0005918:
[Saving/Loading] Save game crash on Linux
0005913:
[Sound System] Negative sound loss on location separator makes everybody alert
0005914:
[Sound] Add subtitles to New Job
0005906:
[Physics] Dropping dead or KO'ed AI into water falls slowly
0005857:
[Textures] Updated window asset: round_spokes01
0005896:
[Feature proposal] Add screenshots to Tracy profiling
0005842:
[Tweaking] Show asterisk or sharp at the beginning of mission name in in-game downloader.
0005889:
[Graphics] Finalize volumetric fog lights
0005887:
[Coding] Raise trace model limits and optimize memory
0005868:
[Graphics] Interactions rendering with polygonOffset
0005867:
[Graphics] Try to support interactions on projected decals
0005845:
[Coding] TDM crashes when restoring a save done soon after killing an elemental
0004975:
[GUI] Add proper scaling to the new inventory grid
0005851:
[Graphics] Stencil shadows with multisampling: don't blit whole framebuffer
0005850:
[Graphics] Volumetric lights: render to texture then blur
0005319:
[Script/Def] Trigger_multiple stops working if AI stops moving
0005666:
[Sound System] Shooting a noise arrow then picking it up, sound keeps playing.
0003135:
[Coding] Add per-pixel material definitions ("material maps")
0004934:
[Graphics] Screenshot command works inproperly with larger resolutions (
nbohr1more)
0005307:
[Graphics] Accountant 1: machine arrows have black background
0004980:
[Graphics] Front-facing shadow face casts back-shadow when it should not (
cabalistic)
0005286:
[AI] Number of times seen: not increased when civilian detects player at close range
0005596:
[Graphics] r_lockSurfaces broken (
duzenko)
0005772:
[Script/Def] Ambient sound: volume does not change if sound is the same
0005855:
[Coding] Cutscenes sound out of sync without uncapped FPS (
stgatilov)
0005926:
[Design/Coding] tdm_player_thief.def needs to contain default pm_runmod value (
kingsal)
0005427:
[Graphics] Remove frob-highlight stages from materials (
stgatilov)
0005915:
[Distribution] Investigate storing uncompressed FMs in SVN (
stgatilov)
0005673:
[Coding] Crash with r_showViewEntities and LOD (
cabalistic)
0005252:
[Distribution] Create official mirror for code repo on GitHub (
stgatilov)
0005459:
[Coding] Optimize idRenderWorldLocal::CreateLightDefInteractions for ambient_world light (
stgatilov)
0004352:
[Feature proposal] Add Vine Arrow Practice to the Training Mission (
kingsal)
0005843:
[Coding] Dmap computes wrong shadows on version 4 of NHAT (
stgatilov)
0005285:
[Graphics] Remove old backend's depth/interaction/stencil stages (
cabalistic)
0005891:
[Graphics] Remove excessive code for bindless texture support (
cabalistic)
0004109:
[Coding] Updates not showing up in the internal downloader if 'VERSION' of a mission isn't updated (
stgatilov)
0005886:
[Coding] Add BVH-based optimization for whole-surface processing in renderer frontend (
stgatilov)
0005656:
[Saving/Loading] Saves broken if "darkmod" occurs in path twice (
stgatilov)
0005880:
[Coding] Shadow maps backend should use shadow surfaces (
stgatilov)
0005879:
[Websites] Discuss location to store community assets (which did not get into core) (
taaaki)
0002935:
[Physics] Mines tossed onto a thin func_static can have a physics problem
0005170:
[Coding] Fix console warnings (
stgatilov)
0005076:
[TDM Installer] Switch updater/packager Linux build from SCons to CMake. (
stgatilov)
0005875:
[Coding] Render same frame in frontend and backend when SMP if off (
cabalistic)
0005869:
[GUI] Better diagnostic for syntax errors in GUI code (
stgatilov)
0004726:
[Distribution] Check I18N links on Mission web pages (
nbohr1more)
0005314:
[Graphics] While loading a game there are weird texts or graphics displayed in the first second (
cabalistic)
0004915:
[GUI] Create HD version of briefing_video (
Goldwell)
0005834:
[Coding] Refactor: merge interaction and ambient shaders (
stgatilov)
0005828:
[Graphics] Try to reduce duplication among shader code. (
stgatilov)
0005852:
[GUI] Refactor objectives GUI and fix checkboxes in restart GUI (
stgatilov)
0005600:
[Coding] Crashes due to cvarSystem not being threadsafe (
stgatilov)
0005282:
[GUI] Readables look stretched in widescreen modes
0005835:
[Coding] Refactor: merge cubic and other lights (
stgatilov)
0005190:
[Coding] Frontend optimizations due to connectedness of entities/surfaces (
stgatilov)
0005189:
[Coding] noshadows mask spawnarg for shadows optimization (
stgatilov)
0005172:
[Coding] Improve interaction culling: case when player-visible object is not visible from light (
stgatilov)
0005670:
[Graphics] Overbright pixels (
cabalistic)
0005284:
[Graphics] Remove outdated rendering cvars (
cabalistic)
0005169:
[Coding] Clean multithreading routines (
cabalistic)
0005239:
[Graphics] Reflection probes support in the engine (
cabalistic)
0005766:
[Design/Coding] Support overriding individual decls in FM (
stgatilov)
0004634:
[Graphics] Decal depth fighting (Inn Business: "rug in tavern is not smooth") (
stgatilov)
0005333:
[Coding] Reimplement AF editor: either in-game with FLTK, or in DarkRadiant with game connection (
stgatilov)
0005242:
[Feature proposal] Online Mission Downloader should include "last updated" field not just "release date" (
stgatilov)
0005954:
[Coding] Optimize idClip: broad-phase collision detection (
stgatilov)
0005554:
[Sound] Strafing left sounds very quiet, while strafing right sounds normal, like moving forward or backward (
AluminumHaste)
0005881:
[Coding] Revise conan dependencies (
stgatilov)
0005921:
[Coding] fails to compile: missing file: unzip.h (
stgatilov)
0005944:
[Coding] Optimize LOD thinking (
stgatilov)
0005648:
[Coding] AAS: expanding brush generated almost parallel faces (
stgatilov)
0005928:
[Coding] Save game while bow is strung yields broken bow on fresh load (
stgatilov)
0005839:
[Coding] conanfile.py: no longer available: zlib/1.2.11 (
stgatilov)
0005820:
[Coding] Migrate all VC projects to MSVC 2022 (
stgatilov)
0005495:
[Distribution] Terminate tdm_update support (
stgatilov)