View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005614 | The Dark Mod | AI | public | 14.05.2021 18:11 | 11.02.2024 04:47 |
Reporter | Geep | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | new | Resolution | open | ||
OS Version | Win 10 | ||||
Product Version | TDM 2.09 | ||||
Summary | 0005614: Misleading AI path node sit-location warning message | ||||
Description | If a path loop is interrupted because the AI can't navigate a section due to an AAS gap, and there is a sit node in the inaccessible part of the loop, a dmap warning message will be emitted that sitting can't occur because the sitting place is not close enough. From the wiki, the form of that warning is: "WARNING: <AI name> (x y z) can't sit: too far from sitting location <name of path_corner> (x y z)" This is misleading and confusing for the mapper, particularly since there evidently can be an arbitrary number of nodes along the path between the navigation gap and the sit node. | ||||
Steps To Reproduce | Presumably, you could create a test map this way: Start with an empty box map with a player start. One side would have a first path corner node (Node1), and an AI that targets Node1, The other side would have a second path corner node paired with a path sit node; the latter would target back to Node1 to close the loop. Add a chair to sit on and position it appropriately. Get that to work without error. Then, to demo the warning, install a worldspawn platform, and move Node1 and the AI up to it. Set the height difference of the platform to be too great for AAS, | ||||
Additional Information | This behavior was seen in my FM under dev, and suppressed by fixing the AAS gap. If you need me to create the foregoing test map, PM me. | ||||
Tags | pathfinding | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
14.05.2021 18:11 | Geep | New Issue | |
15.12.2022 18:17 | nbohr1more | Relationship added | related to 0005170 |
11.02.2024 04:47 | Fiver | Tag Attached: pathfinding |