DarkRadiant - Roadmap

DarkRadiant - 1.8.0 (Scheduled For Release 26/11/2012) View Issues ]
======================================================
100%
- 0003253: [Objectives] Objective States INVALID and FAILED are reversed (greebo) - resolved.
- 0003245: [GUI] Cancel-Button in the Preferences-dialog does not work (greebo) - resolved.
- 0002996: [General] GameManager adds duplicates VFS search dirs (greebo) - resolved.
- 0003145: [Renderer] md5meshes viewed from behind (greebo) - resolved.
- 0003236: [GUI] Dark Radient: Stim/Response menu. "Type" List repeats 3 times (STiFU) - resolved.
- 0003023: [GUI] Texture browser is empty (STiFU) - resolved.
- 0003247: [Map Editing] Remove restriction of having exactly one brush selected when constructing a brush prefab (greebo) - resolved.
- 0003246: [Map Editing] Select All of Type (Shift-A) improvements (greebo) - resolved.
- 0002942: [GUI] Minimizing Console window minimizes Dark Radiant (STiFU) - resolved.
- 0003219: [General] Preferences/Readable Editor failure (STiFU) - resolved.
- 0003242: [GUI] Two textfields in the DR-preferences don't show text upon start (STiFU) - resolved.
- 0003243: [Design/Coding] Readable Editor creates XData file duplicates in certain cases (STiFU) - resolved.
- 0003237: [GUI] Dark Radiant: Stim/Response Menu. The "Remove" button is acting like an "Add" button (greebo) - resolved.
- 0003137: [Design/Coding] Darkradiant Segmentation Fault == > MenuManager: Could not find insertPath: (etc.) (greebo) - resolved.
- 0003105: [Map Editing] A patch for anyone building darkradiant on a system with glib-2.32 installed (greebo) - resolved.
- 0003003: [Design/Coding] Crash at shutdown after inserting prefab (greebo) - closed.
- 0003061: [Renderer] Particle preview does not render textures (orbweaver) - closed.
- 0003030: [Translation] Surface Inspector: Vertical Scale has wrong German translation (greebo) - closed.
- 0002945: [Design/Coding] Upgrade Win32/Win64 GTKmm bindings to a more recent version (greebo) - closed.
- 0002951: [GUI] Grid text is not rendered (greebo) - closed.
- 0002952: [Design/Coding] Can't move or resize brushes (greebo) - closed.
- 0002938: [Selection System] Arrows for manipulating objects not working in Camview (greebo) - closed.
- 0002970: [Design/Coding] VS2010 build missing tools/msvc2010/properties/ftgl.props (greebo) - closed.
- 0002987: [General] Perform MediaBrowser population code in separate thread (greebo) - closed.

24 of 24 issue(s) resolved. Progress (100%).

The Dark Mod - Roadmap

The Dark Mod - TDM 2.00 (Scheduled For Release 14/10/2013) View Issues ]
==========================================================

