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IDProjectCategoryView StatusLast Update
0006298The Dark ModAIpublic11.02.2024 04:54
Reporterthebigh Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
Product VersionTDM 2.11 
Summary0006298: CheckBlocked prevents slow-moving AIs from patrolling
DescriptionAIs with a very slow walking speed are slow enough that they trigger the "have I bumped into something" check. This prevents the spider_child and the tiny harmless spider from being able to follow patrol routes at all. See JoeBarnin's comment at https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/455/#comment-486317 for more detail.

This could easily be fixed by making the cutoff some small fraction of the AI's walking speed rather than a hard-coded "magic number".
Tagspathfinding

Activities

thebigh

thebigh

17.06.2023 00:39

reporter   ~0016021

I've also noticed that the patrolling behaviour works a bit better on my Linux machine than on Windows. I'm unsure why that would happen.
thebigh

thebigh

19.06.2023 00:21

reporter   ~0016025

Seems to be FPS-dependent. At 60 FPS the spider_children patrol properly. At 150+ they just wander in circles.

Issue History

Date Modified Username Field Change
13.06.2023 23:53 thebigh New Issue
17.06.2023 00:39 thebigh Note Added: 0016021
19.06.2023 00:21 thebigh Note Added: 0016025
11.02.2024 04:54 Fiver Tag Attached: pathfinding