Scheduled For Release 01/02/2025
  • 0006339: [GUI] Polishing menus: mission downloader
  • 0006278: [Mapping] Func_Peek lightgem glitch
  • 0006245: [Tweaking] Fixing the console warnings (pt2)
  • 0006507: [Mapping] "Drunk" AI spawnarg broken
  • 0006496: [Feature proposal] Request: make parallelsky a validated argument
  • 0006493: [Physics] Moveable freezes in-air if moveable below it is removed
  • 0006276: [Saving/Loading] Frequent saving and reloading/"idle_animations_interval" manipulation po causing ai to path find into monster clip and get stuck
  • 0006491: [Sound System] Estimate current volume of played sound for subtitles
  • 0003135: [Coding] Add per-pixel material definitions ("material maps")
  • 0006483: [Physics] Stacked moveables drop into each other after you touch them
  • 0006482: [Coding] Fix no spawnfunc or spawnclass warning on aas_flood
  • 0005889: [Graphics] Finalize volumetric fog lights
  • 0005453: [Design/Coding] Rethink how FM's should override cvars
  • 0005906: [Physics] Dropping dead or KO'ed AI into water falls slowly
  • 0005896: [Feature proposal] Add screenshots to Tracy profiling
  • 0006323: [Physics] Drowned AI not marked as 'player responsible' if shallow water
  • 0006273: [Sound System] Feature request: EFX preset spawnarg for Location Entities
  • 0005867: [Graphics] Try to support interactions on projected decals
  • 0006434: [Graphics] Try to fully support nested/recursive subviews (stgatilov)
  • 0006481: [Models] Add HMart's new Hedge model or other reduced-poly Hedge models to the core (nbohr1more)
  • 0004352: [Feature proposal] Add Vine Arrow Practice to the Training Mission (nbohr1more)
  • 0006164: [GUI] New features in GUI engine (stgatilov)
  • 0004980: [Graphics] Front-facing shadow face casts back-shadow when it should not (cabalistic)
  • 0006254: [Physics] AI ragdolls not sustaining any damage from any fall height
  • 0005282: [GUI] Readables look stretched in widescreen modes
  • 0005772: [Script/Def] Ambient sound: volume does not change if sound is the same
  • 0006117: [GUI] Popup message in upper-left corner fade in has wrong first frame (duzenko)
  • 0005666: [Sound System] Shooting a noise arrow then picking it up, sound keeps playing - at HIGH FPS
  • 0005670: [Graphics] Overbright pixels
  • 0005575: [Sound] When Uncapped FPS is Off, Video Cutscene Loses Audio Sync
  • 0006509: [GUI] Add GUI debriefing stage to main menu (stgatilov)
  • 0006354: [Graphics] Envmap stage works very differently with bumpmap and without (stgatilov)
  • 0006346: [Sound System] Occasional volume = 0 in sound emitter parameters works unexpectedly (stgatilov)
  • 0006349: [Graphics] Cleaning the scissors mess (stgatilov)
  • 0005656: [Saving/Loading] Saves broken if "darkmod" occurs in path twice (stgatilov)
  • 0006091: [AI] Idle animations can cause ai to see the player behind him. (Obsttorte)
  • 0006253: [Coding] Third-party libraries update and conan 2 (stgatilov)
  • 0006350: [Coding] Support particle deform on animated models (stgatilov)
  • 0004109: [Coding] Updates not showing up in the internal downloader if 'VERSION' of a mission isn't updated (stgatilov)
  • 0006258: [Graphics] Proxy models (_roth_gen) are not generated on saved game load (stgatilov)
  • 0005835: [Coding] Refactor: merge cubic and other lights (stgatilov)
  • 0006305: [Physics] forcefield impulse increases or applies more often as FPS increases (stgatilov)
  • 0005189: [Coding] noshadows mask spawnarg for shadows optimization (stgatilov)
  • 0005190: [Coding] Frontend optimizations due to connectedness of entities/surfaces (stgatilov)
  • 0006291: [Graphics] Use particle softening for all particle types? (stgatilov)
  • 0005239: [Graphics] Reflection probes support in the engine (cabalistic)
  • 0004634: [Graphics] Decal depth fighting (Inn Business: "rug in tavern is not smooth") (stgatilov)
  • 0005333: [Coding] Reimplement AF editor: either in-game with FLTK, or in DarkRadiant with game connection (stgatilov)
  • 0004726: [Distribution] Check I18N links on Mission web pages (nbohr1more)
  • 0005169: [Coding] Clean multithreading routines (cabalistic)
  • 0006527: [Sound] Sound for 'charge post' model (nbohr1more)
  • 0005600: [Coding] Crashes due to cvarSystem not being threadsafe (stgatilov)
  • 0006523: [Coding] Path finding console code broken (nbohr1more)
  • 0006521: [Textures] Texture missings its normal - stainglass_saint_03 (Amadeus)
  • 0006515: [Textures] Very low qaulity versions of the following texture series - panel_carved_rectangles_01
  • 0006503: [Coding] Jobs system improvements (stgatilov)
  • 0006498: [Distribution] Store core missions uncompressed in assets SVN (stgatilov)
  • 0006490: [Graphics] Incorrect Specular Response on Translucent Materials in Stencil Shadows Implementation (stgatilov)
  • 0006500: [Graphics] Envmap stage does not support bumpmap texture transforms (stgatilov)
  • 0006480: [Coding] Dmap rounds all floats in .proc file to integers (stgatilov)
  • 0006487: [Textures] The distant_cityscape_01 material not seamless (Amadeus)
11 of 61 issue(s) resolved View Issues