| | | 0005689 | 4 | 3 |
| normal | | 17/07/2022 | Default grass particles ignore lighting and appear fully bright |
| | | 0004427 | 2 | |
| normal | | 17/07/2022 | Script duplication causing initialisation failure on startup |
| | | 0004988 | 7 | |
| normal | | 17/07/2022 | "Hardwood" surface uses default stone sound set |
| | | 0006004 | 1 | |
| normal | | 16/07/2022 | Fixed security cameras don't update colours upon alert change |
| | | 0006010 | 1 | |
| normal | | 16/07/2022 | some of the fence_spike_01_tall models are non-solid |
| | | 0005217 | 2 | |
| normal | | 14/07/2022 | Model path to "nails" changed but skin def not updated |
| | | 0005900 | 2 | |
| normal | | 14/07/2022 | Unlit skin for 6-candle chandelier incomplete |
| | | 0004390 | 10 | 1 |
| normal | | 10/07/2022 | Models with surfaces using "Default' or nonexistent material |
| | | 0005181 | | |
| normal | new | 10/07/2022 | Make several smaller moveables out of models/darkmod/junk/stoup_broken.ase |
| | | 0005013 | 1 | |
| normal | | 10/07/2022 | Collision mesh on models/darkmod/junk/stoup_broken.ase causes error on atdm:moveable_junk_stoup_broken |
| | | 0005120 | 2 | |
| minor | | 10/07/2022 | Campaigns: make changes to 'Mission Complete' text and sound mission-specific |
| | | 0005319 | 13 | 1 |
| normal | | 10/07/2022 | Trigger_multiple stops working if AI stops moving |
| | | 0005323 | 13 | |
| normal | | 10/07/2022 | Improve menu GUI and remove unexpected overrides of menu GUI files |
| | | 0005050 | 15 | 3 |
| normal | new | 10/07/2022 | Electric lights don't toggle hide/show of targeted entities |
| | | 0006001 | | |
| normal | acknowledged | 10/07/2022 | Zoom in Particle Editor/Chooser doesn't reset when switching between particles |
| | | 0003022 | 1 | |
| feature | new | 09/07/2022 | Windows (door type) need texture fade action when opening |
| | | 0003014 | 1 | |
| feature | new | 09/07/2022 | Feature: Slashable tapestries and other destructible objects |
| | | 0005690 | 6 | 4 |
| normal | | 09/07/2022 | Assets with invalid data |
| | | 0001293 | 3 | |
| tweak | | 09/07/2022 | Add a burnt top to torches |
| | | 0005317 | 2 | |
| feature | resolved | 09/07/2022 | Feature: skins for brush & patch-based entities |
| | | 0003987 | 1 | |
| minor | | 09/07/2022 | atdm:nature_pine needs a LOD tweak |
| | | 0005563 | 3 | 4 |
| normal | | 09/07/2022 | Unreferenced Assets |
| | | 0005178 | 2 | 1 |
| normal | | 09/07/2022 | Unused decal texture files |
| | | 0005877 | 2 | |
| normal | | 09/07/2022 | Typo in shouldered name of manbeasts |
| | | 0005989 | 3 | |
| normal | | 09/07/2022 | kitchen_cupboard_openable.pfb broken |
| | | 0004798 | 1 | 2 |
| normal | | 09/07/2022 | Red wallpaper: diffuse doesn't match normalmap |
| | | 0005466 | 1 | |
| minor | | 09/07/2022 | Some undead post useless console warnings about joints at map start |
| | | 0005034 | 3 | |
| normal | | 09/07/2022 | Missing assets for sparks.fx |
| | | 0005363 | 5 | 2 |
| normal | | 09/07/2022 | Func_fractures have incorrect sounds after loading save game |
| | | 0000540 | 9 | |
| minor | | 09/07/2022 | Add entity scriptfunctions for getting/setting animation rates |
| | | 0004748 | 3 | |
| normal | | 09/07/2022 | Missing sound & alerted Ai. |
| | | 0001868 | 2 | |
| normal | | 09/07/2022 | Soundprop sound needed for windows shattering |
| | | 0005899 | 8 | 1 |
| tweak | | 09/07/2022 | Sound bug leaning against rotated door |
| | | 0005992 | 3 | 1 |
| normal | | 09/07/2022 | Experiment with game tics longer than 17 ms |
| | | 0004474 | 1 | |
| normal | | 09/07/2022 | Missing bump map for certain window textures |
| | | 0005024 | 2 | |
| normal | | 09/07/2022 | Missing dark_redwood materials |
| | | 0005993 | 4 | 2 |
| normal | | 07/07/2022 | Remove console warnings from AIs at startup |
| | | 0005907 | 4 | |
| feature | | 05/07/2022 | Allow way to hide some entities in Create Entity list |
| | | 0004491 | 3 | |
| normal | new | 03/07/2022 | "Remove Mission" button in "New Missions" menu |
| | | 0005996 | 1 | 3 |
| normal | confirmed | 03/07/2022 | Skins defined on modelDefs are ignored |
| | | 0005995 | | 2 |
| normal | new | 02/07/2022 | DR-exported models that are only partially solid |
| | | 0003031 | 1 | |
| feature | | 02/07/2022 | Security Levels for Locations & AI (e.g., AI start friendly, but turn to enemy if see a crime in low sec area, etc) |
| | | 0005008 | 2 | |
| minor | new | 02/07/2022 | "is_lantern" spawnarg breaks the "should_be_vert" spawnarg |
| | | 0004409 | 17 | |
| normal | | 02/07/2022 | Add an option to lift the 60 fps lock |
| | | 0004924 | 9 | |
| normal | | 02/07/2022 | Rope physics mad when FPS is low and uncapped |
| | | 0004604 | 2 | |
| normal | | 02/07/2022 | Paintings have inconsistent loot values |
| | | 0002398 | 4 | |
| feature | | 02/07/2022 | Add "foreach" to triggers to expand 'call' spawnarg. |
| | | 0004002 | 10 | |
| normal | | 02/07/2022 | Review Stealth Score Reporting |
| | | 0004222 | 7 | |
| normal | new | 02/07/2022 | Might be a Mission Stats problem with registering alerts |
| | | 0003213 | | |
| feature | new | 02/07/2022 | triggers need "callobjectfunction" |