Released 31/12/2007
  • 0003790: [Coding] Heart crashes on startup (taaaki)
  • 0000036: [Coding] AI receiving damage for unknown reason (angua)
  • 0000032: [AI] Loss of arm animation after wound (or alert?) (angua)
  • 0000030: [Coding] AI heads aren't highlighted when body frobbed (greebo)
  • 0000029: [AI] Request for ability to control head turning (angua)
  • 0000020: [AI] Standing Guard Doesn't Remember Orientation On Returning (angua)
  • 0000018: [Coding] Doorknob angles can be broken (greebo)
  • 0001172: [Coding] Grunt sound when dropping body (Ishtvan)
  • 0000611: [Physics] Ropes sometimes deploy rigidly straight out of surfaces instead of ragdolling (Mortem Desino)
  • 0001854: [Coding] Incorrect animation name causes D3 crash (tels)
  • 0002638: [Models] models/darkmod/wearables/headgear/cap_rich.lwo material error (Springheel)
  • 0001617: [Coding] crouching not working after mantling (angua)
  • 0001944: [Coding] Ceiling clearance for mantling needs to be set lower (Fidcal)
  • 0001445: [Physics] Noisemaker arrows cause player to rise ontop on of them
  • 0001716: [AI] Crash when AI dies while fleeing (angua)
  • 0001544: [Textures] textures/darkmod/stone/sculpted/carved_tiles01_x4_light: editor image has no depth (angua)
  • 0001551: [AI] Knocked out AI reacts to visual stim of other AI (angua)
  • 0001580: [AI] Path cycleanim not implemented (angua)
  • 0000998: [Coding] AI playing idle animations during low alert (angua)
  • 0000992: [Coding] Moss arrow particles don't stop (greebo)
  • 0001047: [AI] Unconscious AI not taking falling damage (greebo)
  • 0001072: [AI] Archers forget they have ranged attack after save/reload (angua)
  • 0001094: [Physics] Grabber: Crash on Save/Restore When Rotating During Save (greebo)
  • 0001123: [Coding] Can Still Use Inventory Items When Dead (greebo)
  • 0000834: [AI] AI conversation system needed (greebo)
  • 0001056: [Feature proposal] exclusion spawnarg for target_set_frobable (greebo)
  • 0001114: [Physics] Jump Hinderance: Continuously Reduce Jump Height (greebo)
  • 0001115: [Physics] Need EIM_MANTLE flag to prevent mantling (greebo)
  • 0001152: [AI] Intermittent Crash When Shooting Dead AI in Head with Arrow (greebo)
  • 0001166: [AI] melee_distance used for AI pathfinding (greebo)
  • 0000517: [AI] AI cannot unlock locked doors (angua)
  • 0000650: [Coding] Elevator Buttons Move With Elevator (angua)
  • 0000651: [AI] AI interaction with elevator button (angua)
  • 0000512: [AI] AI run in circles when pathing to airborne locations (angua)
  • 0001809: [Coding] Vision traces not blocked by some models (angua)
  • 0000898: [Coding] Issues relating to climbing while crouching (angua)
  • 0001735: [Coding] Player melee animations slow down after reload of saved game (Ishtvan)
  • 0001352: [Saving/Loading] Savegame doesn't save crouch state (angua)
  • 0001527: [Models] Need world model for compass (Springheel)
  • 0001449: [GUI] Credits play over main menu (greebo)
  • 0001730: [Coding] Player view not reset properly after mantling (greebo)
  • 0001260: [Coding] Need variable water murk overlay (Fidcal)
  • 0001566: [Coding] Quasi-running while shouldering bodies (Ishtvan)
  • 0001180: [Tweaking] Decrease player backwards movement rate (Ishtvan)
  • 0001336: [Models] Split mattress and frame for sake of different surface types (Springheel)
  • 0001278: [AI] Possible pathfinding issue relating to enabling/disabling areas (angua)
  • 0001178: [AI] Alert weirdness and stuck after flee task? (angua)
  • 0000313: [AI] Trace sight to multiple positions on player for detection (angua)
  • 0001412: [AI] Conversation interrupted by friendly greetings (angua)
  • 0001413: [AI] Patrolling guard steps right over unconscious priest (angua)
  • 0001525: [Coding] Mines (almost) always land upside-down (greebo)
  • 0001441: [Coding] Inventory group mode, items overlapping with loot totals (greebo)
  • 0001242: [Script/Def] loot sound pickup for ragdolls
  • 0001191: [Coding] Shouldering bodies plays loot bling sound (Ishtvan)
  • 0000876: [Coding] Crash at shutdown (angua)
  • 0001480: [Coding] Door turning speed affected by rotation angle (greebo)
