Scheduled For Release 20/11/2020
0005122: [Selection System] Feature: Selection by Filter (greebo)
0005154: [GUI] Edit Objectives dialog doesn't adjust its height when selecting a component (greebo)
0005188: [Shader System] DR can't find materials whose names start with table (greebo)
0005199: [Map Editing] It's possible to delete the classname spawnarg through the context menu (greebo)
0005196: [Map Editing] All spawnargs with the same value as the "name" spawnarg iterate when the entity is cloned (greebo)
0005193: [GUI] Removing a Stim/Response entry can break the remaining entries (greebo)
0005155: [GUI] Model chooser doesn't list .md3 models (greebo)
0005135: [Map Editing] Texture Tool: crashes on brush surfaces with texture scale 0 (greebo)
0005132: [Map Editing] Undo after thickening a cylinder cap along vertex normals causes crash (greebo)
0005089: [Selection System] Preserve grouping information in prefabs (greebo)
0005149: [Map Editing] Readable Editor Crash (greebo)
0005173: [Map Editing] ConnectNamespacedWalker Warning when cloning selection containing links and targets (greebo)
0005090: [Selection System] Preserve grouping information when copy-pasting between multiple open instances of DR (greebo)
0005175: [Saving and loading] Add Portable Map Format storing map and additional data in one single file (greebo)
13 of 14 issue(s) resolved. Progress (92%). View Issues
Scheduled For Release 22/06/2019
0005191: [Def / Setup] Create x-ray material
0005186: [Mapping] Make prefabs with rotation hacks comply with new rules
0005184: [Models] Issues with new manbeast/werebeast/zombie assets (SVN 2.08)
0004980: [Graphics] Front-facing shadow face casts back-shadow when it should not
0004726: [Distribution] Check I18N links on Mission web pages
0004967: [GUI] Quicksave causes disruptions to HUD
0004890: [Graphics] Depth texture not valid
0004915: [GUI] Create HD version of briefing_video
0004881: [Sound] Apply EFX to location of player's ear, and not the player's origin
0001728: [Textures] Need an altered glass texture or decal for when glass has been moss-arrowed
0004623: [Design/Coding] Tweak the "Click when ready" screen rendered views order
0005121: [Feature proposal] Convenient parallel light for moon or sun (stgatilov)
0004627: [Sound] Sound volume option is not respected
0004665: [Coding] Mouse Sensitivity Tied to Framerate
0004306: [Graphics] Semi-opaque water
0004289: [AI] Examine blackjacking rules
0002758: [GUI] Arms detach from body on pause
0004124: [Coding] System auto-detection: for main menu config settings
0004946: [Graphics] Candle Flame Particle Behind Wall Shows in a Mirror
0004288: [GUI] Minimizing TDM
       0004724: [Graphics] Investigate "borderless windowed" screen mode (stgatilov)
0004931: [Design/Coding] Investigate frob highlight accuracy improvements
0004352: [Feature proposal] Add Vine Arrow Practice to the Training Mission
0004917: [Graphics] vid_restart causes buggy shadow map overlays when new shadow map feature is activated
0004687: [Models] Integrate Dragofer's assets into core mod (Dragofer)
0005044: [Graphics] Adjusting specular RGB in material stages fails under enhanced interaction shader (stgatilov)
0004825: [Graphics] Investigate approach to avoid/reduce light toggling on surfaces (stgatilov)
0005063: [Graphics] Soft shadows not always enabled (duzenko)
0005040: [Coding] AVX implementation of DeriveTangents and NormalizeTangents (stgatilov)
0004944: [GUI] Adjust names for launching mission (Obstler)
0004956: [Graphics] Spectrum keyword on materials dysfunctional (nbohr1more)
0004350: [Distribution] Simplify Release Mechanics (taaaki)
0004813: [Graphics] Consider OpenGL "no-error context" option
0004660: [Graphics] Soft shadows: sometimes light leaks near edges (in complete darkness) (stgatilov)
0004905: [GUI] Please add support for Ultrawide Resolutions (duzenko)
0004925: [Def / Setup] Sounds not referenced in soundshaders (Springheel)
0005185: [Graphics] The new cvar con_legacyFont should be archived and its default set to the D3 style. (grayman)
0005179: [Script/Def] Add support for scripts in user addons (Dragofer)
0004275: [Models] Two window models with 'glass' panes using wood surface type (Dragofer)
0004972: [Graphics] Screen-Space Ambient Occlusion (cabalistic)
0004755: [Coding] Optimize EAS memory and time consumption. (stgatilov)
0004899: [Script/Def] Vine patches don't grow on LOD entity classes (stgatilov)
0005005: [SEED] Error loading SEED image maps with random selection (stgatilov)
0005017: [Def / Setup] Mine explosions have a light, fire arrow explosions don't (stgatilov)
0004965: [Coding] Debug build fails to load Swing (stgatilov)
