Viewing Issues 501 - 550 / 2319

    PID CategorySeverityStatusUpdated Summary
  0005252   
[The Dark Mod]  Distribution
normal
assigned (stgatilov)
17/12/2020Create official mirror for code repo on GitHub
  0004660337
[The Dark Mod]  Graphics
normal
suspended (stgatilov)
17/12/2020Soft shadows: sometimes light leaks near edges (in complete darkness)
  00043063  
[The Dark Mod]  Graphics
feature
feedback
17/12/2020Semi-opaque water
  00049312  
[The Dark Mod]  Design/Coding
normal
confirmed
17/12/2020Investigate frob highlight accuracy improvements
  00042994  
[The Dark Mod]  AI
normal
confirmed
17/12/2020Wench head flutters when using an elevator
  000495581
[The Dark Mod]  Mapping
minor
confirmed
17/12/2020Wrongly black interaction light on a crate
  00052513  
[The Dark Mod]  Graphics
minor
resolved
17/12/2020Visual glitch - scissors?
  000472731
[The Dark Mod]  Physics
normal
new
17/12/2020Noisemaker arrow will cling to a func_fracture instead of breaking it or bouncing off
  00044787  
[The Dark Mod]  GUI
normal
assigned
17/12/2020Highlighted menu items are sometimes difficult to read
  00041403  
[The Dark Mod]  Animation
normal
new
17/12/2020Ai head butting during combat
  00042227  
[The Dark Mod]  Coding
normal
assigned
15/12/2020Might be a Mission Stats problem with registering alerts
  00017282  
[The Dark Mod]  Textures
normal
new
15/12/2020Need an altered glass texture or decal for when glass has been moss-arrowed
  00046233  
[The Dark Mod]  Design/Coding
tweak
new
15/12/2020Tweak the "Click when ready" screen rendered views order
  0004501   
[The Dark Mod]  Graphics
normal
resolved (duzenko)
14/12/2020Remove unused obsolete rendering paths
  00054411  
[The Dark Mod]  Coding
crash
resolved (stgatilov)
14/12/2020r_useParallelAddModels crashes when the Lightgem is hidden via Gameplay Settings
  0002642122
[The Dark Mod]  Coding
feature
assigned (stgatilov)
14/12/2020Add multiple particles to func_emitter
  00040902  
[The Dark Mod]  AI
normal
assigned (Springheel)
14/12/2020Chain mail shadows
  00027589  
[The Dark Mod]  GUI
normal
assigned
14/12/2020Arms detach from body on pause
  00054374  
[The Dark Mod]  Graphics
feature
resolved (stgatilov)
09/12/2020Particles: static collision with "linear" mapLayout
  00054092  
[The Dark Mod]  Coding
crash
resolved (stgatilov)
06/12/2020Unbinding entity B in C->B->A bind hierarchy broken
  00051912  
[The Dark Mod]  Def / Setup
feature
feedback (duzenko)
05/12/2020Create x-ray material
  00044303  
[The Dark Mod]  Coding
normal
assigned (duzenko)
05/12/2020Allow TDM to run on non-primary monitors
  0005190   
[The Dark Mod]  Coding
normal
assigned (stgatilov)
05/12/2020Frontend optimizations due to connectedness of entities/surfaces
  000528621
[The Dark Mod]  AI
minor
assigned (stgatilov)
05/12/2020Number of times seen: not increased when civilian detects player at close range
  000524152
[The Dark Mod]  Coding
normal
confirmed (stgatilov)
04/12/2020Stencil shadows not compataible with see-through textures:
  00035962  
[The Dark Mod]  GUI
normal
resolved (cabalistic)
03/12/2020Issues with key bindings
  0005268265
[The Dark Mod]  AI
major
resolved (grayman)
03/12/2020AI in King of Diamonds gets stuck on a chair, mission fails
  000299312  
[The Dark Mod]  Design/Coding
normal
resolved (STiFU)
03/12/2020Removing an inventory item can invalidate cursor, resulting in crash
  00040042  
[The Dark Mod]  Models
normal
resolved (Dragofer)
03/12/2020Covered models
  0004523392
[The Dark Mod]  Tweaking
tweak
resolved (nbohr1more)
03/12/2020Romanian Translation fix slated for 2.06
  00052169  
[The Dark Mod]  Script/Def
normal
resolved (nbohr1more)
03/12/2020atdm:lamp_wall_gasflame03_lit - playing lit sound when extinguished/unlit
  0005369231
[The Dark Mod]  Script/Def
normal
resolved (stgatilov)
02/12/2020Scripting: how to save condump
  00053494  
[The Dark Mod]  Coding
tweak
resolved (stgatilov)
01/12/2020Implement priorities and checksums for FM download mirrors.
  00051362  
[The Dark Mod]  Graphics
major
resolved (stgatilov)
30/11/2020Wrong bounds of particle system
  00054341  
[The Dark Mod]  Design/Coding
normal
new
29/11/2020Crash when copying to clipboard: IA__gtk_check_menu_item_set_active / GTK_IS_CHECK_MENU_ITEM
  000543142
[DarkRadiant]  GUI
normal
confirmed
27/11/2020Windows not properly repainted after resize
  0004132111
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
22/11/2020Weather particle distribution should be more random
  0005428   
[The Dark Mod]  Graphics
feature
new
22/11/2020Add a different frob-highlight for loot objects to make them better distinguishable from junk
  00031618  
[The Dark Mod]  Coding
normal
resolved (SteveL)
22/11/2020Dousing a fireplace causes smoke to bounce
  000509641
[DarkRadiant]  GUI
normal
acknowledged
20/11/2020Selected objects/entites (grouped or selected) will randomly rotate about non-center pivot point, rather than on the spot,
   00054183  
[The Dark Mod]  AI
normal
new
19/11/2020path_sleep ignores the "wait" and "wait_max" spawnargs, AI immediately stands up after laying down
  000538976
[DarkRadiant]  GUI
normal
acknowledged
18/11/2020AMD/Radeon - Orthoview issue with flush brush/patch faces.
  00053866  
[DarkRadiant]  GUI
normal
acknowledged
18/11/2020Orthoview in 2.9pre2 very laggy compared to 2.8
  00053722  
[DarkRadiant]  GUI
normal
acknowledged
18/11/2020Orthoview brushes sometimes display as black
  000541672
[DarkRadiant]  Map Editing
normal
acknowledged
17/11/2020Surface Inspector: Random offsets are sometimes assigned to faces when using Natural
  00051256  
[DarkRadiant]  Selection System
normal
acknowledged
17/11/2020Select Group Parts only selects members that are entity brushes/patches
  0004863   
[DarkRadiant]  Map Editing
minor
acknowledged
17/11/2020Selecting within groups.
  0005415   
[DarkRadiant]  Map Editing
normal
acknowledged
17/11/2020Clipper tool: Resulting faces have an unpredictable scale
  000541161
[DarkRadiant]  GUI
normal
acknowledged
16/11/2020Surface Inspector: Can't set scale / offset / rotation for multiple surfaces simultaneously
  0005351   
[DarkRadiant]  Selection System
feature
confirmed
15/11/2020Feature: select linked entities