View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006350 | The Dark Mod | Coding | public | 06.12.2023 21:00 | 31.12.2023 01:53 |
Reporter | stgatilov | Assigned To | stgatilov | ||
Priority | normal | Severity | normal | Reproducibility | N/A |
Status | assigned | Resolution | open | ||
Product Version | TDM 2.11 | ||||
Target Version | TDM 2.13 | ||||
Summary | 0006350: Support particle deform on animated models | ||||
Description | It would be fun to have burning zombies. But particle deform system does not support this currently. Brief investigation showed the following problems: 1) Bounding box is not computed properly --- it seems that particle-deform computations are not even called. 2) "deform particle" particles blink all the time because particle generation depends on triangle areas, which change all the time. 3) World-oriented gravity/axis probably does not work... | ||||
Steps To Reproduce | 1) Unpack the attacked zip to Hazard Pay mission. 2) Install Hazard Pay mission. 3) map htest. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
06.12.2023 21:00 | stgatilov | New Issue | |
06.12.2023 21:00 | stgatilov | Status | new => assigned |
06.12.2023 21:00 | stgatilov | Assigned To | => stgatilov |
06.12.2023 21:02 | stgatilov | Note Added: 0016222 | |
06.12.2023 21:02 | stgatilov | File Added: BurningZombies.zip | |
31.12.2023 01:53 | Fiver | Description Updated |