0006270:
[Coding] Multiloot feature breaks game sometimes
0006273:
[Sound System] Feature request: EFX preset spawnarg for Location Entities
0006245:
[Tweaking] Fixing the console warnings (pt2)
0006244:
[Physics] Forcefield impulse increases with FPS
0002935:
[Physics] Mines tossed onto a thin func_static can have a physics problem
0005896:
[Feature proposal] Add screenshots to Tracy profiling
0005889:
[Graphics] Finalize volumetric fog lights
0004975:
[GUI] Add proper scaling to the new inventory grid
0005906:
[Physics] Dropping dead or KO'ed AI into water falls slowly
0005867:
[Graphics] Try to support interactions on projected decals
0003135:
[Coding] Add per-pixel material definitions ("material maps")
0006262:
[Sound System] Allow subtitles to display beyond sound duration (
stgatilov)
0006099:
[Coding] Entity bounds not conservative for animated models (
stgatilov)
0005892:
[Feature proposal] Cant mantle while carring a body (
nbohr1more)
0005998:
[Coding] Can we suppress Sys_QueEvent: Overflow console warnings ?
0006254:
[Physics] AI ragdolls not sustaining any damage from any fall height
0005282:
[GUI] Readables look stretched in widescreen modes
0005307:
[Graphics] Accountant 1: machine arrows have black background
0004980:
[Graphics] Front-facing shadow face casts back-shadow when it should not (
cabalistic)
0005575:
[Sound] When Uncapped FPS is Off, Video Cutscene Loses Audio Sync
0006117:
[GUI] Notes/Message in upper-left corner fade in has wrong first frame (
duzenko)
0005666:
[Sound System] Shooting a noise arrow then picking it up, sound keeps playing - at HIGH FPS
0005772:
[Script/Def] Ambient sound: volume does not change if sound is the same
0006291:
[Graphics] Use particle softening for all particle types? (
stgatilov)
0006271:
[Graphics] Merge old and new backend (
stgatilov)
0006264:
[Sound System] Subtitle improvements (
stgatilov)
0006253:
[Coding] Third-party libraries update and conan 2 (
stgatilov)
0006257:
[Feature proposal] Add auto-search bodies option (
Daft Mugi)
0005172:
[Coding] Improve interaction culling: case when player-visible object is not visible from light (
stgatilov)
0005190:
[Coding] Frontend optimizations due to connectedness of entities/surfaces (
stgatilov)
0006224:
[Feature proposal] Extend location separator dmap warnings to portal settings (
stgatilov)
0006091:
[AI] Idle animations can cause ai to see the player behind him. (
Obsttorte)
0006214:
[Graphics] Cleaning the scissors mess (
stgatilov)
0005239:
[Graphics] Reflection probes support in the engine (
cabalistic)
0004915:
[GUI] Create HD version of briefing_video (
Goldwell)
0004109:
[Coding] Updates not showing up in the internal downloader if 'VERSION' of a mission isn't updated (
stgatilov)
0005189:
[Coding] noshadows mask spawnarg for shadows optimization (
stgatilov)
0004352:
[Feature proposal] Add Vine Arrow Practice to the Training Mission (
kingsal)
0005835:
[Coding] Refactor: merge cubic and other lights (
stgatilov)
0006164:
[GUI] New features in GUI engine (
stgatilov)
0005333:
[Coding] Reimplement AF editor: either in-game with FLTK, or in DarkRadiant with game connection (
stgatilov)
0004634:
[Graphics] Decal depth fighting (Inn Business: "rug in tavern is not smooth") (
stgatilov)
0005600:
[Coding] Crashes due to cvarSystem not being threadsafe (
stgatilov)
0005670:
[Graphics] Overbright pixels (
cabalistic)
0005915:
[Distribution] Investigate storing uncompressed FMs in SVN (
stgatilov)
0004726:
[Distribution] Check I18N links on Mission web pages (
nbohr1more)
0005656:
[Saving/Loading] Saves broken if "darkmod" occurs in path twice (
stgatilov)
0005284:
[Graphics] Remove outdated rendering cvars (
cabalistic)
0005169:
[Coding] Clean multithreading routines (
cabalistic)
0006296:
[Graphics] CreateLightDefInteractions optimization (
stgatilov)
0006293:
[Models] Please add to core mod (
nbohr1more)
0006289:
[Models] Please added the following covered models to TDM 2.12 (
nbohr1more)
0005868:
[Graphics] Interactions rendering with polygonOffset (
stgatilov)
0006280:
[Coding] Default constructor and initialization (
stgatilov)
0006283:
[Coding] Support aspect ratio corrections for fonts (
stgatilov)
0006282:
[Graphics] Add noPortalFog flag to light entities (
nbohr1more)
0006279:
[Coding] Clarify matrix conventions in the code (
stgatilov)
0006256:
[Coding] Auto lock picking cannot succeed on first attempt (
stgatilov)
0005990:
[Coding] Entity scissors sometimes loose (
stgatilov)
0006242:
[Coding] cvar 'tdm_toggle_creep' does nothing (
nbohr1more)
0005459:
[Coding] Optimize idRenderWorldLocal::CreateLightDefInteractions for ambient_world light (
stgatilov)
0005285:
[Graphics] Remove old backend's depth/interaction/stencil stages (
cabalistic)