Viewing Issues 101 - 150 / 2521

    PID CategorySeverityStatusUpdated Summary
  000622781
[The Dark Mod]  Coding
crash
resolved (stgatilov)
13/01/2023Dictionary \ Hash crash in mission CoS: Pearls and Swine ( Linux )
  000622811
[The Dark Mod]  Graphics
minor
new
12/01/2023Fog has banding in "Marsh of Rahena"
  00017444  
[The Dark Mod]  GUI
minor
assigned (nbohr1more)
11/01/2023Method for controlling readable brightness
  0005553188
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
11/01/2023looking in keyhole crash
  00048822  
[The Dark Mod]  Sound
feature
resolved (grayman)
10/01/2023When a remote listener is active, allow the player to still hear the sounds around him
  0006224   
[The Dark Mod]  Feature proposal
feature
assigned (stgatilov)
09/01/2023Extend location separator dmap warnings to portal settings
  000535417  
[The Dark Mod]  Feature proposal
normal
resolved (stgatilov)
09/01/2023Feature: Pointfiles for Debugging of Info_Location Overlaps
  0006220   
[DarkRadiant]  General
minor
new
09/01/2023Readable Editor always duplicates entries if you rename the XData path
  00060911  
[The Dark Mod]  AI
normal
assigned (Obsttorte)
08/01/2023Idle animations can cause ai to see the player behind him.
  000524944
[The Dark Mod]  GUI
minor
resolved (nbohr1more)
07/01/2023Some mission names are not displayed well in the Start mission screen
  000621433
[The Dark Mod]  Graphics
normal
assigned (stgatilov)
07/01/2023Cleaning the scissors mess
  00015473  
[The Dark Mod]  Coding
normal
suspended
06/01/2023Many inherited properties not shown due to missing editor_var fields
  00058804  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
05/01/2023Shadow maps backend should use shadow surfaces
  00062121  
[DarkRadiant]  Shader System
normal
resolved (greebo)
05/01/2023Support new frob-related material keywords
  00062162  
[DarkRadiant]  GUI
crash
resolved (orbweaver)
05/01/2023Light Inspector crashes on Linux
  000621764
[The Dark Mod]  Models
normal
resolved (Dragofer)
05/01/2023Model with mis-aligned UV
  0006215   
[DarkRadiant]  GUI
normal
new
03/01/20232D views revert to original ortho layout each time running DR.
  00035655  
[The Dark Mod]  Feature proposal
feature
assigned (stgatilov)
03/01/2023Have scroll keys page through the Objectives
  00050186  
[The Dark Mod]  Textures
normal
resolved (stgatilov)
03/01/2023FM-overridden material definitions do not automatically load in-game
  00053391  
[The Dark Mod]  Coding
normal
resolved (Dragofer)
03/01/2023OSPathToRelativePath warning about tdm_collision_metal
  00060191719
[The Dark Mod]  Models
normal
resolved (Dragofer)
03/01/2023Auto-detecting asset bugs
  00062131  
[The Dark Mod]  GUI
tweak
new
02/01/2023Pickpocket stats wrong when stealing an arrow out of a quiver
  00047951  
[The Dark Mod]  AI
normal
resolved (Dragofer)
02/01/2023Material error - shingles_clay_blocky
  00053132  
[The Dark Mod]  Graphics
normal
new
02/01/2023Wall or other background visible before mission start window appears
  00058521  
[The Dark Mod]  GUI
minor
resolved (stgatilov)
02/01/2023Refactor objectives GUI and fix checkboxes in restart GUI
  000576664
[The Dark Mod]  Design/Coding
major
resolved (stgatilov)
02/01/2023Support overriding individual decls in FM
  00046233  
[The Dark Mod]  Design/Coding
tweak
new
02/01/2023Tweak the "Click when ready" screen rendered views order
  00042911  
[The Dark Mod]  Coding
crash
assigned (Agent Jones)
02/01/2023Downloader crash after connection loss
  00055514  
[The Dark Mod]  Distribution
feature
resolved (stgatilov)
01/01/2023Rework FM database to use SVN as primary storage
  00058023  
[DarkRadiant]  GUI
feature
new
01/01/2023Texture fitting on patches to work the same as it does on brushes.
  00055997  
[The Dark Mod]  Physics
normal
resolved (stgatilov)
01/01/2023Improve grabber on lightweight objects
  0001609   
[The Dark Mod]  Physics
feature
new
01/01/2023Grabber: Handling Heavy Objects
  0006185 4
[DarkRadiant]  Renderer
normal
resolved (greebo)
01/01/2023Models glitch out when filtering then showing them
  000588861
[The Dark Mod]  AI
normal
resolved (Dragofer)
01/01/2023AI alerts not always reflected in stealth status
  00030632  
[The Dark Mod]  AI
major
resolved (grayman)
01/01/2023Ai ramp up too quickly when player is seen
  00062111  
[The Dark Mod]  AI
normal
resolved (Dragofer)
01/01/2023Stealth score not increased if player escapes into darkness while AI is in combat setup
  0006210   
[DarkRadiant]  GUI
normal
new
01/01/2023Anim Chooser
  00061792  
[DarkRadiant]  GUI
normal
acknowledged
31/12/2022Skin Editor: preview doesn't show models without extensions
  000620063
[DarkRadiant]  GUI
normal
acknowledged
31/12/2022Objectives editor lagginess when editing components in maps with many entities
  0006176 1
[DarkRadiant]  GUI
normal
resolved (greebo)
31/12/2022Skin Editor: models not centered well in preview
  000618311
[DarkRadiant]  GUI
trivial
resolved (greebo)
31/12/2022Silence sound shader button
  0006180   
[DarkRadiant]  GUI
normal
resolved (greebo)
31/12/2022"Copy Resource Path" includes top level folders
  0006209   
[The Dark Mod]  GUI
trivial
new
31/12/2022Mission downloader- sorting by name changes list of missions to download
  00062011  
[DarkRadiant]  GUI
normal
resolved (greebo)
30/12/2022Add Reload Definitions button to Model Chooser
  00060082  
[The Dark Mod]  Models
normal
resolved (Dragofer)
30/12/2022Integrate Wellingtoncrab's custom assets into the core mod
  0006181   
[DarkRadiant]  GUI
normal
resolved (greebo)
30/12/2022Skin Editor: internal test skins are shown if Material Editor was open previously
  00061891  
[DarkRadiant]  Saving and loading
normal
resolved (greebo)
30/12/2022Changing Game/Project doesn't update loaded assets correctly
  000619782
[The Dark Mod]  GUI
normal
resolved (stgatilov)
28/12/2022Subtitles not shown during cutscenes
  000608816  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
26/12/2022Quickloading from bright area to dark area, the player is fully lit for a few frames
  0006199   
[DarkRadiant]  GUI
normal
resolved (greebo)
26/12/2022Model Chooser: initially hidden materials aren't revealed when enabling them