View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005906 | The Dark Mod | Physics | public | 21.02.2022 14:11 | 05.12.2023 01:48 |
Reporter | AluminumHaste | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | TDM 2.10 | ||||
Target Version | TDM 2.13 | ||||
Summary | 0005906: Dropping dead or KO'ed AI into water falls slowly | ||||
Description | Sometimes when dropping unconscious bodies, they fall very slowly and their physics reacts slowly. This seems to always happen over water, as if they were already under the water. I found this bug again in Written in Stone, dropping a thief's body into the sewer water caused him to fall slow. I created a test map where I was able to reproduce this behaviour. It's when you drop the body into a Monsterclip brush that is close or over top of a atdm:liquid_water entity. Having a visportal intersect this brush may cause the body to fall even slower, but that might be placebo. | ||||
Steps To Reproduce | Load up the provided map, KO/kill the beggar, and drop his body into the water, he falls slowly. I've enlarged the monsterclip brush and made a small border on the floor next to the beggar. He only falls slow when he's dropped over top of the liquid entity. | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
21.02.2022 14:11 | AluminumHaste | New Issue | |
21.02.2022 14:11 | AluminumHaste | File Added: maps.zip | |
15.11.2022 04:58 | nbohr1more | Target Version | TDM 2.11 => TDM 2.12 |
05.12.2023 01:48 | nbohr1more | Target Version | TDM 2.12 => TDM 2.13 |