View Issue Details

IDProjectCategoryView StatusLast Update
0003539DarkRadiantMap Editingpublic19.07.2014 07:10
Reportermotorsep Assigned Togreebo  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionopen 
PlatformPCOSWindowsOS Version7 64bit
Product Version1.7.2 
Target Version1.8.1Fixed in Version1.8.1 
Summary0003539: Path to materials in .game file is ignored
DescriptionThe following settings in the .game file are ignored:

<filesystem>
<shaders>
<basepath>materials_v1</basepath>
<extension>mtr</extension>
</shaders>

Regardless of what folder name I use for materials, DR always uses base/materials/ (the reason I use base/materials_v1/ is that idTech 4 uses it, and BFG engine uses base/materials/)
TagsNo tags attached.

Relationships

child of 0003618 closedgreebo Game-specific settings might be picked from the wrong .game file 

Activities

motorsep

motorsep

02.09.2013 17:41

reporter   ~0006145

Actually any settings are ignored. I tried changing _default material for new brushes to textures/common/caulk and DR still uses _default where there are no reference to _default in .game files at all.
greebo

greebo

07.09.2013 18:19

administrator   ~0006169

Just to make sure: did you restart DarkRadiant after changing the settings?
motorsep

motorsep

07.09.2013 19:07

reporter   ~0006170

Yep, I did. I also removed DarkRadiant folder from C:\Users\me\AppData\Roaming\ (I think that's where DR saved current setting; although there was no reference to the path)

I checked the code and it seems that _default material is hardcoded. Not 100% sure about materials/ path as there were too many references to "materials" in the code.
motorsep

motorsep

27.11.2013 18:25

reporter   ~0006281

So now I can change _default shader to any other shader (common/caulk specifically) and new brushes will be created with what I specify in the .game file?

Issue History

Date Modified Username Field Change
29.08.2013 02:17 motorsep New Issue
02.09.2013 17:41 motorsep Note Added: 0006145
02.09.2013 17:42 motorsep Severity tweak => normal
07.09.2013 18:19 greebo Note Added: 0006169
07.09.2013 18:19 greebo Status new => feedback
07.09.2013 19:07 motorsep Note Added: 0006170
07.09.2013 19:07 motorsep Status feedback => new
27.11.2013 10:19 greebo Relationship added child of 0003618
27.11.2013 18:22 greebo Assigned To => greebo
27.11.2013 18:22 greebo Status new => resolved
27.11.2013 18:22 greebo Fixed in Version => 1.8.1
27.11.2013 18:22 greebo Target Version => 1.8.1
27.11.2013 18:25 motorsep Note Added: 0006281
19.07.2014 07:10 greebo Status resolved => closed