Scheduled For Release 12/05/2020
0005278: [General] Config files should go under ".config" (orbweaver)
0005275: [Shader System] DarkRadiant will not show DDS textures that are stored uncompressed (non-DXT) (orbweaver)
0005277: [GUI] Improve usability of class selection in Difficulty editor (orbweaver)
0005276: [GUI] Render mode icons are difficult to distinguish in certain environments (orbweaver)
0005264: [Map Editing] Add `monster_player_clip_wood` to list of filtered clip textures (greebo)
0005246: [Map Editing] Texture Tool / UV Tool grid size (greebo)
0005243: [GUI] DR lockup/freeze while cleaning up brushes using subtract/cutting tools. (greebo)
7 of 7 issue(s) resolved. Progress (100%). View Issues
Scheduled For Release 15/02/2021
0005319: [Script/Def] Trigger_multiple stops working if AI stops moving
0004289: [AI] Examine blackjacking rules
0004341: [Sound] Conversation sound will abort during a save
0005285: [Graphics] Remove old backend's depth/interaction/stencil stages
0005284: [Graphics] Remove outdated rendering cvars
0005184: [Models] Issues with new manbeast/werebeast/zombie assets
0004726: [Distribution] Check I18N links on Mission web pages
0005261: [Design/Coding] Extend localization system to understand string placeholders
0001728: [Textures] Need an altered glass texture or decal for when glass has been moss-arrowed
0004623: [Design/Coding] Tweak the "Click when ready" screen rendered views order
0005163: [GUI] Allow to configure gamma/brightness in menu with quick preview
0004727: [Physics] Noisemaker arrow will cling to a func_fracture instead of breaking it or bouncing off
0004140: [Animation] Ai head butting during combat
0004060: [GUI] Examine mission names and how they're displayed on the GUIs
0004983: [Physics] AIs randomly dying with uncapped and low FPS
0005141: [Coding] idImage::ActuallyLoadImage should always load CPU-side data
0004970: [Design/Coding] Avoid problems with rotation-resized models (stgatilov)
       0005251: [Graphics] Visual glitch - scissors? (duzenko)
0004825: [Graphics] Investigate approach to avoid/reduce light toggling on surfaces (stgatilov)
0005191: [Def / Setup] Create x-ray material (duzenko)
0004306: [Graphics] Semi-opaque water
0004627: [Sound] Sound volume option is not respected
0005037: [Mapping] dmap crashes on specific map (stgatilov)
0004233: [Coding] Crash during runAAS (stgatilov)
0004947: [Sound System] Add some form of impact sound to mantling
0004124: [Coding] System auto-detection: for main menu config settings
0004931: [Design/Coding] Investigate frob highlight accuracy improvements
0004352: [Feature proposal] Add Vine Arrow Practice to the Training Mission
0004907: [Sound System] Make OpenAL settings more configurable inside TDM
0004299: [AI] Wench head flutters when using an elevator
0004955: [Mapping] Wrongly black interaction light on a crate (grayman)
0004977: [Feature proposal] Player lantern should move with player while leaning
0005170: [Coding] Fix console warnings (stgatilov)
0004698: [Map Editing] Timescale command doesn't work with uncapped FPS / com_fixedTic 1 (stgatilov)
0005320: [Design/Coding] When Always Run is enabled, the Creep modifier does nothing (AluminumHaste)
0005316: [Design/Coding] Hot reload feature (stgatilov)
0005307: [Graphics] Accountant 1: machine arrows have black background (duzenko)
0005250: [Distribution] New differential update and weekly builds (stgatilov)
0005291: [Graphics] Gamma/brightness have no effect underwater (cabalistic)
0005286: [AI] Number of times seen: not increased when civilian detects player at close range (stgatilov)
0005239: [Graphics] Reflection probes support in the engine (cabalistic)
0005028: [Coding] Crash on loading game in March of Rahena (EV_UpdateCameraTarget) (grayman)
0004915: [GUI] Create HD version of briefing_video (Springheel)