0004968: [Coding] Lockpicking: Running away from the lock does not cancel the sequence when you press and hold the frob-button (stgatilov)
0005001: [Design/Coding] Glitch with sword renders weapons unusable (stgatilov)
0005106: [Graphics] dmap-optimized stencil shadows errors (stgatilov)
0005130: [Graphics] "deform particle" with "fadeIndex" broken (stgatilov)
0004963: [Design/Coding] Some keys cannot be assigned on Linux (cabalistic)
0003596: [GUI] Issues with key bindings (cabalistic)
0005014: [Physics] Complex water brushes become defunct when adjacent to each other (stgatilov)
0004865: [Graphics] Improve the way how FPS cap works (uncapped FPS) (cabalistic)
0005084: [Graphics] Interaction culling and Shadowhide WIP performance (stgatilov)
0005062: [TDM Updater] Disable VCRedist installation step in updater (stgatilov)
0004932: [GUI] Graphical Settings Menu Overhaul (stgatilov)
0004705: [Graphics] Soft gamma (stgatilov)
0005164: [AI] Reduce Instances of AI sitting/sleeping in strange places. (grayman)
0005019: [AI] Reaction time of AI too fast when spotting player in full light (grayman)
0004230: [Physics] Flinders spawning with no velocity (grayman)
0003989: [AI] Examine returning to sitting position after interruption (grayman)
0005139: [Def / Setup] Renew particle declarations for rain (stgatilov)
0005156: [AI] Physics failures: Huge translation (grayman)
0005157: [Physics] Random collisions force player to drop held item (stgatilov)
0005143: [Graphics] Allow to run TDM on GL3 core profile (duzenko)
0005144: [Graphics] Fix render tools on GL Core profile (stgatilov)
0004957: [Feature proposal] Snow and rain particles stopping on brushes (stgatilov)
0005065: [Coding] target_endlevel causes a crash (cabalistic)
0005137: [Coding] Dmap optimization breaks rain patches (stgatilov)
0004808: [Design/Coding] Make SCons Python3 compatible (Patch included) (stgatilov)
0005129: [Coding] dmap: add diagnostics for visportal problems (stgatilov)
0004970: [Design/Coding] Avoid problems with rotation-resized models (stgatilov)
0004981: [Graphics] Urn in Chalice of Kings gets wrongly pruned (stgatilov)
0005109: [Coding] Problems with double sliding doors. (grayman)
0005068: [Graphics] View shrinks while underwater (duzenko)
0005085: [Graphics] r_fboResolution greater than 1: skybox and flame (duzenko)
0005055: [Graphics] Incorrect shadow mapping when using Stencil shadows + Soft shadowing (duzenko)
0005066: [Graphics] "r_usePersistentMapping 0" is broken (duzenko)
0005083: [Graphics] Player-held weapons are no longer lit (duzenko)
0005079: [Coding] Thread-safety of idFileSystem and background image loading (stgatilov)
0004913: [Graphics] Object proportions depend on aspect ratio (stgatilov)
0005067: [Graphics] Postprocessing doesn't work in core profile (RB_DrawFullScreenQuad) (duzenko)
0005075: [Design/Coding] Switch Linux build of TDM from SCons to CMake (cabalistic)
0005072: [Graphics] Lightning broken: baseLightProject invert failed (stgatilov)
0005038: [Coding] 'M' key (cycle maps) not behaving (stgatilov)
0002993: [Design/Coding] Removing an inventory item can invalidate cursor, resulting in crash (STiFU)
0005069: [Physics] Improve rope swinging (stgatilov)
0004839: [Coding] Sword animation can get stuck on screen. (stgatilov)
0004924: [Physics] Rope physics mad when FPS is low and uncapped (stgatilov)
0005060: [Graphics] GL_FloatColor broken: test/glass look has changed (duzenko)
0004864: [TDM Updater] Remove pk4 timestamps fixes from updater (stgatilov)
0005042: [Coding] Timestamps fiasco: Unix vs DOS, local vs UTC (stgatilov)
0005061: [Graphics] r_useDrawMulti broken (duzenko)
0005056: [AI] Can't stop an AI during patrol (grayman)
0005041: [Coding] Resurrect projectile shooting "spread" (stgatilov)
0004953: [Coding] Better GPU detection for Laptops (stgatilov)
0004820: [Coding] Remove M4 from Linux build | GL linking system (stgatilov)
0005030: [Coding] TDM sometimes crashes after finishing mission v2 (duzenko)
0004822: [Coding] Restructure third-party libraries in code SVN (stgatilov)
0005027: [Coding] Fine-tune "Debug with Inlines" configuration for development (stgatilov)
0005026: [Coding] Move to non-XP VC toolset (stgatilov)
0004810: [Design/Coding] Stop shipping/using outdated bundles of dependencies (stgatilov)
0004826: [Coding] Remove ID hacks from third-party libraries: minizip and libjpeg (stgatilov)
0005011: [Physics] atdm:prop_winebottle is too heavy (grayman)
0004514: [Tweaking] Game runs sluggish randomly (stgatilov)
0004817: [TDM Updater] Remove boost (and libsvn) from tdm_update (stgatilov)
0005002: [TDM Updater] Updater: fix self-update on 64-bit Linux (stgatilov)
