| | | 0004982 | 3 | |
| normal | new | 11/02/2024 | KO'ed AI should drown faster |
| | | 0004870 | 3 | |
| normal | feedback | 11/02/2024 | Fleeing AI can't open locked door |
| | | 0004437 | | |
| feature | new | 11/02/2024 | Create a variation on a path_corner that provides the function of a path_corner, a path_turn, and a path_wait. |
| | | 0004434 | 2 | |
| normal | suspended | 11/02/2024 | Problem with 2 AI on narrow elevator |
| | | 0004326 | 8 | 1 |
| normal | new | 11/02/2024 | Searching AI problem in Awaiting the Storm |
| | | 0004299 | 4 | |
| normal | confirmed | 11/02/2024 | Wench head flutters when using an elevator |
| | | 0004248 | 2 | 1 |
| normal | new | 11/02/2024 | AI door blocking |
| | | 0004241 | | |
| normal | new | 11/02/2024 | AI fighting near doorways get sucked into the doorway |
| | | 0004101 | 3 | 1 |
| normal | new | 11/02/2024 | Seeing someone die by arrow is not considered suspicious by the objective system |
| | | 0004090 | 3 | |
| normal | | 11/02/2024 | Chain mail shadows |
| | | 0004070 | 1 | |
| normal | new | 11/02/2024 | Beef up the rules for coordinated searching |
| | | 0004059 | | |
| normal | new | 11/02/2024 | Investigate idAASLocal::WalkPathToGoal() |
| | | 0004043 | | |
| normal | new | 11/02/2024 | Examine buildup of Suspicious Events |
| | | 0004042 | | |
| normal | new | 11/02/2024 | Examine effect of long runs on AI chasing an enemy |
| | | 0004038 | | |
| normal | new | 11/02/2024 | Is there a problem with MoveToPosition()? |
| | | 0004033 | 1 | |
| normal | new | 11/02/2024 | Drop doused torch when coming down from combat state |
| | | 0003981 | | |
| feature | new | 11/02/2024 | Examine turning |
| | | 0003980 | | |
| normal | new | 11/02/2024 | AI coming off a search might backtrack when patrolling |
| | | 0003922 | | |
| normal | new | 11/02/2024 | AI should react to getting hit by a thrown mine |
| | | 0003886 | | |
| normal | new | 11/02/2024 | Examine barking, clearing of comm system, and potential bark interruptions |
| | | 0003872 | 2 | |
| normal | new | 11/02/2024 | Unused "return_with_help*" barks |
| | | 0003785 | 1 | 1 |
| normal | new | 11/02/2024 | Problem with small spider clip model |
| | | 0003686 | | |
| normal | new | 10/02/2024 | More accurate responsibility for AI death |
| | | 0003673 | 5 | |
| minor | feedback | 10/02/2024 | Falling water from a water arrow should wake a sleeping AI |
| | | 0003658 | | |
| normal | new | 10/02/2024 | Fleeing AI should alert friends even in the dark |
| | | 0003630 | 3 | |
| normal | feedback | 10/02/2024 | AI might become chatterboxes after exiting dormancy |
| | | 0003623 | 1 | |
| feature | new | 10/02/2024 | Add or enhance AI Teams with commonly scripted behaviors. |
| | | 0003613 | 3 | |
| normal | new | 10/02/2024 | "snd_slide" not working on AI ragdolls |
| | | 0003606 | | |
| normal | | 10/02/2024 | Old skin for head04 |
| | | 0003605 | 9 | |
| normal | new | 10/02/2024 | Eyelid bones jitter when AI are talking |
| | | 0003600 | 10 | |
| normal | feedback | 10/02/2024 | Revenants being killed by swords too easily |
| | | 0003589 | 1 | |
| normal | new | 10/02/2024 | Seated spinning should be sped up |
| | | 0003580 | 2 | |
| normal | suspended | 10/02/2024 | Possible window when waking up and falling through the floor |
| | | 0003546 | | |
| normal | new | 10/02/2024 | AI can have a problem with large doors |
| | | 0003518 | | |
| normal | new | 10/02/2024 | Dodging AI melee attacks is too easy |
| | | 0003284 | 3 | |
| normal | new | 10/02/2024 | Shadows on light source carrying AI |
| | | 0003053 | 4 | |
| normal | feedback | 10/02/2024 | AI should be able to alert sleeping AIs |
| | | 0002979 | | |
| feature | new | 10/02/2024 | Allow AI to remove a moveable obstacle in their path |
| | | 0002769 | 2 | |
| normal | new | 10/02/2024 | Spider on a lift has a problem with a goal to walk to |
| | | 0001487 | 1 | |
| normal | new | 10/02/2024 | AI paths into very deep water |
| | | 0002688 | 3 | |
| normal | acknowledged | 10/02/2024 | AI walk in a circle |
| | | 0002645 | 1 | |
| normal | new | 10/02/2024 | Gas arrows can, in rare cases, impart an impulse to an AI that throws it a good distance. |
| | | 0002400 | 2 | 1 |
| normal | feedback | 10/02/2024 | Multiple-AI animations and barks can become synchronized |
| | | 0002372 | | |
| major | new | 10/02/2024 | Horse (rideable only) - player clipping into geometry |
| | | 0002368 | 1 | |
| major | new | 10/02/2024 | Horse - head penetrates through things |
| | | 0002364 | 1 | |
| minor | new | 10/02/2024 | Horse - "could not find animation" |
| | | 0002246 | 4 | |
| feature | acknowledged | 10/02/2024 | Continuing interrupted conversations |
| | | 0002240 | | |
| normal | new | 10/02/2024 | Need new AF for spiders |
| | | 0002073 | 4 | |
| normal | suspended | 10/02/2024 | Rats do not avoid fire or other strong light sources |
| | | 0001738 | | |
| major | new | 10/02/2024 | AI check for melee range does not take leaned players into account |