  • 0001411: [Coding] DevIL static link (greebo)
  • 0001482: [Script/Def] Rename atdm:player_lantern to atdm:playertools_lantern (greebo)
  • 0001485: [Coding] Consolidate inventory functions in idPlayer class (greebo)
  • 0001098: [Coding] Reload xdata command (greebo)
  • 0000569: [Physics] Walking over objects makes them jump (greebo)
  • 0000689: [Physics] Player Weight / Player Kickforce issue (greebo)
  • 0001113: [Coding] Consolidate Inventory Script Interface (greebo)
  • 0001377: [Coding] Picking up arrow changes selected weapon (Ishtvan)
  • 0001066: [Coding] Slow player when holding a weapon (greebo)
  • 0001177: [AI] Door opening check fails if position is in void (angua)
  • 0001175: [Coding] Moss patch functionality broken (greebo)
  • 0001107: [AI] Very low alert causes patrolling AI to leave patrol and start quasi-searching (angua)
  • 0001143: [AI] Alert level getting stuck when outside of player sight/sound (angua)
  • 0000873: [Animation] Held weapons are not in-hand (greebo)
  • 0001012: [Coding] Add support for triggering things when objectives complete (greebo)
  • 0000904: [Coding] Stims bounds are square, despite the name "radius" (greebo)
  • 0000907: [Physics] Player can't walk over rope coils (sloped surfaces) (greebo)
  • 0000916: [Coding] Lockpicks should use standard inventory spawnargs (greebo)
  • 0000941: [AI] Gas arrows hitting AI at feet level are still knocking them out (greebo)
  •        0000940: [Coding] AI Heads have no entityDef representation (greebo)
  • 0000955: [Coding] Flashbomb throwing is broken (greebo)
  • 0000968: [Coding] Deliver stims via soundprop (greebo)
  • 0000979: [Coding] Refactor AI Communication Stim framework (greebo)
  • 0000896: [Coding] Combining of Use Inventory and Frob action when appropriate (greebo)
  • 0000667: [Coding] Divide by zero error in rand_osc.script (greebo)
  • 0001006: [AI] AI alerting each other at huge distances (greebo)
  • 0000883: [Coding] CFrobDoor class is referencing sound shaders directly (greebo)
  • 0000866: [Coding] Out of sync animations (greebo)
  • 0000869: [Coding] Map crash on use of noisemaker: runaway loop error (greebo)
  • 0000039: [Script/Def] Wrong definitions in teh def files.
  • 0000127: [Coding] Frob highlight can leave held object or land on other frobables if stuck (greebo)
  • 0000400: [Script/Def] Arrow stims active from launch
  • 0000471: Make it possible to create the release from SVN via script (tels)
  • 0000475: Slim down the release package file size (tels)
  • 0000527: [Textures] Uploaded a new variant of red_sloppymortar_local.tga normal map. (SneaksieDave)
  • 0000532: [AI] Rectify AI Searching Behaviour (angua)
  • 0000539: [AI] Simplified AI behaviour for animals such as rats (greebo)
  • 0000548: [Feature proposal] Make Lightgem react to player movement speed (greebo)
  • 0000550: [AI] AI Door Behaviour Improvements (angua)
  •        0000517: [AI] AI cannot unlock locked doors (angua)
  • 0000553: [Coding] Coding Concept for Mission Difficulties (greebo)
  • 0000573: [Physics] Doors shouldn't push player (greebo)
  • 0000581: [Saving/Loading] Crash upon loading a save game (greebo)
  • 0000596: [Coding] Player swims downwards when toggle crouch is activated (greebo)
  • 0000610: [Coding] Model doors with rotation key set do not close (greebo)
  • 0000614: [Physics] Request optional player push on doors
  • 0000643: [Feature proposal] Implement mapper-friendly elevator entities (greebo)
  • 0000648: [Coding] Implement levers on top of the binaryfrobmover framework (greebo)
  • 0000653: [Objectives] Gas arrow knockouts not counted in end mission statistics (greebo)
  • 0000661: [Graphics] Incorporate Mission Statistics GUI design (greebo)
  • 0000662: [AI] AI cannot change current search goal on the fly? (greebo)
  • 0000673: [Script/Def] Cannot activate elevator buttons with broadheads (greebo)
  • 0000887: [Coding] Using key on opened door doesn't re-lock it (greebo)
  • 0000899: [Coding] Buttons don't fire without Translate property
  • 0000900: [Coding] Frobable Func_statics not firing targets?
