| | | 0006492 | 1 | 1 |
| normal | | 18/02/2024 | Editor image for geometric02_red_end_HD material is missing |
| | | 0006488 | | 1 |
| major | new | 16/02/2024 | Inventory bug (two items on single button press) |
| | | 0005887 | 3 | |
| minor | | 16/02/2024 | Raise trace model limits and optimize memory |
| | | 0006448 | | |
| normal | new | 12/02/2024 | Analogue lean |
| | | 0006412 | | |
| minor | new | 12/02/2024 | It is possible to mantle and stand on end tip of hanging rope |
| | | 0006486 | | |
| normal | new | 11/02/2024 | Rat disappeared when hit with blackjack |
| | | 0003401 | 7 | |
| normal | | 11/02/2024 | Drowning broken? |
| | | 0006369 | | |
| text | new | 11/02/2024 | Unexpected behavior when frobbing an item when maximum inventory for that item type has already been reached |
| | | 0004996 | | |
| normal | new | 11/02/2024 | Hands remaining animated when an AI has become a ragdoll |
| | | 0003972 | 5 | |
| normal | | 11/02/2024 | Ai twitching after death. |
| | | 0003797 | 1 | |
| normal | new | 11/02/2024 | Knocking out sleeping AI with heavy objects |
| | | 0003567 | 1 | |
| crash | | 11/02/2024 | TDM incapable of being ran from a read-only directory as a normal user |
| | | 0005656 | 3 | 1 |
| normal | | 11/02/2024 | Saves broken if "darkmod" occurs in path twice |
| | | 0005194 | 4 | |
| normal | new | 11/02/2024 | Is console "editguis" (Quake IV GUI Editor) still supported? If so, currently unusable |
| | | 0003463 | 38 | 1 |
| normal | suspended | 11/02/2024 | Mission preview screenshots disappearing |
| | | 0004980 | 19 | |
| normal | | 11/02/2024 | Front-facing shadow face casts back-shadow when it should not |
| | | 0004660 | 33 | 7 |
| normal | | 11/02/2024 | Soft shadows: sometimes light leaks near edges (in complete darkness) |
| | | 0004361 | 2 | |
| feature | | 11/02/2024 | Create new light type "customLight" |
| | | 0005161 | 1 | |
| normal | new | 11/02/2024 | Would like code support for a better destructable crate. |
| | | 0003671 | 13 | |
| feature | feedback | 11/02/2024 | Absence noticeability improper when bound. |
| | | 0002559 | 1 | 1 |
| feature | new | 11/02/2024 | Add an explodable mushroom |
| | | 0003135 | 34 | 3 |
| feature | new | 11/02/2024 | Add per-pixel material definitions ("material maps") |
| | | 0004648 | 2 | 2 |
| normal | new | 11/02/2024 | Particle 'orbit' and 'drip' paths are supported internally, but have loading bugs |
| | | 0004064 | 6 | |
| normal | new | 11/02/2024 | Checklist of minor anim issues for 2.04 |
| | | 0002247 | 30 | 1 |
| normal | new | 11/02/2024 | Facial Animations |
| | | 0005418 | 5 | |
| normal | new | 11/02/2024 | path_sleep ignores the "wait" and "wait_max" spawnargs, AI immediately stands up after laying down |
| | | 0000048 | 11 | |
| major | new | 11/02/2024 | Stim Response through walls |
| | | 0004886 | 1 | 1 |
| normal | new | 11/02/2024 | Armed skeleton animates incorrectly when starting sitting |
| | | 0006432 | | 1 |
| normal | new | 11/02/2024 | Guards deal damage before their attack animation, can cause instant proximity damage without any vocal / animated attack |
| | | 0006298 | 2 | |
| normal | new | 11/02/2024 | CheckBlocked prevents slow-moving AIs from patrolling |
| | | 0006295 | | |
| feature | new | 11/02/2024 | Allow scary AI to intimidate enemies, making them flee instead of attacking |
| | | 0006091 | 1 | |
| normal | | 11/02/2024 | Idle animations can cause ai to see the player behind him. |
| | | 0005688 | 1 | 2 |
| major | new | 11/02/2024 | Sitting AI gets stuck standing in table when alerted |
| | | 0005614 | | |
| normal | new | 11/02/2024 | Misleading AI path node sit-location warning message |
| | | 0004982 | 3 | |
| normal | new | 11/02/2024 | KO'ed AI should drown faster |
| | | 0004870 | 3 | |
| normal | feedback | 11/02/2024 | Fleeing AI can't open locked door |
| | | 0004437 | | |
| feature | new | 11/02/2024 | Create a variation on a path_corner that provides the function of a path_corner, a path_turn, and a path_wait. |
| | | 0004434 | 2 | |
| normal | suspended | 11/02/2024 | Problem with 2 AI on narrow elevator |
| | | 0004326 | 8 | 1 |
| normal | new | 11/02/2024 | Searching AI problem in Awaiting the Storm |
| | | 0004299 | 4 | |
| normal | confirmed | 11/02/2024 | Wench head flutters when using an elevator |
| | | 0004248 | 2 | 1 |
| normal | new | 11/02/2024 | AI door blocking |
| | | 0004241 | | |
| normal | new | 11/02/2024 | AI fighting near doorways get sucked into the doorway |
| | | 0004101 | 3 | 1 |
| normal | new | 11/02/2024 | Seeing someone die by arrow is not considered suspicious by the objective system |
| | | 0004090 | 3 | |
| normal | | 11/02/2024 | Chain mail shadows |
| | | 0004070 | 1 | |
| normal | new | 11/02/2024 | Beef up the rules for coordinated searching |
| | | 0004059 | | |
| normal | new | 11/02/2024 | Investigate idAASLocal::WalkPathToGoal() |
| | | 0004043 | | |
| normal | new | 11/02/2024 | Examine buildup of Suspicious Events |
| | | 0004042 | | |
| normal | new | 11/02/2024 | Examine effect of long runs on AI chasing an enemy |
| | | 0004038 | | |
| normal | new | 11/02/2024 | Is there a problem with MoveToPosition()? |
| | | 0004033 | 1 | |
| normal | new | 11/02/2024 | Drop doused torch when coming down from combat state |