Viewing Issues 1 - 50 / 2593

    P ID CategorySeverityStatusUpdatedSummary
   00054185  
[The Dark Mod]  AI
normal
new
11/02/2024path_sleep ignores the "wait" and "wait_max" spawnargs, AI immediately stands up after laying down
   00050082  
[The Dark Mod]  Def / Setup
minor
new
02/07/2022"is_lantern" spawnarg breaks the "should_be_vert" spawnarg
   00016721  
[The Dark Mod]  GUI
normal
new
07/10/2017Show multiple documentation entries as a list per entity
   00035051  
[The Dark Mod]  AI
feature
resolved (grayman)
04/08/2013Create 'no_alert_idle' spawnarg
   0001742   
[DarkRadiant]  GUI
feature
acknowledged
10/04/2009Wireframe display mode for filtered objects
   0001526   
[The Dark Mod]  Coding
trivial
new
18/11/2008Arrow models in editor rotated from game
   00003491  
[DarkRadiant]  GUI
trivial
confirmed
18/09/2007Hotkey/menu item to open browsers
  000567053
[The Dark Mod]  Graphics
minor
confirmed
19/05/2024Overbright pixels
  0006465   
[The Dark Mod]  Coding
normal
new
07/05/2024Frobbable objects competing over higlighting space
  000633941
[The Dark Mod]  GUI
normal
new
20/04/2024Polishing menus: mission downloader
  0006447   
[The Dark Mod]  Models
normal
new
05/04/2024Knocking the stool under the desk may cause it to cut through the floor
  0006422   
[The Dark Mod]  Feature proposal
minor
new
05/04/2024Make it possible to toggle lightgem
  0006462   
[The Dark Mod]  Def / Setup
normal
new
01/04/2024Missing configuration for rotating objects in direction roll for gamepad
  0006512   
[DarkRadiant]  Design/Coding
tweak
new
31/03/2024Wiki: Compiling with "n" cores
  00017446  
[The Dark Mod]  GUI
minor
assigned (nbohr1more)
19/03/2024Method for controlling readable brightness
  00064841  
[The Dark Mod]  Physics
minor
new
01/03/2024If cancelling a throw by dropping, the next item the player picks up will get thrown
  000642561
[The Dark Mod]  Mapping
normal
resolved (Daft Mugi)
29/02/2024See through ceiling glitch when mantling top shelf
  0006375   
[The Dark Mod]  Models
tweak
new
26/02/2024Locked doors have no keyholes
  00058873  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
16/02/2024Raise trace model limits and optimize memory
  0006412   
[The Dark Mod]  Models
minor
new
12/02/2024It is possible to mantle and stand on end tip of hanging rope
  0006486   
[The Dark Mod]  AI
normal
new
11/02/2024Rat disappeared when hit with blackjack
  0006369   
[The Dark Mod]  GUI
text
new
11/02/2024Unexpected behavior when frobbing an item when maximum inventory for that item type has already been reached
  00036735  
[The Dark Mod]  AI
minor
feedback
10/02/2024Falling water from a water arrow should wake a sleeping AI
  00036303  
[The Dark Mod]  AI
normal
feedback
10/02/2024AI might become chatterboxes after exiting dormancy
  00036231  
[The Dark Mod]  AI
feature
new
10/02/2024Add or enhance AI Teams with commonly scripted behaviors.
  00023641  
[The Dark Mod]  AI
minor
new
10/02/2024Horse - "could not find animation"
  0006466   
[The Dark Mod]  GUI
normal
new
26/01/2024Inconcistent mouse pointer speed between menues for gamepad
  00064201  
[The Dark Mod]  Def / Setup
minor
new
26/01/2024Mouse pointer speed as setting
  0006400   
[The Dark Mod]  Feature proposal
normal
new
26/01/2024Add a test function to test mapping of buttons and keys and mouse from GUI
  00064231  
[The Dark Mod]  Mapping
normal
new
23/01/2024Graft map A New Job and map Tears of St. Lucia
  0006397   
[The Dark Mod]  Models
tweak
new
23/01/2024Some banners with builder symbol look sqashed narrow
  00063823  
[The Dark Mod]  Models
tweak
new
23/01/2024The depth of the seats of the benches are too narrow
  00063812  
[The Dark Mod]  Models
tweak
new
23/01/2024Issues with model fence around the pulpit
  0006442   
[The Dark Mod]  AI
normal
new
22/01/2024Levitating rat
  0006453   
[The Dark Mod]  Tweaking
normal
new
22/01/2024Mouse pointer visible during cutscene
  00056951  
[The Dark Mod]  Coding
feature
new
22/01/2024Force feedback support
  00063664  
[The Dark Mod]  Mapping
tweak
new
21/01/2024Clouds in the sky do not move in Tears of St. Lucia
  0006394   
[The Dark Mod]  Feature proposal
feature
new
21/01/2024Add action slowly open and close lids and doors
  00063911  
[The Dark Mod]  GUI
tweak
new
21/01/2024Remove superfluous difficulty levels on Objective page in Training Mission
  0006451   
[The Dark Mod]  Feature proposal
normal
new
20/01/2024Add visual cues for pressing modifying gamepad buttons or keyboard keys
  0006450   
[The Dark Mod]  Mapping
normal
new
20/01/2024See through wall glitch when leaning forward and running into wall
  0006388   
[The Dark Mod]  GUI
tweak
new
20/01/2024Gamepad button triggers player action when that button is used to return to game from Main Menu
  00064012  
[The Dark Mod]  Coding
normal
new
20/01/2024Undefined modifier combination for gamepad in DarkmodPadbinds.cfg results in unexpected and delayed function
  0006365   
[The Dark Mod]  Models
tweak
new
20/01/2024Ladder in the wood shed cuts into a barrel
  0006430   
[The Dark Mod]  Coding
minor
new
19/01/2024Last object of a type that is knocked out of player's hand stays highlighted
  0006372   
[The Dark Mod]  Design/Coding
normal
new
09/01/2024Lever and hatch states and animation are out of synch
  000524944
[The Dark Mod]  GUI
minor
resolved (nbohr1more)
06/01/2024Some mission names are not displayed well in the Start mission screen
  0006426   
[The Dark Mod]  Feature proposal
normal
new
04/01/2024Add slow match to Training Mission
  00064181  
[The Dark Mod]  Feature proposal
minor
new
04/01/2024Add peek through keyhole to default missions
  0006421   
[The Dark Mod]  Feature proposal
minor
new
03/01/2024Make it possible to toggle compass