A standalone version of TDM that will not require Doom3 to play.
83%
- 0003421: [Sound] Mission Success sound not playing - new.
- 0003428: [AI] AI heads not highlighting - new.
- 0003376: [Coding] Player lantern goes out when crouched under a low ceiling - new.
- 0003400: [GUI] TDM freezes when attempting to change some of the advanced video settings. - new.
- 0003378: [Coding] Demo playback not working - new.
- 0003254: [Objectives] We don't have an "Invalid" icon. - new.
- 0003238: [Coding] Lights are still rendered, even when hidden or off - new.
- 0003320: [Sound] Cough in stereo? (Springheel) - feedback.
- 0003203: [AI] Crouch-walking on stone can NEVER alert AI (Springheel) - feedback.
- 0003221: [Sound] TDM only supports 2 or 5.1 channel audio - confirmed.
- 0003427: [AI] Wench feet have no normalmap (Springheel) - assigned.
- 0003423: [AI] Idle barks during searches (grayman) - assigned.
- 0003426: [AI] Head 06 has see-through mouth (Springheel) - assigned.
- 0003425: [AI] New walk causes clipping with pauldrons (Springheel) - assigned.
- 0003308: [Coding] Targets of worldspawn are triggered in frame 0, but their script objects are initialized later - assigned.
- 0002901: [Map Editing] player lantern is too strong in dynamic ambient lighting - assigned.
- 0003417: [Coding] Downloading Too Late says it failed, but it actually succeeded - assigned.
- 0003410: [Distribution] TDM 2.0 beta exits with error code on startup - assigned.
- 0003224: [Coding] TheDarkMod.exe crashes after updating a 1.07 installation to 1.08 (taaaki) - assigned.
- 0003350: [AI] Armed Wench missing idle_weapon animation (Springheel) - assigned.
- 0003344: [Coding] Grabbing scroll freezes HUD and actions, not movement (Springheel) - assigned.
- 0003125: [Coding] Revising Framework/FileSystem for clarity (taaaki) - assigned.
- 0003385: [Textures] Blood Decals not dropping? (Springheel) - resolved.
- 0002416: [AI] Sleeping AI can fall through the ground when they wake up (grayman) - resolved.
- 0003415: [AI] AI greeting can occur too often for stationary AI or multiple AI in a group (grayman) - resolved.
- 0003398: [Coding] Skybox corrupted. Cubemaps not working? (Springheel) - resolved.
- 0003108: [Design/Coding] Merge 7318's 3D Skybox Code (grayman) - resolved.
- 0001104: [AI] Gas arrows leak through glass and doors (grayman) - resolved.
- 0003420: [AI] Daggers don't have replacement anims (Springheel) - resolved.
- 0003390: [AI] Door Handling -- AI couldn't open half-open door. (grayman) - resolved.
- 0003419: [Coding] in-game downloader does not randomize the server URLs (tels) - resolved.
- 0003416: [AI] Zombie needs sound def for getting hit with object (Springheel) - resolved.
- 0003261: [TDM Updater] Updater and in-game downloader choke on some HTTP responses (tels) - resolved.
- 0003411: [Coding] Common difficulty names are not translated (tels) - resolved.
- 0003386: [Textures] Blood decals fading away (grayman) - resolved.
- 0002966: [Coding] Get rid of hardcoded ~/doom3 path on Linux (tels) - resolved.
- 0003395: [Sound] Create/re-enable voice volume slider in main menu (grayman) - resolved.
- 0002682: [Saving/Loading] savegame names with dots overwrite each other (tels) - resolved.
- 0003318: [Sound] Find someone to do Yandros's script (Springheel) - resolved.
- 0003257: [Design/Coding] Remove D3 setup scripts (tels) - resolved.
- 0003322: [AI] pagan belt is black (Springheel) - resolved.
- 0000578: [Design/Coding] falling on a lowering platform doesn't properly subtract the relative velocity, so you get more hurt than you should (grayman) - resolved.
- 0003406: [GUI] Voice audio settings are not translated (tels) - resolved.
- 0003404: [Physics] Gas arrows not putting out torches? (Springheel) - resolved.
- 0003402: [Def / Setup] atdm:lamp_electric_square_1_lit is too bright (Springheel) - resolved.
- 0003397: [Sound] Stange sound distortion in Let Sleeping Thieves Lie (Springheel) - resolved.
