| | | 0006350 | 1 | 1 |
| normal | | 31/12/2023 | Support particle deform on animated models |
| | | 0004121 | | |
| normal | | 30/12/2023 | Noblewoman high poly mesh gap |
| | | 0003475 | | 1 |
| normal | | 30/12/2023 | Nobleman has gap in mesh |
| | | 0003371 | | |
| normal | | 30/12/2023 | Mage attack needs better sound |
| | | 0003301 | 7 | |
| normal | | 30/12/2023 | AI's vocal sets do not have appropriate responses for AI on AI melee situations |
| | | 0005816 | 3 | |
| feature | | 30/12/2023 | Volumetric lights (aka "god rays") |
| | | 0005889 | 2 | |
| feature | new | 30/12/2023 | Finalize volumetric fog lights |
| | | 0001640 | | |
| normal | new | 30/12/2023 | Swimming should be slower when carrying junk objects |
| | | 0006398 | | |
| tweak | new | 30/12/2023 | Player can get stuck in square between houses |
| | | 0006320 | 4 | |
| normal | | 30/12/2023 | Add New Lean |
| | | 0006288 | | 1 |
| normal | new | 30/12/2023 | endtable_001.lwo has no shadow mesh |
| | | 0006006 | 1 | |
| minor | | 29/12/2023 | Training Mission: chest in "Keys and Lockpicks" is not linked to its lid |
| | | 0003331 | 2 | |
| normal | | 29/12/2023 | AI have several problems when entering Combat |
| | | 0002964 | 2 | |
| normal | | 29/12/2023 | Combat: Enemy AI get stuck after hitting each other once |
| | | 0006368 | | |
| normal | new | 29/12/2023 | Missions queued during an ongoing download are not downloaded |
| | | 0004932 | 2 | |
| normal | | 29/12/2023 | Graphical Settings Menu Overhaul |
| | | 0005236 | 10 | 5 |
| normal | | 26/12/2023 | In scripting, string variables are limited to 127 characters |
| | | 0006247 | 2 | |
| normal | new | 24/12/2023 | "min_lod_bias" and "max_lod_bias" spawnargs no longer have any effect. |
| | | 0006322 | 6 | |
| feature | new | 23/12/2023 | Can we get the following spawnargs added to TDM? |
| | | 0005241 | 7 | 2 |
| normal | | 23/12/2023 | Stencil shadows not compataible with see-through textures: |
| | | 0006356 | 2 | 6 |
| normal | | 23/12/2023 | Seperate parts version of window01_curtains01.lwo: requested my Amadeus |
| | | 0005718 | 5 | 6 |
| normal | new | 22/12/2023 | Vertex blended model material unable to support two bumpmaps. |
| | | 0005307 | 20 | 4 |
| normal | | 17/12/2023 | Accountant 1: machine arrows have black background |
| | | 0005670 | 4 | 2 |
| minor | confirmed | 17/12/2023 | Overbright pixels |
| | | 0004109 | 5 | |
| major | | 17/12/2023 | Updates not showing up in the internal downloader if 'VERSION' of a mission isn't updated |
| | | 0006340 | 2 | |
| minor | | 10/12/2023 | Discourage output color depending on input alpha due to gl_dst_alpha |
| | | 0005453 | 4 | |
| feature | new | 08/12/2023 | Rethink how FM's should override cvars |
| | | 0002758 | 16 | |
| normal | | 08/12/2023 | Arms detach from body on pause |
| | | 0006258 | 2 | 2 |
| normal | | 08/12/2023 | Proxy models (_roth_gen) are not generated on saved game load |
| | | 0003934 | 4 | |
| normal | | 08/12/2023 | some values in autocommands.cfg are not kept when starting a mission. |
| | | 0005926 | 1 | |
| normal | | 08/12/2023 | tdm_player_thief.def needs to contain default pm_runmod value |
| | | 0006353 | | |
| normal | new | 07/12/2023 | Feature request: Make 'Shift Textures randomly' work with patches |
| | | 0005664 | 1 | |
| normal | feedback | 07/12/2023 | X/Y texture rotation on patch issue |
| | | 0006214 | 3 | 3 |
| normal | | 06/12/2023 | Scissoring issue on low renderscale |
| | | 0005835 | | |
| minor | | 05/12/2023 | Refactor: merge cubic and other lights |
| | | 0006305 | 3 | 5 |
| normal | | 05/12/2023 | forcefield impulse increases or applies more often as FPS increases |
| | | 0006313 | 2 | |
| major | | 05/12/2023 | Readable GUI sometimes gets stuck on screen (blank) |
| | | 0005575 | 11 | |
| major | confirmed | 05/12/2023 | When Uncapped FPS is Off, Video Cutscene Loses Audio Sync |
| | | 0006306 | 2 | |
| normal | | 05/12/2023 | Deprecate parallel lights |
| | | 0006228 | 3 | 1 |
| minor | resolved | 05/12/2023 | Fog has banding in "Marsh of Rahena" |
| | | 0004915 | 4 | |
| tweak | | 05/12/2023 | Create HD version of briefing_video |
| | | 0005906 | | 1 |
| normal | new | 05/12/2023 | Dropping dead or KO'ed AI into water falls slowly |
| | | 0005915 | 1 | 1 |
| normal | | 05/12/2023 | Investigate storing uncompressed FMs in SVN |
| | | 0005998 | 3 | 1 |
| normal | feedback | 05/12/2023 | Can we suppress Sys_QueEvent: Overflow console warnings ? |
| | | 0004493 | 36 | 5 |
| normal | | 05/12/2023 | Some physics events have changed in 2.05 due to faster fps |
| | | 0006270 | 17 | |
| normal | | 05/12/2023 | Multiloot feature breaks game sometimes |
| | | 0005896 | | |
| normal | new | 05/12/2023 | Add screenshots to Tracy profiling |
| | | 0006323 | | |
| normal | new | 05/12/2023 | Drowned AI not marked as 'player responsible' if shallow water |
| | | 0002935 | 4 | 1 |
| minor | new | 05/12/2023 | Mines tossed onto a thin func_static can have a physics problem |
| | | 0004975 | 1 | |
| feature | new | 05/12/2023 | Add proper scaling to the new inventory grid |