View Issue Details

IDProjectCategoryView StatusLast Update
0005834The Dark ModCodingpublic27.12.2021 03:49
Reporterstgatilov Assigned Tostgatilov  
PrioritynormalSeverityminorReproducibilityN/A
Status assignedResolutionopen 
Product VersionTDM 2.10 
Target VersionTDM 2.11 
Summary0005834: Refactor: merge interaction and ambient shaders
DescriptionWe have too much code duplication.
Ambient and normal lights are very similar in general, except for:
  1) different diffuse and specular term
  2) ambient occlusion instead of shadows
There is no need to have separate shaders.
Additional InformationSee also:
  https://forums.thedarkmod.com/index.php?/topic/21138-projected-lights-falloff/&do=findComment&comment=466904
TagsNo tags attached.

Relationships

related to 0005835 assignedstgatilov Refactor: merge cubic and other lights 
related to 0005285 assignedcabalistic Remove old backend's depth/interaction/stencil stages 

Activities

There are no notes attached to this issue.

Issue History

Date Modified Username Field Change
08.12.2021 04:53 stgatilov New Issue
08.12.2021 04:53 stgatilov Status new => assigned
08.12.2021 04:53 stgatilov Assigned To => stgatilov
08.12.2021 04:59 stgatilov Relationship added related to 0005835
27.12.2021 03:49 stgatilov Relationship added related to 0005285