  • 0000671: [Coding] Upgrade boost headers and libraries to 1.35 (greebo)
  • 0000857: [Textures] Lever has no or invisible frob highlighting (greebo)
  • 0000832: [AI] Implement proper behaviour for sitting AI (angua)
  •        0000828: [AI] AI Sit 'n Spin (angua)
  • 0000808: [AI] Re-activate or re-implement dormant tests for "ambient" AI (angua)
  • 0000879: [Coding] Refactor BinaryFrobMover framework (greebo)
  • 0000891: [Coding] Need pick failure sound on doors which don't accept lockpicks (greebo)
  • 0000890: [Coding] Yippee!/Pick Success sound for doors which don't accept lockpicks (greebo)
  • 0000902: [Coding] Lockpicking Hint click is missing as of recent change (greebo)
  • 0000903: [Coding] Door cannot be picked after being re-locked (greebo)
  • 0000888: [Sound] Locking door produces no sound (greebo)
  • 0000886: [Coding] Unlock event plays door open sound (greebo)
  • 0000574: [Feature proposal] Option not to auto-open after unlocking? (SneaksieDave)
  • 0000051: [Coding] Lightgem state changes based on player action (greebo)
  • 0000552: [Coding] Get the Player Footsteps right (crispy)
  • 0000826: [Coding] Trying locked doors opens visportal (angua)
  • 0000711: [Coding] Bad speeds for player footstep sounds (greebo)
  • 0000722: [AI] AI relations matrix has screwed up defaults (angua)
  • 0000031: [Coding] Can mantle up slopes (crispy)
  • 0000556: [Coding] Moss clumps can trap AI (crispy)
  • 0000691: [AI] AI can get stuck on partially-open doors (angua)
  • 0000089: [Mapping] "Open" value on doors doesn't work correctly (angua)
  • 0000606: [Physics] Block leaning with player clip (greebo)
  • 0000557: [AI] Hard Crash on Combat State Transition in PanovaCity (angua)
  • 0000280: [Coding] Linux: crash on starting Bonehoard.map (orbweaver)
  • 0000274: [Coding] Linux: crash when putting away flashlight in jdudemap (angua)
  • 0000411: [AI] Map shutdown on blinding of revenant (angua)
  • 0000562: [Coding] Some moveable lights are not taken into consideration for visibility testing of objects. (angua)
  • 0000585: [AI] "Error: idPVS::AllocCurrentPVS: no free PVS left" (angua)
  • 0000645: [AI] Dead AI still playing anims (angua)
  • 0000601: [Design/Coding] New door "fix" removes pushing player, but sometimes pushing player is desirable, need an option for it (greebo)
  • 0000251: [Feature proposal] Lightgem modifier (greebo)
  • 0000412: [Coding] Gas arrow no longer affects the player. (greebo)
  • 0000434: [Saving/Loading] Quickload crashes to desktop (greebo)
  • 0000217: [Coding] Frobbing through things
  • 0000525: [Physics] Planks are not mantable (tels)
  • 0000528: [Models] Get rid of dance/flip animations (tels)
  • 0000523: [Physics] Hang in test/stack.map when running into stack of carrots (angua)
  • 0000436: [Coding] Lightgem issues when crouching (greebo)
  • 0000440: [AI] Audio alert positions should be fuzzy (greebo)
  • 0000441: [AI] AI should react to new audio stimuli while searching (greebo)
  • 0000444: [AI] Crash with AI Present in test/objectives map (angua)
  • 0000464: [Physics] Bind slaves should propagate their impulse to their bind masters (greebo)
  • 0000466: GUI Overlay on meeting objectives missing (greebo)
  • 0000467: Objective Failed sound missing (greebo)
  • 0000469: Key Bindings in main menu settings GUI not complete (crispy)
  • 0000269: [Coding] Linux build is broken (orbweaver)
  • 0000013: [AI] Can Lose Ai By Simply Running Around Them (angua)
  • 0000275: [Coding] Water Stim from impacting water arrow should have a vertical stim shape (greebo)
  • 0000419: [Mapping] Response Effect: Frobability Toggle (greebo)
  • 0000134: [Coding] Lip property doesn't work for TDM doors
161 issues View Issues