View Issue Details

IDProjectCategoryView StatusLast Update
0005835The Dark ModCodingpublic08.12.2021 04:59
Reporterstgatilov Assigned Tostgatilov  
Status assignedResolutionopen 
Product VersionTDM 2.10 
Target VersionTDM 2.11 
Summary0005835: Refactor: merge cubic and other lights
DescriptionThere is little difference between cubic light and ordinary light:
  1) projection: cubemap vs frustum-based 2D texture
  2) falloff: distance-based vs frustum-based

It would be great to merge the shaders together into one.
Maybe we can also remove cubic light thing internally, and treat it as point light with a flag about projection/falloff behavior.
Additional InformationSee also:
TagsNo tags attached.


related to 0005834 assignedstgatilov Refactor: merge interaction and ambient shaders 


There are no notes attached to this issue.

Issue History

Date Modified Username Field Change
08.12.2021 04:59 stgatilov New Issue
08.12.2021 04:59 stgatilov Status new => assigned
08.12.2021 04:59 stgatilov Assigned To => stgatilov
08.12.2021 04:59 stgatilov Relationship added related to 0005834