Broken CPUID on Linux (tels) - closed.
- 0002432: [Coding] Update Boost 1.35 to a more recent one (greebo) - closed.
- 0002430: [Coding] If shouldered entity is removed from game, stuck shouldering forever (tels) - closed.
- 0002424: [GUI] click in menu causes game action (tels) - closed.
- 0002408: [AI] Sleepers "seeing" bodies (tels) - closed.
- 0002065: [GUI] Discarding articles when sorting Missions in the "New Mission"-menu (tels) - closed.
- 0002396: [GUI] Add the Bloom settings to the menu (New Horizon) - closed.
- 0002426: [TDM Updater] TDM Updater improvements (greebo) - closed.
- 0002443: [Design/Coding] Sconscript deprecation warnings (greebo) - closed.
- 0002450: [GUI] Unknown Pause before Purchase Menu (grayman) - closed.
- 0002455: [Coding] Reignited candles do not fade out when snubbed out again (tels) - closed.
- 0002337: [Coding] Add a falloff to the dynamic ambient light (tels) - closed.
- 0002342: [Coding] idRotator reveres direction each time it is triggered (tels) - closed.
- 0001960: [GUI] No error message when failing to install FM package (greebo) - closed.
- 0002343: [GUI] Split the Actions/Inventory menu, add shortcuts for "Spyglass" and "Cycle readables" (tels) - closed.
- 0002344: [Def / Setup] Elevator buttons double firing other targets (Fidcal) - closed.
- 0002379: [Models] New golden Ingots as loot items (greebo) - closed.
- 0002380: [Design/Coding] CObjectiveLocation doesn't recognize absence of deleted entities. (greebo) - closed.
- 0002027: [Feature proposal] Set objective_ent when stackable dropped (Baal) - closed.
- 0002385: [AI] AI playing cards: some sit_down_angles unusable (angua) - closed.
- 0002352: [Coding] Arrows stick into player head (tels) - closed.
- 0002362: [Coding] Water texture/wobble is too fast (tels) - closed.
- 0002389: [Coding] needs a new spawnarg for callobjectfunction (tels) - closed.
- 0002390: [Coding] BinaryFrobMovers do not relay the activator to their targets (tels) - closed.
- 0001851: [Coding] Bug when "using" AI with "shoulderable" set to "0". (greebo) - closed.
- 0002280: [GUI] Mission version check is bound to fail on next major version (greebo) - closed.
- 0002281: [Physics] No physics for dropped pickpocketed objects (greebo) - closed.
- 0002308: [Coding] Mission Download Manager (greebo) - closed.
- 0002309: [Coding] Support for replace_anim_* spawnargs directly on AI (greebo) - closed.
- 0001865: [Sound] Undesired default sound effects with "locations" (wet EAX, omni, sound propogation too far) - closed.
- 0002268: [Coding] No need to extract startingmap.txt file from mission PK4 (greebo) - closed.
- 0002269: [Script/Def] Response Effect Knockout not working (greebo) - closed.
- 0002210: [Saving/Loading] Savegame trying to restore Doom3 objectiveSystem (greebo) - closed.
- 0002236: [Def / Setup] atdm:ai_townsfolk_commoner_armed def vocal set typo (Fidcal) - closed.
- 0002237: [Feature proposal] Need generic text guis for signs etc (Fidcal) - closed.
- 0002218: [Coding] "idle_animations_torso" causes crash (angua) - closed.
- 0002225: [Coding] path_anim won't work without an "angle" property (angua) - closed.
- 0002229: [Coding] Conversations only playing once (greebo) - closed.
- 0002234: [Coding] Weapon scrolling broken (greebo) - closed.
- 0002241: [Coding] gameLocal.m_StimTimer is not cleared between maps (greebo) - closed.
- 0002242: [Coding] Stim/Response Code Cleanup (greebo) - closed.
- 0002243: [Coding] Crash in func_shooter entity when def_projectile is wrong (greebo) - closed.
- 0002244: [Models] ASE Models that need to be proper sanitized for DOOM 3 (tels) - closed.
- 0002255: [GUI] New Mission menu improvements (greebo) - closed.
- 0002258: [Coding] Climbing chains sounds like rope (greebo) - closed.
- 0002260: [GUI] Easier override option for main menu music (greebo) - closed.
- 0002262: [GUI] Restart Game button for settings menu (greebo) - closed.
- 0001254: [GUI] Cannot see objectives or why failed after mission end (greebo) - closed.
- 0002261: [GUI] in 16:9 aspect resolutions, 1280x720 and 1366x768 are reversed (greebo) - closed.
- 0002265: [Coding] Console commands to mark missions as played/completed (greebo) - closed.
- 0002376: [Coding] Shop not showing all items in player starting inventory (grayman) - closed.
- 0002438: [Textures] Norman shield texture error (Springheel) - closed.
- 0002099: [Script/Def] Location based sound stops when quickloading (tels) - closed.
- 0002287: [Animation] no_random_headturning Not Working (greebo) - closed.
- 0002326: [Coding] Location settings broken if player enters undefined area (tels) - closed.
