View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0006091||The Dark Mod||AI||public||04.09.2022 06:49||05.12.2023 01:17|
|Product Version||TDM 2.10|
|Target Version||TDM 2.13|
|Summary||0006091: Idle animations can cause ai to see the player behind him.|
|Description||Some idle animations causes the ai to turn their head and chest in a way that allows them to see the player standing directly behind them. That is not what players expect and adds an unnecessary random element to pickpocketing and blackjacking.|
The idea is to create a blind spot in the back of the ai depending on its fov settings where the ai is not able to spot anything.
|Steps To Reproduce||See here: https://forums.thedarkmod.com/index.php?/topic/11058-things-that-could-be-improved/&do=findComment&comment=478214|
|Tags||No tags attached.|
@Obsttorte will you have time to work on this before the end of 2.11 beta?
It seems that this stalled on a definition of "behind the AI".
To me, you need orientation markers on the head to designate hair, top, eyes then make the behind vector
the line that runs perpendicular to the line that traverses both eyes and travels backward toward the hair at the back of the head.
More than 2 weeks with no response. Moving to 2.12
|04.09.2022 06:49||Obsttorte||New Issue|
|04.09.2022 06:49||Obsttorte||Status||new => assigned|
|04.09.2022 06:49||Obsttorte||Assigned To||=> Obsttorte|
|23.12.2022 18:47||nbohr1more||Note Added: 0015623|
|23.12.2022 18:48||nbohr1more||Note Edited: 0015623|
|08.01.2023 18:39||nbohr1more||Note Edited: 0015623|
|08.01.2023 18:39||nbohr1more||Target Version||TDM 2.11 => TDM 2.12|
|05.12.2023 01:17||nbohr1more||Target Version||TDM 2.12 => TDM 2.13|