Unassigned 1 - 10 / 736

0006594
[The Dark Mod] FOV settings not saved correctly in save games
Saving/Loading - 04.12.2024 03:49
0005742
[DarkRadiant] Feature: extend asset deprecation to more asset types
Shader System - 03.12.2024 19:05
0006593
[The Dark Mod] Compass renderdef model disappears underwater.
GUI - 21.11.2024 15:51
0006543
[The Dark Mod] Change TDM codemap to add 2 new characters
GUI - 13.11.2024 21:00
0006590
[The Dark Mod] Please add models and prefab to core: Walk-in-safe door
Models - 10.11.2024 19:21
0006541
[The Dark Mod] Ragdolls fall through supporting objects
Physics - 09.11.2024 17:48
0006483
[The Dark Mod] Stacked moveables drop into each other after you touch them
Physics - 09.11.2024 17:48
0006376
[The Dark Mod] Wrong trigger for the hint about the hammer
Map Editing - 09.11.2024 17:36
0006589
[The Dark Mod] Please add to core mod - shaded_lamp_with_grill.lwo
Models - 08.11.2024 15:26
0006588
[The Dark Mod] Func_fracture infinite decal spawn
Coding - 08.11.2024 15:22

Resolved 1 - 10 / 1808

0006562
[DarkRadiant] wxGTK assertion on opening Stim/Response Editor
GUI - 03.12.2024 18:47
0006359
[The Dark Mod] LOD system - min_lod_bias broken
Design/Coding - 26.11.2024 13:21
0006592
[The Dark Mod] Inventory Item sorting same in both classic inventory and grid
GUI - 19.11.2024 00:07
0006591
[The Dark Mod] Lightgem produces unexpected results during lean actions
Coding - 18.11.2024 02:22
0005862
[The Dark Mod] Backface lighting + bumpmapping broken
Graphics - 17.11.2024 10:13
0006514
[DarkRadiant] DarkRadiant crashes when typing in the Skin Name field of the Skin Editor menu
GUI - 03.11.2024 04:41
0006585
[The Dark Mod] ornament_relief_mold_eaglelshield has broken normal map
Textures - 02.11.2024 02:40
0006579
[The Dark Mod] There are several issue with the this window series:
Textures - 24.10.2024 15:42
0006580
[The Dark Mod] stove_open02.lwo has broken material
Models - 24.10.2024 04:52
0006581
[The Dark Mod] Models with gaps in the mesh and malformed UVmap
Models - 24.10.2024 04:52
0006594
[The Dark Mod] FOV settings not saved correctly in save games
Saving/Loading - 04.12.2024 03:49
0003821
[DarkRadiant] Model viewer filters apply to the whole editor and cause unexpected results.
Models - 03.12.2024 19:12
0005742
[DarkRadiant] Feature: extend asset deprecation to more asset types
Shader System - 03.12.2024 19:05
0006562
[DarkRadiant] wxGTK assertion on opening Stim/Response Editor
GUI - 03.12.2024 18:47
0006020
[The Dark Mod] Further improvements to security cameras
Coding - 28.11.2024 16:05
0000354
[The Dark Mod] Add min/max magnitude to responses system
Design/Coding - 26.11.2024 13:26
0006247
[The Dark Mod] "min_lod_bias" and "max_lod_bias" spawnargs no longer have any effect.
Coding - 26.11.2024 13:22
0006359
[The Dark Mod] LOD system - min_lod_bias broken
Design/Coding - 26.11.2024 13:21
0006593
[The Dark Mod] Compass renderdef model disappears underwater.
GUI - 21.11.2024 15:51
0001744
[The Dark Mod] Method for controlling readable brightness
GUI - 20.11.2024 04:57

Timeline

   27/11/2024 .. 04/12/2024   
orbweaver
orbweaver commented on issue 0003821
03.12.2024 19:12
orbweaver
orbweaver picked up issue 0003821
03.12.2024 19:12
orbweaver
orbweaver commented on issue 0005742
03.12.2024 19:05
orbweaver
orbweaver resolved issue 0006562
03.12.2024 18:47
thebigh
thebigh tagged issue 0006594 with FOV
02.12.2024 20:16
thebigh
thebigh created issue 0006594
02.12.2024 20:16
datiswous
datiswous commented on issue 0006020
28.11.2024 16:05