| | | 0005035 | 4 | |
| normal | new | 05/02/2021 | tea_tray_silver2.ase/bc_teatray issues |
| | | 0005494 | 36 | 11 |
| normal | | 05/02/2021 | g_stopTime causes portal_sky to turn black |
| | | 0005525 | | |
| minor | new | 05/02/2021 | Toggle multiple filters at once |
| | | 0005521 | 4 | 1 |
| normal | feedback | 05/02/2021 | Layers window: Show All button grayed out |
| | | 0005523 | 2 | |
| tweak | acknowledged | 05/02/2021 | Keying through Light Inspector textures adds many events to undo queue |
| | | 0005516 | 3 | 1 |
| feature | acknowledged | 03/02/2021 | Model exporter: option to remove doubled vertices |
| | | 0005312 | 3 | |
| normal | | 03/02/2021 | While lockpicking there is an additional lockpicking failed sound when failing or switching to other lockpick |
| | | 0005514 | 2 | 1 |
| feature | new | 02/02/2021 | Feature: implement an AA solution that works with specular aliasing |
| | | 0005138 | 4 | |
| normal | | 01/02/2021 | Refactor particle systems code |
| | | 0001084 | 14 | |
| normal | | 01/02/2021 | Grabber doesn't allow frobbing after held item is removed |
| | | 0003041 | 5 | |
| feature | | 30/01/2021 | We need Restart Mission option... |
| | | 0003139 | 1 | |
| normal | | 30/01/2021 | Restart Map button only works once |
| | | 0004979 | 6 | 1 |
| major | | 30/01/2021 | Stencil shadow bug on guards |
| | | 0002915 | 1 | |
| minor | confirmed | 30/01/2021 | Flickering of MD5 models inside the 3d camera view and ortho viewports |
| | | 0005359 | | 2 |
| feature | new | 30/01/2021 | Feature: mirror the rotation & origin of non-bsp entities |
| | | 0004968 | 1 | |
| normal | | 30/01/2021 | Lockpicking: Running away from the lock does not cancel the sequence when you press and hold the frob-button |
| | | 0005515 | 2 | 1 |
| crash | | 30/01/2021 | Crash when CBloodMarker::spilledBy points to removed AI |
| | | 0003075 | 1 | |
| normal | | 29/01/2021 | AI can enter combat while still kneeling |
| | | 0005302 | 2 | 1 |
| crash | | 29/01/2021 | House of Locked Secrets: crash because inventory cursor points to empty category |
| | | 0004843 | 4 | |
| normal | | 29/01/2021 | Game isn't frozen during screenshot command with jitter |
| | | 0005065 | 12 | 1 |
| crash | | 29/01/2021 | target_endlevel causes a crash |
| | | 0005512 | | |
| feature | confirmed | 29/01/2021 | Feature: display which file a skin is defined in |
| | | 0005513 | | |
| normal | confirmed | 29/01/2021 | Change wxDataViewItem ID from TreeModel::Node* to something safer |
| | | 0004984 | 2 | |
| normal | new | 28/01/2021 | Missions selected for download are still visible in download window after they have been downloaded |
| | | 0005502 | 1 | 1 |
| normal | acknowledged | 28/01/2021 | Broken rendering of prefabs in Prefab Chooser preview on AMD cards |
| | | 0005509 | | |
| feature | acknowledged | 26/01/2021 | Show shaders used by models in Map Info > Shaders |
| | | 0005499 | 7 | |
| normal | | 25/01/2021 | Prefabs house cleaning |
| | | 0005503 | | |
| feature | acknowledged | 24/01/2021 | Reload Images |
| | | 0005504 | | |
| minor | acknowledged | 24/01/2021 | Reload Defs is not sufficient for reloading modelDefs |
| | | 0005033 | | |
| feature | acknowledged | 23/01/2021 | Feature: consistent Esc & Enter keys functionality across all openable windows in DR |
| | | 0005470 | 4 | |
| normal | new | 20/01/2021 | Black cube appears in dmapped mission |
| | | 0005497 | 3 | |
| minor | new | 20/01/2021 | Explicitly set "rotate" and "translate" in entityDefs of special doors |
| | | 0004487 | 1 | |
| normal | | 19/01/2021 | Plaster materials missing frob highlighting |
| | | 0000362 | 3 | |
| minor | feedback | 19/01/2021 | Water does not slow down arrows |
| | | 0004350 | 5 | |
| feature | | 19/01/2021 | Simplify Release Mechanics |
| | | 0005250 | 11 | |
| major | | 19/01/2021 | New differential update and weekly builds |
| | | 0005334 | 20 | 1 |
| minor | resolved | 17/01/2021 | White rectangle blinks when in-game text appears |
| | | 0005352 | 1 | |
| minor | new | 16/01/2021 | Entities with invalid classname and no model have no visual representation |
| | | 0004970 | 15 | |
| feature | | 15/01/2021 | Avoid problems with rotation-resized models |
| | | 0005326 | 11 | 3 |
| major | feedback | 15/01/2021 | Exporting .obj lacks .mtl; UV is inverted; scale by 2.54 ? |
| | | 0004825 | 11 | 1 |
| tweak | | 13/01/2021 | Investigate approach to avoid/reduce light toggling on surfaces |
| | | 0004692 | 12 | 6 |
| normal | | 12/01/2021 | An openable version of display_case01.lwo |
| | | 0005489 | 2 | |
| normal | | 12/01/2021 | Finish Rodin's Eve Statue |
| | | 0005464 | 2 | |
| normal | new | 12/01/2021 | TDM 2.08-2.09 beta 1: uncapped FPS causing weird player physics |
| | | 0004409 | 17 | |
| normal | | 12/01/2021 | Add an option to lift the 60 fps lock |
| | | 0004493 | 35 | 5 |
| normal | | 12/01/2021 | Some physics events have changed in 2.05 due to faster fps |
| | | 0005438 | 4 | 4 |
| normal | | 12/01/2021 | Editor (_ed) texture dosent reflect in-game texture. |
| | | 0005487 | 8 | |
| major | | 10/01/2021 | "image_preload 0" breaks rendering if SSAO or Bloom are enabled |
| | | 0005479 | 4 | |
| feature | | 09/01/2021 | Auto-reload models, skins, materials, etc |
| | | 0005433 | 10 | 1 |
| normal | | 06/01/2021 | Random crash when dynamically loading textures |