Viewing Issues 501 - 550 / 2371

    PID CategorySeverityStatusUpdated Summary
  000495711  
[The Dark Mod]  Feature proposal
feature
resolved (stgatilov)
06/01/2021Snow and rain particles stopping on brushes
  00051374  
[The Dark Mod]  Coding
major
resolved (stgatilov)
05/01/2021Dmap optimization breaks rain patches
  000548032
[DarkRadiant]  Models
feature
acknowledged
05/01/2021Feature: ability to import model geometry as brushwork
  000548312
[DarkRadiant]  GUI
feature
acknowledged
05/01/2021Visual representation for .liquid models
  00053203  
[The Dark Mod]  Design/Coding
feature
resolved (AluminumHaste)
05/01/2021When Always Run is enabled, the Creep modifier does nothing
  00054773  
[DarkRadiant]  Models
normal
feedback
04/01/2021Model Export: "Use Entity Origin as export Origin" doesn't work
  000533231
[The Dark Mod]  Def / Setup
crash
resolved (Dragofer)
04/01/2021Dice thrower model missing
  0004190142
[The Dark Mod]  Design/Coding
normal
resolved (cabalistic)
04/01/2021A patch to allow alt-tabbing under Linux
  000503721
[The Dark Mod]  Mapping
crash
resolved (stgatilov)
03/01/2021dmap crashes on specific map
  00042331  
[The Dark Mod]  Coding
crash
resolved (stgatilov)
03/01/2021Crash during runAAS
  00052124  
[The Dark Mod]  Coding
crash
resolved (stgatilov)
03/01/2021dmap: crash when merging leaf nodes in AAS
  00046804  
[The Dark Mod]  Graphics
tweak
assigned (cabalistic)
01/01/2021Falloff and projection textures replacement
  0001731   
[The Dark Mod]  Coding
normal
new
01/01/2021head_joint vs. head_jointname
  00010734  
[The Dark Mod]  Physics
normal
new
01/01/2021Butcher Knife & Kitchen Knife Levitating
  00054811  
[The Dark Mod]  Models
minor
resolved (Dragofer)
01/01/2021Ornate chandeliers look too bright because of duplicate geometry
  00016633  
[The Dark Mod]  GUI
normal
feedback
31/12/2020Shop not cleared between map loads
  00005405  
[The Dark Mod]  Coding
minor
new
31/12/2020Add entity scriptfunctions for getting/setting animation rates
  00039132  
[The Dark Mod]  Animation
normal
feedback
30/12/2020SetRate frame command
  00048661  
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
30/12/2020Make use of MultiDraw functions
  0005238   
[The Dark Mod]  Graphics
normal
resolved (cabalistic)
30/12/2020Reduce CPU draw call overhead in the backend
  00036845  
[The Dark Mod]  Graphics
feature
new
30/12/2020Investigate GPL Renderer Improvements
  0005007   
[The Dark Mod]  Feature proposal
normal
new
30/12/2020Implement OpenGL Instancing
  0005473   
[The Dark Mod]  Distribution
text
new
30/12/2020Defs contain wrong info about lockpicks, affecting DR help
  0005075   
[The Dark Mod]  Design/Coding
minor
resolved (cabalistic)
30/12/2020Switch Linux build of TDM from SCons to CMake
  00031254  
[The Dark Mod]  Coding
normal
resolved (taaaki)
30/12/2020Revising Framework/FileSystem for clarity
  00032671  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
30/12/2020libjpg using incorrectly on linux/windows
  00048262  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
30/12/2020Remove ID hacks from third-party libraries: minizip and libjpeg
  00043414  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
30/12/2020Conversation sound will abort during a save
  00037971  
[The Dark Mod]  AI
normal
new
30/12/2020Knocking out sleeping AI with heavy objects
  00054495  
[The Dark Mod]  Textures
text
resolved (stgatilov)
29/12/2020Remove obsolete "Ambient Method" stages form materials
  0004687151
[The Dark Mod]  Models
normal
assigned (Dragofer)
29/12/2020Integrate Dragofer's assets into core mod
  00052722  
[The Dark Mod]  Def / Setup
normal
resolved (Dragofer)
28/12/2020Duplicate material/skin/sound defs causing console warnings at startup (beta 2.08)
  000440830  
[The Dark Mod]  Coding
normal
resolved (duzenko)
27/12/2020Find a way to run game tics on a background thread
  00054625  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
27/12/2020Creeps: sound loss when frobbing closed horizontal door from above
  0005467   
[DarkRadiant]  Map Editing
feature
acknowledged
27/12/2020Descriptions for prefabs without worldspawn
  00012932  
[The Dark Mod]  Models
tweak
new
26/12/2020Add a burnt top to torches
  00049913  
[The Dark Mod]  Sound
normal
new
26/12/2020Add material dependent climb_slide sounds
  00049223  
[The Dark Mod]  Sound
normal
new
26/12/2020Rat squeak sounds are very distorted
  000545831
[The Dark Mod]  Animation
normal
new
26/12/2020Triggered startconversation causes anim glitching
  00049372  
[The Dark Mod]  Coding
crash
new
26/12/2020Arena: Crash on raiselava
  000463121
[The Dark Mod]  Textures
normal
new
26/12/2020textures/darkmod/stone/brick/red_sloppymortar_local.tga does not tile properly
  00046681  
[The Dark Mod]  Textures
normal
new
26/12/2020textures/darkmod/nature/dirt/dirt_packed_muddy_local.tga does not tile seamlessly
  00039632  
[The Dark Mod]  Graphics
normal
new
26/12/2020Make soft particles work with all particles not just entity-based particles.
  000424811
[The Dark Mod]  AI
normal
new
26/12/2020AI door blocking
  00030082  
[The Dark Mod]  AI
feature
new
26/12/2020Door suspicion pathnode
  00030123  
[The Dark Mod]  Coding
feature
new
26/12/2020Make FM readmes, titles and "More Info" translateable
  000354513  
[The Dark Mod]  Physics
normal
new
26/12/2020Arrow treats sky like a hard surface
  0005466   
[The Dark Mod]  Def / Setup
minor
new
26/12/2020Some undead post useless console warnings about joints at map start
  000518415  
[The Dark Mod]  Models
normal
resolved (Dragofer)
26/12/2020Issues with new manbeast/werebeast/zombie assets
  000518321
[The Dark Mod]  Models
normal
new
26/12/2020Fix atdm:electric_arc_long01