[68 issues]
The Dark Mod - TDM 1.02 (Released 25/05/2010) [ View Issues ]
=============================================
- 0002173: [AI] Lantern Bot (greebo) - closed.
- 0002190: [Tweaking] Moss patches can spawn on players head and is mantleable (greebo) - closed.
- 0001126: [Objectives] Objectives: Implement objective component for reading a readable (COMP_READ) (greebo) - closed.
- 0002074: [Coding] Crash in idPVS::FreeCurrentPVS (greebo) - closed.
- 0002145: [Feature proposal] Detect after readable read (greebo) - closed.
- 0002156: [AI] Enable Death animation for spiders (greebo) - closed.
- 0002162: [Models] Model pot_ceramic_open crashes when dmapping (greebo) - closed.
- 0002203: [AI] Some animations don't play footstep sounds (greebo) - closed.
- 0002205: [Physics] Crash at shutdown in idEntity::UnbindNotify() of AI (greebo) - closed.
- 0002151: [Script/Def] replaceInvItem(entity oldItem, entity newItem) and $null_entity (greebo) - closed.
- 0002172: [Script/Def] attachToPos scriptevent not working (greebo) - closed.
- 0002174: [AI] "snd_alert3hc" is not used by the code due to a typo (greebo) - closed.
- 0002177: [Distribution] tdm_ai_nobles.mtr with noblewoman materials in release in tdm_ai_humanoid_guards01.pk4 (greebo) - closed.
- 0002144: [Feature proposal] Reverse inventory order so latest addition is reached first. (greebo) - closed.
- 0002153: [Coding] AI play "lost him" barks after killing opponent. (greebo) - closed.
- 0002180: [Textures] Missing bc_silver_teapot_2 def (Fidcal) - closed.
- 0002194: [Coding] Expose value for minimum alert time (greebo) - closed.
[17 issues]
The Dark Mod - TDM 1.01 (Released 12/03/2010) [ View Issues ]
=============================================
- 0001921: [GUI] HUD font sometimes defaults to D3 font (greebo) - closed.
- 0002096: [Script/Def] add scriptEvent canSeeEntity() (tels) - closed.
- 0002007: [Sound System] Ambient slider in game menu doesn't seem to work (tels) - closed.
- 0000701: [Saving/Loading] Random Text #str for loading screens (greebo) - closed.
- 0001823: [AI] Decrease melee damage to zombies (crispy) - closed.
- 0002191: [Textures] Backward running long clock arms (SneaksieDave) - closed.
- 0001170: [Coding] Inventory issues with losing carried body (greebo) - closed.
- 0001963: [Coding] Double doors sometimes highlight at a distance (greebo) - closed.
- 0001976: [Coding] Shop items get duplicated on "Restart" after dying (greebo) - closed.
- 0001977: [GUI] FM Installer Code needs to consider ZIP files as well as PK4s (greebo) - closed.
- 0001984: [GUI] FM Installer Code needs to replace dashes with underscores on creating the fms subfolder (greebo) - closed.
- 0001990: [Sound] No SOUND on TDM after installing a mission - under Linux (greebo) - closed.
- 0001994: [Sound] Builder 2 Vocal Set incomplete (greebo) - closed.
- 0001996: [Coding] Shouldered ragdolls sometimes undroppable (greebo) - closed.
- 0002002: [GUI] FM Installer Code should check required version of Mission to be installed (greebo) - closed.
- 0002005: [Saving/Loading] QuickLoad/Save crash (greebo) - closed.
- 0002009: [GUI] Remove Bloom option from settings menu (greebo) - closed.
- 0002015: [Coding] Need console commands to control logging to darkmod.log (greebo) - closed.
- 0002012: [Sound] Bring GC's movetype-specific metal footstep sounds in game (greebo) - closed.
- 0002022: [Coding] Can't frob doors while shouldering a body (greebo) - closed.
- 0002057: [Animation] Alternate zombie needs a "lay down" animation (crispy) - closed.
- 0002060: [Coding] Undead aren't immune to mundane damage (crispy) - closed.
- 0002128: [Models] atdm:moveable_holder_tall_plus_candle3_unlit model alignment error (tels) - closed.
- 0002114: [Sound] Running when aiming results in footstep frequency being too fast (greebo) - closed.
- 0002067: [GUI] shop_skip 1 bug (greebo) - closed.
- 0002117: [Coding] frob_peer hilite does not sync (greebo) - closed.
- 0002119: [Coding] Player's run footfall sounds are played while shouldering a body (greebo) - closed.
- 0001603: [AI] Believable combat actions by AI: winding up, telegraphing, barks, resting (Ishtvan) - closed.
- 0001888: [AI] KO info read from attached head (Ishtvan) - closed.
- 0001968: [Coding] Blackjack and Sword CLANG! against quiet surfaces (Ishtvan) - closed.
- 0001982: [Coding] tdmlauncher launches vanilla D3 when used with Steam (crispy) - closed.
- 0002038: [Script/Def] Cant drop rat corpses once shouldered (Springheel) - closed.
- 0002069: [Models] Lantern needs unlit skin (Springheel) - closed.