0004818: [TDM Updater] Update and refactor scons script for building tdm_update (stgatilov)
0004971: [Graphics] ARB to GLSL shader converter (stgatilov)
0004509: [Physics] Mantling a moving entity may make the player clip into world geometry when the mantle animation is finished (STiFU)
0003550: [Feature proposal] Add uneven speed to swimming (STiFU)
0002273: [Tweaking] Need to increase speed of player while running (Update: or decrease crouched running speed) with shouldered body (STiFU)
0004107: [Def / Setup] Need too much room to drop rag dolls (STiFU)
0003607: [Def / Setup] Add dip to shouldering bodies (STiFU)
0004948: [Physics] Improve ladder/rope slide (no fall-damage + sound) (STiFU)
0004990: [GUI] Add a FrobHelper toggle (STiFU)
0003866: [Sound] Barks for getting help not used (Springheel)
0004973: [GUI] Add an alternative inventory grid gui that is more in accordance with existing guis (STiFU)
       0004975: [GUI] Add proper scaling to the new inventory grid (Obstler)
0004531: [Feature proposal] Warn player in GUI about loading incompatible savegame (STiFU)
       0004964: [Saving/Loading] Version check fails (STiFU)
0004949: [GUI] Briefing Sound Looped / Out of Sync (stgatilov)
0004797: [Feature proposal] Put keybinds into it's own cfg file. (STiFU)
0004775: [Sound] Bouncing water arrow causes beep (Springheel)
0005111: [Coding] Restore and adjust FlowLightThroughPortals for parallel lights (stgatilov)
0005057: [Graphics] Rendering issues based on distance
0005025: [Graphics] Request: Native ultrawide resolution support - 3440*1440 & (duzenko)
0004974: [Graphics] Some crash on mission failed (stgatilov)
94 of 128 issue(s) resolved. Progress (73%). View Issues
Scheduled For Release 20/03/2021
0004727: [Physics] Noisemaker arrow will cling to a func_fracture instead of breaking it or bouncing off
0004140: [Animation] Ai head butting during combat
0004060: [GUI] Examine mission names and how they're displayed on the GUIs
0004983: [Physics] AIs randomly dying with uncapped and low FPS
0005163: [GUI] Allow to configure gamma/brightness in menu with quick preview
0005141: [Coding] idImage::ActuallyLoadImage should always load CPU-side data
0005028: [Coding] Crash on loading game in March of Rahena (EV_UpdateCameraTarget) (grayman)
0004947: [Sound System] Add some form of impact sound to mantling
0004907: [Sound System] Make OpenAL settings more configurable inside TDM
0004299: [AI] Wench head flutters when using an elevator
0004955: [Mapping] Wrongly black interaction light on a crate (grayman)
0004977: [Feature proposal] Player lantern should move with player while leaning
0002626: [GUI] Add mouse-over help for menu entries (Obstler)
0004430: [Coding] Allow TDM to run on non-primary monitors (duzenko)
0004866: [Graphics] Make use of MultiDraw functions (duzenko)
0004680: [Graphics] Falloff and projection textures replacement (duzenko)
0004364: [Feature proposal] RGTC Normal Map compression (duzenko)
0003135: [Coding] Add per-pixel material definitions ("material maps") (duzenko)
0004090: [AI] Chain mail shadows (Springheel)
0004692: [Models] An openable version of display_case01.lwo (Springheel)
0004828: [Sound System] Player voice is played when you restart St.Lucia mission (Springheel)
0004478: [GUI] Highlighted menu items are sometimes difficult to read
0005170: [Coding] Fix console warnings (stgatilov)
0004222: [Coding] Might be a Mission Stats problem with registering alerts (grayman)
0004982: [AI] KO'ed AI should drown faster (grayman)
0005049: [GUI] Checkboxes and objective states missing from Objectives Screen when displayed after Mission Failure (Obstler)
0005190: [Coding] Frontend optimizations due to connectedness of entities/surfaces (stgatilov)
0005189: [Coding] shadowworldonly light keyword for shadows optimization (stgatilov)
0004634: [Graphics] Inn Business: ambient light on a rug in tavern is not smooth (stgatilov)
0004769: [Coding] Remove DirectInput --- last dependency on Windows SDK (duzenko)
0004713: [Script/Def] Starting new script thread with method is wrong (stgatilov)
0005172: [Coding] Improve interaction culling: case when player-visible object is not visible from light (stgatilov)
0005169: [Coding] Clean multithreading routines (cabalistic)
0005138: [Coding] Refactor particle systems code (stgatilov)
0005136: [Graphics] Wrong bounds of particle system (stgatilov)
0004550: [Coding] Cleanup of SIMD code (stgatilov)
0005076: [TDM Updater] Switch updater/packager Linux build from SCons to CMake. (stgatilov)
0005165: [GUI] Add tooltip explanations to settings in graphics menu (stgatilov)
1 of 38 issue(s) resolved. Progress (2%). View Issues