The Dark Mod - Roadmap
Scheduled For Release 01/02/2025
- 0006483: [Physics] Stacked moveables drop into each other after you touch them
- 0006578: [Coding] Candles in candle holders sometimes spontaneously relight
- 0006278: [Mapping] Func_Peek lightgem glitch
- 0006245: [Tweaking] Fixing the console warnings (pt2)
- 0006493: [Physics] Moveable freezes in-air if moveable below it is removed
- 0006276: [Saving/Loading] Frequent saving and reloading/"idle_animations_interval" manipulation po causing ai to path find into monster clip and get stuck
- 0003135: [Coding] Add per-pixel material definitions ("material maps")
- 0006482: [Coding] Fix no spawnfunc or spawnclass warning on aas_flood
- 0005889: [Graphics] Finalize volumetric fog lights
- 0005906: [Physics] Dropping dead or KO'ed AI into water falls slowly
- 0005896: [Feature proposal] Add screenshots to Tracy profiling
- 0006323: [Physics] Drowned AI not marked as 'player responsible' if shallow water
- 0005867: [Graphics] Try to support interactions on projected decals
- 0006164: [GUI] New features in GUI engine (stgatilov)
- 0004352: [Feature proposal] Add Vine Arrow Practice to the Training Mission (nbohr1more)
- 0005453: [Design/Coding] Rethink how FM's should override cvars (stgatilov)
- 0006434: [Graphics] Try to fully support nested/recursive subviews (stgatilov)
- 0006481: [Models] Add HMart's new Hedge model or other reduced-poly Hedge models to the core (nbohr1more)
- 0005282: [GUI] Readables look stretched in widescreen modes
- 0004980: [Graphics] Front-facing shadow face casts back-shadow when it should not (cabalistic)
- 0006254: [Physics] AI ragdolls not sustaining any damage from any fall height
- 0005670: [Graphics] Overbright pixels
- 0005772: [Script/Def] Ambient sound: volume does not change if sound is the same
- 0006117: [GUI] Popup message in upper-left corner fade in has wrong first frame (duzenko)
- 0005666: [Sound System] Shooting a noise arrow then picking it up, sound keeps playing - at HIGH FPS
- 0006571: [Graphics] Investigate parallax mapping (stgatilov)
- 0004109: [Coding] Updates not showing up in the internal downloader if 'VERSION' of a mission isn't updated (stgatilov)
- 0006546: [Coding] Proper system for measuring light factor of bodies (stgatilov)
- 0006354: [Graphics] Envmap stage works very differently with bumpmap and without (stgatilov)
- 0006346: [Sound System] Occasional volume = 0 in sound emitter parameters works unexpectedly (stgatilov)
- 0006349: [Graphics] Cleaning the scissors mess (stgatilov)
- 0005656: [Saving/Loading] Saves broken if "darkmod" occurs in path twice (stgatilov)
- 0006091: [AI] Idle animations can cause ai to see the player behind him. (Obsttorte)
- 0006350: [Coding] Support particle deform on animated models (stgatilov)
- 0006258: [Graphics] Proxy models (_roth_gen) are not generated on saved game load (stgatilov)
- 0005835: [Coding] Refactor: merge cubic and other lights (stgatilov)
- 0006305: [Physics] forcefield impulse increases or applies more often as FPS increases (stgatilov)
- 0005189: [Coding] noshadows mask spawnarg for shadows optimization (stgatilov)
- 0005190: [Coding] Frontend optimizations due to connectedness of entities/surfaces (stgatilov)
- 0006291: [Graphics] Use particle softening for all particle types? (stgatilov)
- 0005239: [Graphics] Reflection probes support in the engine (cabalistic)
- 0004634: [Graphics] Decal depth fighting (Inn Business: "rug in tavern is not smooth") (stgatilov)
- 0005333: [Coding] Reimplement AF editor: either in-game with FLTK, or in DarkRadiant with game connection (stgatilov)
- 0005169: [Coding] Clean multithreading routines (cabalistic)
- 0006509: [GUI] Add GUI debriefing stage to main menu (stgatilov)
- 0006209: [GUI]
Mission downloader- sorting by name changes list of missions to download(Daft Mugi) - 0006592: [GUI]
Inventory Item sorting same in both classic inventory and grid(nbohr1more) - 0006591: [Coding]
Lightgem produces unexpected results during lean actions(nbohr1more) - 0006585: [Textures]
ornament_relief_mold_eaglelshield has broken normal map(nbohr1more) - 0006579: [Textures]
There are several issue with the this window series:(Amadeus) - 0006580: [Models]
stove_open02.lwo has broken material(Amadeus) - 0006581: [Models]
Models with gaps in the mesh and malformed UVmap(Amadeus) - 0005782: [Models]
