Scheduled For Release 23/09/2023
0006114: [GUI] Skin chooser inspected: tick box force closes window (greebo)
0006112: [GUI] Clarify distinction between Shadow render mode and other render modes (orbweaver)
0006115: [Map Editing] Selecting and deselecting a filtered child brush through layers leaves the brush selected (greebo)
0006116: [GUI] Material editor re-sorts stages on pasting image map resulting in wrong material stages list and wrong selected stage (greebo)
0006107: [GUI] Allow Layers to be arranged into a Tree (greebo)
0006108: [General] Crash on start if engine path is choosen (Doom 3) (greebo)
4 of 6 issue(s) resolved. Progress (66%). View Issues
Scheduled For Release 25/02/2023
0006099: [Coding] Entity bounds not conservative for animated models
0006088: [Coding] Quickloading from bright area to dark area, the player is fully lit for a few frames
0005575: [Sound] When Uncapped FPS is Off, Video Cutscene Loses Audio Sync
0006008: [Models] Integrate Wellingtoncrab's custom assets into the core mod
0006006: [Mapping] Training Mission: chest in "Keys and Lockpicks" is not linked to its lid
0005998: [Coding] Can we suppress Sys_QueEvent: Overflow console warnings ?
0005914: [Sound] Add subtitles to New Job
0005913: [Sound System] Negative sound loss on location separator makes everybody alert
0005918: [Saving/Loading] Save game crash on Linux
0005906: [Physics] Dropping dead or KO'ed AI into water falls slowly
0005896: [Feature proposal] Add screenshots to Tracy profiling
0005889: [Graphics] Finalize volumetric fog lights
0005887: [Coding] Raise trace model limits and optimize memory
0005868: [Graphics] Interactions rendering with polygonOffset
0005867: [Graphics] Try to support interactions on projected decals
0004975: [GUI] Add proper scaling to the new inventory grid
0005850: [Graphics] Volumetric lights: render to texture then blur
0003135: [Coding] Add per-pixel material definitions ("material maps")
0005869: [GUI] Better diagnostic for syntax errors in GUI code (stgatilov)
0004934: [Graphics] Screenshot command works inproperly with larger resolutions (nbohr1more)
0005307: [Graphics] Accountant 1: machine arrows have black background
0004980: [Graphics] Front-facing shadow face casts back-shadow when it should not (cabalistic)
0005286: [AI] Number of times seen: not increased when civilian detects player at close range
0005666: [Sound System] Shooting a noise arrow then picking it up, sound keeps playing - at HIGH FPS
0005596: [Graphics] r_lockSurfaces broken (duzenko)
0005772: [Script/Def] Ambient sound: volume does not change if sound is the same
0005990: [Coding] Entity scissors sometimes loose (stgatilov)
0006090: [Graphics] Restore ambientCubicMap (stgatilov)
0005843: [Coding] Dmap computes wrong shadows on version 4 of NHAT (stgatilov)
0004289: [AI] Examine blackjacking rules (Obsttorte)
0006019: [Models] Auto-detecting asset bugs (Dragofer)
0006091: [AI] Idle animations can cause ai to see the player behind him. (Obsttorte)
0005828: [Graphics] Try to reduce duplication among shader code. (stgatilov)
0005766: [Design/Coding] Support overriding individual decls in FM (stgatilov)
0004109: [Coding] Updates not showing up in the internal downloader if 'VERSION' of a mission isn't updated (stgatilov)
0005170: [Coding] Fix console warnings (stgatilov)
0005189: [Coding] noshadows mask spawnarg for shadows optimization (stgatilov)
0006016: [Script/Def] Camgoyle improvements (Dragofer)
0005427: [Graphics] Remove frob-highlight stages from materials (stgatilov)
0005915: [Distribution] Investigate storing uncompressed FMs in SVN (stgatilov)
0005673: [Coding] Crash with r_showViewEntities and LOD (cabalistic)
