View Issue Details

IDProjectCategoryView StatusLast Update
0000834The Dark ModAIpublic29.06.2009 08:06
Reportercrispy Assigned Togreebo  
PriorityhighSeverityfeatureReproducibilityN/A
Status closedResolutionfixed 
Product VersionSVN 
Fixed in VersionSVN 
Summary0000834: AI conversation system needed
DescriptionA system for setting up scripted conversations between AI needs to be designed and implemented. Needs support for being triggered by player presence, playing speech sounds and animations, and transitioning to path nodes (so you could e.g. use the "attack" path node to cause an AI to attack another during a conversation).

FIXME: What other capabilities does the AI need?

(By "scripted" I mean as in "predefined", not as in D3 script. Mappers should be able to set these conversations up without touching a line of script code.)
TagsNo tags attached.

Relationships

related to 0000049 closedcrispy Feature Request: Custom Path Entities 

Activities

greebo

greebo

13.07.2008 07:25

administrator   ~0001468

Grabbed! :)
greebo

greebo

21.09.2008 11:54

administrator   ~0001622

Implemented that back in July, forgot to set this to resolved.

Issue History

Date Modified Username Field Change
10.06.2008 01:35 crispy New Issue
10.06.2008 01:35 crispy Status new => assigned
10.06.2008 01:35 crispy Assigned To => crispy
10.06.2008 01:36 crispy Relationship added related to 0000049
13.07.2008 07:25 greebo Assigned To crispy => greebo
13.07.2008 07:25 greebo Note Added: 0001468
21.09.2008 11:54 greebo Note Added: 0001622
21.09.2008 11:54 greebo Status assigned => resolved
21.09.2008 11:54 greebo Fixed in Version => SVN
21.09.2008 11:54 greebo Resolution open => fixed
21.09.2008 11:54 greebo Projection none => redesign
21.09.2008 11:54 greebo ETA none => < 1 month
29.06.2009 08:06 greebo Status resolved => closed