Scheduled For Release 09/12/2021
0005733: [GUI] Texture Tool: use aspect ratio of material (greebo)
0005752: [GUI] Double click on list elements should auto-close dialogs (duzenko)
0005753: [GUI] XY view zoom around cursor (duzenko)
0005754: [GUI] Ctrl-S does not work when focus is on inputs (duzenko)
0005740: [Map Editing] Step-rotating textures through the Surface Inspector should be using the center as pivot (greebo)
0005735: [GUI] Move modifier hints out of the status bar (greebo)
0005706: [GUI] Surface Inspector's minimum width is too large (greebo)
0005741: [GUI] Model Exporter: warn if Output Format and extension in File Path don't match (greebo)
0005687: [GUI] "Replace Selection with exported Model" assigns result to Default layer (greebo)
0005725: [Map Editing] Merge Maps: can't hide changed entities/primitives (greebo)
0005708: [Map Editing] Merge Maps: can't center orthoview/camera on changed entities (greebo)
0005707: [Map Editing] Merge Maps: "Details" text doesn't use full width of window (greebo)
0005704: [Saving and loading] Brushes colour schemes not saving (orbweaver)
0005705: [Map Editing] "Replace Selection with exported Model" should preserve spawnargs (greebo)
0005659: [Models] Feature: automatically reload exported models (greebo)
0005713: [Saving and loading] PatchDefExporter: do not write trailing white space after shader name (greebo)
0005712: [Models] add IQM format support into lib/picomodel (greebo)
0005721: [GUI] Model Conversion UI (greebo)
0005722: [Models] Add FBX model importer (greebo)
0005717: [Models] LWO2 Model Exporter doesn't write vertex colours (greebo)
19 of 20 issue(s) resolved. Progress (95%). View Issues
Scheduled For Release 15/02/2022
0005669: [Coding] MIssion intro not showing sometimes
0005596: [Graphics] r_lockSurfaces broken
0004726: [Distribution] Check I18N links on Mission web pages
0004975: [GUI] Add proper scaling to the new inventory grid
0004289: [AI] Examine blackjacking rules
0005319: [Script/Def] Trigger_multiple stops working if AI stops moving
0005574: [GUI] Debrief Video: Cuts to Menu Before Start (stgatilov)
0005716: [Coding] Implement RGTC compressor (stgatilov)
0005551: [Distribution] Rework FM database to use SVN as primary storage (stgatilov)
0005599: [Physics] Improve grabber on lightweight objects (stgatilov)
0004836: [Coding] Early texture loading (cabalistic)
0004857: [Coding] Build Error due to reference to cpuid.h on PPC64 (stgatilov)
0004627: [Sound] Sound volume option is not respected
0005307: [Graphics] Accountant 1: machine arrows have black background
0005258: [Sound] func_listener not working in a cinematic?
0004881: [Sound] Apply EFX to location of player's ear, and not the player's origin
0004364: [Feature proposal] RGTC Normal Map compression
0005314: [Graphics] While loading a game there are weird texts or graphics displayed in the first second (cabalistic)
0005744: [Models] Desk3 cabinet doors can get player stuck (Dragofer)
0005656: [Saving/Loading] Saves broken (stgatilov)
0002454: [GUI] Implement CC (closed captions, subtitles) (duzenko)
0004769: [Coding] Remove DirectInput --- last dependency on Windows SDK (duzenko)
0005673: [Coding] Crash with r_showViewEntities and LOD (cabalistic)
0005528: [Coding] Improvements to security cameras (Dragofer)
       0005529: [Textures] Projected lights can't use appropriate falloff images
       0005531: [Coding] Compare security cameras between 2.09 and 2.10beta
       0005676: [GUI] Screens for security cameras won't work with textures/common/camera/camera# textures
0005670: [Graphics] Overbright pixels (cabalistic)
0005598: [Coding] Performance regression on hedge01_square_long (cabalistic)
0005600: [Coding] Crashes due to cvarSystem not being threadsafe (stgatilov)
0005427: [Graphics] Remove frob-highlight stages from materials (cabalistic)
0005594: [Sound] A New Job Reverb Polish (kingsal)
0005282: [GUI] Readables look stretched in widescreen modes
0005172: [Coding] Improve interaction culling: case when player-visible object is not visible from light (stgatilov)
0004698: [Coding] Timescale command doesn't work with uncapped FPS / com_fixedTic 1 (stgatilov)
0005549: [Coding] Add Secrets System (Dragofer)
0004352: [Feature proposal] Add Vine Arrow Practice to the Training Mission (kingsal)
0002935: [Physics] Mines tossed onto a thin func_static can have a physics problem (stgatilov)
0005285: [Graphics] Remove old backend's depth/interaction/stencil stages (cabalistic)
0004915: [GUI] Create HD version of briefing_video (Goldwell)
0005170: [Coding] Fix console warnings (stgatilov)
0005076: [TDM Installer] Switch updater/packager Linux build from SCons to CMake. (stgatilov)
0005476: [Graphics] Bindless Textures causes freezes and stutter when changing Anisotropic Filtering in a loaded Mission (cabalistic)
0005239: [Graphics] Reflection probes support in the engine (cabalistic)
0005169: [Coding] Clean multithreading routines (cabalistic)