0005252: [Distribution] Create official mirror for code repo on GitHub (stgatilov)
0005459: [Coding] Optimize idRenderWorldLocal::CreateLightDefInteractions for ambient_world light (stgatilov)
0004352: [Feature proposal] Add Vine Arrow Practice to the Training Mission (kingsal)
0005285: [Graphics] Remove old backend's depth/interaction/stencil stages (cabalistic)
       0005891: [Graphics] Remove excessive code for bindless texture support (stgatilov)
0005656: [Saving/Loading] Saves broken if "darkmod" occurs in path twice (stgatilov)
0005879: [Websites] Discuss location to store community assets (which did not get into core) (taaaki)
0002935: [Physics] Mines tossed onto a thin func_static can have a physics problem
0005875: [Coding] Render same frame in frontend and backend when SMP if off (cabalistic)
0004726: [Distribution] Check I18N links on Mission web pages (nbohr1more)
0005314: [Graphics] While loading a game there are weird texts or graphics displayed in the first second (cabalistic)
0004915: [GUI] Create HD version of briefing_video (Goldwell)
0005600: [Coding] Crashes due to cvarSystem not being threadsafe (stgatilov)
0005282: [GUI] Readables look stretched in widescreen modes
0005835: [Coding] Refactor: merge cubic and other lights (stgatilov)
0005190: [Coding] Frontend optimizations due to connectedness of entities/surfaces (stgatilov)
0005172: [Coding] Improve interaction culling: case when player-visible object is not visible from light (stgatilov)
0005670: [Graphics] Overbright pixels (cabalistic)
0005284: [Graphics] Remove outdated rendering cvars (cabalistic)
0005169: [Coding] Clean multithreading routines (cabalistic)
0005239: [Graphics] Reflection probes support in the engine (cabalistic)
0004634: [Graphics] Decal depth fighting (Inn Business: "rug in tavern is not smooth") (stgatilov)
0005333: [Coding] Reimplement AF editor: either in-game with FLTK, or in DarkRadiant with game connection (stgatilov)
0005242: [Feature proposal] Online Mission Downloader should include "last updated" field not just "release date" (stgatilov)
0006085: [Coding] FixGlobalTjunctions is very slow on large-scale map (stgatilov)
0006076: [Graphics] Optimize soft stencil shadows limit expensive sampling for near-penumbra regions (stgatilov)
0006089: [Textures] New seethru grate textures based of existing core textures: (nbohr1more)
0006083: [Coding] Find portal area by index (stgatilov)
0005464: [Physics] TDM 2.08-2.09 beta 1: uncapped FPS causing weird player physics (nbohr1more)
0005851: [Graphics] Stencil shadows with multisampling: don't blit whole framebuffer (stgatilov)
0005926: [Design/Coding] tdm_player_thief.def needs to contain default pm_runmod value (nbohr1more)
0005244: [Coding] Can't move in noclip with shouldered NPC's (nbohr1more)
0005218: [Graphics] broken material def (nbohr1more)
0005845: [Coding] TDM crashes when restoring a save done soon after killing an elemental (Dragofer)
0006028: [Coding] GUI: support expressions on right side of Set command (stgatilov)
0005852: [GUI] Refactor objectives GUI and fix checkboxes in restart GUI (stgatilov)
0006026: [Coding] Wrong order of evaluation in expressions (stgatilov)
0006025: [Models] cabinet_01_openable.pfb has a single large frob control (Dragofer)
0005880: [Coding] Shadow maps backend should use shadow surfaces (stgatilov)
0005994: [Textures] Female mage legs are missing a texture (Dragofer)
0005756: [Sound] Shader 'city_sounds_varied" includes sound file with bad path (Dragofer)
0005999: [Textures] Missing specularmap for rivet_strip01 materials (Dragofer)
0005857: [Textures] Updated window asset: round_spokes01 (Dragofer)
0004896: [Textures] Misaligned textures applied to models by burning/burnt log skins (Dragofer)
