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IDProjectCategoryView StatusLast Update
0005835The Dark ModCodingpublic05.12.2023 08:54
Reporterstgatilov Assigned Tostgatilov  
PrioritynormalSeverityminorReproducibilityN/A
Status assignedResolutionopen 
Product VersionTDM 2.10 
Target VersionTDM 2.13 
Summary0005835: Refactor: merge cubic and other lights
DescriptionThere is little difference between cubic light and ordinary light:
  1) projection: cubemap vs frustum-based 2D texture
  2) falloff: distance-based vs frustum-based

It would be great to merge the shaders together into one.
Maybe we can also remove cubic light thing internally, and treat it as point light with a flag about projection/falloff behavior.
Additional InformationSee also:
  https://forums.thedarkmod.com/index.php?/topic/21138-projected-lights-falloff/&do=findComment&comment=466904
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related to 0005834 closedstgatilov Refactor: merge interaction and ambient shaders 

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Issue History

Date Modified Username Field Change
08.12.2021 04:59 stgatilov New Issue
08.12.2021 04:59 stgatilov Status new => assigned
08.12.2021 04:59 stgatilov Assigned To => stgatilov
08.12.2021 04:59 stgatilov Relationship added related to 0005834
15.11.2022 00:25 nbohr1more Status assigned => feedback
19.11.2022 08:33 stgatilov Status feedback => assigned
19.11.2022 08:33 stgatilov Target Version TDM 2.11 => TDM 2.12
05.12.2023 01:11 nbohr1more Status assigned => feedback
05.12.2023 08:54 stgatilov Target Version TDM 2.12 => TDM 2.13
05.12.2023 08:54 stgatilov Status feedback => assigned