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IDProjectCategoryView StatusLast Update
0001188The Dark ModMappingpublic16.02.2013 02:55
ReporterSneaksieDave Assigned Tograyman  
PrioritynormalSeverityfeatureReproducibilityN/A
Status resolvedResolutionfixed 
Product VersionSVN 
Target VersionTDM 2.00Fixed in VersionTDM 2.00 
Summary0001188: Target entity for easy changing of AI sound loss on portals
DescriptionNot sure I fully comprende, so here's the post :P
http://modetwo.net/darkmod/index.php?s=&showtopic=8312&view=findpost&p=164688

For glass doors; need to be able to have the portal affect sound prop correctly when open or closed, but not block visibility.
TagsNo tags attached.

Relationships

related to 0001184 resolvedgrayman Glass doors - spawnarg to disable portal closing 

Activities

grayman

grayman

16.02.2013 02:55

viewer   ~0005067

Included in the fix for 0003042.

The location separator can now do this.

A new entity, the portal settings entity, does the same thing w/o marking a location boundary.

Issue History

Date Modified Username Field Change
27.09.2008 22:54 SneaksieDave New Issue
27.09.2008 22:54 SneaksieDave Relationship added related to 0001184
16.02.2013 02:55 grayman Note Added: 0005067
16.02.2013 02:55 grayman Assigned To => grayman
16.02.2013 02:55 grayman Status new => resolved
16.02.2013 02:55 grayman Resolution open => fixed
16.02.2013 02:55 grayman Fixed in Version => TDM 2.00
16.02.2013 02:55 grayman Target Version => TDM 2.00