Viewing Issues 301 - 350 / 2126

    PID CategorySeverityStatusUpdated Summary
   00046901  
[The Dark Mod]  Sound System
feature
resolved (stgatilov)
09/03/2020Make a command to reload EFX file quickly
   00050622  
[The Dark Mod]  TDM Updater
minor
resolved (stgatilov)
09/03/2020Disable VCRedist installation step in updater
   0005158   
[The Dark Mod]  Sound System
feature
new
08/03/2020TDM dosent dynamically detect default sound device
   00045457  
[The Dark Mod]  Graphics
normal
feedback (stgatilov)
28/02/2020Gamma and brightness controls have no effect on external monitor
   00049322  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
28/02/2020Graphical Settings Menu Overhaul
   00051644  
[The Dark Mod]  AI
normal
resolved (grayman)
24/02/2020Reduce Instances of AI sitting/sleeping in strange places.
   000439091
[The Dark Mod]  Models
normal
new
23/02/2020Models with surfaces using "Default' or nonexistent material
   000501973
[The Dark Mod]  AI
normal
resolved (grayman)
23/02/2020Reaction time of AI too fast when spotting player in full light
   00051611  
[The Dark Mod]  General
normal
new
23/02/2020Would like code support for a better destructable crate.
   000423012
[The Dark Mod]  Physics
normal
resolved (grayman)
23/02/2020Flinders spawning with no velocity
   00051391  
[The Dark Mod]  Def / Setup
normal
resolved (stgatilov)
21/02/2020Renew particle declarations for rain
   000515619  
[The Dark Mod]  AI
major
resolved (grayman)
19/02/2020Physics failures: Huge translation
   000515721
[The Dark Mod]  Physics
normal
resolved (stgatilov)
17/02/2020Random collisions force player to drop held item
   00035161  
[The Dark Mod]  Coding
normal
resolved (grayman)
17/02/2020AI can be blocked by simple movable
   000494073
[The Dark Mod]  AI
major
resolved (grayman)
16/02/2020Various AI get dead/unconscious before you get to them
   0005118 1
[The Dark Mod]  Mapping
major
new
14/02/2020No 'Press attack to start' if an error message stops map loading
   0005152   
[DarkRadiant]  Map Editing
minor
acknowledged
14/02/2020'Select Group Parts' is disabled by going into Vertices mode
   00051434  
[The Dark Mod]  Graphics
major
resolved (duzenko)
11/02/2020Allow to run TDM on GL3 core profile
   0005146   
[The Dark Mod]  GUI
minor
new
09/02/2020Can't double click to load savegames during a mission
   00051441  
[The Dark Mod]  Graphics
normal
resolved (stgatilov)
09/02/2020Fix render tools on GL Core profile
   000514212
[The Dark Mod]  Script/Def
normal
new
09/02/2020Calling scripts via console breaks future saves
   0005065121
[The Dark Mod]  Coding
crash
resolved (cabalistic)
03/02/2020target_endlevel causes a crash
   000480822
[The Dark Mod]  Design/Coding
trivial
resolved (stgatilov)
01/02/2020Make SCons Python3 compatible (Patch included)
   00031617  
[The Dark Mod]  Coding
normal
resolved (SteveL)
01/02/2020Dousing a fireplace causes smoke to bounce
   0003878182
[The Dark Mod]  Feature proposal
normal
resolved (SteveL)
01/02/2020Soft particles
   0004132101
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
01/02/2020Weather particle distribution should be more random
   00039505  
[The Dark Mod]  Graphics
feature
resolved (SteveL)
01/02/2020Let particle effects use world axis instead of emitter axis
   00050184  
[The Dark Mod]  Textures
normal
new
28/01/2020FM-overridden material definitions do not automatically load in-game
   00051331  
[DarkRadiant]  Map Editing
normal
acknowledged
28/01/2020Replacing brush-based func_static's model spawnarg from the textbox does not remove their primitives
   00051201  
[The Dark Mod]  Def / Setup
minor
new
22/01/2020Campaigns: make changes to 'Mission Complete' text and sound mission-specific
   00051294  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
18/01/2020dmap: add diagnostics for visportal problems
   00049812  
[The Dark Mod]  Graphics
minor
resolved (stgatilov)
16/01/2020Urn in Chalice of Kings gets wrongly pruned
   000512641
[DarkRadiant]  Design/Coding
feature
resolved (greebo)
15/01/2020Additional filter for .LWO and .ASE models
   000512811
[DarkRadiant]  Map Editing
normal
acknowledged
14/01/2020Texture Tools: rotate function and selection improvements
   0005127 3
[DarkRadiant]  Map Editing
normal
acknowledged
14/01/2020Managing favorite resources (entities, textures,...)
   00051255  
[DarkRadiant]  Selection System
normal
acknowledged
12/01/2020Select Group Parts only selects members that are entity brushes/patches
   0004863   
[DarkRadiant]  Map Editing
minor
acknowledged
12/01/2020Selecting within groups.
   000509951
[DarkRadiant]  GUI
normal
resolved (greebo)
12/01/2020Texture inspector mouse scrolling speed
   0005074   
[DarkRadiant]  Documentation
normal
resolved (greebo)
12/01/2020Update Compilation Guide for the latest release
   0005088   
[DarkRadiant]  Map Editing
tweak
resolved (greebo)
11/01/2020Hitting cancel in 'Create Speaker' still creates a speaker
   0003818114
[The Dark Mod]  Coding
normal
resolved (stgatilov)
11/01/2020Parallel lights glitch
   00051172  
[DarkRadiant]  Map Editing
minor
resolved (greebo)
10/01/2020Entities with non-existent classnames are shown white instead of blue in orthoview
   0005119   
[DarkRadiant]  General
tweak
confirmed
10/01/2020Feature: Factory Settings
   000509551
[DarkRadiant]  GUI
minor
resolved (greebo)
09/01/2020Search box persists for some seconds after closing window or shifting focus
   00050541  
[DarkRadiant]  Map Editing
normal
resolved (greebo)
09/01/2020Highlighted vertices of hidden brushes will move when moving highlighted vertices of visible brushes.
   00048614  
[DarkRadiant]  General
normal
resolved (greebo)
09/01/2020Undo/Redo Does Not Restore Light Color
   00048411  
[DarkRadiant]  Scripting
normal
resolved (greebo)
09/01/2020Blend export script fails
   00048401  
[DarkRadiant]  GUI
normal
resolved (greebo)
09/01/2020Mouse Binding settings for Aux1 do not work
   00049992  
[DarkRadiant]  Objectives
normal
resolved (greebo)
09/01/2020Problem with satisfying readable objective "when closed"
   00049662  
[DarkRadiant]  Map Editing
normal
resolved (greebo)
09/01/2020Reload Models option in Create Model dialog window doesn't update the model