View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005835 | The Dark Mod | Coding | public | 08.12.2021 04:59 | 05.12.2023 08:54 |
Reporter | stgatilov | Assigned To | stgatilov | ||
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | assigned | Resolution | open | ||
Product Version | TDM 2.10 | ||||
Target Version | TDM 2.13 | ||||
Summary | 0005835: Refactor: merge cubic and other lights | ||||
Description | There is little difference between cubic light and ordinary light: 1) projection: cubemap vs frustum-based 2D texture 2) falloff: distance-based vs frustum-based It would be great to merge the shaders together into one. Maybe we can also remove cubic light thing internally, and treat it as point light with a flag about projection/falloff behavior. | ||||
Additional Information | See also: https://forums.thedarkmod.com/index.php?/topic/21138-projected-lights-falloff/&do=findComment&comment=466904 | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
08.12.2021 04:59 | stgatilov | New Issue | |
08.12.2021 04:59 | stgatilov | Status | new => assigned |
08.12.2021 04:59 | stgatilov | Assigned To | => stgatilov |
08.12.2021 04:59 | stgatilov | Relationship added | related to 0005834 |
15.11.2022 00:25 | nbohr1more | Status | assigned => feedback |
19.11.2022 08:33 | stgatilov | Status | feedback => assigned |
19.11.2022 08:33 | stgatilov | Target Version | TDM 2.11 => TDM 2.12 |
05.12.2023 01:11 | nbohr1more | Status | assigned => feedback |
05.12.2023 08:54 | stgatilov | Target Version | TDM 2.12 => TDM 2.13 |
05.12.2023 08:54 | stgatilov | Status | feedback => assigned |