Scheduled For Release 15/02/2021
0005186: [Mapping] Make prefabs with rotation hacks comply with new rules (stgatilov)
0005334: [Graphics] White rectangle blinks when in-game text appears
0004970: [Design/Coding] Avoid problems with rotation-resized models (stgatilov)
       0005251: [Graphics] Visual glitch - scissors?
0004825: [Graphics] Investigate approach to avoid/reduce light toggling on surfaces (stgatilov)
0004692: [Models] An openable version of display_case01.lwo (Dragofer)
0005489: [Models] Finish Rodin's Eve Statue (Dragofer)
0005438: [Textures] Editor (_ed) texture dosent reflect in-game texture. (nbohr1more)
0005487: [Graphics] "image_preload 0" breaks rendering if SSAO or Bloom are enabled (cabalistic)
0005433: [Coding] Random crash when dynamically loading textures (stgatilov)
0005320: [Design/Coding] When Always Run is enabled, the Creep modifier does nothing (AluminumHaste)
0005332: [Def / Setup] Dice thrower model missing (Dragofer)
0005037: [Mapping] dmap crashes on specific map (stgatilov)
0004233: [Coding] Crash during runAAS (stgatilov)
0005280: [Graphics] r_useDebugGroups crashes with AMD cards (cabalistic)
0005481: [Models] Ornate chandeliers look too bright because of duplicate geometry (Dragofer)
0004866: [Graphics] Make use of MultiDraw functions (cabalistic)
0005238: [Graphics] Reduce CPU draw call overhead in the backend (cabalistic)
0004341: [Sound] Conversation sound will abort during a save (stgatilov)
0005449: [Textures] Remove obsolete "Ambient Method" stages form materials (stgatilov)
0005272: [Def / Setup] Duplicate material/skin/sound defs causing console warnings at startup (beta 2.08) (Dragofer)
0005462: [Sound] Creeps: sound loss when frobbing closed horizontal door from above (stgatilov)
0005184: [Models] Issues with new manbeast/werebeast/zombie assets (Dragofer)
0005245: [Models] Broken prefab: chest_old_loot1 (Dragofer)
0004287: [Mapping] metal_safe prefab has a broken door (Dragofer)
0005463: [Mapping] Delete .darkradiant files from prefabs folder (Dragofer)
0005327: [Graphics] Mirror render broken (stgatilov)
0004946: [Graphics] Candle Flame Particle Behind Wall Shows in a Mirror (duzenko)
0004947: [Sound System] Add some form of impact sound to mantling
0005250: [Distribution] New differential update and weekly builds (stgatilov)
0005291: [Graphics] Gamma/brightness have no effect underwater (cabalistic)
0005316: [Design/Coding] Hot reload feature (stgatilov)
0005441: [Coding] r_useParallelAddModels crashes when the Lightgem is hidden via Gameplay Settings (stgatilov)
0005437: [Graphics] Particles: static collision with "linear" mapLayout (stgatilov)
0005409: [Coding] Unbinding entity B in C->B->A bind hierarchy broken (stgatilov)
0005216: [Script/Def] atdm:lamp_wall_gasflame03_lit - playing lit sound when extinguished/unlit (nbohr1more)
0005369: [Script/Def] Scripting: how to save condump (stgatilov)
0005349: [Coding] Implement priorities and checksums for FM download mirrors. (stgatilov)
0005138: [Coding] Refactor particle systems code (stgatilov)
0005136: [Graphics] Wrong bounds of particle system (stgatilov)
0005360: [TDM Updater] Error "Assertion pos != std::string::npos" when starting updater (stgatilov)
0005141: [Coding] idImage::ActuallyLoadImage should always load CPU-side data (stgatilov)
0005331: [Physics] Doors get stuck sometimes: neither player nor AI can open them (stgatilov)
0005322: [Coding] Allow paths with hyphens in skins (stgatilov)
0005318: [AI] Crash when opening golden door in "Hidden Hands: The Lost Citadel" (stgatilov)
0005302: [Coding] House of Locked Secrets: crash because inventory cursor points to empty category (stgatilov)
0005296: [Coding] Implement FP exceptions handling: crash on NaN (stgatilov)
0005294: [GUI] Some book fonts look wrong: thick & not antialiasing (stgatilov)
0005283: [Graphics] Update GLAD loader to GL 3.3 (stgatilov)
0005237: [Coding] Improve FBO management (cabalistic)
0005274: [Def / Setup] Elementals sometimes make zombie sounds (Dragofer)
0005273: [Def / Setup] Blue flame elementals added (Dragofer)
0005432: [Graphics] Pink plates (duzenko)
0005259: [AI] Crash in game code
0005163: [GUI] Allow to configure gamma/brightness in menu with quick preview
0004983: [Physics] AIs randomly dying with uncapped and low FPS
0005365: [Graphics] Portal Sky has been partially broken since 2.05 (duzenko)
0005028: [Coding] Crash on loading game in March of Rahena (EV_UpdateCameraTarget) (stgatilov)
