View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005418 | The Dark Mod | AI | public | 17.11.2020 17:16 | 19.11.2020 14:40 |
Reporter | MirceaKitsune | Assigned To | |||
Priority | none | Severity | normal | Reproducibility | N/A |
Status | new | Resolution | open | ||
Platform | x64 | OS | Linux openSUSE | OS Version | Release |
Product Version | TDM 2.08 | ||||
Summary | 0005418: path_sleep ignores the "wait" and "wait_max" spawnargs, AI immediately stands up after laying down | ||||
Description | When the AI reaches a path_sleep entity in a path circuit, they will lay down but immediately get back up. The "wait" and "wait_max" values are completely ignored. They work just as intended on path_sit who's functionality path_sleep follows, so I'm assuming something is wrong with path_sleep specifically. I noticed this on two different maps with different AI types and completely new path circuits so it's likely not some obscure map error either. | ||||
Additional Information | path_sleep is targeted by a path_corner and targets another path_corner. path_sleep has spawnargs "wait 10" and "wait_max 20". | ||||
Tags | No tags attached. | ||||
Not a bug, wrong setup. Search for sleeping AI in TDM wiki. | |
I had already looked at this page before opening the report: https://wiki.thedarkmod.com/index.php?title=Path_Nodes path_sleep is only referenced once here, no special specific notes. I looked at the one you suggested too: https://wiki.thedarkmod.com/index.php?title=Sleeping_AI It does seem to recommend targeting a path_wait with the path_sleep which I wasn't aware of. This doesn't make a lot of sense to me still: If path_sit can directly use a "wait" and "wait_max" without having to target a path_wait, why is path_sleep different? It seems to be the same thing in terms of functionality, just that path_sleep has you lay down instead of sitting on a chair. So even if this isn't a bug like I initially thought, it still sounds like something might be out of order and good to look into... of course I don't know enough about the design to say this with certainty, opinions from other developers would be helpful here at this stage. |
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Yup, there's a slight inconsistency, but that doesn't make it a bug. Path_waits and wait spawnargs might be worth discussing on TDM forums in terms of proposed feature or design change. You can use path_waits with path_sit and _sleep in the same way you use them with path_corners. | |
Date Modified | Username | Field | Change |
---|---|---|---|
17.11.2020 17:16 | MirceaKitsune | New Issue | |
19.11.2020 07:15 | Judith | Note Added: 0012990 | |
19.11.2020 07:58 | Judith | Priority | normal => none |
19.11.2020 07:58 | Judith | Reproducibility | always => N/A |
19.11.2020 13:54 | MirceaKitsune | Note Added: 0012992 | |
19.11.2020 14:40 | Judith | Note Added: 0012993 |