Viewing Issues 501 - 550 / 2564

    PID CategorySeverityStatusUpdated Summary
  000576664
[The Dark Mod]  Design/Coding
major
resolved (stgatilov)
02/01/2023Support overriding individual decls in FM
  00046233  
[The Dark Mod]  Design/Coding
tweak
new
02/01/2023Tweak the "Click when ready" screen rendered views order
  00042911  
[The Dark Mod]  Coding
crash
assigned (Agent Jones)
02/01/2023Downloader crash after connection loss
  00055514  
[The Dark Mod]  Distribution
feature
resolved (stgatilov)
01/01/2023Rework FM database to use SVN as primary storage
  00055997  
[The Dark Mod]  Physics
normal
resolved (stgatilov)
01/01/2023Improve grabber on lightweight objects
  0001609   
[The Dark Mod]  Physics
feature
new
01/01/2023Grabber: Handling Heavy Objects
  000588861
[The Dark Mod]  AI
normal
resolved (Dragofer)
01/01/2023AI alerts not always reflected in stealth status
  00030632  
[The Dark Mod]  AI
major
resolved (grayman)
01/01/2023Ai ramp up too quickly when player is seen
  00062111  
[The Dark Mod]  AI
normal
resolved (Dragofer)
01/01/2023Stealth score not increased if player escapes into darkness while AI is in combat setup
  0006210   
[DarkRadiant]  GUI
normal
new
01/01/2023Anim Chooser
  00061792  
[DarkRadiant]  GUI
normal
acknowledged
31/12/2022Skin Editor: preview doesn't show models without extensions
  000620063
[DarkRadiant]  GUI
normal
acknowledged
31/12/2022Objectives editor lagginess when editing components in maps with many entities
  0006209   
[The Dark Mod]  GUI
trivial
new
31/12/2022Mission downloader- sorting by name changes list of missions to download
  00060082  
[The Dark Mod]  Models
normal
resolved (Dragofer)
30/12/2022Integrate Wellingtoncrab's custom assets into the core mod
  000619782
[The Dark Mod]  GUI
normal
resolved (stgatilov)
28/12/2022Subtitles not shown during cutscenes
  000608816  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
26/12/2022Quickloading from bright area to dark area, the player is fully lit for a few frames
  00061901  
[DarkRadiant]  Saving and loading
normal
feedback
26/12/2022DR warns about missing .darkradiant file after loading has started
  00062081  
[The Dark Mod]  Def / Setup
normal
resolved (Dragofer)
26/12/2022Female AI missing "sleep on floor" anims
  00062071  
[The Dark Mod]  Coding
normal
new
26/12/2022When peeking, lightgem matches lighting on the other side of the door
  0006206   
[The Dark Mod]  Map Editing
normal
new
25/12/2022No warning given for failed compilation if mappers use "testmap" command
  0001081   
[The Dark Mod]  Physics
major
new
24/12/2022Grabber: Repeated collision sounds when sliding
  0001399   
[The Dark Mod]  Textures
minor
new
24/12/2022Moth particle
  0001419   
[The Dark Mod]  Physics
normal
new
24/12/2022Melee strike can start on other side of solids when player leans
  00044787  
[The Dark Mod]  GUI
normal
new
24/12/2022Highlighted menu items are sometimes difficult to read
  000464721
[The Dark Mod]  Mapping
tweak
new
24/12/2022St. Lucia --Ladder model has a gap between faces
  0003447   
[The Dark Mod]  Animation
normal
new
24/12/2022Try a death animation for the head
  00026992  
[The Dark Mod]  Animation
normal
new
24/12/2022Make proper eating/drinking animations
  00024842  
[The Dark Mod]  AI
normal
new
24/12/2022Spider ragdoll still floating
  00037591  
[The Dark Mod]  Animation
normal
new
24/12/2022Noisycricket's animations
  00040992  
[The Dark Mod]  Models
normal
new
24/12/2022Try out the .obj exporter for DR
  00028751  
[The Dark Mod]  GUI
normal
new
24/12/2022Changing language during FM does not change open books/scrolls
  0002614   
[The Dark Mod]  SEED
normal
new
24/12/2022SEED: trace to floor entities need work
  0002576   
[The Dark Mod]  SEED
normal
new
24/12/2022SEED: Handling of entities with bound children
  0002575   
[The Dark Mod]  SEED
normal
new
24/12/2022SEED: Handling of entities with attachments
  00026091  
[The Dark Mod]  SEED
major
new
24/12/2022SEED: Entities stick into each other
  00025991  
[The Dark Mod]  SEED
tweak
new
24/12/2022SEED: Optimize AddClassFromEntity() to not require entity
  00026301  
[The Dark Mod]  Coding
normal
new
24/12/2022lod_bias does not take entity size into account
  0002629   
[The Dark Mod]  Coding
normal
new
24/12/2022hide_distance does not take entity size into account
  00010423  
[The Dark Mod]  Physics
normal
new
24/12/2022Moss arrow spawns for too long
  0002553   
[The Dark Mod]  Objectives
normal
new
24/12/2022component boolean OR fails. Do test map
  0001080   
[The Dark Mod]  Physics
major
new
24/12/2022Grabber: Cannot Slide Objects Colliding in 2 Planes
  0001079   
[The Dark Mod]  Physics
normal
new
24/12/2022Grabber: Sliding Along Surface Causes Blurring/Jittering of Object
  00050511  
[The Dark Mod]  Def / Setup
minor
resolved (Dragofer)
24/12/2022Inherited rotation gets automatically overwritten on door classes
  000537622
[The Dark Mod]  Coding
crash
acknowledged
24/12/2022Quiet crash when switching between FMs if a script has syntax problems
  00048943  
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
24/12/2022Investigate the Rightful Property wall insignia
  00052791  
[The Dark Mod]  Models
normal
resolved (Dragofer)
23/12/2022Prefabs: potted_large01.pfb is identical to potted_lily1.pfb
  000518331
[The Dark Mod]  Models
normal
resolved (Dragofer)
23/12/2022Fix atdm:electric_arc_long01
  000608611
[The Dark Mod]  Models
normal
resolved (Dragofer)
23/12/2022Broken normal: model/s need to be re-exported.
  00037712312
[The Dark Mod]  Models
normal
resolved (Dragofer)
23/12/2022Models with corrupt or badly scaled textures - ongoing
  000505211
[The Dark Mod]  Models
normal
resolved (Dragofer)
23/12/2022Spade models have a gap when viewed from behind