View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002075 | The Dark Mod | AI | public | 03.01.2010 02:23 | 26.03.2010 07:36 |
| Reporter | Ishtvan | Assigned To | crispy | ||
| Priority | low | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Target Version | TDM 1.01 | Fixed in Version | TDM 1.01 | ||
| Summary | 0002075: AI Alerted by Falling Damage | ||||
| Description | AI are going into a higher alert state when they suffer falling damage (or acceleration damage in general). This is probably undesirable, if the AI is on a normal patrol and then accidentally falls somewhere, it would be strange to see them whip out their weapon and search the area with high acuity, just because they fell. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 03.01.2010 02:23 | Ishtvan | New Issue | |
| 04.01.2010 02:22 | crispy | Status | new => assigned |
| 04.01.2010 02:22 | crispy | Assigned To | => crispy |
| 04.01.2010 02:35 | crispy | Note Added: 0002837 | |
| 04.01.2010 02:35 | crispy | Status | assigned => resolved |
| 04.01.2010 02:35 | crispy | Fixed in Version | => SVN |
| 04.01.2010 02:35 | crispy | Resolution | open => fixed |
| 29.01.2010 09:51 | greebo | Target Version | => TDM 1.01 |
| 29.01.2010 09:53 | greebo | Fixed in Version | SVN => TDM 1.01 |
| 26.03.2010 07:36 | greebo | Status | resolved => closed |