0006278:
[Mapping] Func_Peek lightgem glitch
0006496:
[Feature proposal] Request: make parallelsky a validated argument
0006493:
[Physics] Moveable freezes in-air if moveable below it is removed
0006245:
[Tweaking] Fixing the console warnings (pt2)
0006276:
[Saving/Loading] Frequent saving and reloading/"idle_animations_interval" manipulation po causing ai to path find into monster clip and get stuck
0006491:
[Sound System] Estimate current volume of played sound for subtitles
0003135:
[Coding] Add per-pixel material definitions ("material maps")
0006483:
[Physics] Stacked moveables drop into each other after you touch them
0006482:
[Coding] Fix no spawnfunc or spawnclass warning on aas_flood
0006339:
[GUI] Polishing menus: mission downloader
0005889:
[Graphics] Finalize volumetric fog lights
0005453:
[Design/Coding] Rethink how FM's should override cvars
0005906:
[Physics] Dropping dead or KO'ed AI into water falls slowly
0005896:
[Feature proposal] Add screenshots to Tracy profiling
0006323:
[Physics] Drowned AI not marked as 'player responsible' if shallow water
0006273:
[Sound System] Feature request: EFX preset spawnarg for Location Entities
0005867:
[Graphics] Try to support interactions on projected decals
0004352:
[Feature proposal] Add Vine Arrow Practice to the Training Mission (
nbohr1more)
0006481:
[Models] Add HMart's new Hedge model or other reduced-poly Hedge models to the core (
nbohr1more)
0006164:
[GUI] New features in GUI engine (
stgatilov)
0004980:
[Graphics] Front-facing shadow face casts back-shadow when it should not (
cabalistic)
0006254:
[Physics] AI ragdolls not sustaining any damage from any fall height
0005282:
[GUI] Readables look stretched in widescreen modes
0005772:
[Script/Def] Ambient sound: volume does not change if sound is the same
0006117:
[GUI] Popup message in upper-left corner fade in has wrong first frame (
duzenko)
0005666:
[Sound System] Shooting a noise arrow then picking it up, sound keeps playing - at HIGH FPS
0005670:
[Graphics] Overbright pixels
0005575:
[Sound] When Uncapped FPS is Off, Video Cutscene Loses Audio Sync
0006349:
[Graphics] Cleaning the scissors mess (
stgatilov)
0005656:
[Saving/Loading] Saves broken if "darkmod" occurs in path twice (
stgatilov)
0006091:
[AI] Idle animations can cause ai to see the player behind him. (
Obsttorte)
0006434:
[Graphics] Try to fully support nested/recursive subviews (
stgatilov)
0006253:
[Coding] Third-party libraries update and conan 2 (
stgatilov)
0006350:
[Coding] Support particle deform on animated models (
stgatilov)
0004109:
[Coding] Updates not showing up in the internal downloader if 'VERSION' of a mission isn't updated (
stgatilov)
0005600:
[Coding] Crashes due to cvarSystem not being threadsafe (
stgatilov)
0006354:
[Graphics] Envmap stage works very differently with bumpmap and without (
stgatilov)
0006258:
[Graphics] Proxy models (_roth_gen) are not generated on saved game load (
stgatilov)
0005835:
[Coding] Refactor: merge cubic and other lights (
stgatilov)
0006305:
[Physics] forcefield impulse increases or applies more often as FPS increases (
stgatilov)
0005189:
[Coding] noshadows mask spawnarg for shadows optimization (
stgatilov)
0005190:
[Coding] Frontend optimizations due to connectedness of entities/surfaces (
stgatilov)
0006291:
[Graphics] Use particle softening for all particle types? (
stgatilov)
0005239:
[Graphics] Reflection probes support in the engine (
cabalistic)
0004634:
[Graphics] Decal depth fighting (Inn Business: "rug in tavern is not smooth") (
stgatilov)
0005333:
[Coding] Reimplement AF editor: either in-game with FLTK, or in DarkRadiant with game connection (
stgatilov)
0004726:
[Distribution] Check I18N links on Mission web pages (
nbohr1more)
0005169:
[Coding] Clean multithreading routines (
cabalistic)
0006346:
[Sound System] Occasional volume = 0 in sound emitter parameters works unexpectedly (
stgatilov)
0006503:
[Coding] Jobs system improvements (
stgatilov)
0006498:
[Distribution] Store core missions uncompressed in assets SVN (
stgatilov)
0006490:
[Graphics] Incorrect Specular Response on Translucent Materials in Stencil Shadows Implementation (
stgatilov)
0006500:
[Graphics] Envmap stage does not support bumpmap texture transforms (
stgatilov)
0006480:
[Coding] Dmap rounds all floats in .proc file to integers (
stgatilov)
0006487:
[Textures] The distant_cityscape_01 material not seamless (
Amadeus)