Viewing Issues 1 - 50 / 2593

    PID CategorySeverity StatusUpdatedSummary
  00054535  
[The Dark Mod]  Design/Coding
feature
feedback (stgatilov)
19/05/2024Rethink how FM's should override cvars
  0006537 8
[The Dark Mod]  Models
feature
new
14/05/2024Pleas add models to the core mod.
  00065302  
[The Dark Mod]  Script/Def
feature
assigned (stgatilov)
06/05/2024Make script constants customizable by mission
  000650911  
[The Dark Mod]  GUI
feature
suspended (stgatilov)
28/04/2024Add GUI debriefing stage to main menu
  00029331  
[The Dark Mod]  GUI
feature
resolved (grayman)
28/04/2024Add ability to select player start points to mission briefing
  000652711
[The Dark Mod]  Sound
feature
resolved (nbohr1more)
21/04/2024Sound for 'charge post' model
  0006434152
[The Dark Mod]  Graphics
feature
feedback (stgatilov)
14/04/2024Try to fully support nested/recursive subviews
  00058024  
[DarkRadiant]  GUI
feature
new
10/04/2024Texture fitting on patches to work the same as it does on brushes.
  00031088  
[The Dark Mod]  Design/Coding
feature
resolved (grayman)
06/04/2024Merge 7318's 3D Skybox Code
  00065032  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
10/03/2024Jobs system improvements
  0006164241
[The Dark Mod]  GUI
feature
feedback (stgatilov)
20/02/2024New features in GUI engine
  0006491   
[The Dark Mod]  Sound System
feature
new
18/02/2024Estimate current volume of played sound for subtitles
  00043612  
[The Dark Mod]  Graphics
feature
assigned (nbohr1more)
11/02/2024Create new light type "customLight"
  000367113  
[The Dark Mod]  Feature proposal
feature
feedback
11/02/2024Absence noticeability improper when bound.
  000255911
[The Dark Mod]  Def / Setup
feature
new
11/02/2024Add an explodable mushroom
  0003135343
[The Dark Mod]  Coding
feature
new
11/02/2024Add per-pixel material definitions ("material maps")
  0006295   
[The Dark Mod]  AI
feature
new
11/02/2024Allow scary AI to intimidate enemies, making them flee instead of attacking
  0004437   
[The Dark Mod]  AI
feature
new
11/02/2024Create a variation on a path_corner that provides the function of a path_corner, a path_turn, and a path_wait.
  0003981   
[The Dark Mod]  AI
feature
new
11/02/2024Examine turning
  00036231  
[The Dark Mod]  AI
feature
new
10/02/2024Add or enhance AI Teams with commonly scripted behaviors.
  0002979   
[The Dark Mod]  AI
feature
new
10/02/2024Allow AI to remove a moveable obstacle in their path
  00022464  
[The Dark Mod]  AI
feature
acknowledged
10/02/2024Continuing interrupted conversations
  000647231
[DarkRadiant]  General
feature
confirmed
28/01/2024XPath game queries fail to due change to xmlReadFile - can't open Darkradiant
  00056951  
[The Dark Mod]  Coding
feature
new
22/01/2024Force feedback support
  0006394   
[The Dark Mod]  Feature proposal
feature
new
21/01/2024Add action slowly open and close lids and doors
  0005796306
[The Dark Mod]  Design/Coding
feature
assigned (duzenko)
14/01/2024Envshot is broken again - 2.12b1
  0006204   
[DarkRadiant]  Models
feature
resolved (greebo)
13/01/2024Support to render .obj models in DR
  000634723
[DarkRadiant]  Renderer
feature
new
13/01/2024Clipping in Orthoview
  00063007  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
07/01/2024Refactor idImage code for CPU-resident textures
  0006360 2
[DarkRadiant]  Map Editing
feature
resolved (greebo)
07/01/2024Feature Request: Preserve patch tesselation fixed subdivisions when creating caps
  0005914253
[The Dark Mod]  Sound
feature
resolved (Dragofer)
06/01/2024Add subtitles to New Job
  00026261  
[The Dark Mod]  GUI
feature
resolved (Obsttorte)
03/01/2024Add mouse-over help for menu entries
  00044129  
[The Dark Mod]  AI
feature
resolved (grayman)
03/01/2024WIP Fire Elemental
  00063365  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
02/01/2024Support several independent user addon scripts.
  00058163  
[The Dark Mod]  Graphics
feature
resolved (duzenko)
30/12/2023Volumetric lights (aka "god rays")
  00058892  
[The Dark Mod]  Graphics
feature
new
30/12/2023Finalize volumetric fog lights
  00063226  
[The Dark Mod]  Def / Setup
feature
new
23/12/2023Can we get the following spawnargs added to TDM?
  00049751  
[The Dark Mod]  GUI
feature
new
05/12/2023Add proper scaling to the new inventory grid
  0006273   
[The Dark Mod]  Sound System
feature
new
05/12/2023Feature request: EFX preset spawnarg for Location Entities
  00058671  
[The Dark Mod]  Graphics
feature
new
05/12/2023Try to support interactions on projected decals
  0006291   
[The Dark Mod]  Graphics
feature
assigned (stgatilov)
05/12/2023Use particle softening for all particle types?
  0005333   
[The Dark Mod]  Coding
feature
assigned (stgatilov)
05/12/2023Reimplement AF editor: either in-game with FLTK, or in DarkRadiant with game connection
  000628955
[The Dark Mod]  Models
feature
resolved (Dragofer)
22/11/2023Please added the following covered models to TDM 2.12
  000632542
[The Dark Mod]  General
feature
resolved (Dragofer)
17/11/2023Text entity - should include necessary args by default; have to manually create
  00051791  
[The Dark Mod]  Script/Def
feature
resolved (Dragofer)
12/11/2023Add support for scripts in user addons
  00062834  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
15/10/2023Support aspect ratio corrections for fonts
  0005892329
[The Dark Mod]  Feature proposal
feature
resolved (nbohr1more)
28/09/2023Cant mantle while carring a body
  00062576  
[The Dark Mod]  Feature proposal
feature
resolved (Daft Mugi)
27/08/2023Add auto-search bodies option
  00051211  
[The Dark Mod]  Feature proposal
feature
resolved (stgatilov)
22/06/2023Convenient parallel light for moon or sun
  00062626  
[The Dark Mod]  Sound System
feature
resolved (stgatilov)
16/06/2023Allow subtitles to display beyond sound duration