Viewing Issues 1 - 50 / 2593

    PID CategorySeverityStatusUpdatedSummary 
  0005957   
[The Dark Mod]  Coding
normal
new
04/05/2022"add_precompiled_header" wrongly used with multiple parameters at "CMakeLists.txt"
  000421331
[The Dark Mod]  Script/Def
minor
resolved (SteveL)
04/01/2016"ambient_light" "0 0 0" doesn't work on info_location
  00028881  
[The Dark Mod]  GUI
minor
resolved (tels)
20/11/2011"Back" and "Objectives" in the briefing screen are bitmaps
  00033772  
[The Dark Mod]  Sound
normal
resolved (Springheel)
15/10/2017"Can't Drop Body" sound is wrong
  0006531 2
[The Dark Mod]  Textures
normal
new
07/05/2024"Cushion" material causes player stutter
  00051301  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
09/03/2020"deform particle" with "fadeIndex" broken
  0006507   
[The Dark Mod]  Mapping
normal
new
26/03/2024"Drunk" AI spawnarg broken
  0003276   
[DarkRadiant]  Map Editing
feature
new
02/01/2013"editor_rotatable" not supported
  00049887  
[The Dark Mod]  Sound
normal
resolved (Dragofer)
17/07/2022"Hardwood" surface uses default stone sound set
  00054878  
[The Dark Mod]  Graphics
major
resolved (cabalistic)
10/01/2021"image_preload 0" breaks rendering if SSAO or Bloom are enabled
   00050082  
[The Dark Mod]  Def / Setup
minor
new
02/07/2022"is_lantern" spawnarg breaks the "should_be_vert" spawnarg
  00062472  
[The Dark Mod]  Coding
normal
new
24/12/2023"min_lod_bias" and "max_lod_bias" spawnargs no longer have any effect.
  000429281
[The Dark Mod]  Coding
normal
resolved (nbohr1more)
01/12/2016"nospecular" light entity argument does not work
  0005617 2
[DarkRadiant]  General
normal
acknowledged
18/05/2021"Open Map From Project" prevents pointfile from loading
  00044913  
[The Dark Mod]  Feature proposal
normal
new
03/07/2022"Remove Mission" button in "New Missions" menu
  00050661  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
29/12/2019"r_usePersistentMapping 0" is broken
  00028671  
[DarkRadiant]  General
feature
confirmed
21/08/2022"Search in files" functionality
  00044921  
[The Dark Mod]  Feature proposal
normal
resolved (Obsttorte)
08/01/2019"Select all to download" button in "Mission Archive" window
  0006301   
[DarkRadiant]  GUI
normal
resolved (greebo)
13/01/2024"Show definition" doesn't work for inherited properties
  00036133  
[The Dark Mod]  AI
normal
new
10/02/2024"snd_slide" not working on AI ragdolls
  000471611  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
04/01/2018"sound" keyword in materials is out of sync
  0003496181
[The Dark Mod]  AI
normal
resolved (grayman)
29/08/2013"Surprise Bark" interrupts other barks and seems out of place
  000367012  
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
04/10/2017"Trigger" spawnarg on path nodes improper
  0003636   
[The Dark Mod]  AI
normal
resolved (Springheel)
31/07/2014"Waist" warning on zombie
  00050383  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
07/12/2019'M' key (cycle maps) not behaving
  0005152   
[DarkRadiant]  Map Editing
minor
acknowledged
14/02/2020'Select Group Parts' is disabled by going into Vertices mode
  0005247   
[DarkRadiant]  GUI
normal
new
10/05/2020'Show/hide light volumes' shows a light volume in the model chooser.
  00058823  
[The Dark Mod]  GUI
normal
new
06/08/2022'target_changetarget' entity has the same look & colour as 'info_locationsperator' - please change
  000522451
[DarkRadiant]  Map Editing
normal
confirmed
25/04/2020'Thicken Selected Patches' along vertex normals on a cylinder cap produces deformed shape
  00059582  
[DarkRadiant]  General
minor
confirmed
12/06/2022(3.0.0pre5) Version Control feature ignores some folders
  00028331  
[The Dark Mod]  Coding
normal
resolved (tels)
07/08/2011--delay not working on tdmlauncher
  00031153  
[The Dark Mod]  Coding
minor
resolved (taaaki)
31/05/2014.lin (pointfile) cannot be written if maps/ does not exist
  00037881  
[The Dark Mod]  AI
normal
resolved (grayman)
21/07/20142.02 Door Problem
  00037684  
[The Dark Mod]  Sound System
minor
resolved (grayman)
19/08/20172.02 sound difficulty breaks few maps at start player drop
  00044942  
[The Dark Mod]  Coding
normal
resolved (grayman)
21/07/20172.05 prevents frobbing of spilled purse in Accountant 2
  0004877144
[The Dark Mod]  Coding
normal
resolved (stgatilov)
06/01/20192.06 dmapping removing triangles?
  00052011  
[The Dark Mod]  AI
major
resolved (Springheel)
28/03/20202.08 Ape beasts missing wearables.
  000522371
[The Dark Mod]  Design/Coding
normal
assigned (nbohr1more)
15/12/20222.08 Bad internal format console error
  00052046  
[The Dark Mod]  Models
normal
resolved (Dragofer)
21/06/20202.08 beta issues with new assets
  00062158  
[DarkRadiant]  GUI
normal
resolved (orbweaver)
06/11/20232D views revert to original ortho layout each time running DR.
  00030461  
[The Dark Mod]  AI
normal
resolved (Springheel)
28/03/20122nd acolyte head shadow issue
  00057931  
[DarkRadiant]  Map Editing
normal
acknowledged
01/11/20213-way merge: automatically backup merge result
  00058711  
[DarkRadiant]  Selection System
normal
acknowledged
02/04/20224 minor problems manipulating an entity composed of primitives
  0006077   
[The Dark Mod]  Distribution
block
new
21/08/2022<BOOL> expression requires exactly one parameter
  000503232
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
30/12/2019A case of bad particle clipping with FBO and soft particles
  000285311  
[The Dark Mod]  AI
normal
resolved (grayman)
16/09/2011A fully-lit absence marker might not be seen by a passing AI
  00011371  
[DarkRadiant]  Selection System
minor
feedback
16/01/2014a func static can have some brushes in different layers, can lead to odd behavior
  00034243  
[The Dark Mod]  AI
normal
resolved (grayman)
04/10/2017A group of guards can search for too long
  00055946  
[The Dark Mod]  Sound
normal
resolved (kingsal)
30/01/2022A New Job Reverb Polish
  00040837  
[The Dark Mod]  Map Editing
normal
resolved (user81)
29/05/2018A Night to Remember broken