Floating decals on model - ext_timber01_window01.lwo(Amadeus) - 0006339: [GUI]
Revamp mission and download list screens(Daft Mugi) - 0006449: [Feature proposal]
Add search to mission and download list screens(Daft Mugi) - 0006576: [GUI]
Mouse cursor should be hidden during briefing/debriefing videos(Daft Mugi) - 0006427: [Models]
Unexpected behavior when locking and unlocking chest in Training Mission(Amadeus) - 0006426: [Feature proposal]
Add the tool slow match to Training Mission(Amadeus) - 0006368: [GUI]
Missions queued during an ongoing download are not downloaded(Daft Mugi) - 0004291: [Coding]
List of missions in Downloadable Missions is not cleared if network connection is lost after update of mission list(Daft Mugi) - 0006570: [GUI]
Add GUI features used by mission lists and search(Daft Mugi) - 0006577: [Coding]
Hold-frob on candle holders with candles will sometimes not extinguish(Daft Mugi) - 0006575: [Map Editing]
Extremely low-res editor images for textures/darkmod/metal/detailed folder(Amadeus) - 0006574: [Textures]
Low-res 512x512 normal map for cobblestone_blue_black material(Amadeus) - 0006286: [Models]
handle_curved02_latch.pfb prefab has wrong rotate value(Amadeus) - 0006573: [Models]
Broken UV for longbanner_ragged.lwo(Amadeus) - 0006572: [Graphics]
Cubemap Reflections Only Take the First Bump Stage and Don’t Check For Conditions(stgatilov) - 0006568: [Models]
Broken model: models/darkmod/readables/newspaper01.lwo(Amadeus) - 0006550: [Models]
Gaps in model mesh -(nbohr1more) - 0006544: [Design/Coding]
fails to build: ThirdParty/custom/openal(stgatilov) - 0005843: [Coding]
Dmap computes wrong shadows on version 4 of NHAT(stgatilov) - 0006559: [Def / Setup]
Gas mine playertool(Amadeus) - 0006560: [Coding]
r_showTris wireframe has random colors(stgatilov) - 0006557: [Coding]
Model not lit due to portal flow culling(stgatilov) - 0006552: [AI]
Create spawnargs for follow-distance of ai(Amadeus) - 0006537: [Models]
Pleas add models to the core mod.(Amadeus) - 0006507: [Mapping]
"Drunk" AI spawnarg broken(Amadeus) - 0006551: [Sound]
Replace placeholder broken_glass and ice footstep sounds(Amadeus) - 0006549: [Models]
model: ship wheel missing part of the mesh in the center(nbohr1more) - 0005384: [Sound]
Broken sound shader: water_medium_running(Amadeus) - 0005047: [Animation]
Drunk women spawn in T-pose and don't idle properly(Amadeus) - 0006133: [Textures]
textures/darkmod/window/diamond_pattern01_moonlit(Amadeus) - 0004157: [Textures]
Missing rough_boards_scratched files(Amadeus) - 0006545: [Textures]
Create weather materials capable of particle collisions(Amadeus) - 0006496: [Feature proposal]
Request: make parallelsky a validated argument(Amadeus) - 0006058: [Textures]
textures/darkmod/window/metal_irregularpanes_moonlit - has incorrect blend add link and is too bright.(Amadeus) - 0006253: [Coding]
Third-party libraries update and conan 2(stgatilov) - 0006491: [Sound System]
Estimate current volume of played sound for subtitles(stgatilov) - 0006273: [Sound System]
Feature request: EFX preset spawnarg for Location Entities(stgatilov) - 0004726: [Distribution]
Check I18N links on Mission web pages(nbohr1more) - 0006538: [Graphics]
Volumetric Lights and Certain Alpha Effects Not Visible in Xray Subview as of 2.11(nbohr1more) - 0005575: [Sound]
When Uncapped FPS is Off, Video Cutscene Loses Audio Sync(stgatilov) - 0005600: [Coding]
Crashes due to cvarSystem not being threadsafe(stgatilov) - 0006527: [Sound]
Sound for 'charge post' model(nbohr1more) - 0006523: [Coding]
Path finding console code broken(nbohr1more) - 0006521: [Textures]
Texture missings its normal - stainglass_saint_03(Amadeus) - 0006515: [Textures]
Very low qaulity versions of the following texture series - panel_carved_rectangles_01 - 0006503: [Coding]
Jobs system improvements(stgatilov) - 0006498: [Distribution]
Store core missions uncompressed in assets SVN(stgatilov) - 0006490: [Graphics]
Incorrect Specular Response on Translucent Materials in Stencil Shadows Implementation(stgatilov) - 0006500: [Graphics]
Envmap stage does not support bumpmap texture transforms(stgatilov) - 0006480: [Coding]
Dmap rounds all floats in .proc file to integers(stgatilov) - 0006487: [Textures]
The distant_cityscape_01 material not seamless(Amadeus)
58 of 103 issue(s) resolved View Issues