Viewing Issues 101 - 150 / 2749

    PID CategorySeverityStatusUpdated Summary
  0005906 1
[The Dark Mod]  Physics
normal
new
23/02/2026Dropping dead or KO'ed AI into water falls slowly
  00058892  
[The Dark Mod]  Graphics
feature
new
23/02/2026Finalize volumetric fog lights
  000657821
[The Dark Mod]  Coding
normal
new
23/02/2026Candles in candle holders sometimes spontaneously relight
  00066121  
[The Dark Mod]  Coding
normal
new
23/02/2026Gas mine knockouts are not accounted to player
  000632311
[The Dark Mod]  Physics
normal
new
23/02/2026Drowned AI not marked as 'player responsible' if shallow water
  0005896   
[The Dark Mod]  Feature proposal
normal
new
23/02/2026Add screenshots to Tracy profiling
  00065942  
[The Dark Mod]  Saving/Loading
normal
new
23/02/2026FOV settings not saved correctly in save games
  000567053
[The Dark Mod]  Graphics
minor
confirmed
23/02/2026Overbright pixels
  0006637   
[The Dark Mod]  Script/Def
normal
new
23/02/2026Mines explode underwater.
  0006493   
[The Dark Mod]  Physics
normal
new
23/02/2026Moveable freezes in-air if moveable below it is removed
  00064835  
[The Dark Mod]  Physics
normal
new
23/02/2026Stacked moveables drop into each other after you touch them
  00060911  
[The Dark Mod]  AI
normal
assigned
23/02/2026Idle animations can cause ai to see the player behind him.
  000635011
[The Dark Mod]  Coding
normal
assigned (stgatilov)
23/02/2026Support particle deform on animated models
  000630535
[The Dark Mod]  Physics
normal
assigned (stgatilov)
23/02/2026forcefield impulse increases or applies more often as FPS increases
  00051894  
[The Dark Mod]  Coding
normal
assigned (stgatilov)
23/02/2026noshadows mask spawnarg for shadows optimization
  0006291   
[The Dark Mod]  Graphics
feature
assigned (stgatilov)
23/02/2026Use particle softening for all particle types?
  000398410  
[The Dark Mod]  Graphics
normal
assigned
23/02/2026GPU vertex skinning
  00065983  
[The Dark Mod]  Physics
normal
resolved (Amadeus)
22/02/2026Eating food drops mines
  00066881  
[The Dark Mod]  GUI
normal
resolved (STiFU)
22/02/2026Drop item to hands will select next item if stack is empty, which can sometimes cause multiple items to be selected
  00035693  
[The Dark Mod]  Coding
normal
new
22/02/2026Flashbomb can be used even when item with "Use" action is being held.
  00062731  
[The Dark Mod]  Sound System
feature
resolved (stgatilov)
21/02/2026Feature request: EFX preset spawnarg for Location Entities
  0001038   
[DarkRadiant]  Map Editing
feature
acknowledged
21/02/2026EAX Audio Settings Editor (EFX File)
  0003931   
[DarkRadiant]  Map Editing
feature
acknowledged
21/02/2026GUI spawnargs need <Choose GUI> button in the Entity Inspector panel
  0000052   
[The Dark Mod]  Coding
minor
resolved
20/02/2026Player can keep AI at bay with held objects
  0006687   
[The Dark Mod]  Coding
normal
new
18/02/2026Feature Request: Drop "carleton_condensed" font, treat as alias to "carleton@aspect=16:9"
  000498731
[The Dark Mod]  GUI
normal
feedback
17/02/2026Loot icon and item icons overlapping
  000648811
[The Dark Mod]  Coding
major
new
17/02/2026Inventory bug (two items on single button press)
  000668511
[The Dark Mod]  Models
normal
resolved (Amadeus)
14/02/2026shadowmesh poking through model
  000656611
[The Dark Mod]  Graphics
normal
new
14/02/2026Player's model is clipped when using the bow
  0006682   
[The Dark Mod]  Animation
normal
new
12/02/2026Player should sholder the actual 3d model rather than display two hand icons
  0006681   
[The Dark Mod]  Animation
normal
new
12/02/2026Make the arrow visible on the equipped bow
  00066533  
[The Dark Mod]  GUI
normal
resolved (STiFU)
12/02/2026Add option to not select an item in the inventory when picking it up
  00066791  
[The Dark Mod]  GUI
normal
resolved (STiFU)
12/02/2026FrobHelper aspect ratio is not 1:1
  00066353  
[The Dark Mod]  Design/Coding
normal
resolved (STiFU)
12/02/2026Make Flashbombed AI's become Blackjackable
  0006678   
[The Dark Mod]  Textures
normal
new
10/02/2026Oversized bumpmap file - steam_engine_003_local
  000667512
[The Dark Mod]  Models
normal
resolved (Amadeus)
09/02/2026Gap in mesh on model - bucket.lwo
  0006676   
[The Dark Mod]  Graphics
normal
new
08/02/2026Light Leaks Specific to Shadow Maps
  00054535  
[The Dark Mod]  Design/Coding
feature
resolved (stgatilov)
07/02/2026Rethink how FM's should override cvars
  000667131
[The Dark Mod]  Models
normal
resolved (Amadeus)
07/02/2026Several older door models have floating hinges
  000664131
[The Dark Mod]  Script/Def
normal
resolved (Amadeus)
07/02/2026Blackjack hit sounds are inconsistent and propagation barely makes a difference
  00060601  
[The Dark Mod]  Models
normal
resolved (Amadeus)
07/02/2026Lever entity in wall_lever01.pfb prefab has gigantic frob box
  00062723  
[The Dark Mod]  Models
tweak
resolved (Amadeus)
07/02/2026Wardrobe prefab door clips through frame
  00066631  
[The Dark Mod]  Saving/Loading
crash
resolved (STiFU)
07/02/2026Sometimes crash when drawing bow. Might be related to saving/loading and urinating AI
  00066551  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
07/02/2026idChoiceWindow linked to cvar converts mission override into user value
  000654610  
[The Dark Mod]  Coding
feature
feedback (stgatilov)
07/02/2026Proper system for measuring light factor of bodies
  000502352
[The Dark Mod]  Models
normal
resolved (Amadeus)
05/02/2026Certain surfaces overbright in fog
  000490321
[The Dark Mod]  Models
normal
resolved (Springheel)
04/02/2026Bad selfshadowing on models/darkmod/architecture/modules/exteriors/ext_timber01/ext_timber01_roof256lwo.lwo
  000667218
[The Dark Mod]  Models
normal
resolved (Amadeus)
04/02/2026Models with broken mesh, mis-aligned UV and missing vertex smoothing.
  000321251
[The Dark Mod]  Graphics
normal
resolved (Amadeus)
04/02/2026Hinge doesn't appear in game
  00030125  
[The Dark Mod]  Coding
feature
new
03/02/2026Make FM readmes, titles and "More Info" translateable