0005284: [Graphics] Remove outdated rendering cvars (cabalistic)
0005252: [Distribution] Create official mirror for code repo on GitHub (stgatilov)
0004090: [AI] Chain mail shadows (Springheel)
0005189: [Coding] shadowworldonly light keyword for shadows optimization (stgatilov)
0005190: [Coding] Frontend optimizations due to connectedness of entities/surfaces (stgatilov)
0005286: [AI] Number of times seen: not increased when civilian detects player at close range (stgatilov)
0005324: [Coding] Refactor times and clocks (stgatilov)
0005323: [Coding] Improve menu GUI and remove unexpected overrides of menu GUI files (stgatilov)
       0005341: [Sound] Menu Music can't be switched off during a mission (stgatilov)
0005595: [Graphics] Black screen temporarily shown while mission loading GUI is active (cabalistic)
0005591: [Coding] Reduce map load time (cabalistic)
0005715: [Def / Setup] Lock picking stops working if interrupted (stgatilov)
0005683: [Coding] Support more properties in hot-reload (stgatilov)
0005012: [Coding] Shader loaded from frontend crashes on AMD (Crash from heathaze GUI overlay) (cabalistic)
0005668: [Coding] hide_distance won't work for lights (duzenko)
0005414: [Coding] Remove "g_entityBindNew 0" old code (stgatilov)
0005543: [Objectives] add getObjectiveVisible() scriptevent to the idPlayer spawnclass (Dragofer)
0005562: [Coding] dmap: various optimizations (stgatilov)
0005597: [Coding] Generic map container (stgatilov)
0005439: [Coding] Alleviate entity limit (stgatilov)
0005661: [Coding] In-game downloader does not show updates of the currently installed mission (stgatilov)
0005665: [Coding] Remove DevIL library (stgatilov)
0005618: [Coding] Compiler versions are hard-coded (stgatilov)
0005625: [Coding] Fails to build on GCC10: libopenal has multiple definition of global variables (stgatilov)
0005495: [Distribution] Terminate tdm_update support (stgatilov)
0005496: [Distribution] Revise wiki article about TDM releases (stgatilov)
0005118: [Mapping] No 'Press attack to start' anymore if error message stops first attempt to load map (stgatilov)
0005538: [Objectives] Segmentation fault when receiving a new objective in mission "WS3: Cleighmoor" (stgatilov)
0005601: [GUI] Add weapons to inventory grid (cabalistic)
0005542: [Coding] Crash in idEntity::Event_Frob when lockpick is selected (stgatilov)
0005354: [Feature proposal] Feature: Pointfiles for Debugging of Info_Location Overlaps (stgatilov)
0005510: [Coding] Avoid changing desktop resolution on Linux (as on Windows) (cabalistic)
0002626: [GUI] Add mouse-over help for menu entries (Obsttorte)
0005293: [Coding] Mouse cursor is moved to the screen center when alt-tab switching (Linux) (cabalistic)
0005593: [Coding] idList::Clear refactoring (stgatilov)
0005587: [Sound] Add setting to control EFX Reverb Strength (nbohr1more)
0005261: [Design/Coding] Extend localization system to understand string placeholders (stgatilov)
0005592: [Coding] dmap: shorter leak files (stgatilov)
0005353: [Feature proposal] Feature: Finer-grained DMap Warning for "dropped" visportals (stgatilov)
0004550: [Coding] Cleanup of SIMD code (stgatilov)
0005280: [Graphics] r_useDebugGroups crashes with AMD cards (stgatilov)
0005580: [Coding] Dmap : better windings precision (stgatilov)
0005486: [Coding] dmap: close vertices due to numeric errors, and bloomed sparklies (stgatilov)
0005468: [Graphics] Debug rendering like s_drawSounds does not work under com_smp (cabalistic)
0004713: [Script/Def] Starting new script thread with method is wrong (stgatilov)
0005564: [Coding] OpenAL: bsinc resampler buggy in 1.19.1 (stgatilov)
0005488: [Coding] dmap: faster optimize algorithm (stgatilov)
0004944: [GUI] Adjust names for launching mission (Obsttorte)
0005049: [GUI] Checkboxes and objective states missing from Objectives Screen when displayed after Mission Failure (Obsttorte)
0004731: [Models] Add Epifire's security camera model (Dragofer)
0004005: [TDM Installer] The updater sometimes finishes with the wrong % complete (stgatilov)
43 of 96 issue(s) resolved. Progress (44%). View Issues
Scheduled For Release 25/02/2023
0005666: [Sound System] Shooting a noise arrow then picking it up, sound keeps playing.
0003135: [Coding] Add per-pixel material definitions ("material maps")
0004980: [Graphics] Front-facing shadow face casts back-shadow when it should not (cabalistic)
0004634: [Graphics] Decal depth fighting (Inn Business: "rug in tavern is not smooth") (stgatilov)
0005333: [Coding] Reimplement AF editor: either in-game with FLTK, or in DarkRadiant with game connection (stgatilov)
0004109: [Coding] Updates not showing up in the internal downloader if 'VERSION' of a mission isn't updated (stgatilov)
0005242: [Feature proposal] Online Mission Downloader should include "last updated" field not just "release date" (stgatilov)
0005648: [Coding] AAS: expanding brush generated almost parallel faces (stgatilov)
0 of 8 issue(s) resolved. Progress (0%). View Issues