Viewing Issues 51 - 100 / 1914

    PID CategorySeverityStatusUpdated Summary
   00048262  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
09/04/2019Remove ID hacks from third-party libraries: minizip and libjpeg
   00049059  
[The Dark Mod]  GUI
normal
assigned (duzenko)
05/04/2019Please add support for Ultrawide Resolutions
   00050202  
[The Dark Mod]  GUI
normal
new
01/04/2019The Gatehouse mission lacks screenshots on the mission downloader
   00030221  
[The Dark Mod]  Design/Coding
feature
new
01/04/2019Windows (door type) need texture fade action when opening
   000502311
[The Dark Mod]  Models
normal
new
31/03/2019Certain surfaces overbright in fog
   00043472  
[The Dark Mod]  AI
normal
resolved (grayman)
30/03/2019Severe FPS drop near start of Penny Dreadful 3
   00050211  
[DarkRadiant]  General
crash
new
28/03/2019DR gets unhandled exception on start up.
   00050181  
[The Dark Mod]  Textures
normal
new
24/03/2019FM-overridden material definitions do not automatically load in-game
   00045693  
[The Dark Mod]  GUI
trivial
resolved (duzenko)
23/03/2019GUI renderDef Lights do not work
   0005017   
[The Dark Mod]  Def / Setup
tweak
new
21/03/2019Mine explosions have a light, fire arrow explosions don't
   00050031  
[The Dark Mod]  TDM Updater
crash
new
19/03/2019TDM-update segfaults if DNS resolution fails
   00005267  
[The Dark Mod]  Models
tweak
acknowledged (Serpentine)
16/03/2019Some materials have incorrect surface types
   0005014 1
[The Dark Mod]  Physics
normal
new
15/03/2019Complex water brushes become defunct when adjacent to each other
   0005013   
[The Dark Mod]  Models
normal
new
15/03/2019Collision mesh on models/darkmod/junk/stoup_broken.ase causes error on atdm:moveable_junk_stoup_broken
   00050112  
[The Dark Mod]  Physics
normal
resolved (grayman)
14/03/2019atdm:prop_winebottle is too heavy
   0005012   
[The Dark Mod]  Coding
crash
new
14/03/2019Crash from heathaze GUI overlay
   0005010   
[The Dark Mod]  Def / Setup
normal
new
13/03/2019Broken items noticed by e.g. animals
   00050081  
[The Dark Mod]  Def / Setup
minor
new
13/03/2019"is_lantern" spawning breaks "should_be_vert" spawnarg
   0004744 1
[DarkRadiant]  GUI
normal
acknowledged
11/03/2019Layers retain tickbox, but arent shown as indicated buy the lack of blue background colour on the button.
   00041743  
[DarkRadiant]  Map Editing
normal
acknowledged
11/03/2019Getting double click when de-selecting a layer
   00049043  
[DarkRadiant]  GUI
normal
resolved (greebo)
11/03/2019Unmaximised DarkRadiant not remembering main window size and location
   0005009 1
[The Dark Mod]  Design/Coding
normal
new
10/03/2019Vine patches spawning in mid-air
   0003704181
[The Dark Mod]  Coding
major
resolved (SteveL)
10/03/2019Can pickpocket something when near origin, regardless of where the something is in the map
   00049662  
[DarkRadiant]  Map Editing
normal
resolved (greebo)
10/03/2019Reload Models option in Create Model dialog window doesn't update the model
   00049992  
[DarkRadiant]  Objectives
normal
resolved (greebo)
10/03/2019Problem with satisfying readable objective "when closed"
   000486511  
[The Dark Mod]  Graphics
minor
feedback (cabalistic)
08/03/2019Improve the way how FPS cap works (uncapped FPS)
   000451491
[The Dark Mod]  Tweaking
major
resolved (stgatilov)
08/03/2019Game runs sluggish randomly
   0005007   
[The Dark Mod]  Feature proposal
normal
new
05/03/2019Implement OpenGL Instancing
   0005005   
[The Dark Mod]  SEED
normal
new
05/03/2019Error loading SEED image maps with random selection
   000488611
[The Dark Mod]  Animation
normal
new
04/03/2019Armed skeleton animates incorrectly when starting sitting
   0005004   
[The Dark Mod]  Def / Setup
normal
new
04/03/2019Mine explosions don't light fires
   0004696261
[The Dark Mod]  Sound
major
resolved (stgatilov)
04/03/2019At high FPS player footsteps don't always play
   00048176  
[The Dark Mod]  TDM Updater
tweak
resolved (stgatilov)
04/03/2019Remove boost (and libsvn) from tdm_update
   00023162  
[The Dark Mod]  Design/Coding
tweak
acknowledged
04/03/2019tdm_door_control - WIP
   00050022  
[The Dark Mod]  TDM Updater
normal
resolved (stgatilov)
04/03/2019Updater: fix self-update on 64-bit Linux
   00048182  
[The Dark Mod]  TDM Updater
tweak
resolved (stgatilov)
03/03/2019Update and refactor scons script for building tdm_update
   00048071  
[The Dark Mod]  TDM Updater
normal
resolved (stgatilov)
03/03/2019tdm_update is still 32-bit only on Linux
   00050011  
[The Dark Mod]  Design/Coding
minor
new
02/03/2019Glitch with sword renders weapons unusable
   0005000   
[The Dark Mod]  Models
normal
new
26/02/2019Vine arrows will not attach to models/darkmod/architecture/modules/stone_industrial01/ext_stone03_wall01_grate_empty.lwo
   00049712  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
25/02/2019ARB to GLSL shader converter
   000496971
[The Dark Mod]  Models
normal
resolved (Springheel)
25/02/2019models/darkmod/lights/extinguishable/cagelamp_hanging.lwo casts shadow in Shadow Map mode
   0004997   
[The Dark Mod]  Textures
normal
new
24/02/2019Missing materials for anatomy readables
   00048972  
[The Dark Mod]  Design/Coding
feature
new
23/02/2019Vines don't grow on trees (or wooden surfaces generally, however rough)
   0004996   
[The Dark Mod]  Animation
normal
new
23/02/2019Hands remaining animated when an AI has become a ragdoll
   00049948  
[The Dark Mod]  Physics
minor
confirmed
23/02/2019Mantling sometimes allows to clip through solid objects
   000498731
[The Dark Mod]  GUI
normal
feedback
23/02/2019Loot icon and item icons overlapping
   0004995   
[The Dark Mod]  GUI
normal
new
22/02/2019Mission size unit is missing for missions smaller than 1 MB
   00045096  
[The Dark Mod]  Physics
minor
resolved (STiFU)
21/02/2019Mantling a moving entity may make the player clip into world geometry when the mantle animation is finished
   00040646  
[The Dark Mod]  Animation
normal
new
19/02/2019Checklist of minor anim issues for 2.04
   000062821
[The Dark Mod]  Design/Coding
tweak
confirmed
18/02/2019When swimming, the player can swim too high up on top of (out of) the water