Viewing Issues 1 - 50 / 2664

    PID CategorySeverityStatusUpdated Summary
  000660522
[DarkRadiant]  GUI
normal
acknowledged
18/06/2025Bizzare bug - every texture is rotated slightly
  00065125  
[DarkRadiant]  Design/Coding
tweak
resolved (orbweaver)
18/06/2025Wiki: Compiling with "n" cores
  00066023  
[DarkRadiant]  GUI
crash
assigned (jonri)
17/06/2025Flatpak build of DarkRadiant still crashes when opening Light Inspector
  000662331
[The Dark Mod]  AI
normal
new
16/06/2025Patrolling AI Ignore absence_alert spawnargs
  0006626   
[The Dark Mod]  Feature proposal
feature
new
13/06/2025filter out translations downloads
  00057423  
[DarkRadiant]  Shader System
feature
resolved (orbweaver)
12/06/2025Feature: extend asset deprecation to more asset types
  0006625   
[The Dark Mod]  Feature proposal
normal
new
07/06/2025Feature Request: Improve Site "Missions" Page
  00062666  
[The Dark Mod]  Objectives
normal
new
05/06/2025Objectives invoked by "O" key only access first 5 objectives
  00066041  
[The Dark Mod]  Textures
normal
resolved (wellingtoncrab)
31/05/2025Broken Parallax textures:
  00065581  
[The Dark Mod]  Coding
minor
new
27/05/2025Using a savegame tool object will also use an ajacent object in the inventory
  00035693  
[The Dark Mod]  Coding
normal
new
27/05/2025Flashbomb can be used even when item with "Use" action is being held.
  00065982  
[The Dark Mod]  Physics
normal
resolved (Amadeus)
27/05/2025Eating food drops mines
  0006624   
[The Dark Mod]  GUI
normal
new
25/05/2025Warnings about GUI Choice Windows on non-English startup
  000661781
[The Dark Mod]  GUI
normal
new
25/05/2025The live 3D menu in Blackheart Manor is broken as of 2.13
  0006622   
[DarkRadiant]  General
normal
new
14/05/2025DarkRadiant crashes when I pick "New XY view"
  0006621   
[DarkRadiant]  Map Editing
normal
new
11/05/2025'Create Decal Patches' should always use current shader on ShaderClipboard
  00065543  
[DarkRadiant]  General
normal
resolved (orbweaver)
09/05/2025Paintings face the wrong way in model chooser
  0006620   
[The Dark Mod]  Textures
normal
new
08/05/2025Make core material tdm_streetlamp_metal twosided again
  000661811
[The Dark Mod]  Coding
major
new
04/05/2025fails to build: openal: incompatible with cmake 4
  0006619 1
[The Dark Mod]  Coding
major
new
04/05/2025fails to build: sys/cmake/ucm.cmake: incompatible with cmake 4
  0006508115
[The Dark Mod]  Coding
major
new (stgatilov)
04/05/2025tdm_installer: fails to build: missing include: cstdint
  0006553   
[DarkRadiant]  General
feature
acknowledged
30/04/2025Feature Request: avoid 'Game/Project setup...' hassle
  00038212  
[DarkRadiant]  Models
normal
resolved (orbweaver)
30/04/2025Model viewer filters apply to the whole editor and cause unexpected results.
  00065467  
[The Dark Mod]  Coding
feature
feedback (stgatilov)
27/04/2025Proper system for measuring light factor of bodies
  00043472  
[The Dark Mod]  AI
normal
resolved (grayman)
27/04/2025Severe FPS drop near start of Penny Dreadful 3
  000651721
[The Dark Mod]  Models
minor
new
27/04/2025Can't load .obj model exported from Blender without tweaks
  0006510113
[The Dark Mod]  Design/Coding
crash
feedback (stgatilov)
26/04/2025Northdale 1 crash while frobbing some pictures
  00066102  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
18/04/2025OBJ model import issues
  000501217  
[The Dark Mod]  Coding
crash
resolved (cabalistic)
13/04/2025Shader loaded from frontend crashes on AMD (Crash from heathaze GUI overlay)
  000660641
[The Dark Mod]  Graphics
normal
feedback (stgatilov)
29/03/2025Apply tonemap to 3D game only, don't change HUDs
  000627681
[The Dark Mod]  Saving/Loading
major
new
28/03/2025Frequent saving and reloading/"idle_animations_interval" manipulation po causing ai to path find into monster clip and get stuck
  0006616   
[The Dark Mod]  Models
normal
new
27/03/2025female Ai model has gap in throat
  0006615   
[The Dark Mod]  Def / Setup
normal
new
27/03/2025Knock outs with the gas mine are not credited to the player
  0006614   
[The Dark Mod]  GUI
trivial
new
25/03/2025The compass tool is not in the tools inventory section but has one of its own
  0006613   
[The Dark Mod]  Mapping
normal
new
23/03/2025Swing mission: fix player launcher.
  0006612   
[The Dark Mod]  Coding
normal
new
23/03/2025Gas mine knockouts are not accounted to player
  00065592  
[The Dark Mod]  Def / Setup
normal
resolved (Amadeus)
23/03/2025Gas mine playertool
  00066116  
[The Dark Mod]  Coding
crash
resolved (stgatilov)
23/03/2025Game can crash when too many pk4s are installed
  0006164271
[The Dark Mod]  GUI
feature
resolved (stgatilov)
23/03/2025New features in GUI engine
  000650911  
[The Dark Mod]  GUI
feature
resolved (stgatilov)
23/03/2025Add GUI debriefing stage to main menu
  000627872
[The Dark Mod]  Mapping
normal
new
22/03/2025Func_Peek lightgem glitch
  000627212
[The Dark Mod]  Models
tweak
new
19/03/2025Wardrobe prefab door clips through frame
  00049155  
[The Dark Mod]  GUI
tweak
assigned (Goldwell)
19/03/2025Create HD version of briefing_video
  00064771  
[The Dark Mod]  Graphics
normal
new
12/03/2025func_peek view in wrong position on Linux
  000398410  
[The Dark Mod]  Graphics
normal
assigned (cabalistic)
10/03/2025GPU vertex skinning
  00066082  
[The Dark Mod]  Graphics
feature
suspended (stgatilov)
08/03/2025Support last game frame as in-game main menu background
  00065973  
[The Dark Mod]  GUI
normal
new
02/03/2025If menu doesn't have enough time to open from the game when summoned the first time then it will never open
  0006609   
[The Dark Mod]  Def / Setup
feature
new
01/03/2025Assign the last 4 weapon slots to null entities the FM can modify to add custom weapons
  00064991  
[The Dark Mod]  Models
normal
new
26/02/2025tdm_safe_lock_small prefab doesn't work if rotated
  00066071  
[The Dark Mod]  Textures
normal
resolved (Amadeus)
17/02/2025HD carpet runner textures use incorrect editor image