View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006613 | The Dark Mod | Mapping | public | 23.03.2025 20:30 | 23.03.2025 20:31 |
Reporter | stgatilov | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Product Version | TDM 2.13 | ||||
Target Version | TDM 2.14 | ||||
Summary | 0006613: Swing mission: fix player launcher. | ||||
Description | "Swing" platforming mission has a launcher pad, which is broken when uncapped FPS is on. The pad is supposed to launch the player with exactly predefined velocity. However, it is implemented using "mover" (like a door or elevator, basically), hence its behavior depends on physics and is quite non-deterministic with variable game tick. The idea is to modify the mission by setting player velocity at the moment of launch. | ||||
Steps To Reproduce | 1) Start "Swing" 2) noclip 3) execute: teleport launcher 4) noclip (disable) 5) Hit the button on the launcher, 6) Make sure you fly where you are supposed to You can check where you are supposed to fly by disabling "Uncapped FPS". Make sure the destination makes sense and you can properly finish a mission =) | ||||
Additional Information | Here is the entity: "classname" "atdm:mover_door_sliding" "name" "launcher" "accel_time" ".1" "decel_time" ".1" "translate" "-40.185 0 335" "translate_speed" "15000" Original report: https://forums.thedarkmod.com/index.php?/topic/22635-beta-testing-213/page/5/#findComment-500672 | ||||
Tags | No tags attached. | ||||