View Issue Details

IDProjectCategoryView StatusLast Update
0003440The Dark ModDef / Setuppublic14.07.2013 20:42
ReporterSpringheel Assigned ToSpringheel  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Product VersionTDM 2.00 
Target VersionTDM 2.00Fixed in VersionTDM 2.00 
Summary0003440: Zombies should not take damage from arrows; visual indicator needed
DescriptionSince the poll was basically a tie, it's probably best to leave zombies as they were, not getting damaged by arrows.

However, it would be nice to have a visual indicator that they're not being hurt. What about having arrows stick in? Is it possible to keep them non-solid so they don't get in the way?

http://forums.thedarkmod.com/topic/14686-should-zombies-be-hurt-by-broadheads/
TagsNo tags attached.

Activities

Springheel

Springheel

08.06.2013 20:18

administrator   ~0005538

Arrows set back to no damage. Not sure about visual indicator: Discussion thread here: http://forums.thedarkmod.com/topic/14870-zombies-and-arrows/page__pid__312876#entry312876
Springheel

Springheel

13.07.2013 02:20

administrator   ~0005710

This escaped me earlier...why is the zombie playing a pain animation if they're not taking any damage? That certainly will mislead the player into thinking the arrows do damage.
Springheel

Springheel

14.07.2013 19:31

administrator   ~0005728

The revenant and skeleton both use 'undead flesh' too. It looks even more ridiculous for them to react to arrows. I think I'll set arrows to bounce off for the time behind--that is appropriate for skeletons and revenants. Might look odd for zombies but we'll probably need a different kind of surface type for them.
Springheel

Springheel

14.07.2013 19:45

administrator   ~0005729

Hmm, probably makes more sense to make an "undead_bone" texture for the revenant and skeleton and lead "undead_flesh" for the zombie.
Springheel

Springheel

14.07.2013 20:00

administrator   ~0005730

Ok, I've made a new texture for skeletons and revenants. Arrows now suitably bounce off them.

Oddly, after doing that and testing arrows on the zombies, they weren't playing pain animations. Don't know if I modified something to achieve that, or if it's a fluke. If it stays consistent, the whole issue can be closed.
Springheel

Springheel

14.07.2013 20:42

administrator   ~0005731

Changes:

1. Zombies no longer play pain animation when hit by arrows.

2. Revenants and skeletons do not either; arrows bounce off them

3. All undead play pain animations when hit by holy water.

I'm going to call this done.

Issue History

Date Modified Username Field Change
06.06.2013 22:24 Springheel New Issue
06.06.2013 22:25 Springheel Description Updated
06.06.2013 22:25 Springheel Assigned To => Springheel
06.06.2013 22:25 Springheel Status new => assigned
08.06.2013 20:18 Springheel Note Added: 0005538
13.07.2013 02:20 Springheel Note Added: 0005710
14.07.2013 19:31 Springheel Note Added: 0005728
14.07.2013 19:45 Springheel Note Added: 0005729
14.07.2013 20:00 Springheel Note Added: 0005730
14.07.2013 20:42 Springheel Note Added: 0005731
14.07.2013 20:42 Springheel Status assigned => resolved
14.07.2013 20:42 Springheel Fixed in Version => TDM 2.00
14.07.2013 20:42 Springheel Resolution open => fixed