Scheduled For Release 20/02/2023
0006502: [Design/Coding] Replace libxml2 with pugixml (orbweaver)
0006467: [Map Editing] Support saving entity key/value pairs containing double quotes (greebo)
0006265: [Objectives] Objective Description flumoxed by double-quotes (greebo)
0006332: [GUI] Spinboxes in Background Image panel don't work correctly (orbweaver)
0005996: [Models] Skins defined on modelDefs are ignored (greebo)
0006335: [GUI] Feature request: allow a way to easily see all properties of attached entities (greebo)
0006204: [Models] Support to render .obj models in DR (greebo)
0006301: [GUI] "Show definition" doesn't work for inherited properties (greebo)
0006302: [GUI] Feature: add "Show definition" button for the "inherit" spawnarg (greebo)
0006437: [GUI] Update wxWidgets to 3.2.4 (greebo)
0006439: [General] Update libxml2 to 2.12.3 (greebo)
0006351: [Models] Crash on activating lighting mode in the Model Chooser (orbweaver)
0006303: [GUI] Can't undo deletion of atdm_conversation_info entity via conversation editor (greebo)
0006360: [Map Editing] Feature Request: Preserve patch tesselation fixed subdivisions when creating caps (greebo)
0006255: [General] Feature Request: Add Filters for Location Entities and Player Start (greebo)
0006215: [GUI] 2D views revert to original ortho layout each time running DR. (orbweaver)
0006274: [Map Editing] Empty rotation when cloning an entity using editor_rotatable and an angle key (greebo)
0006261: [Map Editing] Three-way merge produces duplicate primitives when a func_static is moved (greebo)
0006260: [Renderer] Renderer crash during three-way map merge (greebo)
19 of 19 issue(s) resolved. Progress (100%). View Issues
Scheduled For Release 01/02/2025
0006278: [Mapping] Func_Peek lightgem glitch
0006496: [Feature proposal] Request: make parallelsky a validated argument
0006493: [Physics] Moveable freezes in-air if moveable below it is removed
0006245: [Tweaking] Fixing the console warnings (pt2)
0006276: [Saving/Loading] Frequent saving and reloading/"idle_animations_interval" manipulation po causing ai to path find into monster clip and get stuck
0006491: [Sound System] Estimate current volume of played sound for subtitles
0003135: [Coding] Add per-pixel material definitions ("material maps")
0006483: [Physics] Stacked moveables drop into each other after you touch them
0006482: [Coding] Fix no spawnfunc or spawnclass warning on aas_flood
0006339: [GUI] Polishing menus: mission downloader
0005889: [Graphics] Finalize volumetric fog lights
0005453: [Design/Coding] Rethink how FM's should override cvars
0005906: [Physics] Dropping dead or KO'ed AI into water falls slowly
0005896: [Feature proposal] Add screenshots to Tracy profiling
0006323: [Physics] Drowned AI not marked as 'player responsible' if shallow water
0006273: [Sound System] Feature request: EFX preset spawnarg for Location Entities
0005867: [Graphics] Try to support interactions on projected decals
0004352: [Feature proposal] Add Vine Arrow Practice to the Training Mission (nbohr1more)
0006481: [Models] Add HMart's new Hedge model or other reduced-poly Hedge models to the core (nbohr1more)
0006164: [GUI] New features in GUI engine (stgatilov)
0004980: [Graphics] Front-facing shadow face casts back-shadow when it should not (cabalistic)
0006254: [Physics] AI ragdolls not sustaining any damage from any fall height
0005282: [GUI] Readables look stretched in widescreen modes
0005772: [Script/Def] Ambient sound: volume does not change if sound is the same
0006117: [GUI] Popup message in upper-left corner fade in has wrong first frame (duzenko)
0005666: [Sound System] Shooting a noise arrow then picking it up, sound keeps playing - at HIGH FPS
0005670: [Graphics] Overbright pixels
0005575: [Sound] When Uncapped FPS is Off, Video Cutscene Loses Audio Sync
0006349: [Graphics] Cleaning the scissors mess (stgatilov)
0005656: [Saving/Loading] Saves broken if "darkmod" occurs in path twice (stgatilov)
0006091: [AI] Idle animations can cause ai to see the player behind him. (Obsttorte)
0006434: [Graphics] Try to fully support nested/recursive subviews (stgatilov)
0006253: [Coding] Third-party libraries update and conan 2 (stgatilov)
0006350: [Coding] Support particle deform on animated models (stgatilov)
0004109: [Coding] Updates not showing up in the internal downloader if 'VERSION' of a mission isn't updated (stgatilov)
0005600: [Coding] Crashes due to cvarSystem not being threadsafe (stgatilov)
0006354: [Graphics] Envmap stage works very differently with bumpmap and without (stgatilov)
0006258: [Graphics] Proxy models (_roth_gen) are not generated on saved game load (stgatilov)
0005835: [Coding] Refactor: merge cubic and other lights (stgatilov)
0006305: [Physics] forcefield impulse increases or applies more often as FPS increases (stgatilov)
0005189: [Coding] noshadows mask spawnarg for shadows optimization (stgatilov)
0005190: [Coding] Frontend optimizations due to connectedness of entities/surfaces (stgatilov)
0006291: [Graphics] Use particle softening for all particle types? (stgatilov)
0005239: [Graphics] Reflection probes support in the engine (cabalistic)
0004634: [Graphics] Decal depth fighting (Inn Business: "rug in tavern is not smooth") (stgatilov)
0005333: [Coding] Reimplement AF editor: either in-game with FLTK, or in DarkRadiant with game connection (stgatilov)
0004726: [Distribution] Check I18N links on Mission web pages (nbohr1more)
0005169: [Coding] Clean multithreading routines (cabalistic)
0006346: [Sound System] Occasional volume = 0 in sound emitter parameters works unexpectedly (stgatilov)
0006503: [Coding] Jobs system improvements (stgatilov)
0006498: [Distribution] Store core missions uncompressed in assets SVN (stgatilov)
0006490: [Graphics] Incorrect Specular Response on Translucent Materials in Stencil Shadows Implementation (stgatilov)
0006500: [Graphics] Envmap stage does not support bumpmap texture transforms (stgatilov)
0006480: [Coding] Dmap rounds all floats in .proc file to integers (stgatilov)
0006487: [Textures] The distant_cityscape_01 material not seamless (Amadeus)
6 of 55 issue(s) resolved. Progress (10%). View Issues