Viewing Issues 451 - 500 / 2371

    PID CategorySeverityStatusUpdated Summary
  00050354  
[The Dark Mod]  Models
normal
new
05/02/2021tea_tray_silver2.ase/bc_teatray issues
  00054943611
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
05/02/2021g_stopTime causes portal_sky to turn black
  0005525   
[DarkRadiant]  GUI
minor
new
05/02/2021Toggle multiple filters at once
  000552141
[DarkRadiant]  GUI
normal
feedback
05/02/2021Layers window: Show All button grayed out
  00055232  
[DarkRadiant]  GUI
tweak
acknowledged
05/02/2021Keying through Light Inspector textures adds many events to undo queue
  000551631
[DarkRadiant]  Models
feature
acknowledged
03/02/2021Model exporter: option to remove doubled vertices
  00053123  
[The Dark Mod]  Sound
normal
resolved (stgatilov)
03/02/2021While lockpicking there is an additional lockpicking failed sound when failing or switching to other lockpick
  000551421
[The Dark Mod]  Graphics
feature
new
02/02/2021Feature: implement an AA solution that works with specular aliasing
  00051384  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
01/02/2021Refactor particle systems code
  000108414  
[The Dark Mod]  Coding
normal
resolved (tels)
01/02/2021Grabber doesn't allow frobbing after held item is removed
  00030415  
[The Dark Mod]  Feature proposal
feature
resolved (AluminumHaste)
30/01/2021We need Restart Mission option...
  00031391  
[The Dark Mod]  GUI
normal
resolved (grayman)
30/01/2021Restart Map button only works once
  000497961
[The Dark Mod]  Graphics
major
resolved (duzenko)
30/01/2021Stencil shadow bug on guards
  00029151  
[DarkRadiant]  Models
minor
confirmed
30/01/2021Flickering of MD5 models inside the 3d camera view and ortho viewports
  0005359 2
[DarkRadiant]  Map Editing
feature
new
30/01/2021Feature: mirror the rotation & origin of non-bsp entities
  00049681  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
30/01/2021Lockpicking: Running away from the lock does not cancel the sequence when you press and hold the frob-button
  000551521
[The Dark Mod]  Coding
crash
resolved (stgatilov)
30/01/2021Crash when CBloodMarker::spilledBy points to removed AI
  00030751  
[The Dark Mod]  AI
normal
resolved (grayman)
29/01/2021AI can enter combat while still kneeling
  000530221
[The Dark Mod]  Coding
crash
resolved (stgatilov)
29/01/2021House of Locked Secrets: crash because inventory cursor points to empty category
  00048434  
[The Dark Mod]  Coding
normal
resolved (nbohr1more)
29/01/2021Game isn't frozen during screenshot command with jitter
  0005065121
[The Dark Mod]  Coding
crash
resolved (cabalistic)
29/01/2021target_endlevel causes a crash
  0005512   
[DarkRadiant]  GUI
feature
confirmed
29/01/2021Feature: display which file a skin is defined in
  0005513   
[DarkRadiant]  GUI
normal
confirmed
29/01/2021Change wxDataViewItem ID from TreeModel::Node* to something safer
  00049842  
[The Dark Mod]  GUI
normal
new
28/01/2021Missions selected for download are still visible in download window after they have been downloaded
  000550211
[DarkRadiant]  GUI
normal
acknowledged
28/01/2021Broken rendering of prefabs in Prefab Chooser preview on AMD cards
  0005509   
[DarkRadiant]  GUI
feature
acknowledged
26/01/2021Show shaders used by models in Map Info > Shaders
  00054997  
[The Dark Mod]  Mapping
normal
resolved (Dragofer)
25/01/2021Prefabs house cleaning
  0005503   
[DarkRadiant]  Shader System
feature
acknowledged
24/01/2021Reload Images
  0005504   
[DarkRadiant]  Shader System
minor
acknowledged
24/01/2021Reload Defs is not sufficient for reloading modelDefs
  0005033   
[DarkRadiant]  GUI
feature
acknowledged
23/01/2021Feature: consistent Esc & Enter keys functionality across all openable windows in DR
  00054704  
[DarkRadiant]  Models
normal
new
20/01/2021Black cube appears in dmapped mission
  00054973  
[The Dark Mod]  Def / Setup
minor
new
20/01/2021Explicitly set "rotate" and "translate" in entityDefs of special doors
  00044871  
[The Dark Mod]  Textures
normal
resolved (Dragofer)
19/01/2021Plaster materials missing frob highlighting
  00003623  
[The Dark Mod]  Physics
minor
feedback
19/01/2021Water does not slow down arrows
  00043505  
[The Dark Mod]  Distribution
feature
resolved (taaaki)
19/01/2021Simplify Release Mechanics
  000525011  
[The Dark Mod]  Distribution
major
resolved (stgatilov)
19/01/2021New differential update and weekly builds
  0005334201
[The Dark Mod]  Graphics
minor
resolved
17/01/2021White rectangle blinks when in-game text appears
  00053521  
[DarkRadiant]  GUI
minor
new
16/01/2021Entities with invalid classname and no model have no visual representation
  000497015  
[The Dark Mod]  Design/Coding
feature
resolved (stgatilov)
15/01/2021Avoid problems with rotation-resized models
  0005326113
[DarkRadiant]  Models
major
feedback
15/01/2021Exporting .obj lacks .mtl; UV is inverted; scale by 2.54 ?
  0004825111
[The Dark Mod]  Graphics
tweak
resolved (stgatilov)
13/01/2021Investigate approach to avoid/reduce light toggling on surfaces
  0004692126
[The Dark Mod]  Models
normal
resolved (Dragofer)
12/01/2021An openable version of display_case01.lwo
  00054892  
[The Dark Mod]  Models
normal
resolved (Dragofer)
12/01/2021Finish Rodin's Eve Statue
  00054642  
[The Dark Mod]  Physics
normal
new
12/01/2021TDM 2.08-2.09 beta 1: uncapped FPS causing weird player physics
  000440917  
[The Dark Mod]  Coding
normal
resolved (duzenko)
12/01/2021Add an option to lift the 60 fps lock
  0004493355
[The Dark Mod]  Physics
normal
resolved (duzenko)
12/01/2021Some physics events have changed in 2.05 due to faster fps
  000543844
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
12/01/2021Editor (_ed) texture dosent reflect in-game texture.
  00054878  
[The Dark Mod]  Graphics
major
resolved (cabalistic)
10/01/2021"image_preload 0" breaks rendering if SSAO or Bloom are enabled
  00054794  
[DarkRadiant]  Design/Coding
feature
assigned (jonri)
09/01/2021Auto-reload models, skins, materials, etc
  0005433101
[The Dark Mod]  Coding
normal
resolved (stgatilov)
06/01/2021Random crash when dynamically loading textures