Viewing Issues 351 - 400 / 2584

    PID CategorySeverityStatusUpdated Summary
  000635011
[The Dark Mod]  Coding
normal
assigned (stgatilov)
31/12/2023Support particle deform on animated models
  0004121   
[The Dark Mod]  Models
normal
assigned (Springheel)
30/12/2023Noblewoman high poly mesh gap
  0003475 1
[The Dark Mod]  Models
normal
assigned (Springheel)
30/12/2023Nobleman has gap in mesh
  0003371   
[The Dark Mod]  Sound
normal
assigned (Springheel)
30/12/2023Mage attack needs better sound
  00033017  
[The Dark Mod]  Sound
normal
assigned (Springheel)
30/12/2023AI's vocal sets do not have appropriate responses for AI on AI melee situations
  00058163  
[The Dark Mod]  Graphics
feature
resolved (duzenko)
30/12/2023Volumetric lights (aka "god rays")
  00058892  
[The Dark Mod]  Graphics
feature
new
30/12/2023Finalize volumetric fog lights
  0001640   
[The Dark Mod]  Coding
normal
new
30/12/2023Swimming should be slower when carrying junk objects
  0006398   
[The Dark Mod]  Map Editing
tweak
new
30/12/2023Player can get stuck in square between houses
  00063204  
[The Dark Mod]  Feature proposal
normal
resolved (Daft Mugi)
30/12/2023Add New Lean
  0006288 1
[The Dark Mod]  Models
normal
new
30/12/2023endtable_001.lwo has no shadow mesh
  00060061  
[The Dark Mod]  Mapping
minor
resolved (Dragofer)
29/12/2023Training Mission: chest in "Keys and Lockpicks" is not linked to its lid
  00033312  
[The Dark Mod]  AI
normal
resolved (grayman)
29/12/2023AI have several problems when entering Combat
  00029642  
[The Dark Mod]  AI
normal
resolved (grayman)
29/12/2023Combat: Enemy AI get stuck after hitting each other once
  0006368   
[The Dark Mod]  GUI
normal
new
29/12/2023Missions queued during an ongoing download are not downloaded
  00049322  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
29/12/2023Graphical Settings Menu Overhaul
  0005236105
[The Dark Mod]  Script/Def
normal
resolved (duzenko)
26/12/2023In scripting, string variables are limited to 127 characters
  00062472  
[The Dark Mod]  Coding
normal
new
24/12/2023"min_lod_bias" and "max_lod_bias" spawnargs no longer have any effect.
  00063226  
[The Dark Mod]  Def / Setup
feature
new
23/12/2023Can we get the following spawnargs added to TDM?
  000524172
[The Dark Mod]  Coding
normal
confirmed (stgatilov)
23/12/2023Stencil shadows not compataible with see-through textures:
  000635626
[The Dark Mod]  Models
normal
resolved (nbohr1more)
23/12/2023Seperate parts version of window01_curtains01.lwo: requested my Amadeus
  000571856
[The Dark Mod]  Feature proposal
normal
new
22/12/2023Vertex blended model material unable to support two bumpmaps.
  0005307204
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
17/12/2023Accountant 1: machine arrows have black background
  000567042
[The Dark Mod]  Graphics
minor
confirmed
17/12/2023Overbright pixels
  00041095  
[The Dark Mod]  Coding
major
assigned (stgatilov)
17/12/2023Updates not showing up in the internal downloader if 'VERSION' of a mission isn't updated
  00063402  
[The Dark Mod]  Graphics
minor
resolved (stgatilov)
10/12/2023Discourage output color depending on input alpha due to gl_dst_alpha
  00054534  
[The Dark Mod]  Design/Coding
feature
new
08/12/2023Rethink how FM's should override cvars
  000275816  
[The Dark Mod]  GUI
normal
resolved (Daft Mugi)
08/12/2023Arms detach from body on pause
  000625822
[The Dark Mod]  Graphics
normal
assigned (stgatilov)
08/12/2023Proxy models (_roth_gen) are not generated on saved game load
  00039344  
[The Dark Mod]  Def / Setup
normal
resolved (nbohr1more)
08/12/2023some values in autocommands.cfg are not kept when starting a mission.
  00059261  
[The Dark Mod]  Design/Coding
normal
resolved (nbohr1more)
08/12/2023tdm_player_thief.def needs to contain default pm_runmod value
  0006353   
[DarkRadiant]  Map Editing
normal
new
07/12/2023Feature request: Make 'Shift Textures randomly' work with patches
  00056641  
[DarkRadiant]  Map Editing
normal
feedback
07/12/2023X/Y texture rotation on patch issue
  000621433
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
06/12/2023Scissoring issue on low renderscale
  0005835   
[The Dark Mod]  Coding
minor
assigned (stgatilov)
05/12/2023Refactor: merge cubic and other lights
  000630535
[The Dark Mod]  Physics
normal
assigned (stgatilov)
05/12/2023forcefield impulse increases or applies more often as FPS increases
  00063132  
[The Dark Mod]  Coding
major
resolved (stgatilov)
05/12/2023Readable GUI sometimes gets stuck on screen (blank)
  000557511  
[The Dark Mod]  Sound
major
confirmed
05/12/2023When Uncapped FPS is Off, Video Cutscene Loses Audio Sync
  00063062  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
05/12/2023Deprecate parallel lights
  000622831
[The Dark Mod]  Graphics
minor
resolved
05/12/2023Fog has banding in "Marsh of Rahena"
  00049154  
[The Dark Mod]  GUI
tweak
assigned (Goldwell)
05/12/2023Create HD version of briefing_video
  0005906 1
[The Dark Mod]  Physics
normal
new
05/12/2023Dropping dead or KO'ed AI into water falls slowly
  000591511
[The Dark Mod]  Distribution
normal
resolved (stgatilov)
05/12/2023Investigate storing uncompressed FMs in SVN
  000599831
[The Dark Mod]  Coding
normal
feedback
05/12/2023Can we suppress Sys_QueEvent: Overflow console warnings ?
  0004493365
[The Dark Mod]  Physics
normal
resolved (duzenko)
05/12/2023Some physics events have changed in 2.05 due to faster fps
  000627017  
[The Dark Mod]  Coding
normal
resolved (Daft Mugi)
05/12/2023Multiloot feature breaks game sometimes
  0005896   
[The Dark Mod]  Feature proposal
normal
new
05/12/2023Add screenshots to Tracy profiling
  0006323   
[The Dark Mod]  Physics
normal
new
05/12/2023Drowned AI not marked as 'player responsible' if shallow water
  000293541
[The Dark Mod]  Physics
minor
new
05/12/2023Mines tossed onto a thin func_static can have a physics problem
  00049751  
[The Dark Mod]  GUI
feature
new
05/12/2023Add proper scaling to the new inventory grid