- 0003396: [AI] Need to distinguish between sleeping on bed and sleeping on floor (grayman) - resolved.
- 0003399: [Design/Coding] Func_portals disable info_locationseperator entities. (grayman) - resolved.
- 0002953: [Coding] Add _Propogated_ material-specific bounce sounds to ragdolls (Springheel) - resolved.
- 0003394: [Sound] Ragdoll AI not propagating sounds properly (grayman) - resolved.
- 0003393: [Coding] TDM 2.00 crashes Alberic's Curse (grayman) - resolved.
- 0003258: [Coding] Stealth score doesn't include arrow alerts? (grayman) - resolved.
- 0003392: [Def / Setup] flickering light entities not working properly (Springheel) - resolved.
- 0003353: [Saving/Loading] Crashing Upon Approaching Mine(s) With Lockpicks Drawn To Disarm (grayman) - resolved.
- 0003361: [Script/Def] atdm:moveable_torch1 does not extinguish if dropped sideways (grayman) - resolved.
- 0003363: [Sound] Drop body sound using blackjack sheath? (Springheel) - resolved.
- 0003373: [AI] Builder2 vocals missing monster barks (Springheel) - resolved.
- 0003387: [Coding] Change the TDM revision number from 1.09 to 2.00 (grayman) - resolved.
- 0003391: [Coding] Allow warnings and crashes when def entities don't exist (grayman) - resolved.
- 0003389: [AI] Inaccurate AI positioning on elevators (grayman) - resolved.
- 0003388: [Def / Setup] Issue with Transaction scripted scene *spoilers* (grayman) - resolved.
- 0003370: [Physics] Moveables can hurt the player and AI (grayman) - resolved.
- 0003381: [GUI] Briefing videos are broken (grayman) - resolved.
- 0003372: [AI] AI not playing pain animation (grayman) - resolved.
- 0003375: [AI] Sleeping Builder in Outpost not sleeping (grayman) - resolved.
- 0003009: [AI] Blocking AI in chair traps them in place (grayman) - resolved.
- 0003360: [Textures] Standalone textures needed (Springheel) - resolved.
- 0002925: [AI] AI should look at target when warning (grayman) - resolved.
- 0003042: [Sound System] Open visportals do not propagate sound loss to player. (grayman) - resolved.
- 0003331: [AI] AI have several problems when entering Combat (grayman) - resolved.
- 0003182: [AI] Idle animations can interrupt idle barks. (grayman) - resolved.
- 0003345: [Coding] Flame based lights not working in Standalone TDM (Springheel) - resolved.
- 0003280: [AI] AI Used to take cover from player; no longer working (grayman) - resolved.
- 0003343: [AI] Human AIs don't see monsters (grayman) - resolved.
- 0003358: [AI] Cannonball damages player differently than AI (grayman) - resolved.
- 0003357: [AI] Fleeing AI problem at path_flee (grayman) - resolved.
- 0003356: [AI] AI respond too quickly to audible alerts (grayman) - resolved.
- 0003355: [AI] AI react too quickly to barks that include messages (grayman) - resolved.
- 0003348: [AI] Rig new skeleton (Springheel) - resolved.
- 0003140: [AI] Use "taking fire" soundshader when AI hit by arrows (grayman) - resolved.
- 0003166: [Coding] After putting away sword AI still uses weapon_idle (grayman) - resolved.
- 0002924: [AI] AI react too fast to missing objects (grayman) - resolved.
- 0003349: [AI] Rusted builder needs new arms and legs (Springheel) - resolved.
- 0003347: [Sound] Next batch of sounds to replace (Springheel) - resolved.
- 0003338: [AI] AI Greetings should have additional limits (grayman) - resolved.
- 0003263: [Coding] snd_opened does not work on sliding doors (grayman) - resolved.
- 0002829: [AI] Flashbombs should reduce AI hearing as well. (grayman) - resolved.
- 0003340: [Sound] Sound is leaking out of area it shouldn't (grayman) - resolved.
- 0003332: [Def / Setup] Some electric lights not working recently (grayman) - resolved.
- 0002964: [AI] Combat: Enemy AI get stuck after hitting each other once (grayman) - resolved.
- 0002533: [AI] Archers run into player at melee range (grayman) - resolved.
- 0002527: [AI] Give weapons to archers (grayman) - resolved.
- 0003335: [Sound] Replace D3 impact sounds (Springheel) - resolved.
- 0003128: [Script/Def] Movable Oil lamps behave strangely (grayman) - resolved.
