View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006470 | The Dark Mod | Saving/Loading | public | 27.01.2024 03:05 | 24.07.2024 21:54 |
Reporter | datiswous | Assigned To | |||
Priority | normal | Severity | crash | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Linux | OS | Manjaro XFCE | OS Version | rolling |
Summary | 0006470: Issues with the savegame tool object which may crash TDM | ||||
Description | The savegame tool object does not work as expected, at least on Linux. On Manjaro XFCE rolling release: When I activate an atdm:playertools_savegame inventory item, TDM crashes. There have been 2 in-mission similar situations. * A night in Altham used to have an autosave function, until somewhere in Beta. On Linux systems this crashed the system. * Hazard Pay on Expert mode has Save-rooms, where you can save the game by activating an inventory-item to an entity. If you do this on a Linux sytem, the game crashes. Tested on TDM 2.12 beta 04 On Debian 11 Bullseye: In Training Mission, an entry "Save_0" is created in the list of saved games as expected. When quickloading (a previously saved quickload), or trying to load the entry "Save_0" from the list of saved games, the load screen appears with the progress bar reading "Mission Loading", but the bar is at 0% and does not move. TDM does not seem to respond and the process can be killed to exit the game. After this, no other saved games on that level could be loaded either, even after deleting "Save_0" or switching to another mission and back. However, once the issue disappeared it could not be reproduced again. See Additional information and workaround. Tested on TDM 2.12/64 #10651 (beta212-07) = Release 2.12 On a Windows (10) system: A save is made as expected. | ||||
Steps To Reproduce | 1. Go to console. 2. Type: spawn atdm:playertools_savegame 3. The item is invisible (for some reason), so you have to walk around clicking/frobbing everywhere to pick it up (not difficult). (Crouch, look down, walk forward slowly and frob when the white dot appears at the center of the screen.) 4. Pick it up and activate it (use it). 5a. TDM crashes. (Manjaro, TDM 2.12 beta 04), or 5b. Game is saved but restoring any saved game did not work (until "Save_0" entry was deleted and then the issue could no longer be reproduced). (Debian, TDM 2.12 release) | ||||
Additional Information | For a possible workaround for Debian 11 Bullseye TDM 2.12 release, try: * After deleting "Save_0" object from the list of save objects, start the mission from start, do a quicksave, restore the quicksave, repeat the steps to create the "Save_0" object. Now both "Save_0" and all other saves work again and the issue cannot be reproduced. | ||||
Tags | Crash, save | ||||
related to | 0006558 | new | Using a savegame tool object will also use an ajacent object in the inventory |
Could an on-Linux dev take a look at this? Would be nice. |
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@datiswous: I found some issues with the save object, but it did not crash for me on 2.12 and I updated the issue with my findings. Can you reproduce the crash on the 2.12 release too? | |
Date Modified | Username | Field | Change |
---|---|---|---|
27.01.2024 03:05 | datiswous | New Issue | |
27.01.2024 03:05 | datiswous | Tag Attached: Crash | |
27.01.2024 03:05 | datiswous | Tag Attached: save | |
03.07.2024 09:48 | datiswous | Note Added: 0016786 | |
16.07.2024 21:07 | Fiver | Summary | Activating an atdm:playertools_savegame crashes TDM on Linux => Issues with the savegame tool object which may crash TDM |
16.07.2024 21:07 | Fiver | Description Updated | |
16.07.2024 21:07 | Fiver | Steps to Reproduce Updated | |
16.07.2024 21:07 | Fiver | Additional Information Updated | |
16.07.2024 21:12 | Fiver | Note Added: 0016797 | |
16.07.2024 21:39 | Fiver | Relationship added | related to 0006558 |
20.07.2024 12:33 | datiswous | Note Edited: 0016786 | |
24.07.2024 21:54 | Fiver | Steps to Reproduce Updated |