View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005098 | DarkRadiant | GUI | public | 02.01.2020 15:20 | 09.10.2020 14:11 |
Reporter | Bikerdude | Assigned To | |||
Priority | low | Severity | minor | Reproducibility | random |
Status | closed | Resolution | no change required | ||
Platform | PC | OS | Windows | OS Version | 8.1 |
Product Version | 2.6.0 | ||||
Fixed in Version | 2.8.0 | ||||
Summary | 0005098: The texture inspoector will not show all the 'in-use' textures. | ||||
Description | I don't remember having this issue under 2.6 (which I now realize was because there was no search box) - - Open DR. - Use as normal for a while - click on media explorer> -- only a fraction of your in-use textures are being shown | ||||
Steps To Reproduce | I have found out what was happening and how it was happening - - open DR and load a map. - then click into the search field box in the texture inspector. - pressing escape doesn't take you out of (or focus away from) the above search box. - if you click anywhere other that the camera view or orthoview, focus stays with the search box. I have been pressing escape all this time and not realizing that the bloody cursor was still blinking away in the above search box, bah! | ||||
Additional Information | Only fix is to restart DR | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
duplicate of | 0005162 | closed | Textures browser keeps hiding in-use textures |
This is a random issue, that again maybe related to the sixe of the map Im working on - although I don't understand why. | |
Further testing has demonstrated DR 2.7 will do this consistently, since going back to 2.6 the issue has not presented itself. | |
I'm a bit confused about the screenshot. It shows an empty map and a number of images in the Textures tab, but the option "Hide unused" is indeed set to off. Is this the same problem you describe above ("only a fraction of your in-use textures are being shown")? | |
I meant that in the texture viewer/inspector, I am seeing a significantly smaller amount (a fraction) of the total textures being shown as in-use by the map I am working on. I am happy to test the current build and then create a video showing you the issue/behaviour if this will help? |
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Well, a video might help, maybe it won't - it depends! To fix this it would be nice to have shorter or more concise repro steps. Do I get this right that the problem only occurs after some time or can it maybe appear right after map loading or after a few shorter steps? Generally, I know how to map, but since I'm not working on any mission these days, I cannot follow a repro instruction like "Use as normal for a while" - the directions need to be a bit clearer to me. I cannot just spend half an hour playing around in a map (I don't even have) hoping to run into this - half an hour is almost my entire dev time budget of a whole day! |
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morning, can you profile a link to the latest copy of DR that has the readable fix in-place, and I will then do some over-time testing to see if if I can narrow down the issue. | |
It's linked in the forums: https://forums.thedarkmod.com/index.php?/topic/20330-darkradiant-280-pre-release-testing/ | |
ah ok thank you, I will go and have a look. | |
This looks like a very similar bug to the one I filed in this bug-tracker and is close enough that I figured I would past the link to the video here - - https://drive.google.com/open?id=1md62IbH7Dbv7rYxy8QoLF5XhiqLKDKil |
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Thanks for the video - you've observed this correctly that materials not starting with "textures/" are considered "other materials" and they are hidden in the Textures tab. The code is doing that on purpose, I think it was doing that since even before we forked DarkRadiant off the original GtkRadiant. If you'd like that to be changed, I can problably add an option to show or hide these "other materials" in the Textures Tab. (But it should go to a different bugtracker entry, of course.) |
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ok Ill log a request for that function and will keep and eye on DR for the issue listed in this thread. | |
For now I think this can be closed as 'I think' what has been happening is that I have accidentally clicked on the filename input fiels in the texture inspector (see attached. |
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I have found out what was happening and how it was happening - - open DR and load a map. - then click into the search field box in the texture inspector. - pressing escape doesn't take you out of (or focus away from) the above search box. - if you click anywhere other that the camera view or orthoview, focus stays with the search box. I have been pressing escape all this time and not realizing that the bloody cursor was still blinking away in the above search box, bah! |
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I'm now unsure about the problem - you're saying that the focus in the entry box should switch to something else when you hit ESC? How does it relate to the above issue, the texture browser not showing all the textures? | |
Apologies for the confusion, let me make a vid that will hopefully better explain the issue. | |
This can be closed, I have updated the issue in the main note at the top. | |
Thanks for the clarification! | |
Date Modified | Username | Field | Change |
---|---|---|---|
02.01.2020 15:20 | Bikerdude | New Issue | |
02.01.2020 15:20 | Bikerdude | File Added: texture inspector.JPG | |
06.01.2020 22:05 | Bikerdude | Description Updated | |
06.01.2020 22:05 | Bikerdude | Steps to Reproduce Updated | |
12.01.2020 11:07 | Bikerdude | Note Added: 0012131 | |
23.02.2020 18:58 | greebo | Relationship added | duplicate of 0005162 |
08.03.2020 12:26 | Bikerdude | Note Added: 0012249 | |
07.04.2020 17:55 | greebo | Note Added: 0012338 | |
07.04.2020 17:55 | greebo | Status | new => feedback |
07.04.2020 19:06 | Bikerdude | Note Added: 0012339 | |
07.04.2020 19:06 | Bikerdude | Status | feedback => new |
08.04.2020 05:00 | greebo | Note Added: 0012343 | |
08.04.2020 05:00 | greebo | Status | new => acknowledged |
08.04.2020 08:57 | Bikerdude | Note Added: 0012344 | |
08.04.2020 10:02 | greebo | Note Added: 0012345 | |
08.04.2020 10:44 | Bikerdude | Note Added: 0012346 | |
17.04.2020 16:01 | Bikerdude | Note Added: 0012367 | |
18.04.2020 09:35 | greebo | Note Added: 0012368 | |
19.04.2020 08:34 | Bikerdude | Note Added: 0012369 | |
24.04.2020 18:41 | greebo | Changeset attached | => DarkRadiant master a9311bff |
24.04.2020 18:43 | greebo | Changeset removed | DarkRadiant master a9311bff => |
01.05.2020 12:37 | Bikerdude | Note Added: 0012438 | |
01.05.2020 12:37 | Bikerdude | File Added: Capture.JPG | |
05.05.2020 20:59 | Bikerdude | Note Added: 0012471 | |
05.05.2020 21:00 | Bikerdude | Fixed in Version | => 2.8.0 |
05.05.2020 21:00 | Bikerdude | Description Updated | |
05.05.2020 21:00 | Bikerdude | Steps to Reproduce Updated | |
08.05.2020 06:47 | greebo | Note Added: 0012480 | |
08.05.2020 08:14 | Bikerdude | Note Added: 0012481 | |
08.10.2020 09:48 | Bikerdude | Note Added: 0012793 | |
09.10.2020 14:11 | greebo | Status | acknowledged => closed |
09.10.2020 14:11 | greebo | Resolution | open => no change required |
09.10.2020 14:11 | greebo | Note Added: 0012797 |