View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005816 | The Dark Mod | Graphics | public | 19.11.2021 04:39 | 30.12.2023 20:17 |
Reporter | stgatilov | Assigned To | duzenko | ||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Product Version | SVN | ||||
Target Version | TDM 2.10 | Fixed in Version | TDM 2.10 | ||
Summary | 0005816: Volumetric lights (aka "god rays") | ||||
Description | That's the case when viewer sees the whole light volume because it becomes brighter than surroundings. This is caused by the dust in the air being lit but the light. | ||||
Additional Information | The discussion on forums sees to be here: https://forums.thedarkmod.com/index.php?/topic/19659-feature-request-emissive-materialsvolumetric-lights/#comment-427762 https://forums.thedarkmod.com/index.php?/topic/21155-volumetric-light-discussion/ | ||||
Tags | lighting | ||||
related to | 0004888 | resolved | stgatilov | Terrible precision in light frustums |
related to | 0005815 | resolved | stgatilov | Projected lights behavior has changed since 2.08 |
related to | 0006393 | closed | stgatilov | Heat haze ignores volumetric light |
related to | 0005850 | resolved | stgatilov | Volumetric lights: render to texture then blur |
related to | 0005889 | new | Finalize volumetric fog lights |
Pasting here related commits. Main development: r9616 Volumetric light brought to life, still incomplete r9617 Volumetric shader nVidia fix, debug WIP r9618 Volumetric shader: simple version WIP r9628 Volumetric shader: bugfix r9637 Volumetric lights: support for stencil path (shadows ignored), LOD bias r9638 Volumetric lights: disable scissor test r9639 Volumetric lights: nVidia compatibility Fixes due to review (https://forums.thedarkmod.com/index.php?/topic/21155-volumetric-light-discussion/): r9672 Reimplemented ray-polytope intersection, multiply average by distance within light volume, render backfaces only. r9673 Use ray parameters instead of 3D points. r9674 Simplified handling of depth texture. r9675 Show full-white frustum when #samples = 0. r9678 Now uniforms are used in standard means in volumetric lights. r9684 Oops... fixed volumetric lights on stencil shadow path (and noshadows too probably). r9691 Added "volumetric_dust" spawnarg for lights (only has effect on volumetric light). The joy of dithering: r9692 Volumetric lights are now randomly sampled, number of samples can no longer be set in material. r9693 Volumetric sampling: use less random random =) r9694 Use Bayer matrix for randomization. r9701 r_volumetricRandomize renamed ot r_volumetricDither. |
|
Changed the way how volumetric light is enabled: r9742. Volumetric light is triggered by "volumetric_light" spawnarg instead of "volumetricLight" material keyword. |
|
Some more commits: r9751. Volumetric lights respect noshadows setting, and don't affect lightgem. r9762. Added support for "volumetric_noshadows" spawnarg. r9763. Also disable volumetric light with volumetric_noshadows 0 if user has disabled sampling. r9781. Fixed saving/loading volumetric lights. |
|
Date Modified | Username | Field | Change |
---|---|---|---|
19.11.2021 04:39 | stgatilov | New Issue | |
19.11.2021 04:39 | stgatilov | Status | new => assigned |
19.11.2021 04:39 | stgatilov | Assigned To | => duzenko |
19.11.2021 04:40 | stgatilov | Relationship added | related to 0004888 |
19.11.2021 04:40 | stgatilov | Relationship added | related to 0005815 |
19.11.2021 04:42 | stgatilov | Additional Information Updated | |
19.11.2021 05:14 | stgatilov | Additional Information Updated | |
12.12.2021 04:07 | stgatilov | Note Added: 0014584 | |
12.12.2021 04:07 | stgatilov | Note Edited: 0014584 | |
12.12.2021 04:07 | stgatilov | Note Edited: 0014584 | |
12.12.2021 04:08 | stgatilov | Status | assigned => resolved |
12.12.2021 04:08 | stgatilov | Resolution | open => fixed |
12.12.2021 04:08 | stgatilov | Fixed in Version | => TDM 2.10 |
21.12.2021 17:17 | stgatilov | Relationship added | related to 0005850 |
26.12.2021 08:00 | stgatilov | Note Added: 0014608 | |
06.01.2022 12:47 | stgatilov | Note Added: 0014647 | |
24.01.2022 12:51 | stgatilov | Relationship added | related to 0005889 |
30.12.2023 20:17 | Fiver | Relationship added | related to 0006393 |
30.12.2023 20:17 | Fiver | Tag Attached: lighting |