Viewing Issues 351 - 400 / 2564

    PID CategorySeverityStatusUpdated Summary
  00054534  
[The Dark Mod]  Design/Coding
feature
new
08/12/2023Rethink how FM's should override cvars
  000275816  
[The Dark Mod]  GUI
normal
resolved (Daft Mugi)
08/12/2023Arms detach from body on pause
  000625822
[The Dark Mod]  Graphics
normal
assigned (stgatilov)
08/12/2023Proxy models (_roth_gen) are not generated on saved game load
  00039344  
[The Dark Mod]  Def / Setup
normal
resolved (nbohr1more)
08/12/2023some values in autocommands.cfg are not kept when starting a mission.
  00059261  
[The Dark Mod]  Design/Coding
normal
resolved (nbohr1more)
08/12/2023tdm_player_thief.def needs to contain default pm_runmod value
  0006353   
[DarkRadiant]  Map Editing
normal
new
07/12/2023Feature request: Make 'Shift Textures randomly' work with patches
  00056641  
[DarkRadiant]  Map Editing
normal
feedback
07/12/2023X/Y texture rotation on patch issue
  000621433
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
06/12/2023Scissoring issue on low renderscale
  0005835   
[The Dark Mod]  Coding
minor
assigned (stgatilov)
05/12/2023Refactor: merge cubic and other lights
  000630535
[The Dark Mod]  Physics
normal
assigned (stgatilov)
05/12/2023forcefield impulse increases or applies more often as FPS increases
  00063132  
[The Dark Mod]  Coding
major
resolved (stgatilov)
05/12/2023Readable GUI sometimes gets stuck on screen (blank)
  000557511  
[The Dark Mod]  Sound
major
confirmed
05/12/2023When Uncapped FPS is Off, Video Cutscene Loses Audio Sync
  00063062  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
05/12/2023Deprecate parallel lights
  000622831
[The Dark Mod]  Graphics
minor
resolved
05/12/2023Fog has banding in "Marsh of Rahena"
  00049154  
[The Dark Mod]  GUI
tweak
assigned (Goldwell)
05/12/2023Create HD version of briefing_video
  0005906 1
[The Dark Mod]  Physics
normal
new
05/12/2023Dropping dead or KO'ed AI into water falls slowly
  000591511
[The Dark Mod]  Distribution
normal
resolved (stgatilov)
05/12/2023Investigate storing uncompressed FMs in SVN
  000599831
[The Dark Mod]  Coding
normal
feedback
05/12/2023Can we suppress Sys_QueEvent: Overflow console warnings ?
  0004493365
[The Dark Mod]  Physics
normal
resolved (duzenko)
05/12/2023Some physics events have changed in 2.05 due to faster fps
  000627017  
[The Dark Mod]  Coding
normal
resolved (Daft Mugi)
05/12/2023Multiloot feature breaks game sometimes
  0005896   
[The Dark Mod]  Feature proposal
normal
new
05/12/2023Add screenshots to Tracy profiling
  0006323   
[The Dark Mod]  Physics
normal
new
05/12/2023Drowned AI not marked as 'player responsible' if shallow water
  000293541
[The Dark Mod]  Physics
minor
new
05/12/2023Mines tossed onto a thin func_static can have a physics problem
  00049751  
[The Dark Mod]  GUI
feature
new
05/12/2023Add proper scaling to the new inventory grid
  0006273   
[The Dark Mod]  Sound System
feature
new
05/12/2023Feature request: EFX preset spawnarg for Location Entities
  00058671  
[The Dark Mod]  Graphics
feature
new
05/12/2023Try to support interactions on projected decals
  00051894  
[The Dark Mod]  Coding
normal
assigned (stgatilov)
05/12/2023noshadows mask spawnarg for shadows optimization
  00051901  
[The Dark Mod]  Coding
normal
assigned (stgatilov)
05/12/2023Frontend optimizations due to connectedness of entities/surfaces
  0006291   
[The Dark Mod]  Graphics
feature
assigned (stgatilov)
05/12/2023Use particle softening for all particle types?
  00052396  
[The Dark Mod]  Graphics
normal
assigned (cabalistic)
05/12/2023Reflection probes support in the engine
  0004634325
[The Dark Mod]  Graphics
minor
assigned (stgatilov)
05/12/2023Decal depth fighting (Inn Business: "rug in tavern is not smooth")
  0005333   
[The Dark Mod]  Coding
feature
assigned (stgatilov)
05/12/2023Reimplement AF editor: either in-game with FLTK, or in DarkRadiant with game connection
  00047266  
[The Dark Mod]  Distribution
normal
assigned (nbohr1more)
05/12/2023Check I18N links on Mission web pages
  00051696  
[The Dark Mod]  Coding
minor
assigned (cabalistic)
05/12/2023Clean multithreading routines
  00063451  
[The Dark Mod]  Script/Def
normal
resolved (Dragofer)
04/12/2023Moor ragdoll def uses non-existent model
  000625962
[The Dark Mod]  Coding
normal
resolved (STiFU)
03/12/2023Player falls through moving platform on shouldering animation
  000631752
[The Dark Mod]  Feature proposal
normal
new
03/12/2023New Feature - Tell gui the subtitle verbosity type
  000634611
[The Dark Mod]  Sound System
normal
assigned (stgatilov)
02/12/2023Occasional volume = 0 in sound emitter parameters works unexpectedly
  00063291  
[The Dark Mod]  Script/Def
normal
resolved (Dragofer)
27/11/2023CFrobLock doesn't support basic "locked" script events
  00063381  
[The Dark Mod]  Mapping
normal
resolved (Dragofer)
26/11/2023Fix presentation of official FMs in mission list
  000624332
[The Dark Mod]  Coding
normal
resolved (stgatilov)
26/11/2023Light volumes that should be culled bleeding into other vizleafs
  00063192  
[The Dark Mod]  Feature proposal
normal
resolved (Daft Mugi)
26/11/2023Allow weapon select while climbing and mantling
  0006342   
[The Dark Mod]  GUI
normal
resolved (STiFU)
23/11/2023Add a "Fade In Fast" Option for the FrobHelper
  000622791
[The Dark Mod]  Coding
crash
resolved (stgatilov)
22/11/2023Dictionary \ Hash crash in mission CoS: Pearls and Swine ( Linux )
  000628955
[The Dark Mod]  Models
feature
resolved (Dragofer)
22/11/2023Please added the following covered models to TDM 2.12
  000632542
[The Dark Mod]  General
feature
resolved (Dragofer)
17/11/2023Text entity - should include necessary args by default; have to manually create
  00051791  
[The Dark Mod]  Script/Def
feature
resolved (Dragofer)
12/11/2023Add support for scripts in user addons
  00063331  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
11/11/2023Jumping player sometimes pauses at top on very high FPS
  0004696271
[The Dark Mod]  Sound
major
resolved (stgatilov)
11/11/2023At high FPS player footsteps don't always play
  00062158  
[DarkRadiant]  GUI
normal
resolved (orbweaver)
06/11/20232D views revert to original ortho layout each time running DR.