View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002691 | The Dark Mod | AI | public | 18.03.2011 17:08 | 27.10.2011 05:17 |
| Reporter | grayman | Assigned To | grayman | ||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Platform | Win32 | OS | Windows | OS Version | XP |
| Product Version | TDM 1.04 | ||||
| Target Version | TDM 1.05 | Fixed in Version | TDM 1.05 | ||
| Summary | 0002691: AI open prefab doors when searching or when chasing the player | ||||
| Description | If the player jumps on top of a cupboard to escape a pursuing AI, the AI sometimes opens the cupboard doors, thinking they're in the way. | ||||
| Steps To Reproduce | Get an AI to chase you. Jump up onto a cupboard. | ||||
| Tags | No tags attached. | ||||
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A more correct title for this issue is "AI open furniture doors when searching or when chasing the player". Added a check to see if the AI can fit through the door. If not, the door is ignored. rev. 4703: State.cpp ai.cpp ai.h ai_pathing.cpp HandleDoorTask.cpp |
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Adjustments to allow a short door, like a gate in a short wall: rev. 4721: ai.cpp BinaryFrobMover.cpp BinaryFrobMover.h |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 18.03.2011 17:08 | grayman | New Issue | |
| 18.03.2011 17:08 | grayman | Status | new => assigned |
| 18.03.2011 17:08 | grayman | Assigned To | => grayman |
| 21.03.2011 02:12 | grayman | Note Added: 0003767 | |
| 21.03.2011 02:12 | grayman | Status | assigned => resolved |
| 21.03.2011 02:12 | grayman | Resolution | open => fixed |
| 21.03.2011 02:12 | grayman | Fixed in Version | => TDM 1.05 |
| 24.03.2011 17:35 | grayman | Note Added: 0003781 | |
| 27.10.2011 05:17 | greebo | Status | resolved => closed |