- 0002072: [AI] Player can shoulder rat bodies (Springheel) - closed.
- 0002075: [AI] AI Alerted by Falling Damage (crispy) - closed.
- 0002080: [Sound] Doors need larger sound radius (Springheel) - closed.
- 0002083: [Physics] Candle holders and candles float (tels) - closed.
- 0002084: [AI] Weapons no longer nonsolid when AI is not alerted (Ishtvan) - closed.
- 0002087: [Models] Proguard Helmet CM Covers Too Much (Ishtvan) - closed.
- 0002088: [AI] Stealth kills broken, full damage done only in notarget (Ishtvan) - closed.
- 0002089: [AI] Helmet hits not alerting AI w/attached helmets (Ishtvan) - closed.
- 0002091: [Feature proposal] Need toggle_inv_droppable script event (Ishtvan) - closed.
- 0002093: [Models] fireplace_arch01 is missing its texture (Springheel) - closed.
- 0002105: [Textures] Webs too bright (Springheel) - closed.
- 0002111: [AI] Expanded AI head CMs for blackjacking also hit by sword (Ishtvan) - closed.
- 0002123: [GUI] In-Game Objectives Display (greebo) - closed.
- 0002076: [Coding] Crouch indicator does not work on ropes, ladders, etc. (crispy) - closed.
[47 issues]
The Dark Mod - TDM 1.00 (Released 17/10/2009) [ View Issues ]
=============================================
- 0000570: [Physics] Add a small random spin to objects thrown with the grabber (tels) - resolved.
- 0000521: [Physics] Throw/kick forces need toning down (tels) - closed.
- 0001176: [Coding] Ragdoll probs with corpses after drop (breakdancing) (Springheel) - closed.
- 0001443: [Coding] Hotkey to inventory groups (greebo) - closed.
- 0001849: [Feature proposal] Need tdm_teleport (tels) - closed.
- 0000872: [Animation] Bad knee pop on kneel down animation (greebo) - closed.
- 0000897: [Coding] Shouldering of bodies (Ishtvan) - closed.
- 0000906: [AI] AI navigation: Any general solution to improve handling of moonwalking, stuck against wall behaviour (greebo) - closed.
- 0001344: [AI] Attached items don't highlight (greebo) - closed.
- 0001429: [Animation] Builder guard becomes bonerfide (greebo) - closed.
- 0001787: [Coding] SDK support for idLocation based control of ambient sounds (SneaksieDave) - closed.
- 0000627: [Design/Coding] Would like JUMP to detach from ladders in all circumstances (greebo) - closed.
- 0001964: [Sound] No snd_lockpick_lock_picked sound (greebo) - closed.
- 0001569: [GUI] Request: Display hand icon in inventory item and weapon slot when grabbing things (greebo) - closed.
- 0000686: [Tweaking] Jump / mantle height (greebo) - closed.
- 0001722: [Coding] Lockpick sound volume is depending on the side of the door you're standing on (greebo) - closed.
- 0001736: [GUI] Support for readme in FM Loading Screen (greebo) - closed.
- 0001740: [Coding] Lockpick attack control swings blackjack (greebo) - closed.
- 0000586: [Coding] Leaning in two directions causes view to jump (greebo) - closed.
- 0001687: [GUI] Change objectives gui to read 'continue' instead of 'purchase shop' (greebo) - closed.
- 0001750: [Feature proposal] Shop entity (greebo) - closed.
- 0001648: [GUI] from console, objectives menu scroll error (greebo) - closed.
- 0001696: [Coding] Blood stains not washed away by water arrows (greebo) - closed.
- 0001706: [Coding] Leaning locks up after leaning one way then the other (greebo) - closed.
- 0001747: [Coding] Dropping shouldered body uses flashbomb (greebo) - closed.
- 0001753: [Coding] Arrows showing zero amount in hud (greebo) - closed.
- 0001752: [Coding] inv_no_pickup_message 1 still shows acquired at mission start (greebo) - closed.
- 0001758: [Coding] Sometimes the "wrong pick" red flash fires even though it's the right lockpick (greebo) - closed.
- 0001766: [GUI] Stats blank if FM not run via menus (greebo) - closed.
- 0001769: [GUI] Enable shopItem_N_item to work with different difficulty quantities (greebo) - closed.
- 0001772: [GUI] Add Lockpicking options to Main Menu (greebo) - closed.
- 0001779: [Coding] Let Difficulty Settings affect CVARs (greebo) - closed.
- 0001723: [Coding] tdmlauncher sometimes not restarting Doom3 (greebo) - closed.
- 0001781: [AI] Disable stims when player picks up dead AI (greebo) - closed.
- 0001793: [Objectives] New objective jingle sounds all difficulties even if only one (greebo) - closed.
- 0001801: [Sound] Closed visPortals on doors block door sounds (greebo) - closed.
- 0001802: [Coding] Crash with boost exception if installing an FM without removing existing copy (greebo) - closed.
- 0001803: [Coding] Revisit lockbox entity (greebo) - closed.
- 0001841: [Script/Def] Remove old horse and accompanying resources (greebo) - closed.
