Scheduled For Release 01/04/2024
  • 0003821: [Models] Model viewer filters apply to the whole editor and cause unexpected results. (orbweaver)
  • 0006562: [GUI] wxGTK assertion on opening Stim/Response Editor (orbweaver)
  • 0005389: [GUI] AMD/Radeon - Orthoview issue with flush brush/patch faces. (greebo)
3 of 3 issue(s) resolved View Issues
Scheduled For Release 01/01/2027
  • 0006618: [Coding] fails to build: openal: incompatible with cmake 4 (stgatilov)
  • 0006245: [Tweaking] Fixing the console warnings (pt2)
  • 0006278: [Mapping] Func_Peek lightgem glitch
  • 0006613: [Mapping] Swing mission: fix player launcher.
  • 0006482: [Coding] Fix no spawnfunc or spawnclass warning on aas_flood
  • 0005906: [Physics] Dropping dead or KO'ed AI into water falls slowly
  • 0005889: [Graphics] Finalize volumetric fog lights
  • 0006578: [Coding] Candles in candle holders sometimes spontaneously relight
  • 0006612: [Coding] Gas mine knockouts are not accounted to player
  • 0006323: [Physics] Drowned AI not marked as 'player responsible' if shallow water
  • 0005896: [Feature proposal] Add screenshots to Tracy profiling
  • 0006594: [Saving/Loading] FOV settings not saved correctly in save games
  • 0006637: [Script/Def] Mines explode underwater.
  • 0006493: [Physics] Moveable freezes in-air if moveable below it is removed
  • 0006483: [Physics] Stacked moveables drop into each other after you touch them
  • 0006673: [Design/Coding] Player can clip through tiny holes by mantling an object behind the obstacle
  • 0006670: [Design/Coding] The script Interpreter must use unique entity identification
  • 0006349: [Graphics] Cleaning the scissors mess (stgatilov)
  • 0005282: [GUI] Readables look stretched in widescreen modes
  • 0006254: [Physics] AI ragdolls not sustaining any damage from any fall height
  • 0006117: [GUI] Popup message in upper-left corner fade in has wrong first frame
  • 0005772: [Script/Def] Ambient sound: volume does not change if sound is the same
  • 0005666: [Sound System] Shooting a noise arrow then picking it up, sound keeps playing - at HIGH FPS
  • 0005670: [Graphics] Overbright pixels
  • 0006677: [GUI] Add more dynamic HUD options to make the game more immersive (STiFU)
  • 0005428: [Graphics] Add a different frob-highlight for loot objects to make them better distinguishable from junk (STiFU)
  • 0006697: [Coding] More issues with mission overrides (stgatilov)
  • 0006091: [AI] Idle animations can cause ai to see the player behind him.
  • 0006350: [Coding] Support particle deform on animated models (stgatilov)
  • 0006305: [Physics] forcefield impulse increases or applies more often as FPS increases (stgatilov)
  • 0005189: [Coding] noshadows mask spawnarg for shadows optimization (stgatilov)
  • 0006291: [Graphics] Use particle softening for all particle types? (stgatilov)
  • 0003984: [Graphics] GPU vertex skinning
  • 0006668: [Animation] Add hold-frob mechanic to doors to open them slowly (STiFU)
  • 0006658: [Coding] Refactor frob handling to better support different frob control styles (STiFU)
  • 0006688: [GUI] Drop item to hands will select next item if stack is empty, which can sometimes cause multiple items to be selected (STiFU)
  • 0006679: [GUI] FrobHelper aspect ratio is not 1:1 (STiFU)
2 of 37 issue(s) resolved View Issues