0005198: [Textures] textures/sfx/bubbles material missing (Dragofer)
0006018: [Models] Door on furnace prefab has wrong origin (Dragofer)
0005689: [Textures] Default grass particles ignore lighting and appear fully bright (Dragofer)
0004427: [Script/Def] Script duplication causing initialisation failure on startup (Dragofer)
0004988: [Sound] "Hardwood" surface uses default stone sound set (Dragofer)
0004687: [Models] Integrate Dragofer's assets into core mod (Dragofer)
0006004: [Coding] Fixed security cameras don't update colours upon alert change (Dragofer)
0006010: [Models] some of the fence_spike_01_tall models are non-solid (Dragofer)
0005886: [Coding] Add BVH-based optimization for whole-surface processing in renderer frontend (stgatilov)
0005217: [Map Editing] Model path to "nails" changed but skin def not updated (Dragofer)
0005900: [Script/Def] Unlit skin for 6-candle chandelier incomplete (Dragofer)
0004390: [Models] Models with surfaces using "Default' or nonexistent material (Dragofer)
0005319: [Coding] Trigger_multiple stops working if AI stops moving (Obsttorte)
0005690: [Def / Setup] Assets with invalid data (Dragofer)
0001293: [Models] Add a burnt top to torches (Dragofer)
0003987: [Def / Setup] atdm:nature_pine needs a LOD tweak (Dragofer)
0005563: [Textures] Unreferenced Assets (Dragofer)
0005178: [Textures] Unused decal texture files (Dragofer)
0005877: [Script/Def] Typo in shouldered name of manbeasts (Dragofer)
0005989: [Models] kitchen_cupboard_openable.pfb broken (Obsttorte)
0004798: [Textures] Red wallpaper: diffuse doesn't match normalmap (Dragofer)
0005466: [Def / Setup] Some undead post useless console warnings about joints at map start (Dragofer)
0005034: [Def / Setup] Missing assets for sparks.fx (Dragofer)
0005363: [Coding] Func_fractures have incorrect sounds after loading save game (Dragofer)
0000540: [Coding] Add entity scriptfunctions for getting/setting animation rates (Obsttorte)
0005992: [Coding] Experiment with game tics longer than 17 ms (stgatilov)
0005993: [Def / Setup] Remove console warnings from AIs at startup (Dragofer)
0005076: [TDM Installer] Switch updater/packager Linux build from SCons to CMake. (stgatilov)
0005984: [Feature proposal] Add the possibility to "multiloot". (Obsttorte)
0005973: [Coding] Change crouch state on key down with crouch toggle (stgatilov)
0005978: [Feature proposal] AI should notice if func_fracture entities (e.g. breakable glass) got broken. (Obsttorte)
0005976: [Script/Def] Add script functions for adding/removing frob peers (Obsttorte)
0005842: [Tweaking] Show asterisk or sharp at the beginning of mission name in in-game downloader. (Obsttorte)
0005967: [Objectives] Allow to silenty change the state of an objective. (Obsttorte)
0005954: [Coding] Optimize idClip: broad-phase collision detection (stgatilov)
0005554: [Sound] Strafing left sounds very quiet, while strafing right sounds normal, like moving forward or backward (AluminumHaste)
0005881: [Coding] Revise conan dependencies (stgatilov)
       0005921: [Coding] fails to compile: missing file: unzip.h (stgatilov)
0005944: [Coding] Optimize LOD thinking (stgatilov)
0005648: [Coding] AAS: expanding brush generated almost parallel faces (stgatilov)
0005928: [Coding] Save game while bow is strung yields broken bow on fresh load (stgatilov)
0005839: [Coding] no longer available: zlib/1.2.11 (stgatilov)
0005820: [Coding] Migrate all VC projects to MSVC 2022 (stgatilov)
0005495: [Distribution] Terminate tdm_update support (stgatilov)
0005834: [Coding] Refactor: merge interaction and ambient shaders (stgatilov)
0005855: [Coding] Cutscenes sound out of sync without uncapped FPS (stgatilov)
67 of 131 issue(s) resolved. Progress (51%). View Issues