- 0001814: [Coding] Door frob silent if frob_mastered to froblock without lock handle (greebo) - closed.
- 0001815: [Coding] Door gives 'wrong lockpick' sound when frob_mastered to froblock (greebo) - closed.
- 0001852: [Coding] Possible crash in ai::Task::OnFinish (greebo) - closed.
- 0001521: [Models] Organize Architecture Folder (tels) - closed.
- 0001795: [Coding] Bug with using candles (greebo) - closed.
- 0001869: [Coding] Rare crash when moving lights between areas (greebo) - closed.
- 0001660: [Coding] Can't Grab AI By the Head Anymore (greebo) - closed.
- 0001799: [AI] AI getting stuck in a loop starting combat state (greebo) - closed.
- 0001831: [Models] Moveables without cms (greebo) - closed.
- 0001876: [AI] 3. AI ramp down extremely fast from small alerts. (greebo) - closed.
- 0000554: [Sound] First Set of AI Vocals - closed.
- 0000840: [AI] Archer shoots two arrows at a time (greebo) - closed.
- 0001474: [AI] AI Don't React to non-damaging arrows (greebo) - closed.
- 0001596: [Coding] Dropping Body uses inventory object (greebo) - closed.
- 0001316: [Coding] Locked door effects only heard from one side of door (greebo) - closed.
- 0001450: [Animation] Stutter in animation upon reaching path_corner (greebo) - closed.
- 0001881: [GUI] Update Credits (greebo) - closed.
- 0001894: [AI] Crash when adding ridable horse to map (greebo) - closed.
- 0001907: [Coding] Flashbomb Issues (greebo) - closed.
- 0001922: [Coding] Mantling off the top of Rope Arrows fails (greebo) - closed.
- 0001925: [AI] Close AI eyes when sleeping (greebo) - closed.
- 0001855: [Coding] Review AI sound shaders and calling code (greebo) - closed.
- 0001946: [Coding] TDM Update Application (tels) - closed.
- 0001949: [GUI] Lockpicking is set to "Expert" by default (greebo) - closed.
- 0001959: [GUI] CVAR in_alwaysRun doesn't do anything (greebo) - closed.
- 0001568: [Coding] Crouching and leaning inconsistency (greebo) - closed.
- 0001431: [Coding] The option to drop the sword or blackjack on loadout screen doesn't work. (greebo) - closed.
- 0001216: [GUI] No hotkey options in the "controls" section of our menu (greebo) - closed.
- 0001375: [GUI] In-Game Menu becomes non-functional (greebo) - closed.
- 0001451: [GUI] More buttons Needed for Menu (Springheel) - closed.
- 0001541: [Def / Setup] Swimming is too slow (greebo) - closed.
- 0001631: [Coding] Need enhanced inventory_cycle commands (greebo) - closed.
- 0001656: [Coding] Read default team relations from def file (greebo) - closed.
- 0001658: [Coding] Player knockout sequence as an alternative to death sequence (greebo) - closed.
- 0001659: [Objectives] No "New Objective" messages (greebo) - closed.
- 0001691: [Coding] tdm_lp_pick_timeout lockpicking cvar only works once, and at the wrong moment (greebo) - closed.
- 0001692: [Coding] Implement automatic lockpicking (greebo) - closed.
- 0000983: [Feature proposal] New entity class eg, atdm:lock or lockbox (greebo) - closed.
- 0001693: [Coding] Change lockpicking interface from "hold down use button" to "press attack button" (greebo) - closed.
- 0001699: [Coding] Lockpicking should affect handles in a better way (greebo) - closed.
- 0001700: [AI] AI highlight immediately after KO (greebo) - closed.
- 0000893: [Coding] Inventory problem: compass getting stuck (greebo) - closed.
- 0001420: [Coding] KO/Death needs trigger, eg to cancel conversations (greebo) - closed.
- 0001468: [Coding] No indication of arrow type frobbed (greebo) - closed.
- 0001520: [Models] models/darkmod/props/fireplace/fireplace_wooden UV map (greebo) - closed.
- 0001522: [Coding] Remove CVAR tdm_inv_loot_hud and replace by spawnargs (greebo) - closed.
- 0000544: [Coding] Lipsync: Remove hardcoding of talk animation length (greebo) - closed.
- 0000649: [Coding] Loot icons need enabling (greebo) - closed.
- 0001070: [Coding] Consolidate Inventory Use Algorithms (greebo) - closed.
- 0001492: [Mapping] Document inv_* spawnarg (greebo) - closed.
- 0001507: [Script/Def] Set up loot entityDefs for all available loot models (Flanders3) - closed.
- 0001936: [GUI] Re-install does not overwrite old darkmod.txt (greebo) - closed.
- 0001930: [Coding] relock froblock chest, lockpick doesn't work a second time. (greebo) - closed.
- 0001811: [Coding] Portals not affecting sound prop to AI effectively (angua) - closed.
- 0001906: [Coding] 'Acquired' message on shop purchase at game start (greebo) - closed.
- 0001900: [GUI] START THIS MISSION highlight is larger font size (greebo) - closed.
