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DarkRadiant - Roadmap
DarkRadiant - 1.8.0 (Scheduled For Release 26/11/2012) [ View Issues ]
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24 of 24 issue(s) resolved. Progress (100%).
The Dark Mod - Roadmap
The Dark Mod - TDM 2.00 (Scheduled For Release 14/10/2013) [ View Issues ]
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A standalone version of TDM that will not require Doom3 to play.
- 0003428: [AI] AI heads not highlighting - new.
- 0003376: [Coding] Player lantern goes out when crouched under a low ceiling - new.
- 0003400: [GUI] TDM freezes when attempting to change some of the advanced video settings. - new.
- 0003378: [Coding] Demo playback not working - new.
- 0003254: [Objectives] We don't have an "Invalid" icon. - new.
- 0003238: [Coding] Lights are still rendered, even when hidden or off - new.
- 0003320: [Sound] Cough in stereo? (Springheel) - feedback.
- 0003203: [AI] Crouch-walking on stone can NEVER alert AI (Springheel) - feedback.
- 0003221: [Sound] TDM only supports 2 or 5.1 channel audio - confirmed.
- 0003427: [AI] Wench feet have no normalmap (Springheel) - assigned.
- 0003423: [AI] Idle barks during searches (grayman) - assigned.
- 0003426: [AI] Head 06 has see-through mouth (Springheel) - assigned.
- 0003425: [AI] New walk causes clipping with pauldrons (Springheel) - assigned.
- 0003308: [Coding] Targets of worldspawn are triggered in frame 0, but their script objects are initialized later - assigned.
- 0002901: [Map Editing] player lantern is too strong in dynamic ambient lighting - assigned.
- 0003417: [Coding] Downloading Too Late says it failed, but it actually succeeded - assigned.
- 0003410: [Distribution] TDM 2.0 beta exits with error code on startup - assigned.
- 0003224: [Coding] TheDarkMod.exe crashes after updating a 1.07 installation to 1.08 (taaaki) - assigned.
- 0003350: [AI] Armed Wench missing idle_weapon animation (Springheel) - assigned.
- 0003344: [Coding] Grabbing scroll freezes HUD and actions, not movement (Springheel) - assigned.
- 0003125: [Coding] Revising Framework/FileSystem for clarity (taaaki) - assigned.
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115 of 137 issue(s) resolved. Progress (83%).