0005282: [GUI] Readables look stretched in widescreen modes (AluminumHaste)
0005280: [Graphics] r_useDebugGroups crashes with AMD cards (cabalistic)
0005259: [AI] Crash in game code (grayman)
0004944: [GUI] Adjust names for launching mission (Obstler)
0005258: [Sound] func_listener not working in a cinematic? (grayman)
0004975: [GUI] Add proper scaling to the new inventory grid (Obstler)
0004881: [Sound] Apply EFX to location of player's ear, and not the player's origin (grayman)
0004980: [Graphics] Front-facing shadow face casts back-shadow when it should not (duzenko)
0004550: [Coding] Cleanup of SIMD code (stgatilov)
0002758: [GUI] Arms detach from body on pause (grayman)
0004813: [Graphics] Consider OpenGL "no-error context" option
0005252: [Distribution] Create official mirror for code repo on GitHub (stgatilov)
0005076: [TDM Updater] Switch updater/packager Linux build from SCons to CMake. (stgatilov)
0005186: [Mapping] Make prefabs with rotation hacks comply with new rules (stgatilov)
0002626: [GUI] Add mouse-over help for menu entries (Obstler)
0004430: [Coding] Allow TDM to run on non-primary monitors (duzenko)
0004866: [Graphics] Make use of MultiDraw functions (duzenko)
0004680: [Graphics] Falloff and projection textures replacement (duzenko)
0004364: [Feature proposal] RGTC Normal Map compression (duzenko)
0003135: [Coding] Add per-pixel material definitions ("material maps") (duzenko)
0004090: [AI] Chain mail shadows (Springheel)
0004692: [Models] An openable version of display_case01.lwo (Springheel)
0004828: [Sound System] Player voice is played when you restart St.Lucia mission (Springheel)
0004478: [GUI] Highlighted menu items are sometimes difficult to read
0004222: [Coding] Might be a Mission Stats problem with registering alerts (grayman)
0004982: [AI] KO'ed AI should drown faster (grayman)
0005049: [GUI] Checkboxes and objective states missing from Objectives Screen when displayed after Mission Failure (Obstler)
0005190: [Coding] Frontend optimizations due to connectedness of entities/surfaces (stgatilov)
0005189: [Coding] shadowworldonly light keyword for shadows optimization (stgatilov)
0004634: [Graphics] Inn Business: ambient light on a rug in tavern is not smooth (stgatilov)
0004769: [Coding] Remove DirectInput --- last dependency on Windows SDK (duzenko)
0004713: [Script/Def] Starting new script thread with method is wrong (stgatilov)
0005172: [Coding] Improve interaction culling: case when player-visible object is not visible from light (stgatilov)
0005169: [Coding] Clean multithreading routines (cabalistic)
0005138: [Coding] Refactor particle systems code (stgatilov)
0005136: [Graphics] Wrong bounds of particle system (stgatilov)
0004660: [Graphics] Soft shadows: sometimes light leaks near edges (in complete darkness) (stgatilov)
0005322: [Coding] Allow paths with hyphens in skins (stgatilov)
0005318: [AI] Crash when opening golden door in "Hidden Hands: The Lost Citadel" (stgatilov)
0005302: [Coding] House of Locked Secrets: crash because inventory cursor points to empty category (stgatilov)
0005296: [Coding] Implement FP exceptions handling: crash on NaN (stgatilov)
0005294: [GUI] Some book fonts look wrong: thick & not antialiasing (stgatilov)
0005283: [Graphics] Update GLAD loader to GL 3.3 (stgatilov)
0005238: [Graphics] Reduce CPU draw call overhead in the backend (cabalistic)
0005237: [Coding] Improve FBO management (cabalistic)
0005274: [Def / Setup] Elementals sometimes make zombie sounds (Dragofer)
0005273: [Def / Setup] Blue flame elementals added (Dragofer)
0005272: [Def / Setup] Duplicate material/skin/sound defs causing console warnings at startup (beta 2.08) (Dragofer)
0004946: [Graphics] Candle Flame Particle Behind Wall Shows in a Mirror (duzenko)
0005165: [GUI] Add tooltip explanations to settings in graphics menu (stgatilov)
13 of 93 issue(s) resolved. Progress (13%). View Issues