- 0001885: [Coding] Blinded by flashbomb drop-activate while walking (greebo) - closed.
- 0001317: [AI] AI not communicating alert status (angua) - closed.
- 0001850: [Objectives] Invisible Objective gets Objective Complete Message (greebo) - closed.
- 0001817: [Coding] Rope (from arrow) can clip into geometry (greebo) - closed.
- 0001489: [Coding] Consolidate Weapon Entity Hierarchy (greebo) - closed.
- 0001491: [Coding] Savegame SVN revision stamp (greebo) - closed.
- 0001494: [Coding] Script support for "inv_item_id" property (greebo) - closed.
- 0001516: [Models] Rotary control models need origin moving to centre of rotation (greebo) - closed.
- 0001514: [Coding] Need Holy Water (greebo) - closed.
- 0001524: [Script/Def] acquired message for items on mission startup (greebo) - closed.
- 0001807: [Physics] Rope attached to moveable doesn't behave as expected (greebo) - closed.
- 0001312: [GUI] ESC at purchase screen changes background sound (perhaps more?) (greebo) - closed.
- 0001319: [GUI] Menu broke during playtesting (greebo) - closed.
- 0001654: [GUI] Can get into state where cycling maps never clears all (greebo) - closed.
- 0001472: [Tweaking] Increase jump distance (douga) - closed.
- 0001268: [Coding] Menu slider (or at least cvar) to control (or at least mute) ambient music (greebo) - closed.
- 0001745: [Coding] Door sounds only heard from one side (greebo) - closed.
- 0000681: [Coding] Error after time stop. (greebo) - closed.
- 0000889: [Sound] Yippee! sound for picking lock (greebo) - closed.
- 0001523: [Coding] Last item of type not placed into inventory from grabber with Use (greebo) - closed.
- 0001446: [Coding] Need to cycle maps twice first time (greebo) - closed.
- 0001575: [Coding] inventory_cycle_maps not cycling (greebo) - closed.
- 0001621: [Script/Def] Picking up weapons uses Doom3 weapon pickup sound (greebo) - closed.
- 0001424: [Coding] Items named 'ammo_' should be 'atdm:ammo_' (greebo) - closed.
- 0001532: [Textures] Zombie skin needs frob highlight stage (Springheel) - closed.
- 0000945: [Textures] Zombie texture need stage for tdm_ambient_method (Springheel) - closed.
- 0001497: [Coding] Attempting to put away flashbomb or mine sets it off (greebo) - closed.
- 0001499: [Textures] No visual difference between mine types (greebo) - closed.
- 0001498: [Coding] Flashmine has no effect on player (greebo) - closed.
[124 issues]
The Dark Mod - Saint Lucia Release (Released 24/01/2008) [ View Issues ]
========================================================
- 0001310: [Sound] Audible pop at loop spot for hum_subtle04_loop (greebo) - closed.
- 0001290: [Tweaking] Menu hum (when it happens) is very loud (greebo) - closed.
- 0000995: [Textures] make skin swappable on light on/off (tels) - closed.
- 0000516: [AI] AI cannot use elevators (greebo) - closed.
- 0000683: [AI] Door handles rotate further and further when AI use doors (greebo) - closed.
- 0001331: [Coding] Water arrow stims not behaving as intended (greebo) - closed.
- 0001190: [Coding] Ladder movement speed is too fast (greebo) - closed.
- 0000858: [Objectives] Invisible objectives prevent mission success (greebo) - closed.
- 0000687: [Physics] Player Fall Damage is too sensitive (greebo) - closed.
- 0000719: [Coding] Spyglass GUI can be displayed "over" readables GUI (greebo) - closed.
- 0000718: [Coding] Held objects go flying after using spyglass (greebo) - closed.
- 0000675: [Coding] Well-timed repeated jumps are silent to player and AI (greebo) - closed.
- 0000713: [Sound] Menu ambient sound pops on loop (greebo) - closed.
- 0000712: [Coding] Jumps and falls which result in no damage play no footfall sounds (greebo) - closed.
- 0000710: [Coding] Inventory_use command tries to use more than desired object (greebo) - closed.
[15 issues]
The Dark Mod - SVN (Released 31/12/2007) [ View Issues ]
========================================
- 0003041: [Feature proposal] We need Restart Mission option... (AluminumHaste) - resolved.
- 0001854: [Coding] Incorrect animation name causes D3 crash (tels) - closed.
- 0002638: [Models] models/darkmod/wearables/headgear/cap_rich.lwo material error (Springheel) - closed.
- 0001617: [Coding] crouching not working after mantling (angua) - closed.
- 0001944: [Coding] Ceiling clearance for mantling needs to be set lower (Fidcal) - closed.
- 0001445: [Physics] Noisemaker arrows cause player to rise ontop on of them - closed.
- 0001716: [AI] Crash when AI dies while fleeing (angua) - closed.
- 0001544: [Textures] textures/darkmod/stone/sculpted/carved_tiles01_x4_light: editor image has no depth (angua) - closed.
- 0001551: [AI] Knocked out AI reacts to visual stim of other AI (angua) - closed.
