| | | | 0006674 | 8 | |
| normal | | 19/03/2026 | mission.cfg makes no sense |
| | | | 0006697 | 1 | |
| normal | | 19/03/2026 | More issues with mission overrides |
| | | | 0006618 | 3 | 1 |
| major | | 12/03/2026 | fails to build: openal: incompatible with cmake 4 |
| | | | 0005282 | 3 | |
| minor | acknowledged | 12/03/2026 | Readables look stretched in widescreen modes |
| | | | 0005796 | 31 | 6 |
| feature | | 12/03/2026 | Envshot is broken again - 2.41 b07 |
| | | | 0006470 | 7 | |
| crash | | 12/03/2026 | Issues with the savegame tool object which may crash TDM |
| | | | 0006245 | 5 | 2 |
| normal | new | 08/03/2026 | Fixing the console warnings (pt2) |
| | | | 0000061 | 1 | |
| minor | | 08/03/2026 | Choice of model render modes |
| | | | 0006668 | 2 | |
| normal | | 07/03/2026 | Add hold-frob mechanic to doors to open them slowly |
| | | | 0006658 | 3 | |
| normal | | 07/03/2026 | Refactor frob handling to better support different frob control styles |
| | | | 0003830 | 2 | |
| feature | | 01/03/2026 | Add the possibility for mappers to alter the savegame-mechanics. |
| | | | 0006263 | | |
| normal | new | 28/02/2026 | Feature request: Animation selector for path_anim and path_cycleanim entities |
| | | | 0006686 | 1 | 1 |
| crash | new | 28/02/2026 | Script errors in map scripts cause game to hang/crash |
| | | | 0006608 | 4 | |
| feature | | 28/02/2026 | Support last game frame as in-game main menu background |
| | | | 0006680 | 1 | |
| normal | new | 28/02/2026 | Slowly move grabber objects towards the center of the screen when using TDM(inv) frob control style |
| | | | 0000447 | 2 | |
| feature | acknowledged | 28/02/2026 | Model viewer does not give a scale or sense of size |
| | | | 0005355 | 5 | 5 |
| normal | acknowledged | 28/02/2026 | Very simple 4x4 floor, trying to export as .OBJ results in distorted UV |
| | | | 0006564 | | 2 |
| normal | new | 28/02/2026 | Model exporter breaking UV map on existing stock tdm models |
| | | | 0005522 | 4 | 1 |
| minor | acknowledged | 28/02/2026 | DR .ase importer should remove vertex doubles, .lwo importer should not |
| | | | 0006692 | | 1 |
| normal | new | 28/02/2026 | TDM's precision errors are bas on model that are smaller than one unit |
| | | | 0001820 | 3 | |
| normal | feedback | 28/02/2026 | Texture lock unfriendliness for vertex dragging |
| | | | 0005995 | | 2 |
| normal | new | 28/02/2026 | DR-exported models that are only partially solid |
| | | | 0005006 | 7 | |
| normal | new | 28/02/2026 | Pressing shift-LMB select, is selecting multiple back ground items. |
| | | | 0006251 | 1 | 3 |
| normal | new | 28/02/2026 | light_center should not be transformed when the light is rotated |
| | | | 0006275 | 1 | |
| normal | new | 28/02/2026 | Texture stretches when rotating brush 90 degrees |
| | | | 0006690 | 2 | |
| crash | | 28/02/2026 | 2.14-5 long-frobbing with nothing to frob causes immediate CTD |
| | | | 0006652 | 1 | 2 |
| normal | | 28/02/2026 | Borked UV on model |
| | | | 0006691 | | 18 |
| normal | new | 26/02/2026 | Please add the following models to the core: |
| | | | 0006606 | 4 | 1 |
| normal | | 24/02/2026 | Apply tonemap to 3D game only, don't change HUDs |
| | | | 0005867 | 7 | |
| feature | | 24/02/2026 | Try to support interactions on projected decals |
| | | | 0006349 | 4 | |
| normal | | 24/02/2026 | Cleaning the scissors mess |
| | | | 0006254 | 8 | |
| major | acknowledged | 24/02/2026 | AI ragdolls not sustaining any damage from any fall height |
| | | | 0006309 | 12 | 4 |
| normal | | 24/02/2026 | Func_Smoke does not correctly loop particles with multiple stages with differing lifespans |
| | | | 0006650 | 4 | 3 |
| feature | | 24/02/2026 | Improvements of r_useParallelAddModels |
| | | | 0006117 | 8 | |
| normal | confirmed | 24/02/2026 | Popup message in upper-left corner fade in has wrong first frame |
| | | | 0005772 | 1 | 1 |
| normal | confirmed | 24/02/2026 | Ambient sound: volume does not change if sound is the same |
| | | | 0005666 | 20 | |
| normal | confirmed | 24/02/2026 | Shooting a noise arrow then picking it up, sound keeps playing - at HIGH FPS |
| | | | 0006278 | 7 | 2 |
| normal | new | 23/02/2026 | Func_Peek lightgem glitch |
| | | | 0006613 | | |
| normal | new | 23/02/2026 | Swing mission: fix player launcher. |
| | | | 0006482 | 1 | |
| trivial | new | 23/02/2026 | Fix no spawnfunc or spawnclass warning on aas_flood |
| | | | 0005906 | | 1 |
| normal | new | 23/02/2026 | Dropping dead or KO'ed AI into water falls slowly |
| | | | 0005889 | 2 | |
| feature | new | 23/02/2026 | Finalize volumetric fog lights |
| | | | 0006578 | 2 | 1 |
| normal | new | 23/02/2026 | Candles in candle holders sometimes spontaneously relight |
| | | | 0006612 | 1 | |
| normal | new | 23/02/2026 | Gas mine knockouts are not accounted to player |
| | | | 0006323 | 1 | 1 |
| normal | new | 23/02/2026 | Drowned AI not marked as 'player responsible' if shallow water |
| | | | 0005896 | | |
| normal | new | 23/02/2026 | Add screenshots to Tracy profiling |
| | | | 0006594 | 2 | |
| normal | new | 23/02/2026 | FOV settings not saved correctly in save games |
| | | | 0005670 | 5 | 3 |
| minor | confirmed | 23/02/2026 | Overbright pixels |
| | | | 0006637 | | |
| normal | new | 23/02/2026 | Mines explode underwater. |
| | | | 0006493 | | |
| normal | new | 23/02/2026 | Moveable freezes in-air if moveable below it is removed |