View Issue Details

IDProjectCategoryView StatusLast Update
0002985DarkRadiantMap Editingpublic01.01.2017 18:25
Reportergreebo Assigned To 
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionwon't fix 
Product Version1.7.0 
Summary0002985: Incorporate map compilers into DarkRadiant?
DescriptionRun a few tests whether it's beneficial to move the compilers to DarkRadiant, from both performance and memory consumption viewpoints.
TagsNo tags attached.

Activities

AluminumHaste

AluminumHaste

15.02.2012 22:41

updater   ~0004331

Where can I find this option in DR SVN? I need to test this as compiling my current map crashes AAS compiler in TheDarkMod.exe even with the LAA flag on.
greebo

greebo

16.02.2012 10:30

administrator   ~0004332

Sorry, the AAS compiler hasn't been ported so far.
nbohr1more

nbohr1more

23.07.2014 15:36

developer   ~0006799

Standalone Dmap project:

https://github.com/raphaelr/d3dmap
greebo

greebo

01.01.2017 18:25

administrator   ~0008690

Won't implement this. The cost-benefit-ratio is too high for this. Too much work to port over (and work reliably) and too much of a hassle to maintain when anything in the engine code changes.

Issue History

Date Modified Username Field Change
17.01.2012 09:13 greebo New Issue
17.01.2012 09:13 greebo Status new => assigned
17.01.2012 09:13 greebo Assigned To => greebo
15.02.2012 22:41 AluminumHaste Note Added: 0004331
16.02.2012 10:30 greebo Note Added: 0004332
24.03.2012 16:53 greebo Assigned To greebo =>
24.03.2012 16:53 greebo Status assigned => acknowledged
24.03.2012 16:53 greebo Target Version 1.8.0 =>
23.07.2014 15:36 nbohr1more Note Added: 0006799
01.01.2017 18:25 greebo Note Added: 0008690
01.01.2017 18:25 greebo Status acknowledged => closed
01.01.2017 18:25 greebo Resolution open => won't fix