- 0001580: [AI] Path cycleanim not implemented (angua) - closed.
- 0000998: [Coding] AI playing idle animations during low alert (angua) - closed.
- 0000992: [Coding] Moss arrow particles don't stop (greebo) - closed.
- 0001047: [AI] Unconscious AI not taking falling damage (greebo) - closed.
- 0001072: [AI] Archers forget they have ranged attack after save/reload (angua) - closed.
- 0001094: [Physics] Grabber: Crash on Save/Restore When Rotating During Save (greebo) - closed.
- 0001123: [Coding] Can Still Use Inventory Items When Dead (greebo) - closed.
- 0000834: [AI] AI conversation system needed (greebo) - closed.
- 0001056: [Feature proposal] exclusion spawnarg for target_set_frobable (greebo) - closed.
- 0001114: [Physics] Jump Hinderance: Continuously Reduce Jump Height (greebo) - closed.
- 0001115: [Physics] Need EIM_MANTLE flag to prevent mantling (greebo) - closed.
- 0001152: [AI] Intermittent Crash When Shooting Dead AI in Head with Arrow (greebo) - closed.
- 0001166: [AI] melee_distance used for AI pathfinding (greebo) - closed.
- 0000517: [AI] AI cannot unlock locked doors (angua) - closed.
- 0000650: [Coding] Elevator Buttons Move With Elevator (angua) - closed.
- 0000651: [AI] AI interaction with elevator button (angua) - closed.
- 0000512: [AI] AI run in circles when pathing to airborne locations (angua) - closed.
- 0001809: [Coding] Vision traces not blocked by some models (angua) - closed.
- 0000898: [Coding] Issues relating to climbing while crouching (angua) - closed.
- 0001735: [Coding] Player melee animations slow down after reload of saved game (Ishtvan) - closed.
- 0001352: [Saving/Loading] Savegame doesn't save crouch state (angua) - closed.
- 0001527: [Models] Need world model for compass (Springheel) - closed.
- 0001449: [GUI] Credits play over main menu (greebo) - closed.
- 0001730: [Coding] Player view not reset properly after mantling (greebo) - closed.
- 0001260: [Coding] Need variable water murk overlay (Fidcal) - closed.
- 0001566: [Coding] Quasi-running while shouldering bodies (Ishtvan) - closed.
- 0001180: [Tweaking] Decrease player backwards movement rate (Ishtvan) - closed.
- 0001336: [Models] Split mattress and frame for sake of different surface types (Springheel) - closed.
- 0001278: [AI] Possible pathfinding issue relating to enabling/disabling areas (angua) - closed.
- 0001178: [AI] Alert weirdness and stuck after flee task? (angua) - closed.
- 0000313: [AI] Trace sight to multiple positions on player for detection (angua) - closed.
- 0001412: [AI] Conversation interrupted by friendly greetings (angua) - closed.
- 0001413: [AI] Patrolling guard steps right over unconscious priest (angua) - closed.
- 0001525: [Coding] Mines (almost) always land upside-down (greebo) - closed.
- 0001441: [Coding] Inventory group mode, items overlapping with loot totals (greebo) - closed.
- 0001242: [Script/Def] loot sound pickup for ragdolls - closed.
- 0001191: [Coding] Shouldering bodies plays loot bling sound (Ishtvan) - closed.
- 0000876: [Coding] Crash at shutdown (angua) - closed.
- 0001480: [Coding] Door turning speed affected by rotation angle (greebo) - closed.
- 0001411: [Coding] DevIL static link (greebo) - closed.
- 0001482: [Script/Def] Rename atdm:player_lantern to atdm:playertools_lantern (greebo) - closed.
- 0001485: [Coding] Consolidate inventory functions in idPlayer class (greebo) - closed.
- 0001098: [Coding] Reload xdata command (greebo) - closed.
- 0000569: [Physics] Walking over objects makes them jump (greebo) - closed.
- 0000689: [Physics] Player Weight / Player Kickforce issue (greebo) - closed.
- 0001113: [Coding] Consolidate Inventory Script Interface (greebo) - closed.
- 0001377: [Coding] Picking up arrow changes selected weapon (Ishtvan) - closed.
- 0001066: [Coding] Slow player when holding a weapon (greebo) - closed.
- 0001177: [AI] Door opening check fails if position is in void (angua) - closed.
- 0001175: [Coding] Moss patch functionality broken (greebo) - closed.
- 0001107: [AI] Very low alert causes patrolling AI to leave patrol and start quasi-searching (angua) - closed.
- 0001143: [AI] Alert level getting stuck when outside of player sight/sound (angua) - closed.
- 0000873: [Animation] Held weapons are not in-hand (greebo) - closed.
- 0001012: [Coding] Add support for triggering things when objectives complete (greebo) - closed.
- 0000904: [Coding] Stims bounds are square, despite the name "radius" (greebo) - closed.
- 0000907: [Physics] Player can't walk over rope coils (sloped surfaces) (greebo) - closed.
- 0000916: [Coding] Lockpicks should use standard inventory spawnargs (greebo) - closed.
- 0000941: [AI] Gas arrows hitting AI at feet level are still knocking them out (greebo) - closed.