0005165: [GUI] Add tooltip explanations to settings in graphics menu (stgatilov)
58 of 59 issue(s) resolved. Progress (98%). View Issues
Scheduled For Release 20/07/2021
0005319: [Script/Def] Trigger_multiple stops working if AI stops moving
0005293: [Coding] Mouse cursor is moved to the screen center when alt-tab switching (Linux)
0005459: [Coding] Optimize idRenderWorldLocal::CreateLightDefInteractions for ambient_world light
0005453: [Design/Coding] Rethink how FM's should override cvars
0004726: [Distribution] Check I18N links on Mission web pages
0004289: [AI] Examine blackjacking rules
0005261: [Design/Coding] Extend localization system to understand string placeholders
0005427: [Graphics] Move Frob-Highlight to GLSL
0004627: [Sound] Sound volume option is not respected
0005307: [Graphics] Accountant 1: machine arrows have black background
0004980: [Graphics] Front-facing shadow face casts back-shadow when it should not (duzenko)
0004352: [Feature proposal] Add Vine Arrow Practice to the Training Mission
0004907: [Sound System] Make OpenAL settings more configurable inside TDM
0004977: [Feature proposal] Player lantern should move with player while leaning
0005285: [Graphics] Remove old backend's depth/interaction/stencil stages
0004364: [Feature proposal] RGTC Normal Map compression
0005488: [Coding] dmap: faster optimize algorithm (stgatilov)
0005486: [Coding] dmap: close vertices due to numeric errors, and bloomed sparklies (stgatilov)
0005476: [Graphics] Bindless Textures causes freezes and stutter when changing Anisotropic Filtering in a loaded Mission (cabalistic)
0005170: [Coding] Fix console warnings (stgatilov)
0005022: [Graphics] Implement a forward+ render (cabalistic)
0005468: [Graphics] Debug rendering like s_drawSounds does not work under com_smp (stgatilov)
0005239: [Graphics] Reflection probes support in the engine (cabalistic)
0004915: [GUI] Create HD version of briefing_video (Springheel)
0005169: [Coding] Clean multithreading routines (cabalistic)
0005172: [Coding] Improve interaction culling: case when player-visible object is not visible from light (stgatilov)
0004881: [Sound] Apply EFX to location of player's ear, and not the player's origin
0005284: [Graphics] Remove outdated rendering cvars (cabalistic)
0005323: [Coding] Improve menu GUI and remove unexpected overrides of menu GUI files (stgatilov)
       0005341: [Sound] Menu Music can't be switched off during a mission
0005252: [Distribution] Create official mirror for code repo on GitHub (stgatilov)
0005282: [GUI] Readables look stretched in widescreen modes (AluminumHaste)
0005258: [Sound] func_listener not working in a cinematic?
0002626: [GUI] Add mouse-over help for menu entries (Obstler)
0004975: [GUI] Add proper scaling to the new inventory grid (Obstler)
0005049: [GUI] Checkboxes and objective states missing from Objectives Screen when displayed after Mission Failure (Obstler)
0004944: [GUI] Adjust names for launching mission (Obstler)
0003135: [Coding] Add per-pixel material definitions ("material maps")
0004982: [AI] KO'ed AI should drown faster
0004813: [Graphics] Consider OpenGL "no-error context" option
0004090: [AI] Chain mail shadows (Springheel)
0005439: [Coding] Alleviate entity limit (stgatilov)
0004713: [Script/Def] Starting new script thread with method is wrong (stgatilov)
0004634: [Graphics] Inn Business: ambient light on a rug in tavern is not smooth (stgatilov)
0005189: [Coding] shadowworldonly light keyword for shadows optimization (stgatilov)
0005190: [Coding] Frontend optimizations due to connectedness of entities/surfaces (stgatilov)
0005076: [TDM Updater] Switch updater/packager Linux build from SCons to CMake. (stgatilov)
0004550: [Coding] Cleanup of SIMD code (stgatilov)
0005286: [AI] Number of times seen: not increased when civilian detects player at close range (stgatilov)
0005324: [Coding] Refactor times and clocks (stgatilov)
0004698: [Coding] Timescale command doesn't work with uncapped FPS / com_fixedTic 1 (stgatilov)
0005314: [Graphics] While loading a game there are weird texts or graphics displayed in the first second (cabalistic)
0005414: [Coding] Remove "g_entityBindNew 0" old code (stgatilov)
0005333: [Coding] Reimplement AF editor: either in-game with FLTK, or in DarkRadiant with game connection (stgatilov)
0005400: [Feature proposal] Initial support for gamepad controls (cabalistic)
1 of 55 issue(s) resolved. Progress (1%). View Issues