Viewing Issues 451 - 500 / 2319

    PID CategorySeverityStatusUpdated Summary
  0005007   
[The Dark Mod]  Feature proposal
normal
new
30/12/2020Implement OpenGL Instancing
  0005473   
[The Dark Mod]  Distribution
text
new
30/12/2020Defs contain wrong info about lockpicks, affecting DR help
  0005075   
[The Dark Mod]  Design/Coding
minor
resolved (cabalistic)
30/12/2020Switch Linux build of TDM from SCons to CMake
  00031254  
[The Dark Mod]  Coding
normal
resolved (taaaki)
30/12/2020Revising Framework/FileSystem for clarity
  00032671  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
30/12/2020libjpg using incorrectly on linux/windows
  00048262  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
30/12/2020Remove ID hacks from third-party libraries: minizip and libjpeg
  00043414  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
30/12/2020Conversation sound will abort during a save
  00037971  
[The Dark Mod]  AI
normal
new
30/12/2020Knocking out sleeping AI with heavy objects
  00054495  
[The Dark Mod]  Textures
text
resolved (stgatilov)
29/12/2020Remove obsolete "Ambient Method" stages form materials
  0004687151
[The Dark Mod]  Models
normal
assigned (Dragofer)
29/12/2020Integrate Dragofer's assets into core mod
  00052722  
[The Dark Mod]  Def / Setup
normal
resolved (Dragofer)
28/12/2020Duplicate material/skin/sound defs causing console warnings at startup (beta 2.08)
  000440830  
[The Dark Mod]  Coding
normal
resolved (duzenko)
27/12/2020Find a way to run game tics on a background thread
  00054625  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
27/12/2020Creeps: sound loss when frobbing closed horizontal door from above
  0005467   
[DarkRadiant]  Map Editing
feature
acknowledged
27/12/2020Descriptions for prefabs without worldspawn
  00012932  
[The Dark Mod]  Models
tweak
new
26/12/2020Add a burnt top to torches
  00049913  
[The Dark Mod]  Sound
normal
new
26/12/2020Add material dependent climb_slide sounds
  00049223  
[The Dark Mod]  Sound
normal
new
26/12/2020Rat squeak sounds are very distorted
  000545831
[The Dark Mod]  Animation
normal
new
26/12/2020Triggered startconversation causes anim glitching
  00049372  
[The Dark Mod]  Coding
crash
new
26/12/2020Arena: Crash on raiselava
  000463121
[The Dark Mod]  Textures
normal
new
26/12/2020textures/darkmod/stone/brick/red_sloppymortar_local.tga does not tile properly
  00046681  
[The Dark Mod]  Textures
normal
new
26/12/2020textures/darkmod/nature/dirt/dirt_packed_muddy_local.tga does not tile seamlessly
  00039632  
[The Dark Mod]  Graphics
normal
new
26/12/2020Make soft particles work with all particles not just entity-based particles.
  000424811
[The Dark Mod]  AI
normal
new
26/12/2020AI door blocking
  00030082  
[The Dark Mod]  AI
feature
new
26/12/2020Door suspicion pathnode
  00030123  
[The Dark Mod]  Coding
feature
new
26/12/2020Make FM readmes, titles and "More Info" translateable
  000354513  
[The Dark Mod]  Physics
normal
new
26/12/2020Arrow treats sky like a hard surface
  0005466   
[The Dark Mod]  Def / Setup
minor
new
26/12/2020Some undead post useless console warnings about joints at map start
  000518415  
[The Dark Mod]  Models
normal
resolved (Dragofer)
26/12/2020Issues with new manbeast/werebeast/zombie assets
  000518321
[The Dark Mod]  Models
normal
new
26/12/2020Fix atdm:electric_arc_long01
  00020791  
[The Dark Mod]  Tweaking
normal
new
26/12/2020Player lantern to far from body, intersects world
  00047482  
[The Dark Mod]  Sound
normal
new
26/12/2020Missing sound & alerted Ai.
  00035652  
[The Dark Mod]  Feature proposal
feature
new
26/12/2020Have scroll keys page through the Objectives
  00049886  
[The Dark Mod]  Sound
normal
new
26/12/2020"Hardwood" surface uses default stone sound set
  00050342  
[The Dark Mod]  Def / Setup
normal
new
26/12/2020Missing assets for sparks.fx
  000521811
[The Dark Mod]  Graphics
normal
new
26/12/2020broken material def
  00050002  
[The Dark Mod]  Models
normal
new
26/12/2020Vine arrows will not attach to models/darkmod/architecture/modules/stone_industrial01/ext_stone03_wall01_grate_empty.lwo
  00051821  
[The Dark Mod]  Script/Def
normal
new
26/12/2020Lanterns don't react to "extinguished" or "start_off" or "start_on"
  000463511
[The Dark Mod]  Design/Coding
normal
new
26/12/2020New portalSky method is see-through like caulk skies... which isn't always desirable
  00054351  
[The Dark Mod]  Textures
normal
new
26/12/2020Broken texture: textures/darkmod/decals/dirt/scorch_flatbottom
  00042069  
[The Dark Mod]  Sound
normal
new
26/12/2020Wooden chests sound exactly like wooden doors
  000428781
[The Dark Mod]  Mapping
minor
resolved (Dragofer)
26/12/2020metal_safe prefab has a broken door
  00054631  
[The Dark Mod]  Mapping
normal
resolved (Dragofer)
26/12/2020Delete .darkradiant files from prefabs folder
  00043371  
[The Dark Mod]  Sound
normal
resolved (grayman)
26/12/2020Locked door sounds are softer on a hatch in Betrayal
  00031655  
[The Dark Mod]  Coding
normal
resolved (angua)
26/12/2020Rightful Property Doors completely silent
  000470787
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
26/12/2020Wrong reflection in mirror
  000532731
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
26/12/2020Mirror render broken
  00049465  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
26/12/2020Candle Flame Particle Behind Wall Shows in a Mirror
  00041243  
[The Dark Mod]  Coding
normal
acknowledged
25/12/2020System auto-detection: for main menu config settings
  00048282  
[The Dark Mod]  Sound System
minor
assigned (Springheel)
25/12/2020Player voice is played when you restart St.Lucia mission
  00049477  
[The Dark Mod]  Sound System
normal
resolved
23/12/2020Add some form of impact sound to mantling