- 0000940: [Coding] AI Heads have no entityDef representation (greebo) - closed.
- 0000955: [Coding] Flashbomb throwing is broken (greebo) - closed.
- 0000968: [Coding] Deliver stims via soundprop (greebo) - closed.
- 0000979: [Coding] Refactor AI Communication Stim framework (greebo) - closed.
- 0000896: [Coding] Combining of Use Inventory and Frob action when appropriate (greebo) - closed.
- 0000667: [Coding] Divide by zero error in rand_osc.script (greebo) - closed.
- 0001006: [AI] AI alerting each other at huge distances (greebo) - closed.
- 0000883: [Coding] CFrobDoor class is referencing sound shaders directly (greebo) - closed.
- 0000866: [Coding] Out of sync animations (greebo) - closed.
- 0000869: [Coding] Map crash on use of noisemaker: runaway loop error (greebo) - closed.
- 0000039: [Script/Def] Wrong definitions in teh def files. - closed.
- 0000127: [Coding] Frob highlight can leave held object or land on other frobables if stuck (greebo) - closed.
- 0000400: [Script/Def] Arrow stims active from launch - closed.
- 0000471: Make it possible to create the release from SVN via script (tels) - closed.
- 0000475: Slim down the release package file size (tels) - closed.
- 0000527: [Textures] Uploaded a new variant of red_sloppymortar_local.tga normal map. (SneaksieDave) - closed.
- 0000532: [AI] Rectify AI Searching Behaviour (angua) - closed.
- 0000539: [AI] Simplified AI behaviour for animals such as rats (greebo) - closed.
- 0000548: [Feature proposal] Make Lightgem react to player movement speed (greebo) - closed.
- 0000550: [AI] AI Door Behaviour Improvements (angua) - closed.
- 0000517: [AI] AI cannot unlock locked doors (angua) - closed.
- 0000553: [Coding] Coding Concept for Mission Difficulties (greebo) - closed.
- 0000573: [Physics] Doors shouldn't push player (greebo) - closed.
- 0000581: [Saving/Loading] Crash upon loading a save game (greebo) - closed.
- 0000596: [Coding] Player swims downwards when toggle crouch is activated (greebo) - closed.
- 0000610: [Coding] Model doors with rotation key set do not close (greebo) - closed.
- 0000614: [Physics] Request optional player push on doors - closed.
- 0000643: [Feature proposal] Implement mapper-friendly elevator entities (greebo) - closed.
- 0000648: [Coding] Implement levers on top of the binaryfrobmover framework (greebo) - closed.
- 0000653: [Objectives] Gas arrow knockouts not counted in end mission statistics (greebo) - closed.
- 0000661: [Graphics] Incorporate Mission Statistics GUI design (greebo) - closed.
- 0000662: [AI] AI cannot change current search goal on the fly? (greebo) - closed.
- 0000673: [Script/Def] Cannot activate elevator buttons with broadheads (greebo) - closed.
- 0000887: [Coding] Using key on opened door doesn't re-lock it (greebo) - closed.
- 0000899: [Coding] Buttons don't fire without Translate property - closed.
- 0000900: [Coding] Frobable Func_statics not firing targets? - closed.
- 0000671: [Coding] Upgrade boost headers and libraries to 1.35 (greebo) - closed.
- 0000857: [Textures] Lever has no or invisible frob highlighting (greebo) - closed.
- 0000832: [AI] Implement proper behaviour for sitting AI (angua) - closed.
- 0000828: [AI] AI Sit 'n Spin (angua) - closed.
- 0000808: [AI] Re-activate or re-implement dormant tests for "ambient" AI (angua) - closed.
- 0000879: [Coding] Refactor BinaryFrobMover framework (greebo) - closed.
- 0000891: [Coding] Need pick failure sound on doors which don't accept lockpicks (greebo) - closed.
- 0000890: [Coding] Yippee!/Pick Success sound for doors which don't accept lockpicks (greebo) - closed.
- 0000902: [Coding] Lockpicking Hint click is missing as of recent change (greebo) - closed.
- 0000903: [Coding] Door cannot be picked after being re-locked (greebo) - closed.
- 0000888: [Sound] Locking door produces no sound (greebo) - closed.
- 0000886: [Coding] Unlock event plays door open sound (greebo) - closed.
- 0000574: [Feature proposal] Option not to auto-open after unlocking? (SneaksieDave) - closed.
- 0000051: [Coding] Lightgem state changes based on player action (greebo) - closed.
- 0000030: [Coding] AI heads aren't highlighted when body frobbed (greebo) - closed.
- 0000552: [Coding] Get the Player Footsteps right (crispy) - closed.
- 0000826: [Coding] Trying locked doors opens visportal (angua) - closed.
- 0000711: [Coding] Bad speeds for player footstep sounds (greebo) - closed.
- 0000722: [AI] AI relations matrix has screwed up defaults (angua) - closed.
- 0000031: [Coding] Can mantle up slopes (crispy) - closed.
- 0000556: [Coding] Moss clumps can trap AI (crispy) - closed.
