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IDProjectCategoryView StatusLast Update
0005614The Dark ModAIpublic11.02.2024 04:47
ReporterGeep Assigned To 
PrioritynormalSeveritynormalReproducibilityhave not tried
Status newResolutionopen 
OS VersionWin 10 
Product VersionTDM 2.09 
Summary0005614: Misleading AI path node sit-location warning message
DescriptionIf a path loop is interrupted because the AI can't navigate a section due to an AAS gap, and there is a sit node in the inaccessible part of the loop, a dmap warning message will be emitted that sitting can't occur because the sitting place is not close enough. From the wiki, the form of that warning is:

"WARNING: <AI name> (x y z) can't sit: too far from sitting location <name of path_corner> (x y z)"

This is misleading and confusing for the mapper, particularly since there evidently can be an arbitrary number of nodes along the path between the navigation gap and the sit node.
Steps To ReproducePresumably, you could create a test map this way:

Start with an empty box map with a player start. One side would have a first path corner node (Node1), and an AI that targets Node1, The other side would have a second path corner node paired with a path sit node; the latter would target back to Node1 to close the loop. Add a chair to sit on and position it appropriately. Get that to work without error.

Then, to demo the warning, install a worldspawn platform, and move Node1 and the AI up to it. Set the height difference of the platform to be too great for AAS,
Additional InformationThis behavior was seen in my FM under dev, and suppressed by fixing the AAS gap. If you need me to create the foregoing test map, PM me.
Tagspathfinding

Relationships

related to 0005170 resolvedstgatilov Fix console warnings 

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Issue History

Date Modified Username Field Change
14.05.2021 18:11 Geep New Issue
15.12.2022 18:17 nbohr1more Relationship added related to 0005170
11.02.2024 04:47 Fiver Tag Attached: pathfinding