Viewing Issues 151 - 200 / 2585

    PID CategorySeverityStatusUpdated Summary
  0003922   
[The Dark Mod]  AI
normal
new
11/02/2024AI should react to getting hit by a thrown mine
  0003886   
[The Dark Mod]  AI
normal
new
11/02/2024Examine barking, clearing of comm system, and potential bark interruptions
  00038722  
[The Dark Mod]  AI
normal
new
11/02/2024Unused "return_with_help*" barks
  000378511
[The Dark Mod]  AI
normal
new
11/02/2024Problem with small spider clip model
  0003686   
[The Dark Mod]  AI
normal
new
10/02/2024More accurate responsibility for AI death
  00036735  
[The Dark Mod]  AI
minor
feedback
10/02/2024Falling water from a water arrow should wake a sleeping AI
  0003658   
[The Dark Mod]  AI
normal
new
10/02/2024Fleeing AI should alert friends even in the dark
  00036303  
[The Dark Mod]  AI
normal
feedback
10/02/2024AI might become chatterboxes after exiting dormancy
  00036231  
[The Dark Mod]  AI
feature
new
10/02/2024Add or enhance AI Teams with commonly scripted behaviors.
  00036133  
[The Dark Mod]  AI
normal
new
10/02/2024"snd_slide" not working on AI ragdolls
  0003606   
[The Dark Mod]  AI
normal
assigned (Springheel)
10/02/2024Old skin for head04
  00036059  
[The Dark Mod]  AI
normal
new
10/02/2024Eyelid bones jitter when AI are talking
  000360010  
[The Dark Mod]  AI
normal
feedback
10/02/2024Revenants being killed by swords too easily
  00035891  
[The Dark Mod]  AI
normal
new
10/02/2024Seated spinning should be sped up
  00035802  
[The Dark Mod]  AI
normal
suspended
10/02/2024Possible window when waking up and falling through the floor
  0003546   
[The Dark Mod]  AI
normal
new
10/02/2024AI can have a problem with large doors
  0003518   
[The Dark Mod]  AI
normal
new
10/02/2024Dodging AI melee attacks is too easy
  00032843  
[The Dark Mod]  AI
normal
new
10/02/2024Shadows on light source carrying AI
  00030534  
[The Dark Mod]  AI
normal
feedback
10/02/2024AI should be able to alert sleeping AIs
  0002979   
[The Dark Mod]  AI
feature
new
10/02/2024Allow AI to remove a moveable obstacle in their path
  00027692  
[The Dark Mod]  AI
normal
new
10/02/2024Spider on a lift has a problem with a goal to walk to
  00014871  
[The Dark Mod]  AI
normal
new
10/02/2024AI paths into very deep water
  00026883  
[The Dark Mod]  AI
normal
acknowledged
10/02/2024AI walk in a circle
  00026451  
[The Dark Mod]  AI
normal
new
10/02/2024Gas arrows can, in rare cases, impart an impulse to an AI that throws it a good distance.
  000240021
[The Dark Mod]  AI
normal
feedback
10/02/2024Multiple-AI animations and barks can become synchronized
  0002372   
[The Dark Mod]  AI
major
new
10/02/2024Horse (rideable only) - player clipping into geometry
  00023681  
[The Dark Mod]  AI
major
new
10/02/2024Horse - head penetrates through things
  00023661  
[The Dark Mod]  AI
major
new
10/02/2024Horse - IK system
  00023641  
[The Dark Mod]  AI
minor
new
10/02/2024Horse - "could not find animation"
  000229641
[The Dark Mod]  AI
normal
new
10/02/2024Zombies close doors and have no opening animation
  00022464  
[The Dark Mod]  AI
feature
acknowledged
10/02/2024Continuing interrupted conversations
  0002240   
[The Dark Mod]  AI
normal
new
10/02/2024Need new AF for spiders
  00020734  
[The Dark Mod]  AI
normal
suspended
10/02/2024Rats do not avoid fire or other strong light sources
  0001738   
[The Dark Mod]  AI
major
new
10/02/2024AI check for melee range does not take leaned players into account
  00064831  
[The Dark Mod]  Physics
normal
new
10/02/2024Stacked moveables drop into each other after you touch them
  00035431  
[The Dark Mod]  Physics
normal
new
10/02/2024Bad physics for small moveables
  00006652  
[The Dark Mod]  Physics
normal
new
10/02/2024Moveables stacked on top of eachother begin to levitate up
  00010735  
[The Dark Mod]  Physics
normal
new
10/02/2024Butcher Knife & Kitchen Knife Levitating
  00064821  
[The Dark Mod]  Coding
trivial
new
10/02/2024Fix no spawnfunc or spawnclass warning on aas_flood
  00062547  
[The Dark Mod]  Physics
major
acknowledged
10/02/2024AI ragdolls not sustaining any damage from any fall height
  0005598335
[The Dark Mod]  Coding
normal
resolved (cabalistic)
10/02/2024Performance regression on hedge01_square_long
  00063761  
[The Dark Mod]  Map Editing
normal
new
10/02/2024Wrong trigger for the hint about the hammer
  000424431
[The Dark Mod]  Textures
normal
new
08/02/2024Add Bob's new textures
  00063168  
[The Dark Mod]  Feature proposal
normal
resolved (Daft Mugi)
08/02/2024Add Hold Frob for Alternate Interaction
  000638351
[The Dark Mod]  Textures
normal
resolved (Amadeus)
07/02/2024Broken/Borked texture: covered grandfatherclock_victorian_01
  000638412
[The Dark Mod]  Sound
normal
resolved (Amadeus)
06/02/2024Broken sound file: \sound\machinery\machines\m3_loop
  000647811
[The Dark Mod]  Textures
normal
resolved (Amadeus)
05/02/2024Incorrect autumn skins for bush_small/large models, lack of editor image
  00062681  
[The Dark Mod]  Models
normal
resolved (Dragofer)
02/02/2024Wall safe prefab lock clasps translate wildly if prefab is rotated
  000647911
[The Dark Mod]  Models
normal
resolved (Amadeus)
01/02/2024Backplate in switch prefab has incorrect skin
  0004848361
[The Dark Mod]  Coding
crash
resolved (duzenko)
30/01/2024Crashes when quick loading | Lightgem as Subview