View Issue Details

IDProjectCategoryView StatusLast Update
0003357The Dark ModAIpublic27.03.2013 20:30
Reportergrayman Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilitysometimes
Status resolvedResolutionfixed 
Product VersionSVN 
Target VersionTDM 2.00Fixed in VersionTDM 2.00 
Summary0003357: Fleeing AI problem at path_flee
DescriptionA fleeing AI will run in place when he reaches a path_flee and it's occupied.
TagsNo tags attached.

Activities

grayman

grayman

27.03.2013 20:30

viewer   ~0005247

Fleeing AI don’t need to be as close to the path_flee when they stop.

rev. 5726:

AI.cpp

Issue History

Date Modified Username Field Change
25.03.2013 18:10 grayman New Issue
27.03.2013 19:57 grayman Assigned To => grayman
27.03.2013 19:57 grayman Status new => assigned
27.03.2013 20:30 grayman Note Added: 0005247
27.03.2013 20:30 grayman Status assigned => resolved
27.03.2013 20:30 grayman Resolution open => fixed
27.03.2013 20:30 grayman Fixed in Version => TDM 2.00
27.03.2013 20:30 grayman Target Version => TDM 2.00