View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003298 | The Dark Mod | Map Editing | public | 24.01.2013 09:40 | 31.03.2014 19:03 |
Reporter | Obsttorte | Assigned To | SteveL | ||
Priority | normal | Severity | feature | Reproducibility | always |
Status | closed | Resolution | no change required | ||
Summary | 0003298: It is not possible to change the "amount" spawnarg for objectives during game. | ||||
Description | Most objectives use an "amount" spawnarg. For example "kill 1 guard", where "1" is the amount. However, it is not possible to change that property during game. Actually you can change the spawnarg, but that does not have any impact on the functionality. It would be nice to have a target_setobjectiveamount (or similar named) entity which can handle this. | ||||
Tags | No tags attached. | ||||
Forum discussion here: http://forums.thedarkmod.com/topic/16128-target-setobjective-amount-how-should-it-work/ | |
Closed as no use cases offered in forum discussion. It's already supported as the mapper can swap out an objective, giving them full control over title, amount and all other parameters. | |
Date Modified | Username | Field | Change |
---|---|---|---|
24.01.2013 09:40 | Obsttorte | New Issue | |
25.01.2013 14:03 | Springheel | Project | DarkRadiant => The Dark Mod |
14.03.2014 18:48 | SteveL | Assigned To | => SteveL |
14.03.2014 18:48 | SteveL | Status | new => assigned |
29.03.2014 17:47 | SteveL | Note Added: 0006483 | |
31.03.2014 19:03 | SteveL | Note Added: 0006486 | |
31.03.2014 19:03 | SteveL | Status | assigned => closed |
31.03.2014 19:03 | SteveL | Resolution | open => no change required |