Viewing Issues 301 - 350 / 2636

    PID CategorySeverityStatusUpdated Summary
  00062812  
[The Dark Mod]  Textures
normal
resolved (Amadeus)
29/01/2024blocks_large_sandstone material file calls incorrect diffusemap
  000646421
[The Dark Mod]  Textures
normal
resolved (Amadeus)
29/01/2024Material "stone/sculpted/rough_grey_dirty_sepia_grey_trim" has wrong normal map.
  00046682  
[The Dark Mod]  Textures
normal
resolved (Amadeus)
29/01/2024textures/darkmod/nature/dirt/dirt_packed_muddy_local.tga does not tile seamlessly
  00064751  
[The Dark Mod]  Textures
normal
resolved (Amadeus)
29/01/2024tdm_fabric.mtr - incorrect entry - cloth_coarse_cream_dirty
  000463131
[The Dark Mod]  Textures
normal
resolved (Amadeus)
29/01/2024textures/darkmod/stone/brick/red_sloppymortar_local.tga does not tile properly
  000635585
[The Dark Mod]  Textures
normal
resolved (Amadeus)
29/01/2024Normal texture for banners broken.
  00064741  
[The Dark Mod]  Def / Setup
normal
resolved (Amadeus)
29/01/2024atdm:fireplace_wooden - def attached models floating above main model
  0006477   
[The Dark Mod]  Graphics
normal
new
29/01/2024func_peek view in wrong position on Linux
  0006476   
[DarkRadiant]  General
normal
new
28/01/2024Feature Request: Allow to copy spawnargs from Entity Class Tree
  000647231
[DarkRadiant]  General
feature
confirmed
28/01/2024XPath game queries fail to due change to xmlReadFile - can't open Darkradiant
  00064731  
[DarkRadiant]  Design/Coding
normal
suspended
28/01/2024Move core algorithms to Python Scripts
  0006467   
[DarkRadiant]  Map Editing
normal
resolved (greebo)
27/01/2024Support saving entity key/value pairs containing double quotes
  00062653  
[DarkRadiant]  Objectives
normal
resolved (greebo)
27/01/2024Objective Description flumoxed by double-quotes
  0006378   
[The Dark Mod]  GUI
normal
new
26/01/2024Sometimes when going from game to the Main menu, the Death screen is shown
  00055351  
[The Dark Mod]  AI
major
new
26/01/2024It should be easier to clear rats stuck in doors
  0004242   
[The Dark Mod]  AI
normal
resolved (grayman)
26/01/2024Ragdoll can block doorways
  0006468   
[The Dark Mod]  Models
normal
new
26/01/2024After blocking opening a door then next attempt to open it will fail
  00036339  
[The Dark Mod]  Physics
normal
new
26/01/2024Can't use doors when pressed up against them
  00048302  
[The Dark Mod]  AI
normal
resolved (grayman)
26/01/2024AI refuses to leave a door he can't close because a corpse is in the way
  00064021  
[The Dark Mod]  Feature proposal
normal
new
26/01/2024Improve use of analogue triggers on gamepads
  0006466   
[The Dark Mod]  GUI
normal
new
26/01/2024Inconcistent mouse pointer speed between menues for gamepad
  00064201  
[The Dark Mod]  Def / Setup
minor
new
26/01/2024Mouse pointer speed as setting
  00037293  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
26/01/2024St. Lucia alarm
  00036982  
[The Dark Mod]  Map Editing
normal
resolved (Springheel)
26/01/2024Statue alarm in St. Lucia
  0006374   
[The Dark Mod]  Feature proposal
normal
new
26/01/2024Chandeliers in church hall
  00014533  
[The Dark Mod]  Physics
normal
resolved (Ishtvan)
26/01/2024Grabber: rotation is backward on Z axis - right should be clockwise, left should be counterclckwz
  00052087  
[The Dark Mod]  GUI
normal
resolved (cabalistic)
26/01/2024Support for extra mouse buttons
  0006400   
[The Dark Mod]  Feature proposal
normal
new
26/01/2024Add a test function to test mapping of buttons and keys and mouse from GUI
  00057202  
[The Dark Mod]  GUI
normal
new
26/01/2024Left-side mouse not well supported
  00047975  
[The Dark Mod]  Feature proposal
normal
resolved (STiFU)
26/01/2024Put keybinds into it's own cfg file.
  00064581  
[The Dark Mod]  Coding
normal
resolved (Daft Mugi)
25/01/2024Toggled run state not restored on game load
  000624013  
[The Dark Mod]  GUI
normal
resolved (nbohr1more)
25/01/2024Create non-story "speech" English subtitle files for stock AI characters
  0006419   
[The Dark Mod]  Def / Setup
normal
new
24/01/2024Settings for popup messages shown in game
  0006411   
[The Dark Mod]  Feature proposal
normal
new
24/01/2024Add visual cue indicating throw power
  0006428   
[The Dark Mod]  Feature proposal
normal
new
24/01/2024Increased precision when aiming with bow
  00061178  
[The Dark Mod]  GUI
normal
confirmed (duzenko)
24/01/2024Popup message in upper-left corner fade in has wrong first frame
  0006269   
[The Dark Mod]  GUI
normal
new
24/01/2024Disabled pop-up message GUIs still briefly appear
  00064561  
[The Dark Mod]  Def / Setup
normal
resolved (Daft Mugi)
24/01/2024Make rat and spider ragdolls non-shoulderable by default
  00064231  
[The Dark Mod]  Mapping
normal
new
23/01/2024Graft map A New Job and map Tears of St. Lucia
  0006397   
[The Dark Mod]  Models
tweak
new
23/01/2024Some banners with builder symbol look sqashed narrow
  00063823  
[The Dark Mod]  Models
tweak
new
23/01/2024The depth of the seats of the benches are too narrow
  00063812  
[The Dark Mod]  Models
tweak
new
23/01/2024Issues with model fence around the pulpit
  00063482  
[The Dark Mod]  Sound
normal
resolved (Daft Mugi)
23/01/2024Rebalance some player footstep volumes
  00063433  
[The Dark Mod]  Animation
normal
resolved (Daft Mugi)
23/01/2024Increase mantle speed
  00063313  
[The Dark Mod]  Coding
normal
resolved (Daft Mugi)
23/01/2024Add viewpos to player HUD and screenshot
  00040602  
[The Dark Mod]  GUI
normal
resolved
23/01/2024Examine mission names and how they're displayed on the GUIs
  00044991  
[The Dark Mod]  GUI
normal
resolved (nbohr1more)
23/01/2024Remove changing mission names containing "A" and "The"
  0006446   
[The Dark Mod]  Feature proposal
normal
new
22/01/2024Differentiate sounds for when objectives change states
  0006452   
[The Dark Mod]  Animation
normal
new
22/01/2024Jump cuts before and after the final cutscene in A New Job
  0006442   
[The Dark Mod]  AI
normal
new
22/01/2024Levitating rat