View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005867 | The Dark Mod | Graphics | public | 04.01.2022 03:25 | 04.01.2022 03:30 |
Reporter | stgatilov | Assigned To | |||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | new | Resolution | open | ||
Product Version | TDM 2.10 | ||||
Target Version | TDM 2.11 | ||||
Summary | 0005867: Try to support interactions on projected decals | ||||
Description | It turns out that decals generated dynamically (e.g. blood splats) go through simplified processing in renderer frontend: // add the lightweight decal surfaces for ( idRenderModelDecal *decal = def.decals; decal; decal = decal->Next() ) { decal->AddDecalDrawSurf( vEntity ); } Most importantly, interactions are not generated for them. It makes it impossible to apply bumpmapping to them. Maybe we can change that... | ||||
Additional Information | Internal discussion: https://forums.thedarkmod.com/index.php?/topic/21214-normalmaps-for-temporary-decals/ | ||||
Tags | No tags attached. | ||||
related to | 0005868 | new | Interactions rendering with polygonOffset |