Scheduled For Release 01/01/2026
  • 0006594: [Saving/Loading] FOV settings not saved correctly in save games
  • 0006278: [Mapping] Func_Peek lightgem glitch
  • 0006245: [Tweaking] Fixing the console warnings (pt2)
  • 0006493: [Physics] Moveable freezes in-air if moveable below it is removed
  • 0006323: [Physics] Drowned AI not marked as 'player responsible' if shallow water
  • 0005906: [Physics] Dropping dead or KO'ed AI into water falls slowly
  • 0006482: [Coding] Fix no spawnfunc or spawnclass warning on aas_flood
  • 0005889: [Graphics] Finalize volumetric fog lights
  • 0005896: [Feature proposal] Add screenshots to Tracy profiling
  • 0005867: [Graphics] Try to support interactions on projected decals
  • 0006483: [Physics] Stacked moveables drop into each other after you touch them
  • 0006349: [Graphics] Cleaning the scissors mess (stgatilov)
  • 0005282: [GUI] Readables look stretched in widescreen modes
  • 0006117: [GUI] Popup message in upper-left corner fade in has wrong first frame (duzenko)
  • 0005772: [Script/Def] Ambient sound: volume does not change if sound is the same
  • 0005670: [Graphics] Overbright pixels
  • 0005666: [Sound System] Shooting a noise arrow then picking it up, sound keeps playing - at HIGH FPS
  • 0006606: [Graphics] Apply tonemap to 3D game only, don't change HUDs (stgatilov)
  • 0006091: [AI] Idle animations can cause ai to see the player behind him. (Obsttorte)
  • 0006350: [Coding] Support particle deform on animated models (stgatilov)
  • 0006305: [Physics] forcefield impulse increases or applies more often as FPS increases (stgatilov)
  • 0005189: [Coding] noshadows mask spawnarg for shadows optimization (stgatilov)
  • 0006291: [Graphics] Use particle softening for all particle types? (stgatilov)
0 of 23 issue(s) resolved View Issues