- 0000691: [AI] AI can get stuck on partially-open doors (angua) - closed.
- 0000018: [Coding] Doorknob angles can be broken (greebo) - closed.
- 0000089: [Mapping] "Open" value on doors doesn't work correctly (angua) - closed.
- 0000606: [Physics] Block leaning with player clip (greebo) - closed.
- 0000557: [AI] Hard Crash on Combat State Transition in PanovaCity (angua) - closed.
- 0000280: [Coding] Linux: crash on starting Bonehoard.map (orbweaver) - closed.
- 0000274: [Coding] Linux: crash when putting away flashlight in jdudemap (angua) - closed.
- 0000029: [AI] Request for ability to control head turning (angua) - closed.
- 0000020: [AI] Standing Guard Doesn't Remember Orientation On Returning (angua) - closed.
- 0000032: [AI] Loss of arm animation after wound (or alert?) (angua) - closed.
- 0000411: [AI] Map shutdown on blinding of revenant (angua) - closed.
- 0000562: [Coding] Some moveable lights are not taken into consideration for visibility testing of objects. (angua) - closed.
- 0000585: [AI] "Error: idPVS::AllocCurrentPVS: no free PVS left" (angua) - closed.
- 0000645: [AI] Dead AI still playing anims (angua) - closed.
- 0000601: [Design/Coding] New door "fix" removes pushing player, but sometimes pushing player is desirable, need an option for it (greebo) - closed.
- 0000251: [Feature proposal] Lightgem modifier (greebo) - closed.
- 0000412: [Coding] Gas arrow no longer affects the player. (greebo) - closed.
- 0000434: [Saving/Loading] Quickload crashes to desktop (greebo) - closed.
- 0000217: [Coding] Frobbing through things - closed.
- 0000525: [Physics] Planks are not mantable (tels) - closed.
- 0000528: [Models] Get rid of dance/flip animations (tels) - closed.
- 0000523: [Physics] Hang in test/stack.map when running into stack of carrots (angua) - closed.
- 0000436: [Coding] Lightgem issues when crouching (greebo) - closed.
- 0000440: [AI] Audio alert positions should be fuzzy (greebo) - closed.
- 0000441: [AI] AI should react to new audio stimuli while searching (greebo) - closed.
- 0000444: [AI] Crash with AI Present in test/objectives map (angua) - closed.
- 0000464: [Physics] Bind slaves should propagate their impulse to their bind masters (greebo) - closed.
- 0000466: GUI Overlay on meeting objectives missing (greebo) - closed.
- 0000467: Objective Failed sound missing (greebo) - closed.
- 0000469: Key Bindings in main menu settings GUI not complete (crispy) - closed.
- 0000269: [Coding] Linux build is broken (orbweaver) - closed.
- 0000013: [AI] Can Lose Ai By Simply Running Around Them (angua) - closed.
- 0000275: [Coding] Water Stim from impacting water arrow should have a vertical stim shape (greebo) - closed.
- 0000419: [Mapping] Response Effect: Frobability Toggle (greebo) - closed.
- 0000036: [Coding] AI receiving damage for unknown reason (angua) - closed.
- 0000134: [Coding] Lip property doesn't work for TDM doors - closed.
[159 issues]
The Dark Mod - Thief's Den Release (Released 25/12/2007) [ View Issues ]
========================================================
- 0000513: [AI] Wounding an AI does not alert them (angua) - closed.
- 0000472: Fix the moon texture (tels) - closed.
- 0000355: [Design/Coding] Add frob response (greebo) - closed.
- 0000496: main menu shows in briefing gui (greebo) - closed.
- 0000497: Objective not checked quickly enough (greebo) - closed.
- 0000502: Moss blobs block the AI (angua) - closed.
- 0000488: AI problems with the Thug (angua) - closed.
- 0000479: Shutters have a hole (tels) - closed.
- 0000481: Fix player ammo (greebo) - closed.
- 0000480: fix duplicate objectives in Thief's Den map (greebo) - closed.
- 0000487: Crash on Linux after quit (angua) - closed.
- 0000486: add black silhouette material to SVN (tels) - closed.
- 0000483: Need to include DoomConfig.cfg with default keybindings. (greebo) - closed.
- 0000484: New Missions (in the Main Menu GUI) should just run Thief's Den (greebo) - closed.
- 0000485: Remove Sacrifice AI to complete the objectives (Fidcal) - closed.
- 0000489: Briefing GUI and Objectives GUI integration into Main Menu (greebo) - closed.
- 0000490: Hitting ESC during Mission Complete goes to Main Menu (greebo) - closed.
- 0000499: Remove in-game Objectives GUI impulse (greebo) - closed.
- 0000500: Objectives/Resume Game Button are visible during in-game main menu fade-in (greebo) - closed.
- 0000501: Add hum_subtle05_loop.ogg to Objectives (in-game Main Menu) (greebo) - closed.
- 0000510: Implement "Cancel Mission" button. (greebo) - closed.
- 0000505: Load/Save in main menu does nothing (greebo) - closed.
- 0000508: Creep's key no longer frobbable (greebo) - closed.
[23 issues]

