View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005889 | The Dark Mod | Graphics | public | 24.01.2022 12:51 | 24.01.2022 12:58 |
Reporter | stgatilov | Assigned To | |||
Priority | normal | Severity | feature | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | TDM 2.10 | ||||
Target Version | TDM 2.11 | ||||
Summary | 0005889: Finalize volumetric fog lights | ||||
Description | Volumetric fog light is a new feature added at the end of 2.10 beta and blocked due to some unsolved problems. It would be great to fix the issues and finalize the feature. The only problem that I know of is that fog boundary plane is clearly visible when walk through it (just look parallel to the plane). Unfortunately, that's not the issue of implementation, this effect must happen when constant fog density switches to zero fog density across a plane. | ||||
Steps To Reproduce | You can use test map on assets SVN: map test/volumetric_fog_light.map | ||||
Additional Information | See internal discussion here: https://forums.thedarkmod.com/index.php?/topic/21155-volumetric-light-discussion/&do=findComment&comment=468911 | ||||
Tags | No tags attached. | ||||