View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0005889 | The Dark Mod | Graphics | public | 24.01.2022 12:51 | 30.12.2023 20:16 |
Reporter | stgatilov | Assigned To | |||
Priority | normal | Severity | feature | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | TDM 2.10 | ||||
Target Version | TDM 2.13 | ||||
Summary | 0005889: Finalize volumetric fog lights | ||||
Description | Volumetric fog light is a new feature added at the end of 2.10 beta and blocked due to some unsolved problems. It would be great to fix the issues and finalize the feature. The only problem that I know of is that fog boundary plane is clearly visible when walk through it (just look parallel to the plane). Unfortunately, that's not the issue of implementation, this effect must happen when constant fog density switches to zero fog density across a plane. | ||||
Steps To Reproduce | You can use test map on assets SVN: map test/volumetric_fog_light.map | ||||
Additional Information | See internal discussion here: https://forums.thedarkmod.com/index.php?/topic/21155-volumetric-light-discussion/&do=findComment&comment=468911 | ||||
Tags | fog, lighting | ||||
I added a warning in svn rev 9813 saying that volumetric fog light should not be used. That's needed so that mappers don't start relying on something unfinished on 2.10. Don't forget to revert this commit when this issue is done. |
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Perhaps I can implement linear falloff on a segment of specified length. I.e. density is piecewise-linear with three spans by every direction. The 1D sides and 0D corners would be a mess though. The problem is that I see many problems now: 1) The problem of sharp falloff initially described by this issue. 2) If there are two fog zones, then it is crucial to render them in back-to-front order. Any kind of misordering will cause terrible toggling artefact. 3) Fog zone is rarely a box, I'm afraid. Imagine that author has a mansion and wants to put fog outside... how will he achieve that with box fog zones? I have a feeling that box zones is a wrong way of doing local fog. |
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Date Modified | Username | Field | Change |
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24.01.2022 12:51 | stgatilov | New Issue | |
24.01.2022 12:51 | stgatilov | Relationship added | related to 0005816 |
24.01.2022 12:58 | stgatilov | Note Added: 0014688 | |
31.10.2022 06:39 | stgatilov | Note Added: 0015382 | |
04.12.2022 03:05 | nbohr1more | Target Version | TDM 2.11 => TDM 2.12 |
05.12.2023 01:24 | nbohr1more | Relationship added | parent of 0006228 |
05.12.2023 02:07 | nbohr1more | Relationship deleted | parent of 0006228 |
05.12.2023 02:07 | nbohr1more | Target Version | TDM 2.12 => TDM 2.13 |
30.12.2023 20:16 | Fiver | Tag Attached: fog | |
30.12.2023 20:16 | Fiver | Tag Attached: lighting | |
30.12.2023 20:16 | Fiver | Relationship added | related to 0006393 |