| | | | 0005906 | | 1 |
| normal | new | 23/02/2026 | Dropping dead or KO'ed AI into water falls slowly |
| | | | 0005889 | 2 | |
| feature | new | 23/02/2026 | Finalize volumetric fog lights |
| | | | 0006578 | 2 | 1 |
| normal | new | 23/02/2026 | Candles in candle holders sometimes spontaneously relight |
| | | | 0006612 | 1 | |
| normal | new | 23/02/2026 | Gas mine knockouts are not accounted to player |
| | | | 0006323 | 1 | 1 |
| normal | new | 23/02/2026 | Drowned AI not marked as 'player responsible' if shallow water |
| | | | 0005896 | | |
| normal | new | 23/02/2026 | Add screenshots to Tracy profiling |
| | | | 0006594 | 2 | |
| normal | new | 23/02/2026 | FOV settings not saved correctly in save games |
| | | | 0005670 | 5 | 3 |
| minor | confirmed | 23/02/2026 | Overbright pixels |
| | | | 0006637 | | |
| normal | new | 23/02/2026 | Mines explode underwater. |
| | | | 0006493 | | |
| normal | new | 23/02/2026 | Moveable freezes in-air if moveable below it is removed |
| | | | 0006483 | 5 | |
| normal | new | 23/02/2026 | Stacked moveables drop into each other after you touch them |
| | | | 0006091 | 1 | |
| normal | assigned | 23/02/2026 | Idle animations can cause ai to see the player behind him. |
| | | | 0006350 | 1 | 1 |
| normal | | 23/02/2026 | Support particle deform on animated models |
| | | | 0006305 | 3 | 5 |
| normal | | 23/02/2026 | forcefield impulse increases or applies more often as FPS increases |
| | | | 0005189 | 4 | |
| normal | | 23/02/2026 | noshadows mask spawnarg for shadows optimization |
| | | | 0006291 | | |
| feature | | 23/02/2026 | Use particle softening for all particle types? |
| | | | 0003984 | 10 | |
| normal | assigned | 23/02/2026 | GPU vertex skinning |
| | | | 0006598 | 3 | |
| normal | | 22/02/2026 | Eating food drops mines |
| | | | 0006688 | 1 | |
| normal | | 22/02/2026 | Drop item to hands will select next item if stack is empty, which can sometimes cause multiple items to be selected |
| | | | 0003569 | 3 | |
| normal | new | 22/02/2026 | Flashbomb can be used even when item with "Use" action is being held. |
| | | | 0006273 | 1 | |
| feature | | 21/02/2026 | Feature request: EFX preset spawnarg for Location Entities |
| | | | 0001038 | | |
| feature | acknowledged | 21/02/2026 | EAX Audio Settings Editor (EFX File) |
| | | | 0003931 | | |
| feature | acknowledged | 21/02/2026 | GUI spawnargs need <Choose GUI> button in the Entity Inspector panel |
| | | | 0000052 | | |
| minor | resolved | 20/02/2026 | Player can keep AI at bay with held objects |
| | | | 0006687 | | |
| normal | new | 18/02/2026 | Feature Request: Drop "carleton_condensed" font, treat as alias to "carleton@aspect=16:9" |
| | | | 0004987 | 3 | 1 |
| normal | feedback | 17/02/2026 | Loot icon and item icons overlapping |
| | | | 0006488 | 1 | 1 |
| major | new | 17/02/2026 | Inventory bug (two items on single button press) |
| | | | 0006685 | 1 | 1 |
| normal | | 14/02/2026 | shadowmesh poking through model |
| | | | 0006566 | 1 | 1 |
| normal | new | 14/02/2026 | Player's model is clipped when using the bow |
| | | | 0006682 | | |
| normal | new | 12/02/2026 | Player should sholder the actual 3d model rather than display two hand icons |
| | | | 0006681 | | |
| normal | new | 12/02/2026 | Make the arrow visible on the equipped bow |
| | | | 0006653 | 3 | |
| normal | | 12/02/2026 | Add option to not select an item in the inventory when picking it up |
| | | | 0006679 | 1 | |
| normal | | 12/02/2026 | FrobHelper aspect ratio is not 1:1 |
| | | | 0006635 | 3 | |
| normal | | 12/02/2026 | Make Flashbombed AI's become Blackjackable |
| | | | 0006678 | | |
| normal | new | 10/02/2026 | Oversized bumpmap file - steam_engine_003_local |
| | | | 0006675 | 1 | 2 |
| normal | | 09/02/2026 | Gap in mesh on model - bucket.lwo |
| | | | 0006676 | | |
| normal | new | 08/02/2026 | Light Leaks Specific to Shadow Maps |
| | | | 0005453 | 5 | |
| feature | | 07/02/2026 | Rethink how FM's should override cvars |
| | | | 0006671 | 3 | 1 |
| normal | | 07/02/2026 | Several older door models have floating hinges |
| | | | 0006641 | 3 | 1 |
| normal | | 07/02/2026 | Blackjack hit sounds are inconsistent and propagation barely makes a difference |
| | | | 0006060 | 1 | |
| normal | | 07/02/2026 | Lever entity in wall_lever01.pfb prefab has gigantic frob box |
| | | | 0006272 | 3 | |
| tweak | | 07/02/2026 | Wardrobe prefab door clips through frame |
| | | | 0006663 | 1 | |
| crash | | 07/02/2026 | Sometimes crash when drawing bow. Might be related to saving/loading and urinating AI |
| | | | 0006655 | 1 | |
| normal | | 07/02/2026 | idChoiceWindow linked to cvar converts mission override into user value |
| | | | 0006546 | 10 | |
| feature | | 07/02/2026 | Proper system for measuring light factor of bodies |
| | | | 0005023 | 5 | 2 |
| normal | | 05/02/2026 | Certain surfaces overbright in fog |
| | | | 0004903 | 2 | 1 |
| normal | | 04/02/2026 | Bad selfshadowing on models/darkmod/architecture/modules/exteriors/ext_timber01/ext_timber01_roof256lwo.lwo |
| | | | 0006672 | 1 | 8 |
| normal | | 04/02/2026 | Models with broken mesh, mis-aligned UV and missing vertex smoothing. |
| | | | 0003212 | 5 | 1 |
| normal | | 04/02/2026 | Hinge doesn't appear in game |
| | | | 0003012 | 5 | |
| feature | new | 03/02/2026 | Make FM readmes, titles and "More Info" translateable |