- 0003278: [AI] Snow particle effect dosent render in certain situations: (grayman) - resolved.
- 0003316: [Coding] Pickup messages for stackable objects do not include count information. (grayman) - resolved.
- 0003100: [AI] Having an unaccessible path_flee_point breaks AI fleeing behavior (grayman) - resolved.
- 0003202: [AI] Mute AI can engage in greetings (grayman) - resolved.
- 0002752: [AI] Changing AIs from neutral to enemies during game does not work unless the AIs bump into each other. (grayman) - resolved.
- 0003323: [AI] Need support for AI greeting pagans and beggars (grayman) - resolved.
- 0003310: [AI] Civilian AI should flee when encountering dead body. (grayman) - resolved.
- 0003317: [AI] AI need ability to react to sudden deaths of nearby AI (grayman) - resolved.
- 0003325: [AI] Need barks for civilians fleeing after seeing body (Springheel) - resolved.
- 0003309: [Def / Setup] Too easy to kill AI with arrows. (Springheel) - resolved.
- 0003330: [AI] Correct incorrect AI ranks (grayman) - resolved.
- 0003315: [Coding] Second identical item pickpocketed does not count to "Pockets picked" statistic (grayman) - resolved.
- 0003313: [Design/Coding] Picked pockets are counted twice (grayman) - resolved.
- 0003314: [Coding] Found bodies of enemies killed by player do not count to 'Bodies found' (grayman) - resolved.
- 0001188: [Mapping] Target entity for easy changing of AI sound loss on portals (grayman) - resolved.
- 0001184: [Mapping] Glass doors - spawnarg to disable portal closing (grayman) - resolved.
- 0003228: [Sound System] Adding Sound loss on regular visportals (grayman) - resolved.
- 0003302: [Coding] Placing the playerstart inside a trigger_once_entityname causes crash. (tels) - resolved.
- 0003307: [GUI] The "finished mission" mark is missing on line 10 (tels) - resolved.
- 0003297: [Design/Coding] There is no ko_script spawnarg for AI. (tels) - resolved.
- 0003294: [Tweaking] Integrated Mission Downloader has inconsistent mission handling (for some missions) (tels) - resolved.
- 0003292: [Design/Coding] Wrong objective level names in end mission screen (grayman) - resolved.
- 0003293: [Sound] Water Impact sounds (Springheel) - resolved.
- 0003291: [AI] AI play wrong vocal when drowning (grayman) - resolved.
- 0003290: [AI] When getting up, sitting AI might use the getting up from sleeping animation (grayman) - resolved.
- 0003288: [Script/Def] add floor() and ceil() script events (tels) - resolved.
- 0003287: [Coding] MapShutdown() is called twice during shutdown (tels) - resolved.
- 0003282: [Script/Def] add getShouldered(), getDragged() and getGrabbed() script events (tels) - resolved.
- 0003285: [Def / Setup] atdm:ai_townsfolk_commoner has broken skin (tels) - resolved.
- 0003201: [Models] Replace D3 Heads (Springheel) - resolved.
- 0003277: [Script/Def] Add getBoolKey() to scripting interface (tels) - resolved.
- 0002624: [AI] Buggy AI prop lantern (grayman) - resolved.
- 0003271: [Script/Def] add getDifficultyLevel() script event (tels) - resolved.
- 0003264: [Coding] Noshadows_lod_x spawnarg actually affects (x-1) LOD (tels) - resolved.
- 0003260: [Coding] Change the way scriptEvents are declared (greebo) - resolved.
- 0003209: [Coding] Missing idMover::Events (tels) - resolved.
- 0003239: [Script/Def] getRadius() script event is missing from lights (tels) - resolved.
- 0003232: [Script/Def] add a way for scripts to query the TDM version (tels) - resolved.
- 0003223: [Coding] Add ability for individual entities to randomly not spawn (tels) - resolved.
- 0003217: [Objectives] Need script event to set text of objective (tels) - resolved.
- 0003408: [Mapping] AI sits in air in Vengeance for a Thief (Springheel) - closed.
- 0003374: [Sound] Add a spawnarg for a location_settings ambients to allow for more seamless backtracks (demagogue) - closed.
- 0003336: [Coding] crash on map loading (Arcturus) - closed.

115 of 137 issue(s) resolved. Progress (83%).


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