View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006350 | The Dark Mod | Coding | public | 06.12.2023 21:00 | 08.01.2025 03:35 |
| Reporter | stgatilov | Assigned To | stgatilov | ||
| Priority | normal | Severity | normal | Reproducibility | N/A |
| Status | assigned | Resolution | open | ||
| Product Version | TDM 2.11 | ||||
| Target Version | TDM 2.14 | ||||
| Summary | 0006350: Support particle deform on animated models | ||||
| Description | It would be fun to have burning zombies. But particle deform system does not support this currently. Brief investigation showed the following problems: 1) Bounding box is not computed properly --- it seems that particle-deform computations are not even called. 2) "deform particle" particles blink all the time because particle generation depends on triangle areas, which change all the time. 3) World-oriented gravity/axis probably does not work... | ||||
| Steps To Reproduce | 1) Unpack the attacked zip to Hazard Pay mission. 2) Install Hazard Pay mission. 3) map htest. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 06.12.2023 21:00 | stgatilov | New Issue | |
| 06.12.2023 21:00 | stgatilov | Status | new => assigned |
| 06.12.2023 21:00 | stgatilov | Assigned To | => stgatilov |
| 06.12.2023 21:02 | stgatilov | Note Added: 0016222 | |
| 06.12.2023 21:02 | stgatilov | File Added: BurningZombies.zip | |
| 31.12.2023 01:53 | Fiver | Description Updated | |
| 08.01.2025 03:35 | nbohr1more | Target Version | TDM 2.13 => TDM 2.14 |