View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006606 | The Dark Mod | Graphics | public | 26.01.2025 10:04 | 26.01.2025 10:04 |
Reporter | stgatilov | Assigned To | stgatilov | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | assigned | Resolution | open | ||
Product Version | TDM 2.13 | ||||
Target Version | TDM 2.14 | ||||
Summary | 0006606: Apply tonemap to 3D game only, don't change HUDs | ||||
Description | In the original Doom 3, gamma and brightness changed global OS settings, and thus applied to everything. Then it was replaced with tonemap, which also applied to everything. After that we had an attempt to make tonemap only work on 3d rendering but not to GUI overlays/menus. It failed because we found that some GUI overlays are part of the game, e.g. underwater overlays. In 2.13 we have r_tonemapOnlyGame3d, which disables tonemap for main menus. However, it still applies to everything including HUD when the game is rendered. It would be great to put tonemap to its proper place finally! | ||||
Tags | No tags attached. | ||||