0005319:
[Script/Def] Trigger_multiple stops working if AI stops moving
0005293:
[Coding] Mouse cursor is moved to the screen center when alt-tab switching (Linux)
0005459:
[Coding] Optimize idRenderWorldLocal::CreateLightDefInteractions for ambient_world light
0005453:
[Design/Coding] Rethink how FM's should override cvars
0004726:
[Distribution] Check I18N links on Mission web pages
0004289:
[AI] Examine blackjacking rules
0005261:
[Design/Coding] Extend localization system to understand string placeholders
0005427:
[Graphics] Move Frob-Highlight to GLSL
0004627:
[Sound] Sound volume option is not respected
0005307:
[Graphics] Accountant 1: machine arrows have black background
0004980:
[Graphics] Front-facing shadow face casts back-shadow when it should not (
duzenko)
0004352:
[Feature proposal] Add Vine Arrow Practice to the Training Mission
0004907:
[Sound System] Make OpenAL settings more configurable inside TDM
0004977:
[Feature proposal] Player lantern should move with player while leaning
0005285:
[Graphics] Remove old backend's depth/interaction/stencil stages
0004364:
[Feature proposal] RGTC Normal Map compression
0005488:
[Coding] dmap: faster optimize algorithm (
stgatilov)
0005486:
[Coding] dmap: close vertices due to numeric errors, and bloomed sparklies (
stgatilov)
0005476:
[Graphics] Bindless Textures causes freezes and stutter when changing Anisotropic Filtering in a loaded Mission (
cabalistic)
0005170:
[Coding] Fix console warnings (
stgatilov)
0005022:
[Graphics] Implement a forward+ render (
cabalistic)
0005468:
[Graphics] Debug rendering like s_drawSounds does not work under com_smp (
stgatilov)
0005239:
[Graphics] Reflection probes support in the engine (
cabalistic)
0004915:
[GUI] Create HD version of briefing_video (
Springheel)
0005169:
[Coding] Clean multithreading routines (
cabalistic)
0005172:
[Coding] Improve interaction culling: case when player-visible object is not visible from light (
stgatilov)
0004881:
[Sound] Apply EFX to location of player's ear, and not the player's origin
0005284:
[Graphics] Remove outdated rendering cvars (
cabalistic)
0005323:
[Coding] Improve menu GUI and remove unexpected overrides of menu GUI files (
stgatilov)
0005341:
[Sound] Menu Music can't be switched off during a mission
0005252:
[Distribution] Create official mirror for code repo on GitHub (
stgatilov)
0005282:
[GUI] Readables look stretched in widescreen modes (
AluminumHaste)
0005258:
[Sound] func_listener not working in a cinematic?
0002626:
[GUI] Add mouse-over help for menu entries (
Obstler)
0004975:
[GUI] Add proper scaling to the new inventory grid (
Obstler)
0005049:
[GUI] Checkboxes and objective states missing from Objectives Screen when displayed after Mission Failure (
Obstler)
0004944:
[GUI] Adjust names for launching mission (
Obstler)
0003135:
[Coding] Add per-pixel material definitions ("material maps")
0004982:
[AI] KO'ed AI should drown faster
0004813:
[Graphics] Consider OpenGL "no-error context" option
0004090:
[AI] Chain mail shadows (
Springheel)
0005439:
[Coding] Alleviate entity limit (
stgatilov)
0004713:
[Script/Def] Starting new script thread with method is wrong (
stgatilov)
0004634:
[Graphics] Inn Business: ambient light on a rug in tavern is not smooth (
stgatilov)
0005189:
[Coding] shadowworldonly light keyword for shadows optimization (
stgatilov)
0005190:
[Coding] Frontend optimizations due to connectedness of entities/surfaces (
stgatilov)
0005076:
[TDM Updater] Switch updater/packager Linux build from SCons to CMake. (
stgatilov)
0004550:
[Coding] Cleanup of SIMD code (
stgatilov)
0005286:
[AI] Number of times seen: not increased when civilian detects player at close range (
stgatilov)
0005324:
[Coding] Refactor times and clocks (
stgatilov)
0004698:
[Coding] Timescale command doesn't work with uncapped FPS / com_fixedTic 1 (
stgatilov)
0005314:
[Graphics] While loading a game there are weird texts or graphics displayed in the first second (
cabalistic)
0005414:
[Coding] Remove "g_entityBindNew 0" old code (
stgatilov)
0005333:
[Coding] Reimplement AF editor: either in-game with FLTK, or in DarkRadiant with game connection (
stgatilov)
0005400:
[Feature proposal] Initial support for gamepad controls (
cabalistic)