Viewing Issues 351 - 400 / 2319

    PID CategorySeverityStatusUpdated Summary
  00049444  
[The Dark Mod]  GUI
normal
resolved (Obsttorte)
27/02/2021Adjust names for launching mission
  00047264  
[The Dark Mod]  Distribution
normal
new
27/02/2021Check I18N links on Mission web pages
  0005550 1
[The Dark Mod]  GUI
normal
new
26/02/2021Message GUIs become black after loading a save
  0005548   
[DarkRadiant]  GUI
feature
acknowledged
26/02/2021GUI Chooser
  00050493  
[The Dark Mod]  GUI
normal
resolved (Obsttorte)
26/02/2021Checkboxes and objective states missing from Objectives Screen when displayed after Mission Failure
  00049787  
[The Dark Mod]  GUI
normal
acknowledged
26/02/2021Review Mission Details for already downloaded missions
  00037734  
[The Dark Mod]  Feature proposal
feature
acknowledged
26/02/2021Add Player Ability to Push AI
  00043353  
[The Dark Mod]  Feature proposal
normal
acknowledged
26/02/2021Spawn arrow results independent of projected arrows
  0005545   
[The Dark Mod]  Models
normal
assigned (kingsal)
24/02/2021Replace female_head03 texture
  00054852  
[The Dark Mod]  Graphics
normal
assigned (cabalistic)
23/02/2021mirrorRenderMap doesn't accept resolution parameters anymore
  00014382  
[The Dark Mod]  Physics
normal
confirmed
22/02/2021Grabber: Can manipulate at infinite distance if object is not stuck
  000552241
[DarkRadiant]  Models
minor
acknowledged
21/02/2021DR .ase importer should remove vertex doubles, .lwo importer should not
  0004615403
[The Dark Mod]  Saving/Loading
normal
resolved (duzenko)
21/02/2021Remote camera lost when saving\loading
  0004731343
[The Dark Mod]  Models
feature
resolved (Dragofer)
21/02/2021Add Epifire's security camera model
  00043526  
[The Dark Mod]  Feature proposal
normal
assigned (kingsal)
18/02/2021Add Vine Arrow Practice to the Training Mission
  000293541
[The Dark Mod]  Physics
minor
assigned (stgatilov)
18/02/2021Mines tossed onto a thin func_static can have a physics problem
  0005539 1
[DarkRadiant]  Models
feature
confirmed
17/02/2021OBJ files: loader supports usemtl keywords directly referencing material names (without .mtl file)
  00049751  
[The Dark Mod]  GUI
feature
new
16/02/2021Add proper scaling to the new inventory grid
  00049152  
[The Dark Mod]  GUI
tweak
assigned (Goldwell)
16/02/2021Create HD version of briefing_video
  0004939122
[The Dark Mod]  Graphics
normal
confirmed (duzenko)
15/02/2021Wrong mirror reflection on model - bc_teatray
  0005186102
[The Dark Mod]  Mapping
normal
resolved (stgatilov)
15/02/2021Make prefabs with rotation hacks comply with new rules
  0005536 3
[DarkRadiant]  GUI
feature
acknowledged
14/02/2021FX Editor
  0005537   
[DarkRadiant]  GUI
feature
acknowledged
14/02/2021FX Chooser
  00055351  
[The Dark Mod]  AI
major
new
12/02/2021It should be easier to clear rats stuck in doors
  00054001  
[The Dark Mod]  Feature proposal
feature
resolved (cabalistic)
07/02/2021Initial support for gamepad controls
  00055261  
[DarkRadiant]  GUI
minor
acknowledged
05/02/2021Visportals filter should only hide visportal brushes
  00050354  
[The Dark Mod]  Models
normal
new
05/02/2021tea_tray_silver2.ase/bc_teatray issues
  00054943611
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
05/02/2021g_stopTime causes portal_sky to turn black
  0005525   
[DarkRadiant]  GUI
minor
new
05/02/2021Toggle multiple filters at once
  000552141
[DarkRadiant]  GUI
normal
feedback
05/02/2021Layers window: Show All button grayed out
  00055232  
[DarkRadiant]  GUI
tweak
acknowledged
05/02/2021Keying through Light Inspector textures adds many events to undo queue
  000551631
[DarkRadiant]  Models
feature
acknowledged
03/02/2021Model exporter: option to remove doubled vertices
  00053123  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
03/02/2021While lockpicking there is an additional lockpicking failed sound when failing or switching to other lockpick
  000551421
[The Dark Mod]  Graphics
feature
new
02/02/2021Feature: implement an AA solution that works with specular aliasing
  00051384  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
01/02/2021Refactor particle systems code
  000108414  
[The Dark Mod]  Coding
normal
resolved (tels)
01/02/2021Grabber doesn't allow frobbing after held item is removed
  00030415  
[The Dark Mod]  Feature proposal
feature
resolved (AluminumHaste)
30/01/2021We need Restart Mission option...
  00031391  
[The Dark Mod]  GUI
normal
resolved (grayman)
30/01/2021Restart Map button only works once
  000497961
[The Dark Mod]  Graphics
major
resolved (duzenko)
30/01/2021Stencil shadow bug on guards
  00029151  
[DarkRadiant]  Models
minor
confirmed
30/01/2021Flickering of MD5 models inside the 3d camera view and ortho viewports
  0005359 2
[DarkRadiant]  Map Editing
feature
new
30/01/2021Feature: mirror the rotation & origin of non-bsp entities
  00049681  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
30/01/2021Lockpicking: Running away from the lock does not cancel the sequence when you press and hold the frob-button
  000551521
[The Dark Mod]  Coding
crash
resolved (stgatilov)
30/01/2021Crash when CBloodMarker::spilledBy points to removed AI
  00030751  
[The Dark Mod]  AI
normal
resolved (grayman)
29/01/2021AI can enter combat while still kneeling
  000530221
[The Dark Mod]  Coding
crash
resolved (stgatilov)
29/01/2021House of Locked Secrets: crash because inventory cursor points to empty category
  00048434  
[The Dark Mod]  Coding
normal
resolved (nbohr1more)
29/01/2021Game isn't frozen during screenshot command with jitter
  0005065121
[The Dark Mod]  Coding
crash
resolved (cabalistic)
29/01/2021target_endlevel causes a crash
  0005512   
[DarkRadiant]  GUI
feature
confirmed
29/01/2021Feature: display which file a skin is defined in
  0005513   
[DarkRadiant]  GUI
normal
confirmed
29/01/2021Change wxDataViewItem ID from TreeModel::Node* to something safer
  00049842  
[The Dark Mod]  GUI
normal
new
28/01/2021Missions selected for download are still visible in download window after they have been downloaded