View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002843 | The Dark Mod | Coding | public | 20.08.2011 11:01 | 06.06.2024 00:06 |
Reporter | tels | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | N/A |
Status | feedback | Resolution | open | ||
Product Version | TDM 1.06 | ||||
Summary | 0002843: Support for language-dependend image or sound assets | ||||
Description | One point left for FM specific translations are non-text-based assets, like GUI images, or sound shaders for conversations with voices. These need to be support in a way so that you can have: * gui/assets/my_map.tga (english) * gui/assets/italian/my_map.tga (italian) * gui/assets/german/my_map.tga (german) etc. and the GUI displays the proper version depending on the language. The same goes for loading screens, in-game textures (street signs), or other assets, even sounds. | ||||
Tags | No tags attached. | ||||
At least for image files this can already be accomplished by writing different material shaders, and pointing the GUI windowDef's background to something like "#str_12345", and then define in the dictionary which material shader should be used for which language. If the same technique works for sounds played, then this bug report can be closed as "already works". |
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Date Modified | Username | Field | Change |
---|---|---|---|
20.08.2011 11:01 | tels | New Issue | |
20.08.2011 11:01 | tels | Status | new => assigned |
20.08.2011 11:01 | tels | Assigned To | => tels |
20.08.2011 11:01 | tels | Relationship added | child of 0002797 |
20.08.2011 11:04 | tels | Relationship added | related to 0002844 |
30.10.2011 07:30 | greebo | Target Version | TDM 1.07 => |
29.12.2011 20:21 | tels | Note Added: 0004215 | |
15.05.2013 15:26 | tels | Assigned To | tels => |
03.06.2013 02:25 | grayman | Status | assigned => feedback |
06.06.2024 00:06 | nbohr1more | Relationship added | child of 0002779 |