Viewing Issues 351 - 400 / 1938

    PID CategorySeverityStatusUpdated Summary
   0004692   
[The Dark Mod]  Models
normal
assigned (Springheel)
15/12/2018An openable version of display_case01.lwo
   000482331
[The Dark Mod]  AI
normal
resolved (Springheel)
15/12/2018AI treadmills against open door in St. Lucia
   00030902  
[The Dark Mod]  AI
normal
new
15/12/2018AI get stuck in corners when blocked by moveables
   00019562  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
15/12/2018With EAX enabled, sounds from manipulating some chests occurs in only left or right channel.
   00018722  
[The Dark Mod]  Sound
normal
new
15/12/2018In-game sounds continue into "death" and "mission complete" videos
   000347276  
[The Dark Mod]  AI
normal
resolved (grayman)
15/12/2018AI playing wrong rampdown bark
   00027692  
[The Dark Mod]  AI
normal
new
15/12/2018Spider on a lift has a problem with a goal to walk to
   00022122  
[The Dark Mod]  Sound
normal
resolved (user81)
15/12/2018Footfall sound effects aren't affected by EAX settings
   00026862  
[The Dark Mod]  AI
normal
resolved (grayman)
13/12/2018Card players don't always drop cards when gassed
   00047772  
[The Dark Mod]  Coding
normal
resolved (grayman)
13/12/2018Problem counting health potions in the training mission
   00047783  
[The Dark Mod]  Models
normal
resolved (Springheel)
12/12/2018Missing moor helmet
   00040902  
[The Dark Mod]  AI
normal
assigned (Springheel)
12/12/2018Chain mail shadows
   0004343141
[The Dark Mod]  AI
normal
resolved (grayman)
11/12/2018AI instantly lose track of the player on dark ledges
   00017281  
[The Dark Mod]  Textures
normal
new
11/12/2018Need an altered glass texture or decal for when glass has been moss-arrowed
   00046232  
[The Dark Mod]  Design/Coding
tweak
new
11/12/2018Tweak the "Click when ready" screen rendered views order
   00044303  
[The Dark Mod]  Coding
normal
assigned (duzenko)
11/12/2018Allow TDM to run on non-primary monitors
   0004911   
[DarkRadiant]  GUI
normal
new
09/12/2018Rightclicking in a view is problematic
   00045132  
[DarkRadiant]  GUI
trivial
new
09/12/2018Opening the Surface Inspector with a hotkey increases the window's height a little bit
   00048985  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
09/12/2018Problem with "opposite ear" volume
   00046901  
[The Dark Mod]  Sound System
feature
resolved (stgatilov)
09/12/2018Make a command to reload EFX file quickly
   0004672102
[The Dark Mod]  GUI
minor
resolved (Springheel)
08/12/2018Main menu GUI mission select bug. Mission names cut off
   000490262
[The Dark Mod]  Graphics
normal
assigned (duzenko)
07/12/2018Cubic lights create a banding effect on some surfaces
   000488834
[The Dark Mod]  Coding
normal
assigned (stgatilov)
07/12/2018Teriible precision in light frustums
   00044129  
[The Dark Mod]  AI
feature
resolved (grayman)
06/12/2018WIP Fire Elemental
   000475072
[DarkRadiant]  Scripting
normal
resolved (greebo)
06/12/2018Export Selected as .LWO Model: Exported models loose smooth shading after export.
   00045326  
[The Dark Mod]  Sound System
normal
assigned (stgatilov)
06/12/2018TDM crashes at startup if no sound device is available on Windows
   00046913  
[The Dark Mod]  AI
normal
resolved (grayman)
03/12/2018AI sometimes try to relight a doused overhead light when it's too far off the floor.
   00048915  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
30/11/2018Weird compass problem
   000490311
[The Dark Mod]  Models
normal
new
30/11/2018Bad selfshadowing on models/darkmod/architecture/modules/exteriors/ext_timber01/ext_timber01_roof256lwo.lwo
   000490143
[The Dark Mod]  Graphics
normal
resolved (duzenko)
27/11/2018Betrayal: sky shows random images
   00034864  
[The Dark Mod]  AI
normal
new
20/10/2018Completed Werebeast needed
   00048822  
[The Dark Mod]  Sound
feature
resolved (grayman)
20/10/2018When a remote listener is active, allow the player to still hear the sounds around him
   00048934  
[The Dark Mod]  Script/Def
crash
new
19/10/2018Internal errors cause the engine to freeze on Linux
   000489212
[The Dark Mod]  Graphics
major
resolved (duzenko)
04/10/2018St.Lucia: weird light cropped by some scissor
   0004887   
[The Dark Mod]  Animation
normal
new
26/09/2018Skeletal undead breathe when sleeping while sitting
   00038205  
[The Dark Mod]  AI
normal
resolved (grayman)
26/09/2018New code to recognize Ai falling asleep & waking up in/from sitting position.
   000487381
[DarkRadiant]  Design/Coding
normal
resolved (greebo)
25/09/2018Game/Project Setup should show recently used custom paths in the mission drop down list
   00048593  
[DarkRadiant]  General
normal
resolved (greebo)
24/09/2018DR thinks an entity name of the form "Cylinder01" is the same as "Cylinder1"
   00048851  
[DarkRadiant]  Scripting
normal
resolved (greebo)
24/09/2018Syntax error in "Test for missing targets" script
   00048802  
[DarkRadiant]  Models
normal
resolved (greebo)
20/09/2018Bad normals produced by .ASE exporter
   00048762  
[DarkRadiant]  Models
normal
resolved (greebo)
20/09/2018No confirmation dialogue box when exporting combined models
   00048614  
[DarkRadiant]  General
normal
resolved (greebo)
20/09/2018Undo/Redo Does Not Restore Light Color
   00048841  
[The Dark Mod]  Models
normal
new
19/09/2018Street light model path has changed.
   000487421
[DarkRadiant]  Compilation/Build
normal
resolved (greebo)
10/09/2018Compile error with gcc-7 (and gcc-8)
   00046201  
[The Dark Mod]  Sound
feature
resolved (grayman)
07/09/2018Set player ear location
   00048784  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
03/09/2018Problem with efx file syntax
   00048792  
[The Dark Mod]  Coding
major
resolved (stgatilov)
02/09/2018TDM binary crashes during startup on old Linux
   000485132
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
01/09/2018Soft shadows with multisampling produces sparklies near wall edges
   00048621  
[DarkRadiant]  Renderer
normal
feedback
27/08/2018Phantom Models Left-Over in 3D Viewport
   00048721  
[The Dark Mod]  Physics
normal
new
07/08/2018Fix Moveable Water Physics