View Issue Details

IDProjectCategoryView StatusLast Update
0002669The Dark ModAIpublic27.10.2011 05:17
Reportergrayman Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
PlatformWin32OSWindowsOS VersionXP
Product VersionTDM 1.04 
Target VersionTDM 1.05Fixed in VersionTDM 1.05 
Summary0002669: A patrolling AI blocked by movables can get stuck treadmilling.
DescriptionBlock a hallway with some movables. Send an AI on patrol down that hallway. After bumping (and slightly moving) the movables, if there's still no room to get by, the AI can get hung up treadmilling on a wall.
TagsNo tags attached.

Activities

grayman

grayman

04.03.2011 20:56

viewer   ~0003695

Increase the chance of reaching a state where a resolution can be found.

rev. 4654:

MovementSubsystem.cpp
grayman

grayman

09.03.2011 05:04

viewer   ~0003741

The previous change made rats bounce around in circles now and then. Made an adjustment to stop that.

rev. 4671:

MovementSubsystem.cpp

Issue History

Date Modified Username Field Change
04.03.2011 17:17 grayman New Issue
04.03.2011 17:17 grayman Status new => assigned
04.03.2011 17:17 grayman Assigned To => grayman
04.03.2011 20:56 grayman Note Added: 0003695
04.03.2011 20:56 grayman Status assigned => resolved
04.03.2011 20:56 grayman Resolution open => fixed
04.03.2011 20:56 grayman Fixed in Version => TDM 1.05
09.03.2011 05:04 grayman Note Added: 0003741
27.10.2011 05:17 greebo Status resolved => closed