View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005856 | The Dark Mod | Sound System | public | 28.12.2021 09:40 | 03.01.2022 10:33 |
Reporter | Spooks | Assigned To | |||
Priority | normal | Severity | feature | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | TDM 2.03 | ||||
Summary | 0005856: Looping multi-sound shaders only loop the first file in the list | ||||
Description | As per title. Put the "s_shader" value of a speaker entity to something like "animal_dog_distant" and set "s_looping" to "1". Note that the speaker may play a sound from its playlist but before long it will get stuck repeating the very first sound file on the list (as seen in Dark Radiant). The expected behavior, to me, would be that immediately after a sound finishes, a randomly selected one from the list will continue playing seamlessly, akin to how single-sound shaders loop their sounds. | ||||
Additional Information | Spotted in 2.10 beta2. Goes back as far as 2.03, haven't bothered to test any earlier versions. I'd now wager it might be how it was originally, so instead of a bug I've changed the tag to a feature request. | ||||
Tags | No tags attached. | ||||