View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002668 | The Dark Mod | AI | public | 04.03.2011 15:29 | 27.10.2011 05:17 |
Reporter | New Horizon | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Platform | All platforms | ||||
Product Version | TDM 1.04 | ||||
Target Version | TDM 1.05 | ||||
Summary | 0002668: Combat State 'unhelmeted' AI are blackjackable from any angle. | ||||
Description | Non helmeted AI can be blackjacked from any angle when in combat mode. The issue appears to be connected to the following situation. /** * ishtvan: This larger box CM for the head is swapped in * doing collision tests with the blackjack, at all * times the AI is alive, ***except when in combat state***. **/ The larger box CM was turned off to allow helmets to block collisions while in Combat. Unfortunately, this has the unfortunate effect of causing non-helmeted guards to be black jackable from any angle when they're in Combat. Helmeted guards are immune to blackjacking on high alert, so the swap has no side effect on their behavior. Since non-helmeted guards stay vulnerable to black jacks, we need a way to keep the large box CM turned on at all times on non-helmeted AI. | ||||
Tags | No tags attached. | ||||
Related to 1929? | |
Immunity and Alert levels were interconnected. I branched immunity from alert levels, so they could be controlled separately. When ko_alert_immune is set to 1 now, the system looks to ko_alert_immune_state. If the AI Alert Level is >= the level signified in ko_alert_immune_state, the AI will be immune. Non-helmeted AI's are now immune to Blackjacking in Combat Mode. |
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Date Modified | Username | Field | Change |
---|---|---|---|
04.03.2011 15:29 | New Horizon | New Issue | |
04.03.2011 20:17 | New Horizon | Steps to Reproduce Updated | |
04.03.2011 20:49 | New Horizon | Description Updated | |
04.03.2011 20:49 | New Horizon | Steps to Reproduce Updated | |
04.03.2011 23:13 | New Horizon | Description Updated | |
04.03.2011 23:13 | New Horizon | Steps to Reproduce Updated | |
08.03.2011 05:31 | nbohr1more | Note Added: 0003733 | |
08.03.2011 13:48 | New Horizon | Summary | Alert 'unhelmeted' AI are blackjackable from any angle. => Combat State 'unhelmeted' AI are blackjackable from any angle. |
08.03.2011 13:48 | New Horizon | Description Updated | |
08.03.2011 13:51 | New Horizon | Note Added: 0003734 | |
08.03.2011 13:52 | New Horizon | Status | new => resolved |
08.03.2011 13:52 | New Horizon | Resolution | open => fixed |
11.03.2011 12:27 | New Horizon | Description Updated | |
27.10.2011 05:17 | greebo | Status | resolved => closed |